thanks broBağlantıları görmek için lütfen Giriş Yap
Patch Highlights
Bağlantıları görmek için lütfen Giriş Yap
Broken Covenant Cho'Gath, Broken Covenant Miss Fortune, Broken Covenant Nocturne, Broken Covenant Rakan, Broken Covenant Riven, Broken Covenant Vladimir, Broken Covenant Xayah, and Prestige Broken Covenant Miss Fortune will be available March 9, 2023.
Champions
Bağlantıları görmek için lütfen Giriş Yap
Yuumi rework, all abilities adjusted.
Base Stats
- Health Growth: 84 ⇒ 69
- Base Mana: 400 ⇒ 440
Passive - Feline Friendship
- newBase Armor: When Yuumi's spells or attacks affect champions, she heals herself and charges a heal for her allies. If she attaches within the next 4 seconds, she brings the heal to her ally as well. While attached, this effect automatically occurs.
- newMaking Friends: While attached, Yuumi builds Friendship whenever her Ally kills enemy champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, Yuumi’s abilities gain bonus effects.
- Cooldown: 20-10 seconds (levels 1-11)
- Heal Amount: 25-110 (+15% AP) (levels 1-18)
- Pouncing Passive: While Yuumi’s passive is ready her auto attack range is increased by 50
Q - Prowling Projectile
- Ability Description: Yuumi fires a missile that slows the first enemy hit. If cast while attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount.
- Best Friend Bonus: This ability’s slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her ally's Critical Strike Chance.
- Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25 seconds
- Mana Cost: 50/55/60/65/70/75
- Damage: 60/90/120/150/180/210 (+20% AP)
- Slow: 20% for 1 second
- Best Friend Empowered Damage: 80/140/200/260/320/380 (+35% AP)
- Best Friend Empowered Slow: 55/60/65/70/75/80% decaying over 2 seconds to 20%
- Projectile Missile Width: 65 ⇒ 60
- newEyes like a Cat: Hitting an enemy with Yuumi’s Q now reveals them. (Note: this will not reveal stealthed enemies.)
W - You and Me!
- removedAdaptive Force Bonus: Yuumi and her attached ally will no longer receive adaptive force bonus stats
- removedWas UnfAery: Yuumi’s W no longer counts as a “Positive Boon” for Summon Aery
- Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on Ally level) and her Best Friend gains 3/5/7/9/11 (+4% AP) on-hit healing. This is affected by Yuumi's heal and shield power.
E - Zoomies
- newTrading Heals for Shields: Now shields allies instead of healing
- Cooldown: 12/11.5/11/10.5/10 seconds
- Mana Cost: 80/90/100/110/120
- Shield Strength: 90/120/150/180/210 (+30% AP)
- Movement Speed Bonus: Allies receive a 20% movement speed bonus while Yuumi’s E shield persists (until shield is broken or decays after 3 seconds)
- Attack Speed Bonus: 35% (+8% per 100 AP)
- Anchor Mana Restoration: Yuumi restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana).
- A Helping Paw: E - Zoomies! does not have a Best Friend bonus because Yuumi should be able to save all her allies
R - Final Chapter
- Ability Description: For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse. For ally champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3 seconds after the ability ends. For all enemies, the waves deal damage and apply a stacking slow.
- Cooldown: 110/100/90 seconds ⇒ 120/110/100 seconds
- Magic Damage per Wave: 60/80/100 (+20% AP) ⇒ 75/100/125 (+20% AP)
- Heal per Wave: 35/50/65 (+15% AP)
- Slow Duration: 1.25 seconds
- Slow Amount: 10% + 10% additive per wave hit (maximum of 50% slow)
- Best Friend Bonus: Waves also grant Yuumi's Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell.
Bağlantıları görmek için lütfen Giriş Yap
W cooldown decreased late, slow now increases with rank. R bonus AD granted increased later.
W - Infernal Chains
- Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/18/16/14/12 seconds
- Slow: 25% at all ranks ⇒ 25/27.5/30/32.5/35%
R - World Ender
- Bonus AD: 20/30/40% AD ⇒ 20/32.5/45% AD
Bağlantıları görmek için lütfen Giriş Yap
Q mana cost decreased, empowered duration increased. W base damage decreased. R cooldown increased early, decreased late.
Q - Ranger’s Focus
- Mana Cost: 50 ⇒ 30
- Empowered Duration: 4 seconds ⇒ 6 seconds
W - Volley
- Physical Damage: 20/35/50/65/80 (+ 100% AD) ⇒ 10/25/40/55/70 (+ 100% AD)
R - Enchanted Crystal Arrow
- Cooldown: 80/70/60 ⇒ 100/80/60
Bağlantıları görmek için lütfen Giriş Yap
Health growth and armor growth decreased. Q burst proc AP ratio decreased.
