LoL offsets 12.14

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what's that
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what is this
 
Onaylı Üye
Katılım
29 Şub 2020
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27
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Kod:
[*]namespace Offset {
[*]    namespace Data {
[*]        static constexpr int LocalPlayer = 0x31113EC;
[*]        static constexpr int GameTime = 0x3109FAC;
[*]        static constexpr int ObjectManager = 0x24BFACC;
[*]        static constexpr int HudInstance = 0x1872A8C; //8B ? ? ? ? ? 6A 00 8B ? ? E8 ? ? ? ? B0 01 ?
[*]
[*]        static constexpr int ManagerTemplate_Minions = 0x24C18B4; // 8B 0D ? ? ? ? E8 ? ? ? ? EB 09 56 E8 ? ? ? ? 83 C4 04 8B CB C7 44 24 ? ? ? ? ?  First
[*]        static constexpr int ManagerTemplate_Turrets = 0x310792C; // 51 53 55 56 8B F1 8D 44 24 0C 89 35 ? ? ? ?
[*]        static constexpr int ManagerTemplate_Heroes = 0x1872A68; // 83 EC 64 A1 ? ? ? ? 33 C4 89 44 24 60 8B 44 24 68 83 CA FF
[*]
[*]        static constexpr int AntiCheatCheck = 0x1858E78;
[*]
[*]        static constexpr int PingObject = 0x3118E74; // ida v23, what is that - idk
[*]        static constexpr int ChatInstance = 0x31114A8; // 8B 0D ? ? ? ? 8A D8 85 C9
[*]    }
[*]
[*]    namespace Function {
[*]        static constexpr int GetFirstObject = 0x269980; // E8 ?? ?? ?? ?? 8B F0 85 F6 74 4D 57
[*]        static constexpr int GetNextObject = 0x26B7E0; // 8B 44 24 04 56 8B 71 18
[*]
[*]        static constexpr int GetAttackDelay = 0x285E30;
[*]        static constexpr int GetAttackCastDelay = 0x285D30;
[*]        static constexpr int GetBoundingRadius = 0x143A40;
[*]        static constexpr int GetBasicAttack = 0x143230; // E8 ? ? ? ? 6A 40 56 8B D8
[*]
[*]        static constexpr int IsMinion = 0x178560;
[*]        static constexpr int IsTurret = 0x178650;
[*]        static constexpr int IsAlive = 0x16AC50;
[*]
[*]        static constexpr int IssueOrder = 0x150D00; // E8 ? ? ? ? 8D 46 11
[*]
[*]        static constexpr int OnProcessSpell = 0x526A00; // E8 ? ? ? ? 8B 9D ? ? ? ? 89 44 24 28 -- pattern not working
[*]        // E8 ? ? ? ? 8B AF ? ? ? ? 89 44 24 24 -- pattern not working
[*]        // E8 ? ? ? ? 85 C0 0F 94 44 24 ?        -- pattern work
[*]
[*]        static constexpr int PrintChat = 0x5D4EC0; // E8 ? ? ? ? 6A 00 68 ? ? ? ? E8 ? ? ? ? 83 C4 04
[*]        static constexpr int GetPing = 0x335530; // 8B C8 E8 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 4D E0
[*]
[*]        static constexpr int WorldToScreen = 0xA5EF80; // E8 ? ? ? ? 83 C4 08 83 F8 01 75 16
[*]                                                        // E8 ? ? ? ? 83 C4 08 84 C0 75 3D
[*]
[*]        static constexpr int IsNotWall = 0x9E4DC0;
[*]    }
[*]
[*]    namespace SpellSlot {
[*]        static constexpr int Level = 0x1C;
[*]        static constexpr int Time = 0x24;
[*]        static constexpr int Charges = 0x54;
[*]        static constexpr int TimeCharge = 0x74;
[*]        static constexpr int Damage = 0x94;
[*]        static constexpr int SpellInfo = 0x120; // 0x144              
[*]        static constexpr int SmiteTimer = 0x64;
[*]        static constexpr int SmiteCharges = 0x54; //0x58;
