LoL offsets 12.14

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yeni patch için yazılan kodlar olabilir
 
Onaylı Üye
Katılım
14 Ocak 2018
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bu kodlar ile güncelleyecek miyiz acaba ? uğraşan emek veren herkese teşekkürler
 
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13 Mar 2021
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Iki saattir bakiyorum bu ne oluyor tam olarak anlamadim
 
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26 Eki 2018
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Bu kodlar hileyi yapanlar için mi yoksa bizde kendimiz kopyalayıp yapıştır yaparak hileyi güncelleyebilir miyiz kendi bilgisayarımızda?
 
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26 May 2022
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Kod:
[*]namespace Offset {
[*]    namespace Data {
[*]        static constexpr int LocalPlayer = 0x31113EC;
[*]        static constexpr int GameTime = 0x3109FAC;
[*]        static constexpr int ObjectManager = 0x24BFACC;
[*]        static constexpr int HudInstance = 0x1872A8C; //8B ? ? ? ? ? 6A 00 8B ? ? E8 ? ? ? ? B0 01 ?
[*]
[*]        static constexpr int ManagerTemplate_Minions = 0x24C18B4; // 8B 0D ? ? ? ? E8 ? ? ? ? EB 09 56 E8 ? ? ? ? 83 C4 04 8B CB C7 44 24 ? ? ? ? ?  First
[*]        static constexpr int ManagerTemplate_Turrets = 0x310792C; // 51 53 55 56 8B F1 8D 44 24 0C 89 35 ? ? ? ?
[*]        static constexpr int ManagerTemplate_Heroes = 0x1872A68; // 83 EC 64 A1 ? ? ? ? 33 C4 89 44 24 60 8B 44 24 68 83 CA FF
[*]
[*]        static constexpr int AntiCheatCheck = 0x1858E78;
[*]
[*]        static constexpr int PingObject = 0x3118E74; // ida v23, what is that - idk
[*]        static constexpr int ChatInstance = 0x31114A8; // 8B 0D ? ? ? ? 8A D8 85 C9
[*]    }
[*]
[*]    namespace Function {
[*]        static constexpr int GetFirstObject = 0x269980; // E8 ?? ?? ?? ?? 8B F0 85 F6 74 4D 57
[*]        static constexpr int GetNextObject = 0x26B7E0; // 8B 44 24 04 56 8B 71 18
[*]
[*]        static constexpr int GetAttackDelay = 0x285E30;
[*]        static constexpr int GetAttackCastDelay = 0x285D30;
[*]        static constexpr int GetBoundingRadius = 0x143A40;
[*]        static constexpr int GetBasicAttack = 0x143230; // E8 ? ? ? ? 6A 40 56 8B D8
[*]
[*]        static constexpr int IsMinion = 0x178560;
[*]        static constexpr int IsTurret = 0x178650;
[*]        static constexpr int IsAlive = 0x16AC50;
[*]
[*]        static constexpr int IssueOrder = 0x150D00; // E8 ? ? ? ? 8D 46 11
[*]
[*]        static constexpr int OnProcessSpell = 0x526A00; // E8 ? ? ? ? 8B 9D ? ? ? ? 89 44 24 28 -- pattern not working
[*]        // E8 ? ? ? ? 8B AF ? ? ? ? 89 44 24 24 -- pattern not working
[*]        // E8 ? ? ? ? 85 C0 0F 94 44 24 ?        -- pattern work
[*]
[*]        static constexpr int PrintChat = 0x5D4EC0; // E8 ? ? ? ? 6A 00 68 ? ? ? ? E8 ? ? ? ? 83 C4 04
[*]        static constexpr int GetPing = 0x335530; // 8B C8 E8 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 4D E0
[*]
[*]        static constexpr int WorldToScreen = 0xA5EF80; // E8 ? ? ? ? 83 C4 08 83 F8 01 75 16
[*]                                                        // E8 ? ? ? ? 83 C4 08 84 C0 75 3D
[*]
