Üye
gp script n is so good, in infinity premium it was very bad
This for someone who knows programming costs only about 5 minutes since you have everything done and you have to update it.There's a lot of LUA script in internet they can maybe just take them and update it then add it to LP reborn idk if someone gonna see my message but hope they can idk if they own LP or it's jsut cracked, cuz without source code gonna be hard to edit it
Yes, and thats easy to doThere's a lot of LUA script in internet they can maybe just take them and update it then add it to LP reborn idk if someone gonna see my message but hope they can idk if they own LP or it's jsut cracked, cuz without source code gonna be hard to edit it
Most do but not alldon't all heroes have a script in Reborn ?
I hope they can bring gp soon.I cant wait to oneshot some fuckers on the riftMost do but not all
gp my otp me too want good scriptsI want to play with GP in LPReborn, so let's make a petition for them to add his logic
Leave here you UP and a champion that you want a sc too !!
Nice man, maybe they use thisclass "Gangplank"
function Gangplank:__init()
MenuG = MenuConfig("Gangplank", "Gangplank")
MenuG:Menu("c", "Combo")
MenuG.c:Section("h", "Defaults")
MenuG.c.h:Boolean("Q", "Use Q", true)
MenuG.c.h:Boolean("QB", "Use Q on Barrel", true)
MenuG.c.h:Boolean("W", "Use W", true)
MenuG.c.h:Boolean("E", "Use E", true)
MenuG.c.h:Slider("BarrelLinkM", "Minimum Barrel Link", 2, 1, 5)
MenuG:Menu("f", "Farm")
MenuG.f:Section("lh", "LastHit")
MenuG.f.lh:Boolean("Q", "Use Q La****", true)
MenuG.f:Section("l", "LaneClear")
MenuG.f.l:Boolean("Q", "Use Q LaneClear", true)
MenuG.f.l:Boolean("QB", "Use Q on Barrel", true)
MenuG.f.l:Boolean("E", "Use E LaneClear", true)
MenuG.f.l:Slider("BarrelLinkM", "Minimum Barrel Link", 2, 1, 5)
MenuG:Menu("m", "Misc")
MenuG.m:Section("m", "Others")
MenuG.m.m:Boolean("AQ", "Use Q Farm Auto", false)
MenuG.m.m:Boolean("AR", "Auto KS ult", false)
MenuG.m.m:Boolean("ARR", "Auto R if Enemies >= x", false)
MenuG.m.m:Slider("ARRS", "Auto R Minimum Enemies", 3, 1, 5)
BarrelPred = { delay = 0.25, speed = 1700, width = 400, range = 630 }
BarrelCount = 0
Killablebarrels = {}
Killablebarrels2 = {}
Callback.Add("Tick", function() self:Loop() end)
Callback.Add("CreateObj", function(Object) self:CreateObj(Object) end)
Callback.Add("DeleteObj", function(Object) selfeleteObj(Object) end)
LoadIOW()
end
function Gangplank:Loop()
if IOW:Mode() == "Combo" then
self:Combo()
end
if IOW:Mode() == "LastHit" and MenuG.f.lh.Q:Value() then
self:LastHit()
end
if IOW:Mode() == "LaneClear" and (MenuG.f.l.Q:Value() or MenuG.f.l.E:Value()) then
self:LaneClear()
end
unit = GetCurrentTarget()
if BarrelCount > 0 then
self:AddingBarrel()
elseif BarrelCount <= 0 then
self:RemoveBarrel()
end
if MenuG.m.m.AQ:Value() then
self:AuotQ()
end
if MenuG.m.m.AR:Value() then
self:AutoRKs()
end
if MenuG.m.m.ARR:Value() then
self:AutoRR()
end
end
function Gangplank:Combo()
IOW.forceTarget = nil
local Ori = ClosestBarrel(GetOrigin(myHero))
for _,Killablebarrel in pairs(Killablebarrels2) do
if MenuG.c.h.QB:Value() and Ori ~= nil and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(unit), GetOrigin(Killablebarrel)) <=380 and BarrelCount >= MenuG.c.h.BarrelLinkM:Value() then
CastTargetSpell(Ori, _Q)
elseif Ori and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) <=GetRange(myHero) and GetDistance(GetOrigin(unit), GetOrigin(Ori)) <=400 then
IOW.forceTarget = Ori
end