[*]    }
[*]
[*]    namespace SpellData {
[*]        static constexpr int SpellName = 0x6C; // 0x78;
[*]        static constexpr int CooldownTime = 0x0288;
[*]
[*]        static constexpr int MissileName = 0x78;
[*]    }
[*]
[*]    namespace SpellInfo {
[*]        static constexpr int SpellData = 0x40;
[*]        static constexpr int Slot = 0x4;
[*]        static constexpr int StartTime = 0x8;
[*]        static constexpr int SpellIndex = 0xC;
[*]        static constexpr int Level = 0x58;
[*]        static constexpr int source_id = 0x64;
[*]        static constexpr int SourceNetworkID = 0x6C;
[*]        static constexpr int StartPosition = 0x7C;
[*]        static constexpr int EndPosition = 0x88;
[*]        static constexpr int HasTarget = 0xB4;
[*]        static constexpr int TargetID = 0x74;
[*]    }
[*]
[*]    namespace Minimap {
[*]        static constexpr int Object = 0x3109FEC; // 55 8B EC 83 E4 F0 81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 8B 0D ? ? ? ? 0F 57 C0 8B 45 08 89 44 24 08 53 56 57 0F 11 84 24 ? ? ? ? 0F 11 84 24 ? ? ? ? 85 C9 74 1D 8D 84 24 ? ? ? ? 50 E8 ? ? ? ? 0F 10 84 24 ? ? ? ?  mov     ecx, dword_329A27C
[*]
[*]        static constexpr int ObjectHud = 0x120;
[*]        static constexpr int HudPos = 0x44;
[*]        static constexpr int HudSize = 0x4C;
[*]        static constexpr int HudWorldSize = 0x18;
[*]    }
[*]
[*]    namespace AIManager
[*]    {
[*]        static constexpr int NavStart = 0x1cc;
[*]        static constexpr int NavEnd = 0x224;
[*]        static constexpr int ServerPos = 0x2EC;
[*]        static constexpr int Velocity = 0x2F8;
[*]        static constexpr int Moving = 0x1C0;
[*]        static constexpr int CurrentSegment = 0x1c4;
[*]        static constexpr int Dashing = 0x214;
[*]        static constexpr int DashingSpeed = 0x1f8;
[*]        static constexpr int NavArray = 0x1e4;
[*]        static constexpr int NavArrayEnd = 0x1e8;
[*]    };
[*]
[*]    namespace GameObject {
[*]        static constexpr int Index = 0x08; // 12.12
[*]        static constexpr int NetworkID = 0xB4;
[*]        static constexpr int TeamID = 0x34; // 12.12
[*]        static constexpr int Position = 0x1DC; // 12.12
[*]        static constexpr int SpellBook = 0x27B8; // 12.12
[*]        static constexpr int Visibility = 0x274; // 12.12
[*]        static constexpr int Dead = 0x218; // Real Dead offset - 0x4
[*]        static constexpr int Health = 0xE74; // 12.12
[*]        static constexpr int Shield = 0xEB4;  // 11.23
[*]        static constexpr int Targetable = 0xD04; // 12.12
[*]        static constexpr int Invulnearable = 0x3D4; // 12.12
[*]        static constexpr int MaxHealth = 0xE84; // 12.12
[*]        static constexpr int Mana = 0x29C; // 12.12
[*]        static constexpr int MaxMana = 0x2AC; // 12.12
[*]        static constexpr int Armor = 0x1374; // 12.12
[*]        static constexpr int BonusArmor = 0x1378; // 12.12
[*]        static constexpr int AttackRange = 0x1394; // 12.12
[*]        static constexpr int BaseAttackDamage = 0x134C; // 12.12
[*]        static constexpr int BonusAttackDamage = 0x12C4; // 12.12
[*]        static constexpr int AttackSpeedMulti = 0x1348; // 12.12
