Pubg Steam NoRecoil ?

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Script For logitech GHUB:





--------------------------------------------------------------------------

----------------        Basic Setting       ------------------------------

--------------------------------------------------------------------------



---- key bind ----



local ump9_key = 0

local akm_key = 8

local m16a4_key = 0

local m416_key = 4

local scarl_key = 7

local uzi_key = 0

local qbz_key = 3

local set_off_key = 6

Kuaisushiqu_Wg = 0   

KaiHuo = 1

---- keyboard ---- Only Support logitech G Keyboard



local ump9_gkey = 1  ---1 is use F1.

local akm_gkey = nil

local m16a4_gkey = nil

local m416_gkey = nil

local scarl_gkey = 3

local uzi_gkey = 2

local qbz_gkey = nil

local set_off_gkey = nil



---- control_key ----



local control_key = "lalt"



---- can use "lalt", "ralt", "alt"  "lshift", "rshift", "shift"  "lctrl", "rctrl", "ctrl"



local ignore_key = "lalt" --- ignore key

local hold_breath_key = "lshift"

local Hold_squat_key = "lctrl"



--- fastloot setting---

--- Press controlkey and and ignore_key and click Left mouse button ---

--- "lctrl" + "lalt" + mousebutton

Kuaisushiqu = 0   

local fastloot = true ---if you don't need it, you can close it by true to false.

local move = 40 ----1920*1080

YiDong = 40   



---- only can use "numlock", "capslock", "scrolllock"



local full_mode_key = "numlock"   ---numlock lamp on,recoil is full_mode."numlock"

local mode_switch_key = "capslock"

local lighton_key = "scrolllock"  ---start script,scrolllock lamp will be on.close script ,scrolllock lamp will be off.

move = 60   

YiDong = 40       

--- Your Sensitivity in Game



local vertical_sensitivity = 0.7 --- default is 0.7

local target_sensitivity = 50 --- default is 50.0

local scope_sensitivity = 50 --- default is 50.0

local scope4x_sensitivity = 50 --- default is 50.0



-- you can close these by true to false



local hold_breath_mode = true

local full_mode = true



---- Obfs setting

-- local obfs_mode = false

local obfs_mode = false

local interval_ratio = 0.75

local random_seed = 1



local auto_reloading = true

moveup = 60



-- if auto_mode = true ,the guns need to switch automatic shooting mode,except m16 single.



local auto_mode = true

--------------------------------------------------------------------------

----------------        Recoil Table        ------------------------------

---------------- You can fix the value here ------------------------------

--------------------------------------------------------------------------

--- recoil times

--- if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times}

local all_recoil_times = 1



local recoil_table = {}



recoil_table["akm"] = {

    basic={95,53,67,70,76,98,87,87,104,110,110,110,110,110,110,110,110,110,110,120.8},

    basictimes = 1,

    full={93,51,54,48,62,56,76,76,73,84,84,84,84,84,96.5},

    fulltimes = 1,

    quadruple={61.3,41.2,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.9, 71.5,73.6,79.3,79.3,81.6 ,80},

    quadrupletimes = 4*1,

    fullof4x={61.3,41.2,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.9, 71.5,73.6,79.3,79.3,81.6 ,80},

    fullof4xtimes = 3.41*1*0.75,

    speed = 85,

    maxbullets = 48,

    holdbreathtimes = 1.25,

    fullholdbreathtimes = 1.25,   

    basicSquatting = 0.79,

    fullSquatting = 0.725,

}



recoil_table["m416"] = {

    basic={98,46.55,68.6,68.6,83.3,88.2,88.2,98,105.35,105.35,105.35,105.35,105.35,105.35,125},     --luo

    basictimes = 1,

    full={52.0,39.5,41.0,43.0,48.0, 50.0,53.2,53.2,53.5,51.5, 51.5,54.8,58.6,58.6,59.5, 60.3},

    fulltimes = 1.08,   

    quadruple={98,46.55,68.6,68.6,83.3,88.2,88.2,98,105.35,105.35,105.35,105.35,105.35,105.35,125},

    quadrupletimes = 4*1*0.9,

    fullof4x={51.45,51.45,41.65,53.9,53.9,63.7,63.7,63.7,66.15,66.15,66.15,66.15,66.15,66.15,66.15,66.15,70.175},