if MenuG.c.h.E:Value() and CanUseSpell(myHero, _E) == READY and ValidTarget(unit, 1000) then
PredPos = GetCircularAOEPrediction(unit, BarrelPred, GetOrigin(Ori))
CastSkillShot(_E, PredPos)
elseif CanUseSpell(myHero, _E) ~= READY and ValidTarget(unit, 650) and BarrelCount <=0 then
CastTargetSpell(unit, _Q)
end
end
end
function Gangplank:AutoRKs()
for i,enemy in pairs(GetEnemyHeroes()) do
local z = (GetCastLevel(myHero, _Q)*240)+(GetBonusAP(myHero)*1.20)+(GetBaseDamage(myHero))
local Dmg = myHero:CalcDamage(enemy, z)
if CanUseSpell(myHero, _R) == READY and ValidTarget(enemy, 100000) and Dmg > enemy.health then
CastSkillShot(_R, GetOrigin(enemy))
end
end
end
function Gangplank:AutoRR()
for i,enemy in pairs(GetEnemyHeroes()) do
if CanUseSpell(myHero, _R) == READY and ValidTarget(enemy, 100000) then
end
end
end
function Gangplank:LastHit()
for _,minion in pairs(minionManager.objects) do
if GetTeam(minion) == MINION_ENEMY then
local MHP = minion.health
local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))
local Dmg = myHero:CalcDamage(minion, z)
if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg then
CastTargetSpell(minion, _Q)
end
end
end
end
function Gangplank:LaneClear()
for _,minion in pairs(minionManager.objects) do
if GetTeam(minion) == MINION_ENEMY then
local MHP = minion.health
local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))
local Dmg = myHero:CalcDamage(minion, z)
local Ori = ClosestBarrel(GetOrigin(myHero))
if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg and BarrelCount <= 0 and MenuG.f.l.Q:Value() then
CastTargetSpell(minion, _Q)
elseif BarrelCount >= 1 and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(minion), GetOrigin(Killablebarrel)) <=380 and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) >=GetRange(myHero) and BarrelCount >= MenuG.f.l.BarrelLinkM:Value() then
CastTargetSpell(Ori, _Q)
elseif BarrelCount >= 1 and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(minion), GetOrigin(Killablebarrel)) <=380 and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) <=GetRange(myHero) and BarrelCount >= MenuG.f.l.BarrelLinkM:Value() then
IOW.forceTarget = Ori
else
IOW.forceTarget = nil
end
if CanUseSpell(myHero, _E) == READY and ValidTarget(minion, 650) and MenuG.f.l.E:Value() then
CastSkillShot(_E, GetOrigin(minion))
end
end
end
end
function Gangplank:AuotQ()
for _,minion in pairs(minionManager.objects) do
if GetTeam(minion) == MINION_ENEMY then
local MHP = minion.health
local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))
local Dmg = myHero:CalcDamage(minion, z)
if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg then
CastTargetSpell(minion, _Q)
end
end
end
end
function Gangplank:CreateObj(Object)
if GetObjectBaseName(Object) == "Barrel" then
BarrelCount = BarrelCount + 1
table.insert(Killablebarrels, Object)
end
end
function Gangplank:AddingBarrel()
for i, Killablebarrel in pairs(Killablebarrels) do
if GetPercentHP(Killablebarrel) <= 34 then
table.insert(Killablebarrels2, Killablebarrel)
end
end
end
function Gangplank:RemoveBarrel()
for i, Killablebarrel in pairs(Killablebarrels2) do
Killablebarrels2 = nil
end
end
function GangplankeleteObj(Object)
if GetObjectBaseName(Object) == "Gangplank_Base_E_AoE_Green.troy" then
BarrelCount = BarrelCount - 1
table.remove(Killablebarrels, 1)
self:RemoveBarrel()
end
end
function ClosestBarrel(pos) -- Inspired all credits and shiz. Main reason is travel speed to closest barrel so we shoot that.