[*]        static constexpr int MoveSpeed = 0x138C; // 12.12
[*]        static constexpr int ChampionName = 0x2BA4; // 12.12
[*]        static constexpr int CombatType = 0x20A8; // 12.12
[*]
[*]        static constexpr int MagicPenFlat = 0x126C;
[*]        static constexpr int ArmorPen = MagicPenFlat + 0x4;
[*]        static constexpr int MagicPenMod = MagicPenFlat + 0x8;
[*]        static constexpr int Lethality = MagicPenFlat + 0x1C;
[*]
[*]
[*]        //static constexpr int MinionPos = 0x34C; // 11.23
[*]
[*]        //static constexpr int Armor = 0x1294; // 11.23
[*]
[*]        static constexpr int MagicRes = 0x137C; // 11.23
[*]
[*]
[*]        static constexpr int AbilityPower = 0x1740; // 11.23
[*]
[*]        //static constexpr int MagicPenFlat = 0x118C;
[*]        //static constexpr int ArmorPen = MagicPenFlat + 0x4;
[*]        //static constexpr int MagicPenMod = MagicPenFlat + 0x8;
[*]        //static constexpr int Lethality = MagicPenFlat + 0x1C;
[*]
[*]        //static constexpr int BonusAtk = 0x11E4; // 11.23
[*]        //static constexpr int BaseAtk = 0x126C; // 11.23
[*]        //static constexpr int AtkRange = 0x12B4; // 11.23
[*]
[*]
[*]
[*]
[*]        //static constexpr int Nickname = 0x0054; // 11.23
[*]
[*]        //static constexpr int Level = 0x329C; // 11.23
[*]        //static constexpr int Summoner1 = 0x3760; // Pointer to First Summoner  // 12.5
[*]        //static constexpr int Summoner2 = 0x376C; // Pointer to Second Summoner // 12.5
[*]
[*]        //static constexpr int SpellBookSpellSlots = 0x488;
[*]    }
[*]
[*]    namespace BuffManager {
[*]        static constexpr int Instance = 0x2178;
[*]
[*]        static constexpr int ArrayStart = 0x10;
[*]        static constexpr int ArrayEnd = 0x14;
[*]        static constexpr int BuffHash = 0x88;
[*]        static constexpr int BuffScript = 0x8;
[*]        static constexpr int BuffEntryBuff = 0x8;
[*]        static constexpr int BuffType = 0x4;
[*]        static constexpr int StartTime = 0xC;
[*]        static constexpr int EndTime = 0x10;
[*]        static constexpr int BuffCount = 0x74;
[*]        static constexpr int BuffCountAlt = 0x24;
[*]        static constexpr int BuffCountAlt2 = 0x28;
[*]        static constexpr int BuffName = 0x8;
[*]        static constexpr int BuffName2 = 0x4;
[*]        static constexpr int BuffEntryBuffNodeStart = 0x20;
[*]        static constexpr int BuffEntryBuffNodeCurrent = 0x24;
[*]
[*]    }
[*]}
Bu ne kodudur ve nasıl çalıştırabilirm bilginiz var mıdır?
 
Uzman Üye
Katılım
8 Eyl 2018
Mesajlar
221
Tepki puanı
40
Ödüller
8
Yaş
35
7 HİZMET YILI
Kod:
[*]namespace Offset {
[*]    namespace Data {
[*]        static constexpr int LocalPlayer = 0x31113EC;
[*]        static constexpr int GameTime = 0x3109FAC;
[*]        static constexpr int ObjectManager = 0x24BFACC;
[*]        static constexpr int HudInstance = 0x1872A8C; //8B ? ? ? ? ? 6A 00 8B ? ? E8 ? ? ? ? B0 01 ?
[*]
[*]        static constexpr int ManagerTemplate_Minions = 0x24C18B4; // 8B 0D ? ? ? ? E8 ? ? ? ? EB 09 56 E8 ? ? ? ? 83 C4 04 8B CB C7 44 24 ? ? ? ? ?  First
[*]        static constexpr int ManagerTemplate_Turrets = 0x310792C; // 51 53 55 56 8B F1 8D 44 24 0C 89 35 ? ? ? ?
