How Code cfx, csh , bin module in c++ d3d without label ???

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Hi all !

I Want help for coding module csh, bin and cfx module in c++ for d3d menu real , so i need code without need label. 

Thank's for helping!
 
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What İs

Csh. : Dim p As Process = Process.GetProcessesByName("wolftü.bin")(0)
For Each moz As System.Diagnostics.ProcessModule In p.Modules
If moz.FileName.IndexOf("csh") <> -1 Then
Label1.Text = moz.BaseAddress.ToString
End If
Next

Bin :  Dim p As Process = Process.GetProcessesByName("wolftü.bin")(0)
For Each moz As System.Diagnostics.ProcessModule In p.Modules
If moz.FileName.IndexOf("wolftü.bin") <> -1 Then
Label2.Text = moz.BaseAddress.ToString
End If
Next

Obj : Dim p As Process = Process.GetProcessesByName("wolftü.bin")(0)
For Each moz As System.Diagnostics.ProcessModule In p.Modules
If moz.FileName.IndexOf("obj") <> -1 Then
Label3.Text = moz.BaseAddress.ToString
End If
Next
 
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I need for c++ no visual basic and without label bro, is for real D3D Menu , so no label.
 
Słyszę, słyszę letni powiew.
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Use getmodulehandle.
 
aka panic.rs
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shanna4141' Alıntı:
HELP :( Code for get OBJ.TMP PLEASE ! :(

Kod:
#include <Windows.h>
#include <tlhelp32.h>
#include <psapi.h>
#include <string>




DWORD GetCSH()
{
HANDLE hModuleSnap = INVALID_HANDLE_VALUE;
MODULEENTRY32 me32;
hModuleSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());
me32.dwSize = sizeof(MODULEENTRY32);
Module32First(hModuleSnap, &me32);
do
{
string modulename = string(me32.szModule);
if(modulename.find("csh") != -1 && modulename.find(".tmp") != -1){
CloseHandle(hModuleSnap);
return (DWORD)GetModuleHandleA(modulename.c_str());
break;
}
} while(Module32Next(hModuleSnap, &me32));
CloseHandle(hModuleSnap);
}

CSHXXX.TMP 

Or use Cshell.dll : 
Kod:
DWORD MyPointer = (DWORD)GetModuleHandleA("cshell.dll") + 0xPointer;

WriteProcessmemory or readprocessmemory

Have Fun xD  :cool:
 
aka panic.rs
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Objxxx.tmp little change
Kod:
if(modulename.find("obj") != -1 && modulename.find(".tmp") != -1){
or
Kod:
DWORD MyPointer = (DWORD)GetModuleHandleA("object.lto") + 0xPointer;

WriteProcessmemory or readprocessmemory

easy peasy lemon squeezy
 
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DWORD MyPointer = (DWORD)GetModuleHandleA("object.lto") + 0xPointer;

This is not working idk why ,my game crash when i turn ON Hack like teamkill with this ( im in game when i activate it )

Kod:
#include <Windows.h>
#include <tlhelp32.h>
#include <psapi.h>
#include <string>




DWORD GetCSH()
{
HANDLE hModuleSnap = INVALID_HANDLE_VALUE;
MODULEENTRY32 me32;
hModuleSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());
me32.dwSize = sizeof(MODULEENTRY32);
Module32First(hModuleSnap, &me32);
do
{
string modulename = string(me32.szModule);
if(modulename.find("csh") != -1 && modulename.find(".tmp") != -1){
CloseHandle(hModuleSnap);
return (DWORD)GetModuleHandleA(modulename.c_str());
break;
}
} while(Module32Next(hModuleSnap, &me32));
CloseHandle(hModuleSnap);
}

And that not work...