local bArrel = nil
for _,v in pairs(Killablebarrels2) do
if not bArrel and v then bArrel = v end
if bArrel and v and GetDistanceSqr(GetOrigin(bArrel),pos) > GetDistanceSqr(GetOrigin(v),pos) then
bArrel = v
end
end
return bArrel
end
if _G[GetObjectName(myHero)] then
_G[GetObjectName(myHero)]()
end
if myHero.charName ~= "Gangplank" then return end
function Menu()
Menuconf = AutoCarry.PluginMenu
Menuconf:addSubMenu("Combo Settings", "comboConfig")
Menuconf.comboConfig:addParam("USEE", "Use E in Combo", SCRIPT_PARAM_ONOFF, true)
Menuconf.comboConfig:addParam("USEQ", "Use Q in Combo", SCRIPT_PARAM_ONOFF, true)
Menuconf.comboConfig:addParam("HARRASQ", "Harras Enemy Q (Key: T)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("T"))
Menuconf.comboConfigermaShow("HARRASQ")
Menuconf:addSubMenu("KS Settings" , "ksConfig")
Menuconf.ksConfig:addParam("IGN", "KS Ignite (Key: U)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("U"))
Menuconf.ksConfig:addParam("KSULT", "KS Ultimate (Key: I)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("I"))
Menuconf.ksConfig:addParam("ULTHITS", "Ult hit times:", SCRIPT_PARAM_SLICE, 2, 1, 6, 0)
Menuconf.ksConfig:addParam("KSQ", "KS Q (Key: O)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("O"))
Menuconf.ksConfigermaShow("IGN")
Menuconf.ksConfigermaShow("KSULT")
Menuconf.ksConfigermaShow("KSQ")
Menuconf:addSubMenu("Spell & Farm" , "farmConfig")
Menuconf.farmConfig:addParam("FARMQJUNGLE", "Farm With Q In Jungle (Key: G)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("G"))
Menuconf.farmConfig:addParam("FARMQ", "Farm With Q (Key: J)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("J"))
Menuconf.farmConfig:addParam("FARMAA", "Farm With AA (Key: K)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("K"))
Menuconf.farmConfig:addParam("CC", "Anty CC (Key: H)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("H"))
Menuconf.farmConfig:addParam("HEAL", "Auto W (Key: L)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("L"))
Menuconf.farmConfig:addParam("MINHPTOW", "Min % HP To Heal", SCRIPT_PARAM_SLICE, 60, 0, 100, 2)
Menuconf.farmConfig:addParam("MINMPTOW", "Min % MP To Heal", SCRIPT_PARAM_SLICE, 70, 0, 100, 2)
Menuconf.farmConfigermaShow("FARMQJUNGLE")
Menuconf.farmConfigermaShow("FARMQ")
Menuconf.farmConfigermaShow("FARMAA")
Menuconf.farmConfigermaShow("CC")
Menuconf.farmConfigermaShow("HEAL")
Menuconf:addSubMenu("Drawing Settings", "drawConfig")
Menuconf.drawConfig:addParam("DQR", "Draw Q Range", SCRIPT_PARAM_ONOFF, true)
Menuconf.drawConfig:addParam("DER", "Draw E Range", SCRIPT_PARAM_ONOFF, true)
end
function PluginOnLoad()
Menu()
IgniteKey = nil;
if myHero:GetSpellData(SUMMONER_1).name:find("SummonerDot") then
IgniteKey = SUMMONER_1
elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerDot") then
IgniteKey = SUMMONER_2
else
IgniteKey = nil
end
ultDmg = 0
end
function PluginOnTick()
Target = AutoCarry.GetAttackTarget(true)
Qrdy = (myHero:CanUseSpell(_Q) == READY)
Wrdy = (myHero:CanUseSpell(_W) == READY)
Erdy = (myHero:CanUseSpell(_E) == READY)
Rrdy = (myHero:CanUseSpell(_R) == READY)
--KSULT--