[*]        static constexpr int ManagerTemplate_Heroes = 0x1872A68; // 83 EC 64 A1 ? ? ? ? 33 C4 89 44 24 60 8B 44 24 68 83 CA FF
[*]
[*]        static constexpr int AntiCheatCheck = 0x1858E78;
[*]
[*]        static constexpr int PingObject = 0x3118E74; // ida v23, what is that - idk
[*]        static constexpr int ChatInstance = 0x31114A8; // 8B 0D ? ? ? ? 8A D8 85 C9
[*]    }
[*]
[*]    namespace Function {
[*]        static constexpr int GetFirstObject = 0x269980; // E8 ?? ?? ?? ?? 8B F0 85 F6 74 4D 57
[*]        static constexpr int GetNextObject = 0x26B7E0; // 8B 44 24 04 56 8B 71 18
[*]
[*]        static constexpr int GetAttackDelay = 0x285E30;
[*]        static constexpr int GetAttackCastDelay = 0x285D30;
[*]        static constexpr int GetBoundingRadius = 0x143A40;
[*]        static constexpr int GetBasicAttack = 0x143230; // E8 ? ? ? ? 6A 40 56 8B D8
[*]
[*]        static constexpr int IsMinion = 0x178560;
[*]        static constexpr int IsTurret = 0x178650;
[*]        static constexpr int IsAlive = 0x16AC50;
[*]
[*]        static constexpr int IssueOrder = 0x150D00; // E8 ? ? ? ? 8D 46 11
[*]
[*]        static constexpr int OnProcessSpell = 0x526A00; // E8 ? ? ? ? 8B 9D ? ? ? ? 89 44 24 28 -- pattern not working
[*]        // E8 ? ? ? ? 8B AF ? ? ? ? 89 44 24 24 -- pattern not working
[*]        // E8 ? ? ? ? 85 C0 0F 94 44 24 ?        -- pattern work
[*]
[*]        static constexpr int PrintChat = 0x5D4EC0; // E8 ? ? ? ? 6A 00 68 ? ? ? ? E8 ? ? ? ? 83 C4 04
[*]        static constexpr int GetPing = 0x335530; // 8B C8 E8 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 4D E0
[*]
[*]        static constexpr int WorldToScreen = 0xA5EF80; // E8 ? ? ? ? 83 C4 08 83 F8 01 75 16
[*]                                                        // E8 ? ? ? ? 83 C4 08 84 C0 75 3D
[*]
[*]        static constexpr int IsNotWall = 0x9E4DC0;
[*]    }
[*]
[*]    namespace SpellSlot {
[*]        static constexpr int Level = 0x1C;
[*]        static constexpr int Time = 0x24;
[*]        static constexpr int Charges = 0x54;
[*]        static constexpr int TimeCharge = 0x74;
[*]        static constexpr int Damage = 0x94;
[*]        static constexpr int SpellInfo = 0x120; // 0x144            
[*]        static constexpr int SmiteTimer = 0x64;
[*]        static constexpr int SmiteCharges = 0x54; //0x58;
[*]    }
[*]
[*]    namespace SpellData {
[*]        static constexpr int SpellName = 0x6C; // 0x78;
[*]        static constexpr int CooldownTime = 0x0288;
[*]
[*]        static constexpr int MissileName = 0x78;
[*]    }
[*]
[*]    namespace SpellInfo {
[*]        static constexpr int SpellData = 0x40;
[*]        static constexpr int Slot = 0x4;
[*]        static constexpr int StartTime = 0x8;
[*]        static constexpr int SpellIndex = 0xC;
[*]        static constexpr int Level = 0x58;
[*]        static constexpr int source_id = 0x64;
[*]        static constexpr int SourceNetworkID = 0x6C;
[*]        static constexpr int StartPosition = 0x7C;
[*]        static constexpr int EndPosition = 0x88;
[*]        static constexpr int HasTarget = 0xB4;
[*]        static constexpr int TargetID = 0x74;
[*]    }
[*]
[*]    namespace Minimap {
[*]        static constexpr int Object = 0x3109FEC; // 55 8B EC 83 E4 F0 81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 8B 0D ? ? ? ? 0F 57 C0 8B 45 08 89 44 24 08 53 56 57 0F 11 84 24 ? ? ? ? 0F 11 84 24 ? ? ? ? 85 C9 74 1D 8D 84 24 ? ? ? ? 50 E8 ? ? ? ? 0F 10 84 24 ? ? ? ?  mov     ecx, dword_329A27C
[*]
