Fearless Black Market Mercenary
Onaylı Üye
It was shared by a Programmers to me, and he said that it is "OK" but just make it undetected
NOTE:He wants me this to be my example as of starting,Somebody can guide me on this ?
I have experience about programming but not tooooomuch I'm only grade 12
My question is how to update this hack ? Avoid error and banned... "
For CFPH hack code"
What I need to change?
For those who want to copy this feel FREE!
THANKYOU
PM me
NOTE:He wants me this to be my example as of starting,Somebody can guide me on this ?
I have experience about programming but not tooooomuch I'm only grade 12
My question is how to update this hack ? Avoid error and banned... "
For CFPH hack code"
What I need to change?
For those who want to copy this feel FREE!
THANKYOU
PM me
Kod:
#include <windows.h>
#define ModuleNode 0x1A0F560 //Current load address CFPH
#define StatusGame 0x1A0FA8C //Current load address CFPH
DWORD64 CShell, aModelNode;
bool CheckOne;
int GameStatus;
float Backup[31];
void Engine()
{
while (true)
{
CShell = (DWORD64)GetModuleHandleA("CShell_x64.dll"); // get module CShell_x64
if (CShell)
{
GameStatus = *(int*)(CShell + StatusGame);
aModelNode = *(DWORD64*)(CShell + ModelNode); // point to the ModelNode . address
if(aModelNode)
{
if (!CheckOne) //CheckOne == false
{
for (signed x = 0; x < 31; x++) // the total has 31 human parts, if you want to increase the monster at PVA, knock down RB001.REZ and check all game id count in ModelBute.CFT file
Backup[x] = *(float*)(aModelNode + 0x38 + (0x9C * x)); // backup value SUPERKILL
CheckOne = true;
}
else if (CheckOne)
{
if (GameStatus == 11) // Check Ingame
{
for (signed x = 0; x < 31; x++) // the total has 31 human parts, if you want to increase the monster at PVA, knock down RB001.REZ and check all game id count in ModelBute.CFT file
{
for (signed y = 0; y < 3; y++) // X Y Z Dimension
{
FLOAT_Module(aModelNode + (0x38 + 4 * y) + (0x9C * x), 150); // size SUPERKILL big or small depends on here... for example 150
}
}
}
else
{
for (signed x = 0; x < 31; x++) // the total has 31 human parts, if you want to increase the monster at PVA, knock down RB001.REZ and check all game id count in ModelBute.CFT file
{
for (signed y = 0; y < 3; y++) // X Y Z Dimension
{
//FLOAT_Module(aModelNode + (0x38 + 4 * y) + (0x9C * x), Backup[x]); //revert to the old size to avoid the detector oferror code 28_5
*(float*) (aModelNode + (0x38 + 4 * y) + (0x9C * x)) * 150;
}
}
}
}
else
{
for (signed x = 0; x < 31; x++) // the total has 31 human parts, if you want to increase the monster at PVA, knock down RB001.REZ and check all game id count in ModelBute.CFT file
{
for (signed y = 0; y < 3; y++) // X Y Z Dimension
{
FLOAT_Module(aModelNode + (0x38 + 4 * y) + (0x9C * x), Backup[x]); //revert to the old size to avoid the detector oferror code 28_5
*(float*) (aModelNode + (0x38 + 4 * y) + (0x9C * x)) = Bacup[x];
}
}
}
}
}
}
Sleep(50);
}
BOOL APIENTRY DllMa(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
MessageBoxA(0,"CFPH SK Head/Body Function DONE!","[JDaniel Project hack]",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Engine, 0 , 0, 0);
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
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