if Menuconf.ksConfig.KSULT then
players = heroManager.iCount
for i = 1, players, 1 do
target = heroManager:getHero(i)
ultDmg = getDmg("R", myHero, target) * Menuconf.ksConfig.ULTHITS + (myHero.ap * 0.2)
if target ~= nil and target.team ~= player.team and target.visible and not target.dead then
if Rrdy and ultDmg > target.health then
CastSpell(_R, target.x, target.z)
end
end
end
end
--KSQ--
if Menuconf.ksConfig.KSQ and Qrdy then
if ValidTarget(Target) and Target.health < getDmg("Q", myHero, Target) then
CastSpell(_Q, Target)
end
end
--KSIGNITE--
if Menuconf.ksConfig.KSIGNITE and Target ~= nil and IgniteKey ~= nil then
if Target.health < getDmg("IGNITE", myHero, Target) then
CastSpell(IgniteKey, Target)
end
end
--COMBO--
if AutoCarry.MainMenu.AutoCarry and Target ~= nil then
if Qrdy and Menuconf.comboConfig.USEQ and ValidTarget(Target, 625) then
CastSpell(_Q, Target.x, Target.z)
end
if Erdy and Menuconf.comboConfig.USEE then
CastSpell(_E)
end
end
--HEAL--
if Menuconf.farmConfig.HEAL and not Recall then
if ((myHero.mana/myHero.maxMana)*100) > Menuconf.farmConfig.MINMPTOW and ((myHero.health/myHero.maxHealth)*100) < Menuconf.farmConfig.MINHPTOW then
CastSpell(_W)
end
end
--HARRASQ--
if Menuconf.comboConfig.HARRASQ and ValidTarget(Target) and Qrdy then
CastSpell(_Q, Target)
end
--FARMWITHQ--
if Menuconf.farmConfig.FARMQ and Qrdy then
for index, minion in pairs(minionManager(MINION_ENEMY, 625, player, MINION_SORT_HEALTH_ASC).objects) do
local qDmg = getDmg("Q",minion, GetMyHero()) + getDmg("AD",minion, GetMyHero())
local MinionHealth_ = minion.health
if qDmg >= MinionHealth_ then
CastSpell(_Q, minion)
end
end
end
--FARMWITHQJUNGLE--
if Menuconf.farmConfig.FARMQJUNGLE and Qrdy then
for index, minion in pairs(minionManager(MINION_JUNGLE, 625, player, MINION_SORT_HEALTH_ASC).objects) do
local qDmg = getDmg("Q",minion, GetMyHero()) + getDmg("AD",minion, GetMyHero())
local MinionHealth_ = minion.health
if qDmg >= MinionHealth_ then
CastSpell(_Q, minion)
end
end
end
--FARMWITHAA--
if Menuconf.farmConfig.FARMAA then
for index, minion in pairs(minionManager(MINION_ENEMY, myHero.range+75, player, MINION_SORT_HEALTH_ASC).objects) do
local aDmg = getDmg("AD", minion, myHero)
if minion.health <= aDmg and GetDistance(minion) <= (myHero.range+75) then
myHero:Attack(minion)
end
end
end
--ANTYCC--
if Menuconf.farmConfig.CC and Wrdy then
myPlayer = GetMyHero()
if myPlayer.canMove == false then
CastSpell(_W)
end
if myPlayer.isTaunted == true then
CastSpell(_W)
end
if myPlayer.isFleeing == true then
CastSpell(_W)
end
end
--DRAWING--
function PluginOnDraw()
if Menuconf.drawConfig.DQR and Qrdy then
DrawCircle(myHero.x, myHero.y, myHero.z, 625, ARGB(255,0,0,255))
end
if Menuconf.drawConfig.DER and Erdy then
DrawCircle(myHero.x, myHero.y, myHero.z, 1300, ARGB(255,255,0,0))
end
end
function OnCreateObj(object)
if object.name:find("TeleportHome") then
Recall = true
end
end[
function OnDeleteObj(object)
if object.name:find("TeleportHome") or (Recall == nil and object.name == Recall.name) then
Recall = false
end
end
end
I hope someone can use it, give this post likes maybe they can see it.