[*]        static constexpr int ObjectHud = 0x120;
[*]        static constexpr int HudPos = 0x44;
[*]        static constexpr int HudSize = 0x4C;
[*]        static constexpr int HudWorldSize = 0x18;
[*]    }
[*]
[*]    namespace AIManager
[*]    {
[*]        static constexpr int NavStart = 0x1cc;
[*]        static constexpr int NavEnd = 0x224;
[*]        static constexpr int ServerPos = 0x2EC;
[*]        static constexpr int Velocity = 0x2F8;
[*]        static constexpr int Moving = 0x1C0;
[*]        static constexpr int CurrentSegment = 0x1c4;
[*]        static constexpr int Dashing = 0x214;
[*]        static constexpr int DashingSpeed = 0x1f8;
[*]        static constexpr int NavArray = 0x1e4;
[*]        static constexpr int NavArrayEnd = 0x1e8;
[*]    };
[*]
[*]    namespace GameObject {
[*]        static constexpr int Index = 0x08; // 12.12
[*]        static constexpr int NetworkID = 0xB4;
[*]        static constexpr int TeamID = 0x34; // 12.12
[*]        static constexpr int Position = 0x1DC; // 12.12
[*]        static constexpr int SpellBook = 0x27B8; // 12.12
[*]        static constexpr int Visibility = 0x274; // 12.12
[*]        static constexpr int Dead = 0x218; // Real Dead offset - 0x4
[*]        static constexpr int Health = 0xE74; // 12.12
[*]        static constexpr int Shield = 0xEB4;  // 11.23
[*]        static constexpr int Targetable = 0xD04; // 12.12
[*]        static constexpr int Invulnearable = 0x3D4; // 12.12
[*]        static constexpr int MaxHealth = 0xE84; // 12.12
[*]        static constexpr int Mana = 0x29C; // 12.12
[*]        static constexpr int MaxMana = 0x2AC; // 12.12
[*]        static constexpr int Armor = 0x1374; // 12.12
[*]        static constexpr int BonusArmor = 0x1378; // 12.12
[*]        static constexpr int AttackRange = 0x1394; // 12.12
[*]        static constexpr int BaseAttackDamage = 0x134C; // 12.12
[*]        static constexpr int BonusAttackDamage = 0x12C4; // 12.12
[*]        static constexpr int AttackSpeedMulti = 0x1348; // 12.12
[*]        static constexpr int MoveSpeed = 0x138C; // 12.12
[*]        static constexpr int ChampionName = 0x2BA4; // 12.12
[*]        static constexpr int CombatType = 0x20A8; // 12.12
[*]
[*]        static constexpr int MagicPenFlat = 0x126C;
[*]        static constexpr int ArmorPen = MagicPenFlat + 0x4;
[*]        static constexpr int MagicPenMod = MagicPenFlat + 0x8;
[*]        static constexpr int Lethality = MagicPenFlat + 0x1C;
[*]
[*]
[*]        //static constexpr int MinionPos = 0x34C; // 11.23
[*]
[*]        //static constexpr int Armor = 0x1294; // 11.23
[*]
[*]        static constexpr int MagicRes = 0x137C; // 11.23
[*]
[*]
[*]        static constexpr int AbilityPower = 0x1740; // 11.23
[*]
[*]        //static constexpr int MagicPenFlat = 0x118C;
[*]        //static constexpr int ArmorPen = MagicPenFlat + 0x4;
[*]        //static constexpr int MagicPenMod = MagicPenFlat + 0x8;
[*]        //static constexpr int Lethality = MagicPenFlat + 0x1C;
[*]
[*]        //static constexpr int BonusAtk = 0x11E4; // 11.23
[*]        //static constexpr int BaseAtk = 0x126C; // 11.23
[*]        //static constexpr int AtkRange = 0x12B4; // 11.23
[*]
[*]
[*]
[*]
[*]        //static constexpr int Nickname = 0x0054; // 11.23
[*]
[*]        //static constexpr int Level = 0x329C; // 11.23
[*]        //static constexpr int Summoner1 = 0x3760; // Pointer to First Summoner  // 12.5
[*]        //static constexpr int Summoner2 = 0x376C; // Pointer to Second Summoner // 12.5
[*]