Base Stats
- Health Growth: 100 ⇒ 95
- Armor Growth: 4.6 ⇒ 4.3
Q - Breath of Light
- Burst Proc Damage: 20 - 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 40% AP) (+ (0.031% Stardust stacks) of target maximum health ⇒ 20 - 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 35% AP) (+ (0.031% Stardust stacks) of target maximum health
Bağlantıları görmek için lütfen Giriş Yap
Base stats, passive, Q, W, and E all adjusted.
Base Stats
- Base Health: 622 ⇒ 550
- Armor Growth: 4.2 ⇒ 5
- Base Mana: 380 ⇒ 320
- Mana Growth: 36 ⇒ 40
- Attack Damage Growth: 2.8 ⇒ 3.5
- Base Attack Speed: 0.625 (Note: Unchanged)
- Attack Speed Ratio: 0.625 ⇒ 0.694
- Attack Speed Growth: 3% ⇒ 5%
Passive - Shurima’s Legacy
- Duration: 60 seconds ⇒ 30 seconds
- Damage: 150 (+4 per minute) (+15% AP) physical damage ⇒ 230-410 (based on level) (+40% AP) magic damage
- removedBonus Damage to Champions: 37.5% bonus damage ⇒ 0% bonus damage
- newSpell-cial Effects: Azir’s Sun Disc will now apply Azir’s spell effects as a single-target spell
- Sun Disc Health: 2550 ⇒ 3000
- Sun Disc Armor: 60 (+1 per minute) ⇒ 30-90 (based on level)
- Sun Disc Magic Resist: 100 (+1 per minute) ⇒ 30-90 (based on level)
- Sun Disc Debuff: Loses 100 armor while Azir is far away or dead ⇒ Loses 100 armor and magic resist while Azir is far away or dead
- Cooldown: 180 seconds ⇒ 90 seconds (Note: Cooldown begins after the Sun Disc falls.)
- Bugfix: Azir’s Sun Disc will no longer lose Armor and Magic Resist while Azir is untargetable
Q - Conquering Sands
- Magic Damage: 70/90/110/130/150 (+30% AP) ⇒ 60/80/100/120/140 (+35% AP) (Note: this will be a buff at 200 AP and above.)
- Mana Cost : 55 ⇒ 65/70/75/80/85
W - Arise!
- Slower Soldiers: 15/25/35/45/55% passive attack speed ⇒ 50/60/70/80/90 additional magic damage
- Total Magic Damage: 50-150 (based on level) (+55% AP) ⇒ 50-200 (based on level and W rank) (+55% AP)
- removedThree’s NOT a Party: Bonus attack speed granted while Azir has 3 soldiers spawned has been removed
E - Shifting Sands
- Magic Damage: 60/100/140/180/220 (+ 55% AP) ⇒ 60/100/140/180/220 (+ 40% AP)
Bağlantıları görmek için lütfen Giriş Yap
Base armor decreased, base attack damage decreased.
Base Stats
- Base Armor: 28 ⇒ 27
- Base Attack Damage: 62 ⇒ 60
Bağlantıları görmek için lütfen Giriş Yap
W mana restoration increased. E - Playful damage adjusted, mana cost decreased.
W - Seastone Trident
- Mana Restored: 20/28/36/44/52 ⇒ 30/40/50/60/70 (note: this is 100% of mana cost)
E - Playful/Trickster
- Magic Damage: 70/120/170/220/270 (+90% AP) ⇒ 80/130/180/230/280 (+90% AP)
- Mana Cost: 90/95/100/105/110 ⇒ 75/80/85/90/95
Bağlantıları görmek için lütfen Giriş Yap
Passive damage decreased. E now shows all players how many kegs Gangplank has, keg recharge rate increased.
Passive - Trial by Fire
- Bonus True Damage: 55-310 (+ 100% bonus AD) (+ 0-200 based on critical chance) ⇒ 50-250 (+ 100% bonus AD) (+ 0-200 based on critical chance)
E - Powder Keg
- newKegs Ahoy!: All players will now be able to see the number of kegs Gangplank has available beneath his mana bar.
- Keg Recharge Rate: 18/17/16/15/14 seconds ⇒ 18 seconds at all ranks
Bağlantıları görmek için lütfen Giriş Yap
Attack speed growth increased. W mana cost decreased, slow increased. R damage cap to monsters increased.
