Pubg Mobile Emulator Detection Bypass Script

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The following script can be used to bypass the Gameloop emulator detection in PUBG Mobile:

#!/bin/bash

#Set the Mac address
mac_addr="00:11:22:33:44:55"

#Set the device name
device_name="MyAndroid"

#Set the device model
device_model="Samsung Galaxy S9"

#Set the device brand
device_brand="Samsung"

#Set the device manufacturer
device_manufacturer="Samsung"

#Set the device product
device_product="SM-G960F"

#Set the device type
device_type="phone"

#Set the device fingerprint
device_fingerprint="samsung/starltexx/starlte:8.0.0/R16NW/G965FXXU2ARH7:user/release-keys"

#Set the device board
device_board="universal8895"

#Set the device hardware
device_hardware="qcom"

#Set the device user agent
user_agent="Mozilla/5.0 (Linux; Android 8.0.0; SM-G960F Build/R16NW) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.119 Mobile Safari/537.36"

#Set the device locale
device_locale="en_US"

#Set the device language
device_language="en"

#Set the device timezone
timezone="America/New_York"

#Set the Java properties
export CLASSPATH="/data/app/com.tencent.ig-1/base.apk"
export ANDROID_PROPERTY_WORKSPACE="/data/data/com.tencent.ig"
export ANDROID_SERIAL="$mac_addr"
export ANDROID_DATA="/data/data/com.tencent.ig"
export ANDROID_ROOT="/system"
export ANDROID_BOOTCLASSPATH="/system/framework/core.jar:/system/framework/core-junit.jar:/system/framework/conscrypt.jar:/system/framework/okhttp.jar:/system/framework/bouncycastle.jar:/system/framework/ext.jar:/system/framework/framework.jar:/system/framework/telephony-common.jar:/system/framework/voip-common.jar:/system/framework/ims-common.jar:/system/framework/mms-common.jar:/system/framework/android.policy.jar:/system/framework/services.jar:/system/framework/apache-xml.jar:/system/framework/webviewchromium.jar:/system/framework/org.apache.http.legacy.boot.jar"

#Set the device properties
setprop ro.product.name "$device_name"
setprop ro.product.model $device_model
setprop ro.product.brand $device_brand
setprop ro.product.manufacturer $device_manufacturer
setprop ro.product.device $device_product
setprop ro.build.characteristics $device_type
setprop ro.build.fingerprint $device_fingerprint
setprop ro.board.platform $device_board
setprop ro.hardware $device_hardware
setprop persist.sys.language $device_language
setprop persist.sys.locale $device_locale
setprop persist.sys.timezone $timezone
setprop ro.build.user $user_agent

#Start the PUBG Mobile game
am start -n com.tencent.ig/com.epicgames.ue4.SplashActivity
 
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can you tell me how to use this script?
 
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how I can use this ?
 
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bro this is a bash script how do i run this in windows?
 
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Will this script run in auto hotkey?
 
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The following script can be used to bypass the Gameloop emulator detection in PUBG Mobile:

#!/bin/bash

#Set the Mac address
mac_addr="00:11:22:33:44:55"

#Set the device name
device_name="MyAndroid"

#Set the device model
device_model="Samsung Galaxy S9"

#Set the device brand
device_brand="Samsung"

#Set the device manufacturer
device_manufacturer="Samsung"

#Set the device product
device_product="SM-G960F"

#Set the device type
device_type="phone"

#Set the device fingerprint
device_fingerprint="samsung/starltexx/starlte:8.0.0/R16NW/G965FXXU2ARH7:user/release-keys"

#Set the device board
device_board="universal8895"

#Set the device hardware
device_hardware="qcom"

#Set the device user agent
user_agent="Mozilla/5.0 (Linux; Android 8.0.0; SM-G960F Build/R16NW) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.119 Mobile Safari/537.36"

#Set the device locale
device_locale="en_US"

#Set the device language
device_language="en"

#Set the device timezone
timezone="America/New_York"

#Set the Java properties
export CLASSPATH="/data/app/com.tencent.ig-1/base.apk"
export ANDROID_PROPERTY_WORKSPACE="/data/data/com.tencent.ig"
export ANDROID_SERIAL="$mac_addr"
export ANDROID_DATA="/data/data/com.tencent.ig"
export ANDROID_ROOT="/system"
export ANDROID_BOOTCLASSPATH="/system/framework/core.jar:/system/framework/core-junit.jar:/system/framework/conscrypt.jar:/system/framework/okhttp.jar:/system/framework/bouncycastle.jar:/system/framework/ext.jar:/system/framework/framework.jar:/system/framework/telephony-common.jar:/system/framework/voip-common.jar:/system/framework/ims-common.jar:/system/framework/mms-common.jar:/system/framework/android.policy.jar:/system/framework/services.jar:/system/framework/apache-xml.jar:/system/framework/webviewchromium.jar:/system/framework/org.apache.http.legacy.boot.jar"

#Set the device properties
setprop ro.product.name "$device_name"
setprop ro.product.model $device_model
setprop ro.product.brand $device_brand
setprop ro.product.manufacturer $device_manufacturer
setprop ro.product.device $device_product
setprop ro.build.characteristics $device_type
setprop ro.build.fingerprint $device_fingerprint
setprop ro.board.platform $device_board
setprop ro.hardware $device_hardware
setprop persist.sys.language $device_language
setprop persist.sys.locale $device_locale
setprop persist.sys.timezone $timezone
setprop ro.build.user $user_agent

#Start the PUBG Mobile game
am start -n com.tencent.ig/com.epicgames.ue4.SplashActivity
can u please tell how to implement it ???
 
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how can i make this undetected, it will give ban if i directly inject it
 
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thank u for sharing i hope it safe and working with me
 
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