[*]        //static constexpr int SpellBookSpellSlots = 0x488;
[*]    }
[*]
[*]    namespace BuffManager {
[*]        static constexpr int Instance = 0x2178;
[*]
[*]        static constexpr int ArrayStart = 0x10;
[*]        static constexpr int ArrayEnd = 0x14;
[*]        static constexpr int BuffHash = 0x88;
[*]        static constexpr int BuffScript = 0x8;
[*]        static constexpr int BuffEntryBuff = 0x8;
[*]        static constexpr int BuffType = 0x4;
[*]        static constexpr int StartTime = 0xC;
[*]        static constexpr int EndTime = 0x10;
[*]        static constexpr int BuffCount = 0x74;
[*]        static constexpr int BuffCountAlt = 0x24;
[*]        static constexpr int BuffCountAlt2 = 0x28;
[*]        static constexpr int BuffName = 0x8;
[*]        static constexpr int BuffName2 = 0x4;
[*]        static constexpr int BuffEntryBuffNodeStart = 0x20;
[*]        static constexpr int BuffEntryBuffNodeCurrent = 0x24;
[*]
[*]    }
[*]}
MissileSpellInfo =
MissileSrcIdx =
MissileDestIdx =
MissileStartPos =
MissileEndPos =
bana bu ofletler lazım yardımcı olabilir misin
 
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Bu offst ne işe yarıyor acaba biraz açarmisin acaba belki kullanırım merak ettim
 
Banlı Üye
Katılım
6 Tem 2022
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3 HİZMET YILI
Kod:
[*]namespace Offset {
[*]    namespace Data {
[*]        static constexpr int LocalPlayer = 0x31113EC;
[*]        static constexpr int GameTime = 0x3109FAC;
[*]        static constexpr int ObjectManager = 0x24BFACC;
[*]        static constexpr int HudInstance = 0x1872A8C; //8B ? ? ? ? ? 6A 00 8B ? ? E8 ? ? ? ? B0 01 ?
[*]
[*]        static constexpr int ManagerTemplate_Minions = 0x24C18B4; // 8B 0D ? ? ? ? E8 ? ? ? ? EB 09 56 E8 ? ? ? ? 83 C4 04 8B CB C7 44 24 ? ? ? ? ?  First
[*]        static constexpr int ManagerTemplate_Turrets = 0x310792C; // 51 53 55 56 8B F1 8D 44 24 0C 89 35 ? ? ? ?
[*]        static constexpr int ManagerTemplate_Heroes = 0x1872A68; // 83 EC 64 A1 ? ? ? ? 33 C4 89 44 24 60 8B 44 24 68 83 CA FF
[*]
[*]        static constexpr int AntiCheatCheck = 0x1858E78;
[*]
[*]        static constexpr int PingObject = 0x3118E74; // ida v23, what is that - idk
[*]        static constexpr int ChatInstance = 0x31114A8; // 8B 0D ? ? ? ? 8A D8 85 C9
[*]    }
[*]
[*]    namespace Function {
[*]        static constexpr int GetFirstObject = 0x269980; // E8 ?? ?? ?? ?? 8B F0 85 F6 74 4D 57
[*]        static constexpr int GetNextObject = 0x26B7E0; // 8B 44 24 04 56 8B 71 18
[*]
[*]        static constexpr int GetAttackDelay = 0x285E30;
[*]        static constexpr int GetAttackCastDelay = 0x285D30;
[*]        static constexpr int GetBoundingRadius = 0x143A40;
[*]        static constexpr int GetBasicAttack = 0x143230; // E8 ? ? ? ? 6A 40 56 8B D8
[*]
[*]        static constexpr int IsMinion = 0x178560;
[*]        static constexpr int IsTurret = 0x178650;
[*]        static constexpr int IsAlive = 0x16AC50;
[*]
[*]        static constexpr int IssueOrder = 0x150D00; // E8 ? ? ? ? 8D 46 11
[*]
[*]        static constexpr int OnProcessSpell = 0x526A00; // E8 ? ? ? ? 8B 9D ? ? ? ? 89 44 24 28 -- pattern not working
[*]        // E8 ? ? ? ? 8B AF ? ? ? ? 89 44 24 24 -- pattern not working
[*]        // E8 ? ? ? ? 85 C0 0F 94 44 24 ?        -- pattern work
[*]
[*]        static constexpr int PrintChat = 0x5D4EC0; // E8 ? ? ? ? 6A 00 68 ? ? ? ? E8 ? ? ? ? 83 C4 04
[*]        static constexpr int GetPing = 0x335530; // 8B C8 E8 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 4D E0