    fullof4xtimes = 3.41*1.088*0.75*0.85*0.98,

    speed = 86,

    maxbullets = 40,

    holdbreathtimes = 1.25,

    fullholdbreathtimes = 1.25,   

    basicSquatting = 0.8,

    fullSquatting = 0.8,

}



recoil_table["scarl"] = {

    basic={73,49,28,40,66,70,70,80,86,86,86,86,86,103,103,103,103,103,103,103,103,105},

    basictimes = 1,

    full={49,36.75,24.5,49,49,49,49,56.35,56.35,56.35,56.35,56.35,56.35,56.35,65.91},

    fulltimes = 1*1*0.75,

    quadruple={73,49,28,40,66,70,70,80,86,86,86,86,86,103,103,103,103,103,103,103,103,105},

    quadrupletimes = 4*1,

    fullof4x={49,36.75,24.5,49,49,49,49,56.35,56.35,56.35,56.35,56.35,56.35,56.35,65.91},

    fullof4xtimes = 3.41*1*0.75*1,

    speed = 85,

    maxbullets = 40,

    holdbreathtimes = 1.25,

    fullholdbreathtimes = 1.25,   

    basicSquatting = 0.8,

    fullSquatting = 0.8,

}



recoil_table["qbz"] = {

    basic={62.48,63.7,53.9,53.9,53.9,53.9,56.35,56.35,68.6,68.6,68.6,76,76,76,85.75,93.1,98},

    basictimes = 1.05,

    full={49,51.45,34.3,34.3,34.3,39.2,39.2,44.1,44.1,44.1,44.1,44.1,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,57.8},

    fulltimes = 1*0.90*0.92,

    quadruple={62.48,63.7,53.9,53.9,53.9,53.9,56.35,56.35,68.6,68.6,68.6,76,76,76,85.75,93.1,98},

    quadrupletimes = 4*1,

    fullof4x={49,51.45,34.3,34.3,34.3,39.2,39.2,44.1,44.1,44.1,44.1,44.1,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,57.8},

    fullof4xtimes = 3.41*1*0.75,

    speed = 70,

    maxbullets = 40,

    holdbreathtimes = 1.25,

    fullholdbreathtimes = 1.25,   

    basicSquatting = 0.8,

    fullSquatting = 0.8,

}



recoil_table["ump9"] = {

    basic={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},

    basictimes = 1.05,

    full={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},

    fulltimes = 0.8*1*1,

    quadruple={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},

    quadrupletimes = 4*1*0.97,

    fullof4x={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},

    fullof4xtimes = 4*0.75,

    speed = 90,

    maxbullets = 40,

    holdbreathtimes = 1.25,

    fullholdbreathtimes = 1.25,   

    basicSquatting = 0.8,

    fullSquatting = 0.8,

}



recoil_table["uzi"] = {

    basic={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},

    basictimes = 1.15,

    full={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},

    fulltimes = 1.15*0.75*0.75,

    quadruple={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},

    quadrupletimes = 1.15,

    fullof4x={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},

    fullof4xtimes = 1.15*0.75*0.75,

    speed = 48,

    maxbullets = 35,

    holdbreathtimes = 1.25,

    fullholdbreathtimes = 1.25,   

    basicSquatting = 0.8,

    fullSquatting = 0.8,

}



recoil_table["m16a4"] = {

    basic={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},

    basictimes = 1.05,

    full={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},

    fulltimes = 1*0.77,

    quadruple={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},

    quadrupletimes = 1*4,

    fullof4x={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},

    fullof4xtimes = 3.41*1*0.90,

    speed = 75,

    maxbullets = 40,

    clickspeed = 40,

    holdbreathtimes = 1.25,

    fullholdbreathtimes = 1.25,   

    basicSquatting = 0.8,

    fullSquatting = 0.8,

}



recoil_table["none"] = {

    basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    basictimes = 1,

    full={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    fulltimes = 1,

    quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    quadrupletimes = 1,

    fullof4x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    fullof4xtimes = 1,

    speed = 30,

    maxbullets = 40,

    clickspeed = 40,

    holdbreathtimes = 1.25,

    fullholdbreathtimes = 1.25,   

    basicSquatting = 0.8,

    fullSquatting = 0.8,

}



--------------------------------------------------------------------------

----------------          Function          ------------------------------

--------------------------------------------------------------------------





function convert_sens(unconvertedSens)

    return 0.002 * math.pow(10, unconvertedSens / 50)

end



function calc_sens_scale(sensitivity)

    return convert_sens(sensitivity)/convert_sens(50)

end



local target_scale = calc_sens_scale(target_sensitivity)

local scope_scale = calc_sens_scale(scope_sensitivity)