Base Stats
- Attack Speed Growth: 1% ⇒ 1.36%
W - Zap!
- Mana Cost: 50/55/60/65/70 ⇒ 40/45/50/55/60
- Slow: 30/40/50/60/70% ⇒ 40/50/60/70/80%
R - Super Mega Death Rocket!
- Damage Cap Against Monsters: 800 ⇒ 1200
Bağlantıları görmek için lütfen Giriş Yap
Q cooldown decreased, magic damage increased. W range indicator for marked targets added. E damage to minions increased.
Q - Thundering Shuriken
- Cooldown: 8/7/6/5/4 seconds ⇒ 7/6.25/5.5/4.75/4 seconds
- Magic Damage: 75/120/165/210/255 (+ 75% AP) ⇒ 75/125/175/225/275 (+ 85% AP)
W - Electrical Surge
- newShock Zone: A range indicator will be visible to Kennen when an enemy champion becomes marked.
E - Lightning Rush
- Damage to Minions Modifier: 50% ⇒ 65%
Bağlantıları görmek için lütfen Giriş Yap
Q now refunds 100% of mana and 30% of cooldown upon killing a unit, now deals bonus damage to minions. R bonus damage to minions is replicated on R > Q cast.
Q - Sigil of Malice
- newMana for Magic Tricks: Killing a unit with either part of Sigil of Malice restores 100% of the Mana Cost and 30% of the spell's remaining cooldown.
- newMinions, Disappear!: Sigil of Malice now deals an additional 10-146 (levels 1-18) damage to minions.
R - Mimic
- newMimic - Sigil of Malice: R > Q will now mimic the bonus damage to minions of the original ability.
Bağlantıları görmek için lütfen Giriş Yap
Base health regeneration decreased, attack speed increased. Q cooldown decreased early, mana cost decreased, Q tap windup time decreased. E cooldown increased late.
Base Stats
- Base Health Regeneration per 5 Seconds: 7.5 ⇒ 6
- Attack Speed: 0.644 ⇒ 0.658
Q - Comet Spear
- Cooldown: 13/11.75/10.5/9.25/8 seconds ⇒ 11/10.25/9.5/8.75/8 seconds
- Mana Cost: 30 ⇒ 25
- Q Tap Windup Time: 0.25 seconds ⇒ 0.2 seconds
E - Aegis Assault
- Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 22/21/20/19/18 seconds
Bağlantıları görmek için lütfen Giriş Yap
Q base damage increased. E cooldown decreased.
Q - Edge of Ixtal/Elemental Wrath
- Physical Damage: 50/80/110/140/170 (+75% bonus AD)⇒ 50/85/120/155/190 (+75% bonus AD)
E - Audacity
- Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds
Bağlantıları görmek için lütfen Giriş Yap
Attack damage growth decreased. Q base damage decreased.
Base Stats
- Attack Damage Growth: 3.5 ⇒ 2.75
Q - Powerball
- Magic Damage: 100/130/160/190/220 (+100% AP) ⇒ 100/125/150/175/200 (+100% AP)
Bağlantıları görmek için lütfen Giriş Yap
E magic resist shred increased, total shred on two hits increased.
E - Electro Harpoon
- Magic Resist Shred on One Harpoon Hit: 10% ⇒ 12/14/16/18/20%
- Magic Resist Shred on Two Harpoons Hit: 20% ⇒ 24/28/32/36/40%
Bağlantıları görmek için lütfen Giriş Yap
Passive movement speed per stack increased.
Passive - Daredevil Impulse
- Movement Speed per Stack: 1/2/3/4% per stack (maxed out at 6-24%) ⇒ 2/2.5/3/3.5% per stack (maxed out at 12-21%)
Bağlantıları görmek için lütfen Giriş Yap
Health growth and AD growth increased.
Base Stats
- Health Growth: 112 ⇒ 115
- Attack Damage Growth: 3.7 ⇒ 4
Bağlantıları görmek için lütfen Giriş Yap
E AP ratio decreased.
E - Contaminate
- Magic Damage per Stack: 35% AP ⇒ 30% AP
Bağlantıları görmek için lütfen Giriş Yap
E base damage decreased, cooldown increased.
E - Bladecaller
- Physical Damage: 55/65/75/85/95 (+60% bonus AD) ⇒ 50/60/70/80/90 (+60% bonus AD)
- Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 11/10.5/10/9.5/9 seconds
Bağlantıları görmek için lütfen Giriş Yap
Bonus damage from Ghouls decreased.
E - Mourning Mist
- Ghoul Bonus Damage: 40% ⇒ 30% (Note: this is applied up to 8 times per Ghoul).