[*]
[*]        static constexpr int WorldToScreen = 0xA5EF80; // E8 ? ? ? ? 83 C4 08 83 F8 01 75 16
[*]                                                        // E8 ? ? ? ? 83 C4 08 84 C0 75 3D
[*]
[*]        static constexpr int IsNotWall = 0x9E4DC0;
[*]    }
[*]
[*]    namespace SpellSlot {
[*]        static constexpr int Level = 0x1C;
[*]        static constexpr int Time = 0x24;
[*]        static constexpr int Charges = 0x54;
[*]        static constexpr int TimeCharge = 0x74;
[*]        static constexpr int Damage = 0x94;
[*]        static constexpr int SpellInfo = 0x120; // 0x144              
[*]        static constexpr int SmiteTimer = 0x64;
[*]        static constexpr int SmiteCharges = 0x54; //0x58;
[*]    }
[*]
[*]    namespace SpellData {
[*]        static constexpr int SpellName = 0x6C; // 0x78;
[*]        static constexpr int CooldownTime = 0x0288;
[*]
[*]        static constexpr int MissileName = 0x78;
[*]    }
[*]
[*]    namespace SpellInfo {
[*]        static constexpr int SpellData = 0x40;
[*]        static constexpr int Slot = 0x4;
[*]        static constexpr int StartTime = 0x8;
[*]        static constexpr int SpellIndex = 0xC;
[*]        static constexpr int Level = 0x58;
[*]        static constexpr int source_id = 0x64;
[*]        static constexpr int SourceNetworkID = 0x6C;
[*]        static constexpr int StartPosition = 0x7C;
[*]        static constexpr int EndPosition = 0x88;
[*]        static constexpr int HasTarget = 0xB4;
[*]        static constexpr int TargetID = 0x74;
[*]    }
[*]
[*]    namespace Minimap {
[*]        static constexpr int Object = 0x3109FEC; // 55 8B EC 83 E4 F0 81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 8B 0D ? ? ? ? 0F 57 C0 8B 45 08 89 44 24 08 53 56 57 0F 11 84 24 ? ? ? ? 0F 11 84 24 ? ? ? ? 85 C9 74 1D 8D 84 24 ? ? ? ? 50 E8 ? ? ? ? 0F 10 84 24 ? ? ? ?  mov     ecx, dword_329A27C
[*]
[*]        static constexpr int ObjectHud = 0x120;
[*]        static constexpr int HudPos = 0x44;
[*]        static constexpr int HudSize = 0x4C;
[*]        static constexpr int HudWorldSize = 0x18;
[*]    }
[*]
[*]    namespace AIManager
[*]    {
[*]        static constexpr int NavStart = 0x1cc;
[*]        static constexpr int NavEnd = 0x224;
[*]        static constexpr int ServerPos = 0x2EC;
[*]        static constexpr int Velocity = 0x2F8;
[*]        static constexpr int Moving = 0x1C0;
[*]        static constexpr int CurrentSegment = 0x1c4;
[*]        static constexpr int Dashing = 0x214;
[*]        static constexpr int DashingSpeed = 0x1f8;
[*]        static constexpr int NavArray = 0x1e4;
[*]        static constexpr int NavArrayEnd = 0x1e8;
[*]    };
[*]
[*]    namespace GameObject {
[*]        static constexpr int Index = 0x08; // 12.12
[*]        static constexpr int NetworkID = 0xB4;
[*]        static constexpr int TeamID = 0x34; // 12.12
[*]        static constexpr int Position = 0x1DC; // 12.12
[*]        static constexpr int SpellBook = 0x27B8; // 12.12
[*]        static constexpr int Visibility = 0x274; // 12.12
[*]        static constexpr int Dead = 0x218; // Real Dead offset - 0x4
[*]        static constexpr int Health = 0xE74; // 12.12
[*]        static constexpr int Shield = 0xEB4;  // 11.23
[*]        static constexpr int Targetable = 0xD04; // 12.12
[*]        static constexpr int Invulnearable = 0x3D4; // 12.12
[*]        static constexpr int MaxHealth = 0xE84; // 12.12
[*]        static constexpr int Mana = 0x29C; // 12.12
[*]        static constexpr int MaxMana = 0x2AC; // 12.12