for sure if they will do it cheat will be detect easieri hope they do something to the barrel mechanics , if its done he will be Monster
Nah, mains GP use macros ahk and etcfor sure if they will do it cheat will be detect easier
GP yerşne irelia sion veya adc çarları kullanmanı tavsiye ederimI want to play with GP in LPReborn, so let's make a petition for them to add his logic
Leave here you UP and a champion that you want a sc too !!
me too same pinchI support the petition
you should post a thread and sharing that to the devsclass "Gangplank"
function Gangplank:__init()
MenuG = MenuConfig("Gangplank", "Gangplank")
MenuG:Menu("c", "Combo")
MenuG.c:Section("h", "Defaults")
MenuG.c.h:Boolean("Q", "Use Q", true)
MenuG.c.h:Boolean("QB", "Use Q on Barrel", true)
MenuG.c.h:Boolean("W", "Use W", true)
MenuG.c.h:Boolean("E", "Use E", true)
MenuG.c.h:Slider("BarrelLinkM", "Minimum Barrel Link", 2, 1, 5)
MenuG:Menu("f", "Farm")
MenuG.f:Section("lh", "LastHit")
MenuG.f.lh:Boolean("Q", "Use Q La****", true)
MenuG.f:Section("l", "LaneClear")
MenuG.f.l:Boolean("Q", "Use Q LaneClear", true)
MenuG.f.l:Boolean("QB", "Use Q on Barrel", true)
MenuG.f.l:Boolean("E", "Use E LaneClear", true)
MenuG.f.l:Slider("BarrelLinkM", "Minimum Barrel Link", 2, 1, 5)
MenuG:Menu("m", "Misc")
MenuG.m:Section("m", "Others")
MenuG.m.m:Boolean("AQ", "Use Q Farm Auto", false)
MenuG.m.m:Boolean("AR", "Auto KS ult", false)
MenuG.m.m:Boolean("ARR", "Auto R if Enemies >= x", false)
MenuG.m.m:Slider("ARRS", "Auto R Minimum Enemies", 3, 1, 5)
BarrelPred = { delay = 0.25, speed = 1700, width = 400, range = 630 }
BarrelCount = 0
Killablebarrels = {}
Killablebarrels2 = {}
Callback.Add("Tick", function() self:Loop() end)
Callback.Add("CreateObj", function(Object) self:CreateObj(Object) end)
Callback.Add("DeleteObj", function(Object) selfeleteObj(Object) end)
LoadIOW()
end
function Gangplank:Loop()
if IOW:Mode() == "Combo" then
self:Combo()
end
if IOW:Mode() == "LastHit" and MenuG.f.lh.Q:Value() then
self:LastHit()
end
if IOW:Mode() == "LaneClear" and (MenuG.f.l.Q:Value() or MenuG.f.l.E:Value()) then
self:LaneClear()
end
unit = GetCurrentTarget()
if BarrelCount > 0 then
self:AddingBarrel()
elseif BarrelCount <= 0 then
self:RemoveBarrel()
end
if MenuG.m.m.AQ:Value() then
self:AuotQ()
end
if MenuG.m.m.AR:Value() then
self:AutoRKs()
end
if MenuG.m.m.ARR:Value() then
self:AutoRR()
end
end
function Gangplank:Combo()
IOW.forceTarget = nil
local Ori = ClosestBarrel(GetOrigin(myHero))
for _,Killablebarrel in pairs(Killablebarrels2) do
if MenuG.c.h.QB:Value() and Ori ~= nil and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(unit), GetOrigin(Killablebarrel)) <=380 and BarrelCount >= MenuG.c.h.BarrelLinkM:Value() then
CastTargetSpell(Ori, _Q)
elseif Ori and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) <=GetRange(myHero) and GetDistance(GetOrigin(unit), GetOrigin(Ori)) <=400 then
IOW.forceTarget = Ori
end
if MenuG.c.h.E:Value() and CanUseSpell(myHero, _E) == READY and ValidTarget(unit, 1000) then
PredPos = GetCircularAOEPrediction(unit, BarrelPred, GetOrigin(Ori))
CastSkillShot(_E, PredPos)
elseif CanUseSpell(myHero, _E) ~= READY and ValidTarget(unit, 650) and BarrelCount <=0 then