Bağlantıları görmek için lütfen Giriş Yap
Base magic resist decreased. E cooldown decreased late.
Base Stats
- Magic Resist: 32 ⇒ 29
E - Shadow Slash
- Cooldown: 5/4.75/4.5/4.25/4 seconds ⇒ 5/4.5/4/3.5/3 seconds
Jungle Adjustments
Counter Jungling
- Counter Jungling Damage: Junglers deal 20% increased damage to their own camps and scuttle ⇒ ALL CAMPS
Jungle Camp Gold
- Blue Sentinel: 80 ⇒ 90 gold
- Gromp: 70 ⇒ 80 gold
- Krugs (Medium): 5 ⇒ 10 gold
- Krugs (Small): 13 ⇒ 14 gold
- Greater Murk Wolf: 50 ⇒ 55 gold
- Crimson Raptor (Large): 30 ⇒ 35 gold
- Raptors (Small): 7 ⇒ 8 gold
- Red Brambleback: 80 ⇒ 90 gold
Jungler Lane Experience
- Jungler Lane Experience: 75% of total experience ⇒ 40-75% (scaling from 0-14 minutes)
Bağlantıları görmek için lütfen Giriş Yap
- Ability Power: 90-60 seconds ⇒ 120-60 seconds (based on average level)
Items
Bağlantıları görmek için lütfen Giriş Yap
- Cooldown: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold ⇒ Fiendish Codex + Aether Wisp + Amplifying Tome + 815g
- removedHealth Given: 200 health ⇒ 0 health
- Ability Power: 65 AP ⇒ 90 AP
Bağlantıları görmek için lütfen Giriş Yap
- newAn Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.
Bağlantıları görmek için lütfen Giriş Yap
- Ability Power: 80 AP ⇒ 70 AP
- Health: 250 ⇒ 200
Bağlantıları görmek için lütfen Giriş Yap
- Ability Power: 80 AP ⇒ 70 AP
Runes
Bağlantıları görmek için lütfen Giriş Yap
- removedPercent of Maximum Health Healing: 1.7% (melee champions)/1.02% (ranged champions) ⇒ 1.2% + 3 (melee champions)/0.72% +1.8 (ranged champions)
- Maximum Health Gained: 5 (melee champions)/3 (ranged champions) ⇒ 7 (melee champions)/4 (ranged champions)
Bağlantıları görmek için lütfen Giriş Yap
- Heal on Takedowns: 10% of missing health ⇒ 2.5% of maximum health (+5% of missing health)
ARAM Adjustments
- removedTa-ta Towers: Tower rubble has been removed from the game.
Outer Turrets
- Turret Damage: 185 base, scaling to 233 over 8 minutes ⇒ 185 base, scaling to 293 over 12 minutes
- Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
- Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
- newDefenses Down: Once the game has reached 12 minutes, Outer Turret Armor and Magic Resist will be set to 40
Inhibitor Turrets
- newFortification Buff: When your team’s outer turret falls, this turret receives 30% Damage Reduction for 60 seconds.
- Turret Damage: 195 base, scaling to 243 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
- Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
- Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
Nexus Turrets
- Turret Damage: 175 base, scaling to 223 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
- Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
- Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
Brush Changes
- Perfectly Balanced: Adjusted the placement of the 3 brushes in the center of the bridge to be exactly equidistant so Blue team no longer has a half-Teemo’s worth of distance advantage when running to their brush.
Balance Adjustments - Buffs
- Hecarim: Damage Dealt: 100% ⇒ 105%
Balance Adjustments - Nerfs
- Annie: Damage Dealt: 100% ⇒ 95%; Shielding Modifier: 100% ⇒ 80%
- Ryze: Damage Dealt: 110% ⇒ 105%
- Udyr: Damage Dealt: 105% ⇒ 100%
Clash - Bilgewater Cup
- Weekend 1 Registration Begins: March 6 @ 11:00 AM (Local Time)
- Weekend 1 Tournament Days: March 11 and 12 (~4-7 PM Local, varies by region)
- Weekend 2 Registration Begins: March 20 @ 11:00 AM (Local Time)
- Weekend 2 Tournament Dates: March 25 and 26 (~4-7 PM Local, varies by region)
Champion Pricing Update
- 450 BE / 260 RP: Champions that are awesome for new players. These have a strong fantasy and an approachable kit that our data suggests helps folks find success early. Examples include Malphite, Miss Fortune, and Yuumi.