[*]        static constexpr int Armor = 0x1374; // 12.12
[*]        static constexpr int BonusArmor = 0x1378; // 12.12
[*]        static constexpr int AttackRange = 0x1394; // 12.12
[*]        static constexpr int BaseAttackDamage = 0x134C; // 12.12
[*]        static constexpr int BonusAttackDamage = 0x12C4; // 12.12
[*]        static constexpr int AttackSpeedMulti = 0x1348; // 12.12
[*]        static constexpr int MoveSpeed = 0x138C; // 12.12
[*]        static constexpr int ChampionName = 0x2BA4; // 12.12
[*]        static constexpr int CombatType = 0x20A8; // 12.12
[*]
[*]        static constexpr int MagicPenFlat = 0x126C;
[*]        static constexpr int ArmorPen = MagicPenFlat + 0x4;
[*]        static constexpr int MagicPenMod = MagicPenFlat + 0x8;
[*]        static constexpr int Lethality = MagicPenFlat + 0x1C;
[*]
[*]
[*]        //static constexpr int MinionPos = 0x34C; // 11.23
[*]
[*]        //static constexpr int Armor = 0x1294; // 11.23
[*]
[*]        static constexpr int MagicRes = 0x137C; // 11.23
[*]
[*]
[*]        static constexpr int AbilityPower = 0x1740; // 11.23
[*]
[*]        //static constexpr int MagicPenFlat = 0x118C;
[*]        //static constexpr int ArmorPen = MagicPenFlat + 0x4;
[*]        //static constexpr int MagicPenMod = MagicPenFlat + 0x8;
[*]        //static constexpr int Lethality = MagicPenFlat + 0x1C;
[*]
[*]        //static constexpr int BonusAtk = 0x11E4; // 11.23
[*]        //static constexpr int BaseAtk = 0x126C; // 11.23
[*]        //static constexpr int AtkRange = 0x12B4; // 11.23
[*]
[*]
[*]
[*]
[*]        //static constexpr int Nickname = 0x0054; // 11.23
[*]
[*]        //static constexpr int Level = 0x329C; // 11.23
[*]        //static constexpr int Summoner1 = 0x3760; // Pointer to First Summoner  // 12.5
[*]        //static constexpr int Summoner2 = 0x376C; // Pointer to Second Summoner // 12.5
[*]
[*]        //static constexpr int SpellBookSpellSlots = 0x488;
[*]    }
[*]
[*]    namespace BuffManager {
[*]        static constexpr int Instance = 0x2178;
[*]
[*]        static constexpr int ArrayStart = 0x10;
[*]        static constexpr int ArrayEnd = 0x14;
[*]        static constexpr int BuffHash = 0x88;
[*]        static constexpr int BuffScript = 0x8;
[*]        static constexpr int BuffEntryBuff = 0x8;
[*]        static constexpr int BuffType = 0x4;
[*]        static constexpr int StartTime = 0xC;
[*]        static constexpr int EndTime = 0x10;
[*]        static constexpr int BuffCount = 0x74;
[*]        static constexpr int BuffCountAlt = 0x24;
[*]        static constexpr int BuffCountAlt2 = 0x28;
[*]        static constexpr int BuffName = 0x8;
[*]        static constexpr int BuffName2 = 0x4;
[*]        static constexpr int BuffEntryBuffNodeStart = 0x20;
[*]        static constexpr int BuffEntryBuffNodeCurrent = 0x24;
[*]
[*]    }
[*]}
basarili buldum eline saglik
 
Onaylı Üye
Katılım
10 Ağu 2022
Mesajlar
50
Tepki puanı
2
Yaş
22
3 HİZMET YILI
Bu kod ne için kullanılıyor tam olarak kod işlerine merakım var da :D
 
Onaylı Üye
Katılım
14 Ara 2018
Mesajlar
50
Çözümler
1
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0
Ödüller
6
Yaş
39
7 HİZMET YILI
hocam sanırsam loldeki hileleri güncellemeye yarıyan birşey
 
Onaylı Üye
Katılım
15 Eyl 2020
Mesajlar
129
Çözümler
2
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9
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5
Yaş
25
5 HİZMET YILI
kodu almak icin geldim fakat silinmis tekrar atabilir misiniz
 
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