[*]tic const uint64 RootComponent = 0x0130;
[*]static const uint64 WeaponAvatarID = 0x04D8;
[*]static const uint64 Location = 0x0234;
[*]static const uint64 Visible = 0x0230;
[*]static const uint64 Velocity = 0x0110;
[*]static const uint64 EGunFireMode = 0x0AF4;
[*]static const uint64 CurBulletNum = 0x0A4C;
[*]static const uint64 WeaponEntity = 0x07C8;
[*]static const uint64 CurMaxBulletNum = 0x07A0;
[*]static const uint64 Mesh = 0x0488;
[*]static const uint64 isAI = 0x0804;
[*]static const uint64 PlayerKey = 0x07FC;
[*]static const uint64 PlayerName = 0x07E0;
[*]static const uint64 teamID = 0x07DC;
[*]static const uint64 bIsWeaponFiring = 0x1CA5;
[*]static const uint64 bDead = 0x1B00;
[*]static const uint64 FollowState = 0x1AD8;
[*]static const uint64 HealthMax = 0x1660;
[*]static const uint64 bDying = 0x1140;
[*]static const uint64 CurrentVehicle = 0x1028;
[*]static const uint64 Health = 0x0E38;
[*]static const uint64 WeaponManager = 0x0BA0;
[*]static const uint64 ParachuteState = 0x1EF9;
[*]static const uint64 Indoor = 0x1EF8;
[*]static const uint64 CameraManager = 0x0468;
[*]static const uint64 Acknowledged_Pawn = 0x0448;
[*]static const uint64 local_pawn = 0x1E10;
[*]static const uint64 NowShotWeaponList = 0x13E0;
[*]static const uint64 BackpackComponent = 0x0A28;
[*]static const uint64 currentWeapon = 0x0520;
[*]static const uint64 LastRenderedTime = 0x0318;
[*]static const uint64 bRecentlyRendered = 0x07D8;
[*]static const uint64 CameraCache = 0x03C0;
[*]static const uint64 WeaponID = 0x0240;
[*]static const uint64 ArrTslWeaponAttachmentData = 0x0230;
[*]static const uint64 WeaponType = 0x01D0;
[*]static const uint64 bulletNumPerSlot = 0x05E0;
[*]static const uint64 bulletSpeed = 0x0468;
[*]static const uint64 bAutoFire = 0x0450;
[*]static const uint64 BoneArray = 0x06F8;
Wow,I didn’t expected,thanks for the ofset[*]tic const uint64 RootComponent = 0x0130; [*]static const uint64 WeaponAvatarID = 0x04D8; [*]static const uint64 Location = 0x0234; [*]static const uint64 Visible = 0x0230; [*]static const uint64 Velocity = 0x0110; [*]static const uint64 EGunFireMode = 0x0AF4; [*]static const uint64 CurBulletNum = 0x0A4C; [*]static const uint64 WeaponEntity = 0x07C8; [*]static const uint64 CurMaxBulletNum = 0x07A0; [*]static const uint64 Mesh = 0x0488; [*]static const uint64 isAI = 0x0804; [*]static const uint64 PlayerKey = 0x07FC; [*]static const uint64 PlayerName = 0x07E0; [*]static const uint64 teamID = 0x07DC; [*]static const uint64 bIsWeaponFiring = 0x1CA5; [*]static const uint64 bDead = 0x1B00; [*]static const uint64 FollowState = 0x1AD8; [*]static const uint64 HealthMax = 0x1660; [*]static const uint64 bDying = 0x1140; [*]static const uint64 CurrentVehicle = 0x1028; [*]static const uint64 Health = 0x0E38; [*]static const uint64 WeaponManager = 0x0BA0; [*]static const uint64 ParachuteState = 0x1EF9; [*]static const uint64 Indoor = 0x1EF8; [*]static const uint64 CameraManager = 0x0468; [*]static const uint64 Acknowledged_Pawn = 0x0448; [*]static const uint64 local_pawn = 0x1E10; [*]static const uint64 NowShotWeaponList = 0x13E0; [*]static const uint64 BackpackComponent = 0x0A28; [*]static const uint64 currentWeapon = 0x0520; [*]static const uint64 LastRenderedTime = 0x0318; [*]static const uint64 bRecentlyRendered = 0x07D8; [*]static const uint64 CameraCache = 0x03C0; [*]static const uint64 WeaponID = 0x0240; [*]static const uint64 ArrTslWeaponAttachmentData = 0x0230; [*]static const uint64 WeaponType = 0x01D0; [*]static const uint64 bulletNumPerSlot = 0x05E0; [*]static const uint64 bulletSpeed = 0x0468; [*]static const uint64 bAutoFire = 0x0450; [*]static const uint64 BoneArray = 0x06F8;