- 1350 BE / 585 RP: Champions that are a bit more complex than the lower tier, but still approachable for interested folks. These will have more nuanced skill checks in their play patterns, but maintain reasonable skill floors and have proven to be fan favorites. Examples include Yasuo, Lucian, and Sett.
- 3150 BE / 790 RP: Champions that have a larger degree of difficulty or specialization in their play. These will often have steeper learning curves to climb before one sees consistent success with them. Examples include LeBlanc, Shaco, and Yorick.
- 4444 BE / 880 RP: Only perfection and beauty are allowed at this tier. HAHAHAHA.
- 4800 BE / 880 RP: The majority of the roster will live here.
- 6300 BE / 975 RP: Champions that have come out in the past two seasons, after which they will move to the tier above after the next season starts.
- 7800 BE / 975 RP: Champions that have come out in the past week.
Behavioral Systems
- AFK Timeout: There will now be a 1-minute queue delay penalty for all players that AFK or leave games.
- No More Immunity: Fixed a bug where sometimes frequent leavers would not get a penalty.
32 Bit Client Depreciation
Competitive
- First dodge: -3 LP ⇒ -5 LP
- Subsequent dodges: -10LP ⇒ -15 LP
Bugfixes & QoL Changes
Champion Select QoL Changes
- Role and text filters will clear when you lock in a ban or champion, as well as when you exit champion select or dodge.
- Chroma selection for a skin will no longer reset when switching between different skins.
Bugfixes
- Fixed a bug that caused Watchful Wardstone’s wards to not display the ward placement preview.
- Fixed a bug that caused Rift Herald’s icon to persist throughout the game if killed at a specific time.
- Fixed a bug that caused Rakan’s E - Battle Dance’s VFX to persist after the shield it gave was broken.
- Fixed a bug that caused Ravenous Hydra’s cleave to not proc correctly.
- Fixed a bug that caused the player’s HP bar to be displayed over certain parts of the HUD.
- Fixed a bug that caused Aurelion Sol’s Q - Breath of Light to not account for mana regeneration and discontinue the cast when at max rank.
- Fixed a bug that caused Azir’s range indicator to display incorrectly while controlling Sand Soldiers to attack.
- Fixed a bug that caused Kalista’s bonded champion to not see her R - Fate’s Call VFX on their screen while they were ulted.
- Fixed a bug that caused Draven to cash out his passive if an enemy was executed by Aurelion Sol’s E execute.
- Fixed a bug that caused Azir and Sivir’s interaction VO’s to not play.
- Fixed a bug that caused enemies ulted by Lee Sin’s R - Dragon Rage to sometimes not knock up their allies.
- Fixed a bug that caused Viego’s Q and E range indicators to mimic Aurelion Sol’s Q after his possession of Aurelion Sol ended.
- Fixed a bug that caused Aurelion Sol’s R - Falling Star VFX to not been seen if cast inside of terrain.
- Fixed a bug that caused Viego to be unable to enter Mordekaiser’s R - Death Realm after he had possessed Malzahar.
- Fixed a bug that caused Fiora’s W to not prevent damage from Zeri’s Q passive.
- Fixed a bug that caused Annie’s E - Molten Shield’s reflect damage to not proc Spellthief.
- Fixed a bug that caused K’Sante ulting an enemy exactly as they die to cause his ultimate to go on cooldown.
- Fixed a bug that caused Akali’s E - Shuriken Flip to let her escape Mordekaiser’s R - Death Realm.
- Fixed a bug that caused Caitlyn’s Passive - Headshot to cancel the empowered basic attack if the basic attack was issued outside of her attack range.
- Fixed a bug that caused the Rod of Ages icon to not disappear from player’s inventories if the item was purchased and refunded.
- Fixed a bug that caused Ezreal’s W to be able to be proc’d by Q - Mystic Shot while blocked by Shen’s W - Spirits Refuge.
- Fixed a bug that caused Nunu’s W - Biggest Snowball Ever to get stuck in place if he released it exactly as he appeared outside the Fog of War.
- Fixed a bug that caused Tahm Kench’s ultimate to sometimes not correctly interact with Radiant Virtue.
- Fixed a bug that caused R - Daisy to not despawn following Ivern’s death.
- Fixed a bug that caused Aurelion Sol’s Q to not last an infinite amount of time when fully maxed.
- Fixed a bug that caused Mundo to not immediately gain base health from his R - Maximum Dosage.
- Fixed a bug that caused base Veigar’s evil laugh to not play upon getting a kill with his R - Primordial Burst.
- Fixed a bug that caused Kindred’s VO’s when buying jungle items to not play correctly.
jinx buff ?i love scripting with jinx so the buff feels good!