CastTargetSpell(unit, _Q)
end
end
end
function Gangplank:AutoRKs()
for i,enemy in pairs(GetEnemyHeroes()) do
local z = (GetCastLevel(myHero, _Q)*240)+(GetBonusAP(myHero)*1.20)+(GetBaseDamage(myHero))
local Dmg = myHero:CalcDamage(enemy, z)
if CanUseSpell(myHero, _R) == READY and ValidTarget(enemy, 100000) and Dmg > enemy.health then
CastSkillShot(_R, GetOrigin(enemy))
end
end
end
function Gangplank:AutoRR()
for i,enemy in pairs(GetEnemyHeroes()) do
if CanUseSpell(myHero, _R) == READY and ValidTarget(enemy, 100000) then
end
end
end
function Gangplank:LastHit()
for _,minion in pairs(minionManager.objects) do
if GetTeam(minion) == MINION_ENEMY then
local MHP = minion.health
local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))
local Dmg = myHero:CalcDamage(minion, z)
if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg then
CastTargetSpell(minion, _Q)
end
end
end
end
function Gangplank:LaneClear()
for _,minion in pairs(minionManager.objects) do
if GetTeam(minion) == MINION_ENEMY then
local MHP = minion.health
local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))
local Dmg = myHero:CalcDamage(minion, z)
local Ori = ClosestBarrel(GetOrigin(myHero))
if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg and BarrelCount <= 0 and MenuG.f.l.Q:Value() then
CastTargetSpell(minion, _Q)
elseif BarrelCount >= 1 and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(minion), GetOrigin(Killablebarrel)) <=380 and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) >=GetRange(myHero) and BarrelCount >= MenuG.f.l.BarrelLinkM:Value() then
CastTargetSpell(Ori, _Q)
elseif BarrelCount >= 1 and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(minion), GetOrigin(Killablebarrel)) <=380 and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) <=GetRange(myHero) and BarrelCount >= MenuG.f.l.BarrelLinkM:Value() then
IOW.forceTarget = Ori
else
IOW.forceTarget = nil
end
if CanUseSpell(myHero, _E) == READY and ValidTarget(minion, 650) and MenuG.f.l.E:Value() then
CastSkillShot(_E, GetOrigin(minion))
end
end
end
end
function Gangplank:AuotQ()
for _,minion in pairs(minionManager.objects) do
if GetTeam(minion) == MINION_ENEMY then
local MHP = minion.health
local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))
local Dmg = myHero:CalcDamage(minion, z)
if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg then
CastTargetSpell(minion, _Q)
end
end
end
end
function Gangplank:CreateObj(Object)
if GetObjectBaseName(Object) == "Barrel" then
BarrelCount = BarrelCount + 1
table.insert(Killablebarrels, Object)
end
end
function Gangplank:AddingBarrel()
for i, Killablebarrel in pairs(Killablebarrels) do
if GetPercentHP(Killablebarrel) <= 34 then
table.insert(Killablebarrels2, Killablebarrel)
end
end
end
function Gangplank:RemoveBarrel()
for i, Killablebarrel in pairs(Killablebarrels2) do
Killablebarrels2 = nil
end
end
function GangplankeleteObj(Object)
if GetObjectBaseName(Object) == "Gangplank_Base_E_AoE_Green.troy" then
BarrelCount = BarrelCount - 1
table.remove(Killablebarrels, 1)
self:RemoveBarrel()
end
end
function ClosestBarrel(pos) -- Inspired all credits and shiz. Main reason is travel speed to closest barrel so we shoot that.