local scope4x_scale = calc_sens_scale(scope4x_sensitivity)



function recoil_mode()

    if not IsKeyLockOn(mode_switch_key) then

        if IsKeyLockOn(full_mode_key) and full_mode then

           return "full";

    else

           return "basic";

        end

    end   

  

    if IsKeyLockOn(mode_switch_key) then

        if IsKeyLockOn(full_mode_key) and full_mode then

           return "fullof4x"

    else

           return "quadruple"

        end

    end       

end



function single_value(value)

    return 10 * math.floor(( value / 10 ) + 0.9)

    end



function recoil_value(_weapon,_duration)

    local _mode = recoil_mode()

    local step = (math.floor(_duration/recoil_table[_weapon]["speed"])) + 1

    if step > #recoil_table[_weapon][_mode] then

        step = #recoil_table[_weapon][_mode]

    end



    local weapon_recoil = recoil_table[_weapon][_mode][step]

    local weapon_speed = recoil_table[_weapon]["speed"]

    local weapon_clickspeed = recoil_table[_weapon]["clickspeed"]

    local weapon_maxbullets = recoil_table[_weapon]["maxbullets"]

    local weapon_basictimes = recoil_table[_weapon]["basictimes"]

    local weapon_fulltimes = recoil_table[_weapon]["fulltimes"]

    local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"]

    local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"]

    local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"]

    local weapon_basicSquatting = recoil_table[_weapon]["basicSquatting"]

    local weapon_fullSquatting = recoil_table[_weapon]["fullSquatting"]

    local weapon_fullofholdbreathtimes = recoil_table[_weapon]["fullholdbreathtimes"]

    local weapon_intervals = weapon_speed   

    local weapon_clicktime = weapon_clickspeed

    local weapon_bullets = weapon_maxbullets



    if obfs_mode then

        local coefficient = interval_ratio * ( 1 + random_seed * math.random())

        weapon_intervals = math.floor(coefficient  * weapon_speed)

    end

    -- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)



    recoil_recovery = weapon_recoil

    recoil_times = all_recoil_times * 0.7 / vertical_sensitivity



    if recoil_mode() == "basic" and not IsModifierPressed(hold_breath_key) then

    recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes

    end

  

    if recoil_mode() == "basic" and not IsModifierPressed(Hold_squat_key) then

    recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes

    end

  

    if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then

    recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes

    end



    if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(Hold_squat_key) then

    recoil_recovery = recoil_recovery * weapon_basicSquatting * recoil_times * weapon_basictimes

    end

  

    if recoil_mode() == "full" and not IsModifierPressed(hold_breath_key) then

    recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes

    end

    if recoil_mode() == "full" and not IsModifierPressed(Hold_squat_key) then

    recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes

    end

    if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then

    recoil_recovery = recoil_recovery * weapon_fullofholdbreathtimes * recoil_times * weapon_fulltimes

    end



    if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(Hold_squat_key) then

    recoil_recovery = recoil_recovery * weapon_fullSquatting * recoil_times * weapon_fulltimes

    end

  

    if recoil_mode() == "quadruple" and not IsModifierPressed(Hold_squat_key) then

    recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes

    end

    if recoil_mode() == "quadruple" then

    recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes

    end

    if recoil_mode() == "quadruple" and hold_breath_mode and IsModifierPressed(Hold_squat_key) then

    recoil_recovery = recoil_recovery * basicSquatting * recoil_times * weapon_quadrupletimes

    end

  

    if recoil_mode() == "fullof4x" and not IsModifierPressed(Hold_squat_key) then

    recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes

    end

    if recoil_mode() == "fullof4x" then

    recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes

    end

    if recoil_mode() == "fullof4x" and hold_breath_mode and IsModifierPressed(Hold_squat_key) then

    recoil_recovery = recoil_recovery * weapon_fullSquatting * recoil_times * weapon_fullof4xtimes

    end



    -- issues/3

    if IsMouseButtonPressed(2) then

        recoil_recovery = recoil_recovery / target_scale

    elseif recoil_mode() == "basic" then

        recoil_recovery = recoil_recovery / scope_scale

    elseif recoil_mode() == "full" then

        recoil_recovery = recoil_recovery / scope_scale

    elseif recoil_mode() == "quadruple" then

        recoil_recovery = recoil_recovery / scope4x_scale

    elseif recoil_mode() == "fullof4x" then

        recoil_recovery = recoil_recovery / scope4x_scale

    end



    return weapon_intervals,recoil_recovery,weapon_clicktime,weapon_bullets

end



--------------------------------------------------------------------------

----------------          OnEvent          ------------------------------

--------------------------------------------------------------------------





function OnEvent(event, arg)

    if (event == "PROFILE_ACTIVATED") then

        EnablePrimaryMouseButtonEvents(true)

