How can i add gangplank scripts to LPReborn?

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MH not support add new script , LPreborn outdate
 
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Kod:
[

lass "Gangplank"

function Gangplank:__init()

MenuG = MenuConfig("Gangplank", "Gangplank")



MenuG:Menu("c", "Combo")

MenuG.c:Section("h", "Defaults")

MenuG.c.h:Boolean("Q", "Use Q", true)

MenuG.c.h:Boolean("QB", "Use Q on Barrel", true)

MenuG.c.h:Boolean("W", "Use W", true)

MenuG.c.h:Boolean("E", "Use E", true)

MenuG.c.h:Slider("BarrelLinkM", "Minimum Barrel Link", 2, 1, 5)



MenuG:Menu("f", "Farm")

MenuG.f:Section("lh", "LastHit")

MenuG.f.lh:Boolean("Q", "Use Q La****", true)

MenuG.f:Section("l", "LaneClear")

MenuG.f.l:Boolean("Q", "Use Q LaneClear", true)

MenuG.f.l:Boolean("QB", "Use Q on Barrel", true)

MenuG.f.l:Boolean("E", "Use E LaneClear", true)

MenuG.f.l:Slider("BarrelLinkM", "Minimum Barrel Link", 2, 1, 5)



MenuG:Menu("m", "Misc")

MenuG.m:Section("m", "Others")

MenuG.m.m:Boolean("AQ", "Use Q Farm Auto", false)

MenuG.m.m:Boolean("AR", "Auto KS ult", false)

MenuG.m.m:Boolean("ARR", "Auto R if Enemies >= x", false)

MenuG.m.m:Slider("ARRS", "Auto R Minimum Enemies", 3, 1, 5)



BarrelPred = { delay = 0.25, speed = 1700, width = 400, range = 630 }

BarrelCount = 0

Killablebarrels = {}

Killablebarrels2 = {}

Callback.Add("Tick", function() self:Loop() end)

Callback.Add("CreateObj", function(Object) self:CreateObj(Object) end)

Callback.Add("DeleteObj", function(Object) self:DeleteObj(Object) end)

LoadIOW()

end



function Gangplank:Loop()

if IOW:Mode() == "Combo" then

self:Combo()

end

if IOW:Mode() == "LastHit" and MenuG.f.lh.Q:Value() then

self:LastHit()

end

if IOW:Mode() == "LaneClear" and (MenuG.f.l.Q:Value() or MenuG.f.l.E:Value()) then

self:LaneClear()

end

unit = GetCurrentTarget()

if BarrelCount > 0 then

self:AddingBarrel()

elseif BarrelCount <= 0 then

self:RemoveBarrel()

end

if MenuG.m.m.AQ:Value() then

self:AuotQ()

end

if MenuG.m.m.AR:Value() then

self:AutoRKs()

end

if MenuG.m.m.ARR:Value() then

self:AutoRR()

end

end



function Gangplank:Combo()

IOW.forceTarget = nil

local Ori = ClosestBarrel(GetOrigin(myHero))

for _,Killablebarrel in pairs(Killablebarrels2) do

if MenuG.c.h.QB:Value() and Ori ~= nil and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(unit), GetOrigin(Killablebarrel)) <=380 and BarrelCount >= MenuG.c.h.BarrelLinkM:Value() then

CastTargetSpell(Ori, _Q)

elseif Ori and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) <=GetRange(myHero) and GetDistance(GetOrigin(unit), GetOrigin(Ori)) <=400 then

IOW.forceTarget = Ori

end

if MenuG.c.h.E:Value() and CanUseSpell(myHero, _E) == READY and ValidTarget(unit, 1000) then

PredPos = GetCircularAOEPrediction(unit, BarrelPred, GetOrigin(Ori))

CastSkillShot(_E, PredPos)

elseif CanUseSpell(myHero, _E) ~= READY and ValidTarget(unit, 650) and BarrelCount <=0 then