local bArrel = nil
for _,v in pairs(Killablebarrels2) do
if not bArrel and v then bArrel = v end
if bArrel and v and GetDistanceSqr(GetOrigin(bArrel),pos) > GetDistanceSqr(GetOrigin(v),pos) then
bArrel = v
end
end
return bArrel
end
if _G[GetObjectName(myHero)] then
_G[GetObjectName(myHero)]()
end
if myHero.charName ~= "Gangplank" then return end
function Menu()
Menuconf = AutoCarry.PluginMenu
Menuconf:addSubMenu("Combo Settings", "comboConfig")
Menuconf.comboConfig:addParam("USEE", "Use E in Combo", SCRIPT_PARAM_ONOFF, true)
Menuconf.comboConfig:addParam("USEQ", "Use Q in Combo", SCRIPT_PARAM_ONOFF, true)
Menuconf.comboConfig:addParam("HARRASQ", "Harras Enemy Q (Key: T)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("T"))
Menuconf.comboConfigermaShow("HARRASQ")
Menuconf:addSubMenu("KS Settings" , "ksConfig")
Menuconf.ksConfig:addParam("IGN", "KS Ignite (Key: U)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("U"))
Menuconf.ksConfig:addParam("KSULT", "KS Ultimate (Key: I)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("I"))
Menuconf.ksConfig:addParam("ULTHITS", "Ult hit times:", SCRIPT_PARAM_SLICE, 2, 1, 6, 0)
Menuconf.ksConfig:addParam("KSQ", "KS Q (Key: O)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("O"))
Menuconf.ksConfigermaShow("IGN")
Menuconf.ksConfigermaShow("KSULT")
Menuconf.ksConfigermaShow("KSQ")
Menuconf:addSubMenu("Spell & Farm" , "farmConfig")
Menuconf.farmConfig:addParam("FARMQJUNGLE", "Farm With Q In Jungle (Key: G)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("G"))
Menuconf.farmConfig:addParam("FARMQ", "Farm With Q (Key: J)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("J"))
Menuconf.farmConfig:addParam("FARMAA", "Farm With AA (Key: K)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("K"))
Menuconf.farmConfig:addParam("CC", "Anty CC (Key: H)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("H"))
Menuconf.farmConfig:addParam("HEAL", "Auto W (Key: L)", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("L"))
Menuconf.farmConfig:addParam("MINHPTOW", "Min % HP To Heal", SCRIPT_PARAM_SLICE, 60, 0, 100, 2)
Menuconf.farmConfig:addParam("MINMPTOW", "Min % MP To Heal", SCRIPT_PARAM_SLICE, 70, 0, 100, 2)
Menuconf.farmConfigermaShow("FARMQJUNGLE")
Menuconf.farmConfigermaShow("FARMQ")
Menuconf.farmConfigermaShow("FARMAA")
Menuconf.farmConfigermaShow("CC")
Menuconf.farmConfigermaShow("HEAL")
Menuconf:addSubMenu("Drawing Settings", "drawConfig")
Menuconf.drawConfig:addParam("DQR", "Draw Q Range", SCRIPT_PARAM_ONOFF, true)
Menuconf.drawConfig:addParam("DER", "Draw E Range", SCRIPT_PARAM_ONOFF, true)
end
function PluginOnLoad()
Menu()
IgniteKey = nil;
if myHero:GetSpellData(SUMMONER_1).name:find("SummonerDot") then
IgniteKey = SUMMONER_1
elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerDot") then
IgniteKey = SUMMONER_2
else
IgniteKey = nil
end
ultDmg = 0
end
function PluginOnTick()
Target = AutoCarry.GetAttackTarget(true)
Qrdy = (myHero:CanUseSpell(_Q) == READY)
Wrdy = (myHero:CanUseSpell(_W) == READY)
Erdy = (myHero:CanUseSpell(_E) == READY)
Rrdy = (myHero:CanUseSpell(_R) == READY)
--KSULT--
if Menuconf.ksConfig.KSULT then
