Has league changing to x64 had a large effect on scripts?

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probably doesn't affect anything
 
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Yes, League changing to x64 has had a large effect on scripts. In the past, scripts were typically written in x86 assembly language. This made them relatively easy to write and modify, but they were also relatively easy to detect and ban.

When League changed to x64, it became much more difficult to write scripts in x86 assembly language. This is because x64 assembly language is much more complex than x86 assembly language. As a result, script developers have had to switch to writing scripts in other languages, such as C++.

Writing scripts in C++ is more difficult than writing scripts in x86 assembly language, but it also makes the scripts more difficult to detect and ban. This is because C++ is a higher-level language, which means that it is more abstract than x86 assembly language. As a result, it is more difficult for anti-cheat software to understand what C++ code is doing.

As a result of the switch to x64, the number of scripts in League has decreased significantly. However, scripts are still a problem, and Riot Games is constantly working to improve their anti-cheat software in order to detect and ban scripts.
That's super informational! Thanks for sharing this here with everyone!
 
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It is not always the change from x32 to x64
 
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i think not, i dont have problems with that configuration
 
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Yeah it will affect the script to not work unless it can support both 32 and 64
 
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I'm not expert in coding but I bet it change some values once it turn to 64bit so I guess it affected some
 
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Yes, the recent transition of League of Legends to a 64-bit engine has had a significant impact on scripting. The change from 32-bit to 64-bit has made it more difficult for scripting programs to operate. Additionally, Riot has made changes to its in-game anti-cheat system, which has made it more difficult for players to use scripts in the game. As a result, scripting has become less common in League of Legends and the overall gaming experience has improved as a result. However, it's worth noting that scripting is still a problem that Riot and the community are working to address.
 
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i dont think so since they mainly did it to improve launcher quality and other quality of life changes to the game
and if its the case the impact shouldnt be that big in my opinion
 
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The prediction of the products I use has deteriorated.
 
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