CastTargetSpell(unit, _Q)

end

end

end



function Gangplank:AutoRKs()

for i,enemy in pairs(GetEnemyHeroes()) do

local z = (GetCastLevel(myHero, _Q)*240)+(GetBonusAP(myHero)*1.20)+(GetBaseDamage(myHero))

local Dmg = myHero:CalcDamage(enemy, z)

if CanUseSpell(myHero, _R) == READY and ValidTarget(enemy, 100000) and Dmg > enemy.health then

CastSkillShot(_R, GetOrigin(enemy))

end

end

end



function Gangplank:AutoRR()

for i,enemy in pairs(GetEnemyHeroes()) do

if CanUseSpell(myHero, _R) == READY and ValidTarget(enemy, 100000) then

end

end

end



function Gangplank:LastHit()

for _,minion in pairs(minionManager.objects) do

if GetTeam(minion) == MINION_ENEMY then

local MHP = minion.health

local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))

local Dmg = myHero:CalcDamage(minion, z)

if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg then

CastTargetSpell(minion, _Q)

end

end

end

end



function Gangplank:LaneClear()

for _,minion in pairs(minionManager.objects) do

if GetTeam(minion) == MINION_ENEMY then

local MHP = minion.health

local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))

local Dmg = myHero:CalcDamage(minion, z)

local Ori = ClosestBarrel(GetOrigin(myHero))

if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg and BarrelCount <= 0 and MenuG.f.l.Q:Value() then

CastTargetSpell(minion, _Q)

elseif BarrelCount >= 1 and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(minion), GetOrigin(Killablebarrel)) <=380 and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) >=GetRange(myHero) and BarrelCount >= MenuG.f.l.BarrelLinkM:Value() then

CastTargetSpell(Ori, _Q)

elseif BarrelCount >= 1 and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(minion), GetOrigin(Killablebarrel)) <=380 and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) <=GetRange(myHero) and BarrelCount >= MenuG.f.l.BarrelLinkM:Value() then

IOW.forceTarget = Ori

else

IOW.forceTarget = nil

end

if CanUseSpell(myHero, _E) == READY and ValidTarget(minion, 650) and MenuG.f.l.E:Value() then

CastSkillShot(_E, GetOrigin(minion))

end

end

end

end



function Gangplank:AuotQ()

for _,minion in pairs(minionManager.objects) do

if GetTeam(minion) == MINION_ENEMY then

local MHP = minion.health

local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))

local Dmg = myHero:CalcDamage(minion, z)

if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg then

CastTargetSpell(minion, _Q)

end

end

end

end



function Gangplank:CreateObj(Object)

if GetObjectBaseName(Object) == "Barrel" then

BarrelCount = BarrelCount + 1

table.insert(Killablebarrels, Object)

end

end



function Gangplank:AddingBarrel()

for i, Killablebarrel in pairs(Killablebarrels) do

if GetPercentHP(Killablebarrel) <= 34 then

table.insert(Killablebarrels2, Killablebarrel)

end

end

end



function Gangplank:RemoveBarrel()

for i, Killablebarrel in pairs(Killablebarrels2) do

Killablebarrels2 = nil

end

end



function Gangplank:DeleteObj(Object)

if GetObjectBaseName(Object) == "Gangplank_Base_E_AoE_Green.troy" então

BarrelCount = BarrelCount - 1

table.remove(Kilablebarrels, 1)

self:RemoveBarrel()

fim

fim



function ClosestBarrel(pos) -- Inspirou todos os créditos e shiz. A principal razão é a velocidade de deslocamento para o barril mais próximo, então filmamos isso.

local bArrel = nil

para _,v em pares(Kilablebarrels2) faça

se não bArrel e v então bArrel = v end

se bArrel e v e GetDistanceSqr(GetOrigin(bArrel),pos) > GetDistanceSqr(GetOrigin(v),pos) então

bArrel = v

fim

fim

retornar barrel

fim



se _G[GetObjectName(myHero)] então

_G[GetObjectName(meuHerói)]()

fim

][/CÓDIGO]
[/QUOTE]
Eu acho que não, mas se você puder, por favor me avise!
 