[*]        static constexpr int IsNotWall = 0x9E4DC0;
[*]    }
[*]
[*]    namespace SpellSlot {
[*]        static constexpr int Level = 0x1C;
[*]        static constexpr int Time = 0x24;
[*]        static constexpr int Charges = 0x54;
[*]        static constexpr int TimeCharge = 0x74;
[*]        static constexpr int Damage = 0x94;
[*]        static constexpr int SpellInfo = 0x120; // 0x144              
[*]        static constexpr int SmiteTimer = 0x64;
[*]        static constexpr int SmiteCharges = 0x54; //0x58;
[*]    }
[*]
[*]    namespace SpellData {
[*]        static constexpr int SpellName = 0x6C; // 0x78;
[*]        static constexpr int CooldownTime = 0x0288;
[*]
[*]        static constexpr int MissileName = 0x78;
[*]    }
[*]
[*]    namespace SpellInfo {
[*]        static constexpr int SpellData = 0x40;
[*]        static constexpr int Slot = 0x4;
[*]        static constexpr int StartTime = 0x8;
[*]        static constexpr int SpellIndex = 0xC;
[*]        static constexpr int Level = 0x58;
[*]        static constexpr int source_id = 0x64;
[*]        static constexpr int SourceNetworkID = 0x6C;
[*]        static constexpr int StartPosition = 0x7C;
[*]        static constexpr int EndPosition = 0x88;
[*]        static constexpr int HasTarget = 0xB4;
[*]        static constexpr int TargetID = 0x74;
[*]    }
[*]
[*]    namespace Minimap {
[*]        static constexpr int Object = 0x3109FEC; // 55 8B EC 83 E4 F0 81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 8B 0D ? ? ? ? 0F 57 C0 8B 45 08 89 44 24 08 53 56 57 0F 11 84 24 ? ? ? ? 0F 11 84 24 ? ? ? ? 85 C9 74 1D 8D 84 24 ? ? ? ? 50 E8 ? ? ? ? 0F 10 84 24 ? ? ? ?  mov     ecx, dword_329A27C
[*]
[*]        static constexpr int ObjectHud = 0x120;
[*]        static constexpr int HudPos = 0x44;
[*]        static constexpr int HudSize = 0x4C;
[*]        static constexpr int HudWorldSize = 0x18;
[*]    }
[*]
[*]    namespace AIManager
[*]    {
[*]        static constexpr int NavStart = 0x1cc;
[*]        static constexpr int NavEnd = 0x224;
[*]        static constexpr int ServerPos = 0x2EC;
[*]        static constexpr int Velocity = 0x2F8;
[*]        static constexpr int Moving = 0x1C0;
[*]        static constexpr int CurrentSegment = 0x1c4;
[*]        static constexpr int Dashing = 0x214;
[*]        static constexpr int DashingSpeed = 0x1f8;
[*]        static constexpr int NavArray = 0x1e4;
[*]        static constexpr int NavArrayEnd = 0x1e8;
[*]    };
[*]
[*]    namespace GameObject {
[*]        static constexpr int Index = 0x08; // 12.12
[*]        static constexpr int NetworkID = 0xB4;
[*]        static constexpr int TeamID = 0x34; // 12.12
[*]        static constexpr int Position = 0x1DC; // 12.12
[*]        static constexpr int SpellBook = 0x27B8; // 12.12
[*]        static constexpr int Visibility = 0x274; // 12.12
[*]        static constexpr int Dead = 0x218; // Real Dead offset - 0x4
[*]        static constexpr int Health = 0xE74; // 12.12
[*]        static constexpr int Shield = 0xEB4;  // 11.23
[*]        static constexpr int Targetable = 0xD04; // 12.12
[*]        static constexpr int Invulnearable = 0x3D4; // 12.12
[*]        static constexpr int MaxHealth = 0xE84; // 12.12
[*]        static constexpr int Mana = 0x29C; // 12.12
[*]        static constexpr int MaxMana = 0x2AC; // 12.12
