Üye
Nader11n in the' Alıntı:User GetModuleHandle.
shanna4141' Alıntı:HELPCode for get OBJ.TMP PLEASE !
shanna4141' Alıntı:HELPCode for get OBJ.TMP PLEASE !
#include <Windows.h>
#include <tlhelp32.h>
#include <psapi.h>
#include <string>
DWORD GetCSH()
{
HANDLE hModuleSnap = INVALID_HANDLE_VALUE;
MODULEENTRY32 me32;
hModuleSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());
me32.dwSize = sizeof(MODULEENTRY32);
Module32First(hModuleSnap, &me32);
do
{
string modulename = string(me32.szModule);
if(modulename.find("csh") != -1 && modulename.find(".tmp") != -1){
CloseHandle(hModuleSnap);
return (DWORD)GetModuleHandleA(modulename.c_str());
break;
}
} while(Module32Next(hModuleSnap, &me32));
CloseHandle(hModuleSnap);
}
DWORD MyPointer = (DWORD)GetModuleHandleA("cshell.dll") + 0xPointer;
WriteProcessmemory or readprocessmemory
if(modulename.find("obj") != -1 && modulename.find(".tmp") != -1){
DWORD MyPointer = (DWORD)GetModuleHandleA("object.lto") + 0xPointer;
WriteProcessmemory or readprocessmemory
shanna4141' Alıntı:You Need c++ game & Lobby check
DWORD gCheck= (DWORD)GetModuleHandleA("cshell.dll") + 0xPointer;
int = GameCheck = 0;
ReadProccessmemory > gCheck Adresss - > GameCheck
and integer var
if(GameCheck>0)
{
Enable Teamkill
}
{
Disable teamkill
}
but this is for Cshell ?
I want for obj ,
what is code for check in game ?
LeftSpace' Alıntı:Objxxx.tmp little change
orKod:if(modulename.find("obj") != -1 && modulename.find(".tmp") != -1){
Kod:DWORD MyPointer = (DWORD)GetModuleHandleA("object.lto") + 0xPointer; WriteProcessmemory or readprocessmemory
easy peasy lemon squeezy
LeftSpace' Alıntı:shanna4141' Alıntı:You Need c++ game & Lobby check
DWORD gCheck= (DWORD)GetModuleHandleA("cshell.dll") + 0xPointer;
int = GameCheck = 0;
ReadProccessmemory > gCheck Adresss - > GameCheck
and integer var
if(GameCheck>0)
{
Enable Teamkill
}
{
Disable teamkill
}
but this is for Cshell ?
I want for obj ,
what is code for check in game ?
Yes check in Game and Enable Object.lto Module Cheats So ez
Sample : int checkgame = 0 ; if(checkgame > 0 ) { enable } else { disable }
find cshell module pointer in game value = 1 in lobby value = 0
And Read pointer value check if else .
#include "Main.cpp"
#include <Windows.h>
#include <tlhelp32.h>
#include <psapi.h>
#include <string>
#pragma once
DWORD CFXM()
{
HANDLE hModuleSnap = INVALID_HANDLE_VALUE;
MODULEENTRY32 me32;
hModuleSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());
me32.dwSize = sizeof(MODULEENTRY32);
Module32First(hModuleSnap, &me32);
do
{
std::string modulename = std::string(me32.szModule);
if(modulename.find("cfx") != -1 && modulename.find(".tmp") != -1){
CloseHandle(hModuleSnap);
return (DWORD)GetModuleHandleA(modulename.c_str());
break;
}
} while(Module32Next(hModuleSnap, &me32));
CloseHandle(hModuleSnap);
}
int value = value;
Dword pointer = MODULE + 0xPointer;
WriteProcessMemory(MemHandle,(LPVOID)Pointer, &value,4, 0);
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