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you need to open a ticket, and talk with support, to have a chance to talk with devs
 
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Kod:
[

lass "Gangplank"

function Gangplank:__init()

MenuG = MenuConfig("Gangplank", "Gangplank")



MenuG:Menu("c", "Combo")

MenuG.c:Section("h", "Defaults")

MenuG.c.h:Boolean("Q", "Use Q", true)

MenuG.c.h:Boolean("QB", "Use Q on Barrel", true)

MenuG.c.h:Boolean("W", "Use W", true)

MenuG.c.h:Boolean("E", "Use E", true)

MenuG.c.h:Slider("BarrelLinkM", "Minimum Barrel Link", 2, 1, 5)



MenuG:Menu("f", "Farm")

MenuG.f:Section("lh", "LastHit")

MenuG.f.lh:Boolean("Q", "Use Q La****", true)

MenuG.f:Section("l", "LaneClear")

MenuG.f.l:Boolean("Q", "Use Q LaneClear", true)

MenuG.f.l:Boolean("QB", "Use Q on Barrel", true)

MenuG.f.l:Boolean("E", "Use E LaneClear", true)

MenuG.f.l:Slider("BarrelLinkM", "Minimum Barrel Link", 2, 1, 5)



MenuG:Menu("m", "Misc")

MenuG.m:Section("m", "Others")

MenuG.m.m:Boolean("AQ", "Use Q Farm Auto", false)

MenuG.m.m:Boolean("AR", "Auto KS ult", false)

MenuG.m.m:Boolean("ARR", "Auto R if Enemies >= x", false)

MenuG.m.m:Slider("ARRS", "Auto R Minimum Enemies", 3, 1, 5)



BarrelPred = { delay = 0.25, speed = 1700, width = 400, range = 630 }

BarrelCount = 0

Killablebarrels = {}

Killablebarrels2 = {}

Callback.Add("Tick", function() self:Loop() end)

Callback.Add("CreateObj", function(Object) self:CreateObj(Object) end)

Callback.Add("DeleteObj", function(Object) self:DeleteObj(Object) end)

LoadIOW()

end



function Gangplank:Loop()

if IOW:Mode() == "Combo" then

self:Combo()

end

if IOW:Mode() == "LastHit" and MenuG.f.lh.Q:Value() then

self:LastHit()

end

if IOW:Mode() == "LaneClear" and (MenuG.f.l.Q:Value() or MenuG.f.l.E:Value()) then

self:LaneClear()

end

unit = GetCurrentTarget()

if BarrelCount > 0 then

self:AddingBarrel()

elseif BarrelCount <= 0 then

self:RemoveBarrel()

end

if MenuG.m.m.AQ:Value() then

self:AuotQ()

end

if MenuG.m.m.AR:Value() then

self:AutoRKs()

end

if MenuG.m.m.ARR:Value() then

self:AutoRR()

end

end



function Gangplank:Combo()

IOW.forceTarget = nil

local Ori = ClosestBarrel(GetOrigin(myHero))

for _,Killablebarrel in pairs(Killablebarrels2) do

if MenuG.c.h.QB:Value() and Ori ~= nil and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(unit), GetOrigin(Killablebarrel)) <=380 and BarrelCount >= MenuG.c.h.BarrelLinkM:Value() then

CastTargetSpell(Ori, _Q)

elseif Ori and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) <=GetRange(myHero) and GetDistance(GetOrigin(unit), GetOrigin(Ori)) <=400 then

IOW.forceTarget = Ori

end

if MenuG.c.h.E:Value() and CanUseSpell(myHero, _E) == READY and ValidTarget(unit, 1000) then

PredPos = GetCircularAOEPrediction(unit, BarrelPred, GetOrigin(Ori))

CastSkillShot(_E, PredPos)

elseif CanUseSpell(myHero, _E) ~= READY and ValidTarget(unit, 650) and BarrelCount <=0 then

CastTargetSpell(unit, _Q)

end

end

end



function Gangplank:AutoRKs()

for i,enemy in pairs(GetEnemyHeroes()) do

local z = (GetCastLevel(myHero, _Q)*240)+(GetBonusAP(myHero)*1.20)+(GetBaseDamage(myHero))

local Dmg = myHero:CalcDamage(enemy, z)

if CanUseSpell(myHero, _R) == READY and ValidTarget(enemy, 100000) and Dmg > enemy.health then