Could you help me ?
 
aka panic.rs
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DWORD MyPointer = (DWORD)GetModuleHandleA("object.lto") + 0xPointer;

You Game Folder img/Object.lto and /img/cshell.dll Is There 

or object.lto module Game Lobby not loaded you turn on teamkill in game  lobby Yes Crash 

You Need c++ game & Lobby check 
DWORD gCheck= (DWORD)GetModuleHandleA("cshell.dll") + 0xPointer;
int = GameCheck = 0;
ReadProccessmemory > gCheck Adresss - > GameCheck 

and integer var  

if(GameCheck>0)
{
Enable Teamkill 
}
{
Disable teamkill 
}
 
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You Need c++ game & Lobby check


DWORD gCheck= (DWORD)GetModuleHandleA("cshell.dll") + 0xPointer;
int = GameCheck = 0;
ReadProccessmemory > gCheck Adresss - > GameCheck

and integer var

if(GameCheck>0)
{
Enable Teamkill
}
{
Disable teamkill
}


but this is for Cshell ?

I want for obj ,

what is code for check in game ?
 
aka panic.rs
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shanna4141' Alıntı:
You Need c++ game & Lobby check


DWORD gCheck= (DWORD)GetModuleHandleA("cshell.dll") + 0xPointer;
int = GameCheck = 0;
ReadProccessmemory > gCheck Adresss - > GameCheck

and integer var  

if(GameCheck>0)
{
Enable Teamkill
}
{
Disable teamkill
}


but this is for Cshell ?

I want for obj ,

what is code for check in game ?

Yes check in Game and Enable Object.lto Module Cheats So ez 

Sample : int checkgame = 0 ;  if(checkgame > 0 ) { enable  }  else { disable }
find cshell module pointer in game value = 1 in lobby value =  0 

And Read pointer value check if else . 
 
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LeftSpace' Alıntı:
Objxxx.tmp little change
Kod:
if(modulename.find("obj") != -1 && modulename.find(".tmp") != -1){
or
Kod:
DWORD MyPointer = (DWORD)GetModuleHandleA("object.lto") + 0xPointer;

WriteProcessmemory or readprocessmemory

easy peasy lemon squeezy

LeftSpace' Alıntı:
shanna4141' Alıntı:
You Need c++ game & Lobby check


DWORD gCheck= (DWORD)GetModuleHandleA("cshell.dll") + 0xPointer;
int = GameCheck = 0;
ReadProccessmemory > gCheck Adresss - > GameCheck

and integer var  

if(GameCheck>0)
{
Enable Teamkill
}
{
Disable teamkill
}


but this is for Cshell ?

I want for obj ,

what is code for check in game ?

Yes check in Game and Enable Object.lto Module Cheats So ez 

Sample : int checkgame = 0 ;  if(checkgame > 0 ) { enable  }  else { disable }
find cshell module pointer in game value = 1 in lobby value =  0 

And Read pointer value check if else . 

I Get error message in code : http://prntscr.com/b2svwc
 
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İ Fixed Code

İmport Code
Kod:
#include "Main.cpp"
#include <Windows.h>
#include <tlhelp32.h>
#include <psapi.h>
#include <string>
#pragma once

GetModule
Kod:
DWORD CFXM()
{
HANDLE hModuleSnap = INVALID_HANDLE_VALUE;
MODULEENTRY32 me32;
hModuleSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());
me32.dwSize = sizeof(MODULEENTRY32);
Module32First(hModuleSnap, &me32);
do
{
std::string  modulename = std::string(me32.szModule);
if(modulename.find("cfx") != -1 && modulename.find(".tmp") != -1){
CloseHandle(hModuleSnap);
return (DWORD)GetModuleHandleA(modulename.c_str());
break;
}
} while(Module32Next(hModuleSnap, &me32));
CloseHandle(hModuleSnap);
}

Game Hacking
Kod:
int value = value;

Dword pointer = MODULE + 0xPointer;

WriteProcessMemory(MemHandle,(LPVOID)Pointer, &value,4, 0);
 
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