if (LocalPawn != NULL)
{
int Min_WalkSpeed, speedcurv;
uint64_t UMovementComp = READ64(LocalPawn + 0xD70);
if (Cheat.Misc.Speed)
{
int posestate = ReadInteger(LocalPawn + 0x13B0);
if (PoseState(posestate) == "Running")
{
Min_WalkSpeed = 3.4f;
speedcurv = 1000.f;
}
else {
Min_WalkSpeed = 0.25f;
speedcurv = 670.f;
}
WriteFloat(UMovementComp + 0x82c, speedcurv);
WriteFloat(UMovementComp + 0x83c, Min_WalkSpeed);
}
else
{
WriteFloat(UMovementComp + 0x82c, 670.f);
WriteFloat(UMovementComp + 0x83c, 0.25f);
}
}
const char* PoseState(int i) {
switch (i)
{
case 8: return "Standing"; break;
case 9: return "Walking"; break;
case 36: return "lying_walking"; break;
case 11: return "Running"; break;
case 19: return "Running"; break;
case 16: return "Crouch"; break;
case 32: return "Lying"; break;
case 72: return "Jumping"; break;
case 74: return "Jumping"; break;
case 75: return "Jumping"; break;
case 536870920: return "Aiming"; break;
case 520: return "Aiming"; break;
case 544: return "Aiming"; break;
case 536870944: return "Aiming"; break;
case 136: return "Firing"; break;
case 648: return "Firing"; break;
case 144: return "Firing"; break;
case 656: return "Firing"; break;
case 160: return "Firing"; break;
case 672: return "Firing"; break;
case 4194304: return "inWater"; break;
case 4194305: return "Swimming"; break;
case 524288: return "In Car"; break;
case 264: return "Reloading"; break;
default: return ""; break;
}
}
void Breath(uint64_t Pawn, float Breathe)
{
uint64_t BreatheComp = READ(Pawn + 0xF30);
float off_Breathe = 0.50f;
if (BreatheComp != 0)
{
if (Breathe == 1.f)
{
WriteFloat(BreatheComp + 0x1B0, off_Breathe);
}
else
{
WriteFloat(BreatheComp + 0x15C, Breathe);
WriteFloat(BreatheComp + 0x170, Breathe);
WriteFloat(BreatheComp + 0x1B0, Breathe);
WriteFloat(BreatheComp + 0x1CC, Breathe);
WriteFloat(BreatheComp + 0x194, Breathe);
}
}
}
you welcomethank you for post
you welcomethank you for post
better do not use it cause any report will be problem for featureis speedhack detected?
you welcomeThank You .... For Share with Us
you welcomethank you
derkentürkçe olsa güzel olrudu
Rica ederim faydası dokundu iseTeşekürler hocm
bunlar neSpeed hack
Kod:if (LocalPawn != NULL) { int Min_WalkSpeed, speedcurv; uint64_t UMovementComp = READ64(LocalPawn + 0xD70); if (Cheat.Misc.Speed) { int posestate = ReadInteger(LocalPawn + 0x13B0); if (PoseState(posestate) == "Running") { Min_WalkSpeed = 3.4f; speedcurv = 1000.f; } else { Min_WalkSpeed = 0.25f; speedcurv = 670.f; } WriteFloat(UMovementComp + 0x82c, speedcurv); WriteFloat(UMovementComp + 0x83c, Min_WalkSpeed); } else { WriteFloat(UMovementComp + 0x82c, 670.f); WriteFloat(UMovementComp + 0x83c, 0.25f); } }
PoseState
Kod:const char* PoseState(int i) { switch (i) { case 8: return "Standing"; break; case 9: return "Walking"; break; case 36: return "lying_walking"; break; case 11: return "Running"; break; case 19: return "Running"; break; case 16: return "Crouch"; break; case 32: return "Lying"; break; case 72: return "Jumping"; break; case 74: return "Jumping"; break; case 75: return "Jumping"; break; case 536870920: return "Aiming"; break; case 520: return "Aiming"; break; case 544: return "Aiming"; break; case 536870944: return "Aiming"; break; case 136: return "Firing"; break; case 648: return "Firing"; break; case 144: return "Firing"; break; case 656: return "Firing"; break; case 160: return "Firing"; break; case 672: return "Firing"; break; case 4194304: return "inWater"; break; case 4194305: return "Swimming"; break; case 524288: return "In Car"; break; case 264: return "Reloading"; break; default: return ""; break; } }
[-No Breath-]
Kod:void Breath(uint64_t Pawn, float Breathe) { uint64_t BreatheComp = READ(Pawn + 0xF30); float off_Breathe = 0.50f; if (BreatheComp != 0) { if (Breathe == 1.f) { WriteFloat(BreatheComp + 0x1B0, off_Breathe); } else { WriteFloat(BreatheComp + 0x15C, Breathe); WriteFloat(BreatheComp + 0x170, Breathe); WriteFloat(BreatheComp + 0x1B0, Breathe); WriteFloat(BreatheComp + 0x1CC, Breathe); WriteFloat(BreatheComp + 0x194, Breathe); } } }
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