CastSkillShot(_R, GetOrigin(enemy))

end

end

end



function Gangplank:AutoRR()

for i,enemy in pairs(GetEnemyHeroes()) do

if CanUseSpell(myHero, _R) == READY and ValidTarget(enemy, 100000) then

end

end

end



function Gangplank:LastHit()

for _,minion in pairs(minionManager.objects) do

if GetTeam(minion) == MINION_ENEMY then

local MHP = minion.health

local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))

local Dmg = myHero:CalcDamage(minion, z)

if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg then

CastTargetSpell(minion, _Q)

end

end

end

end



function Gangplank:LaneClear()

for _,minion in pairs(minionManager.objects) do

if GetTeam(minion) == MINION_ENEMY then

local MHP = minion.health

local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))

local Dmg = myHero:CalcDamage(minion, z)

local Ori = ClosestBarrel(GetOrigin(myHero))

if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg and BarrelCount <= 0 and MenuG.f.l.Q:Value() then

CastTargetSpell(minion, _Q)

elseif BarrelCount >= 1 and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(minion), GetOrigin(Killablebarrel)) <=380 and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) >=GetRange(myHero) and BarrelCount >= MenuG.f.l.BarrelLinkM:Value() then

CastTargetSpell(Ori, _Q)

elseif BarrelCount >= 1 and CanUseSpell(myHero, _Q) == READY and GetDistance(GetOrigin(minion), GetOrigin(Killablebarrel)) <=380 and GetDistance(GetOrigin(myHero), GetOrigin(Ori)) <=GetRange(myHero) and BarrelCount >= MenuG.f.l.BarrelLinkM:Value() then

IOW.forceTarget = Ori

else

IOW.forceTarget = nil

end

if CanUseSpell(myHero, _E) == READY and ValidTarget(minion, 650) and MenuG.f.l.E:Value() then

CastSkillShot(_E, GetOrigin(minion))

end

end

end

end



function Gangplank:AuotQ()

for _,minion in pairs(minionManager.objects) do

if GetTeam(minion) == MINION_ENEMY then

local MHP = minion.health

local z = (GetCastLevel(myHero, _Q)*25)+(GetBonusDmg(myHero)*.9)+(GetBaseDamage(myHero))

local Dmg = myHero:CalcDamage(minion, z)

if CanUseSpell(myHero, _Q) == READY and ValidTarget(minion, 625) and MHP <= Dmg then

CastTargetSpell(minion, _Q)

end

end

end

end



function Gangplank:CreateObj(Object)

if GetObjectBaseName(Object) == "Barrel" then

BarrelCount = BarrelCount + 1

table.insert(Killablebarrels, Object)

end

end



function Gangplank:AddingBarrel()

for i, Killablebarrel in pairs(Killablebarrels) do

if GetPercentHP(Killablebarrel) <= 34 then

table.insert(Killablebarrels2, Killablebarrel)

end

end

end



function Gangplank:RemoveBarrel()

for i, Killablebarrel in pairs(Killablebarrels2) do

Killablebarrels2 = nil

end

end



function Gangplank:DeleteObj(Object)

if GetObjectBaseName(Object) == "Gangplank_Base_E_AoE_Green.troy" then

BarrelCount = BarrelCount - 1

table.remove(Killablebarrels, 1)

self:RemoveBarrel()

end

end



function ClosestBarrel(pos) -- Inspired all credits and shiz. Main reason is travel speed to closest barrel so we shoot that.

local bArrel = nil

for _,v in pairs(Killablebarrels2) do

if not bArrel and v then bArrel = v end

if bArrel and v and GetDistanceSqr(GetOrigin(bArrel),pos) > GetDistanceSqr(GetOrigin(v),pos) then

bArrel = v

end

end

return bArrel

end



if _G[GetObjectName(myHero)] then

_G[GetObjectName(myHero)]()

end

]
How to use it? you can tell me bro how ?
 
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the best thing to do is to contact the script developer to add this update
 
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How is this used, I wish you talked a little bit about it, man.
 
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how to put it there? i mean i thougth that only devs could do that
 
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