Not work.How can we use this, If it still working
how to use bypass can you please tell
NtWriteVirtualMemory can replace the protected memory of the game after the loop ntdll.dll
C++:char loop[] = { 0xEB, 0xFC }; void* NtWriteVirtualMemory = (BYTE*)GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "NtWriteVirtualMemory") + 0x12; for (int i = 0; i < 2; ++i) { Driver().WriteMem(pids.back(), (ptr_t)NtWriteVirtualMemory + i, 1, (PVOID)loop[i]); }
Driver().WriteMem - remap memory
C++:DL Mdl = IoAllocateMdl(pCopy->targetPtr, pCopy->size, FALSE, FALSE, NULL); __try { // Locking and mapping memory with RW-rights: //MmProbeAndLockPages(Mdl, KernelMode, IoReadAccess); MmProbeAndLockProcessPages(Mdl, pProcess, KernelMode, IoReadAccess); PVOID Mapping = MmMapLockedPagesSpecifyCache(Mdl, KernelMode, MmNonCached, NULL, FALSE, NormalPagePriority); MmProtectMdlSystemAddress(Mdl, PAGE_READWRITE); // Write your buffer to mapping: RtlCopyMemory(Mapping, &pCopy->localbuf, pCopy->size); // Resources freeing: MmUnmapLockedPages(Mapping, Mdl); MmUnlockPages (Mdl); IoFreeMdl (Mdl); } __except (EXCEPTION_EXECUTE_HANDLER) { IoFreeMdl (Mdl); return STATUS_ACCESS_DENIED; } return STATUS_SUCCESS;