[*]        static constexpr int Armor = 0x1374; // 12.12
[*]        static constexpr int BonusArmor = 0x1378; // 12.12
[*]        static constexpr int AttackRange = 0x1394; // 12.12
[*]        static constexpr int BaseAttackDamage = 0x134C; // 12.12
[*]        static constexpr int BonusAttackDamage = 0x12C4; // 12.12
[*]        static constexpr int AttackSpeedMulti = 0x1348; // 12.12
[*]        static constexpr int MoveSpeed = 0x138C; // 12.12
[*]        static constexpr int ChampionName = 0x2BA4; // 12.12
[*]        static constexpr int CombatType = 0x20A8; // 12.12
[*]
[*]        static constexpr int MagicPenFlat = 0x126C;
[*]        static constexpr int ArmorPen = MagicPenFlat + 0x4;
[*]        static constexpr int MagicPenMod = MagicPenFlat + 0x8;
[*]        static constexpr int Lethality = MagicPenFlat + 0x1C;
[*]
[*]
[*]        //static constexpr int MinionPos = 0x34C; // 11.23
[*]
[*]        //static constexpr int Armor = 0x1294; // 11.23
[*]
[*]        static constexpr int MagicRes = 0x137C; // 11.23
[*]
[*]
[*]        static constexpr int AbilityPower = 0x1740; // 11.23
[*]
[*]        //static constexpr int MagicPenFlat = 0x118C;
[*]        //static constexpr int ArmorPen = MagicPenFlat + 0x4;
[*]        //static constexpr int MagicPenMod = MagicPenFlat + 0x8;
[*]        //static constexpr int Lethality = MagicPenFlat + 0x1C;
[*]
[*]        //static constexpr int BonusAtk = 0x11E4; // 11.23
[*]        //static constexpr int BaseAtk = 0x126C; // 11.23
[*]        //static constexpr int AtkRange = 0x12B4; // 11.23
[*]
[*]
[*]
[*]
[*]        //static constexpr int Nickname = 0x0054; // 11.23
[*]
[*]        //static constexpr int Level = 0x329C; // 11.23
[*]        //static constexpr int Summoner1 = 0x3760; // Pointer to First Summoner  // 12.5
[*]        //static constexpr int Summoner2 = 0x376C; // Pointer to Second Summoner // 12.5
[*]
[*]        //static constexpr int SpellBookSpellSlots = 0x488;
[*]    }
[*]
[*]    namespace BuffManager {
[*]        static constexpr int Instance = 0x2178;
[*]
[*]        static constexpr int ArrayStart = 0x10;
[*]        static constexpr int ArrayEnd = 0x14;
[*]        static constexpr int BuffHash = 0x88;
[*]        static constexpr int BuffScript = 0x8;
[*]        static constexpr int BuffEntryBuff = 0x8;
[*]        static constexpr int BuffType = 0x4;
[*]        static constexpr int StartTime = 0xC;
[*]        static constexpr int EndTime = 0x10;
[*]        static constexpr int BuffCount = 0x74;
[*]        static constexpr int BuffCountAlt = 0x24;
[*]        static constexpr int BuffCountAlt2 = 0x28;
[*]        static constexpr int BuffName = 0x8;
[*]        static constexpr int BuffName2 = 0x4;
[*]        static constexpr int BuffEntryBuffNodeStart = 0x20;
[*]        static constexpr int BuffEntryBuffNodeCurrent = 0x24;
[*]
[*]    }
[*]}
hey bro how do you find IssueOrder Offset ??? After reversing the exe it is encrypted in ida...
May you tell me how to find it and how to decrypt it if needed as if i look for for your path E8 ? ? ? ? 8D 46 11 (but i also had my own one or the path to function that call it) i don't find anything anymore it looks like truncate or so ... same with CastSpell :S

thx anyway :)
 
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