Hello.
I'm a c++ developer and doesn't ask for pointers or a features but it about reversing because I'm new to wolftü.
I tried get character bones position for the player but i found it's not attached to player object class.
Also I tried that function
But I didn't get right position of nodes.
Is I miss something? Or is another way to get player bones like Head or Arm instead of using GetNodeTransform function?
I Hope you answer @nader11ndeu
Thanks all.
I'm a c++ developer and doesn't ask for pointers or a features but it about reversing because I'm new to wolftü.
I tried get character bones position for the player but i found it's not attached to player object class.
Also I tried that function
C++:
LTRESULT GetNodeTransform( HOBJECT hObj, HMODELNODE hNode, LTransform &transform, bool bWorldSpace)
But I didn't get right position of nodes.
Is I miss something? Or is another way to get player bones like Head or Arm instead of using GetNodeTransform function?
I Hope you answer @nader11ndeu
Thanks all.