players = heroManager.iCount
for i = 1, players, 1 do
target = heroManager:getHero(i)
ultDmg = getDmg("R", myHero, target) * Menuconf.ksConfig.ULTHITS + (myHero.ap * 0.2)
if target ~= nil and target.team ~= player.team and target.visible and not target.dead then
if Rrdy and ultDmg > target.health then
CastSpell(_R, target.x, target.z)
end
end
end
end
--KSQ--
if Menuconf.ksConfig.KSQ and Qrdy then
if ValidTarget(Target) and Target.health < getDmg("Q", myHero, Target) then
CastSpell(_Q, Target)
end
end
--KSIGNITE--
if Menuconf.ksConfig.KSIGNITE and Target ~= nil and IgniteKey ~= nil then
if Target.health < getDmg("IGNITE", myHero, Target) then
CastSpell(IgniteKey, Target)
end
end
--COMBO--
if AutoCarry.MainMenu.AutoCarry and Target ~= nil then
if Qrdy and Menuconf.comboConfig.USEQ and ValidTarget(Target, 625) then
CastSpell(_Q, Target.x, Target.z)
end
if Erdy and Menuconf.comboConfig.USEE then
CastSpell(_E)
end
end
--HEAL--
if Menuconf.farmConfig.HEAL and not Recall then
if ((myHero.mana/myHero.maxMana)*100) > Menuconf.farmConfig.MINMPTOW and ((myHero.health/myHero.maxHealth)*100) < Menuconf.farmConfig.MINHPTOW then
CastSpell(_W)
end
end
--HARRASQ--
if Menuconf.comboConfig.HARRASQ and ValidTarget(Target) and Qrdy then
CastSpell(_Q, Target)
end
--FARMWITHQ--
if Menuconf.farmConfig.FARMQ and Qrdy then
for index, minion in pairs(minionManager(MINION_ENEMY, 625, player, MINION_SORT_HEALTH_ASC).objects) do
local qDmg = getDmg("Q",minion, GetMyHero()) + getDmg("AD",minion, GetMyHero())
local MinionHealth_ = minion.health
if qDmg >= MinionHealth_ then
CastSpell(_Q, minion)
end
end
end
--FARMWITHQJUNGLE--
if Menuconf.farmConfig.FARMQJUNGLE and Qrdy then
for index, minion in pairs(minionManager(MINION_JUNGLE, 625, player, MINION_SORT_HEALTH_ASC).objects) do
local qDmg = getDmg("Q",minion, GetMyHero()) + getDmg("AD",minion, GetMyHero())
local MinionHealth_ = minion.health
if qDmg >= MinionHealth_ then
CastSpell(_Q, minion)
end
end
end
--FARMWITHAA--
if Menuconf.farmConfig.FARMAA then
for index, minion in pairs(minionManager(MINION_ENEMY, myHero.range+75, player, MINION_SORT_HEALTH_ASC).objects) do
local aDmg = getDmg("AD", minion, myHero)
if minion.health <= aDmg and GetDistance(minion) <= (myHero.range+75) then
myHero:Attack(minion)
end
end
end
--ANTYCC--
if Menuconf.farmConfig.CC and Wrdy then
myPlayer = GetMyHero()
if myPlayer.canMove == false then
CastSpell(_W)
end
if myPlayer.isTaunted == true then
CastSpell(_W)
end
if myPlayer.isFleeing == true then
CastSpell(_W)
end
end
--DRAWING--
function PluginOnDraw()
if Menuconf.drawConfig.DQR and Qrdy then
DrawCircle(myHero.x, myHero.y, myHero.z, 625, ARGB(255,0,0,255))
end
if Menuconf.drawConfig.DER and Erdy then
DrawCircle(myHero.x, myHero.y, myHero.z, 1300, ARGB(255,255,0,0))
end
end
function OnCreateObj(object)
if object.name:find("TeleportHome") then
Recall = true
end
end[
function OnDeleteObj(object)
if object.name:find("TeleportHome") or (Recall == nil and object.name == Recall.name) then
Recall = false
end
end
end
I hope someone can use it, give this post likes maybe they can see it.
Awesome I didn't know thatYes , and its has combo pretty well done