        Fire = false

        current_weapon = "none"

        shoot_duration = 0.0

        if IsKeyLockOn(lighton_key) then

        PressAndReleaseKey(lighton_key)

        elseif IsKeyLockOn(full_mode_key) then

        PressAndReleaseKey(full_mode_key)

        elseif IsKeyLockOn(mode_switch_key) then

        PressAndReleaseKey(mode_switch_key)

        end

    elseif event == "PROFILE_DEACTIVATED" then

        ReleaseMouseButton(1)

    end

  

if (event == "MOUSE_BUTTON_PRESSED" and arg == Kuaisushiqu_Wg) then

         for var_j = 1, Kuaisushiqu do

         Sleep(10)

         PressMouseButton(1)

         for var_i = 1, 15 do

         MoveMouseRelative(move, 0)

         Sleep(1)

         end

         ReleaseMouseButton(1)

         for var_i = 1, 15 do

         MoveMouseRelative(-move, 0)

         Sleep(1)

         end

         Sleep(10)

         if var_j ~= Kuaisushiqu then

         MoveMouseRelative(0, -moveup)

         end

         end

         end

    if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key)

    or (event == "G_PRESSED" and arg == set_off_gkey) then

        current_weapon = "none"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key)

    or (event == "G_PRESSED" and arg == akm_gkey) then

        current_weapon = "akm"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key)

    or (event == "G_PRESSED" and arg == m16a4_gkey) then

        current_weapon = "m16a4"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key)

    or (event == "G_PRESSED" and arg == m416_gkey) then

        current_weapon = "m416"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key)

    or (event == "G_PRESSED" and arg == ump9_gkey) then

        current_weapon = "ump9"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key)

    or (event == "G_PRESSED" and arg == uzi_gkey) then

        current_weapon = "uzi"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key)

    or (event == "G_PRESSED" and arg == scarl_gkey) then

        current_weapon = "scarl"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == qbz_key)

    or (event == "G_PRESSED" and arg == qbz_gkey) then

        current_weapon = "qbz"

      

    elseif (event == "M_RELEASED" and arg == 3 and Fire) then

        local intervals,recovery,clicktime,bullets = recoil_value(current_weapon,shoot_duration)

        if shoot_duration % (single_value(intervals) / 2) == 0 then

            PressAndReleaseMouseButton(1)

        end

        MoveMouseRelative(0, recovery / 10)

        Sleep(single_value(intervals)/10)

        shoot_duration = shoot_duration + (single_value(intervals)/10)

        if auto_reloading then

            if shoot_duration > (single_value(intervals) * bullets) + 100 then

            ReleaseMouseButton(1)

            PressAndReleaseKey("r")

            Sleep(200)

            Fire = false

            end

        end

        if not Fire then

            ReleaseMouseButton(1)

        elseif Fire then

            SetMKeyState(3)

        end



       elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsMouseButtonPressed(KaiHuo)) then



        -- button 1 : Shoot

        if ((current_weapon == "none") or IsModifierPressed(ignore_key)   ) then

            PressMouseButton(1)

            repeat

                Sleep(30)

            until not IsMouseButtonPressed(1)

        elseif(current_weapon == "m16a4") then

            Fire = true

            SetMKeyState(3)

        else

            if auto_mode then

            repeat

            local intervals,recovery,clicktime,bullets = recoil_value(current_weapon,shoot_duration)

            MoveMouseRelative(0, recovery /10 )

            Sleep(intervals/10)

            shoot_duration = shoot_duration + (intervals/10)

            if auto_reloading then

               if shoot_duration > (intervals * bullets) + 100 then

               ReleaseMouseButton(1)

               PressAndReleaseKey("r")

               Sleep(200)

               end

            end

            until not IsMouseButtonPressed(1)

            else

            Fire = true

            SetMKeyState(3)

            end

        end

    elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then

        Fire = false

        shoot_duration = 0.0

    end



    while (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsModifierPressed(control_key) and IsModifierPressed(ignore_key) and fastloot) do

        ReleaseMouseButton(1)

        for i = 0, 14 do

        MoveMouseRelative(move, 0)

        Sleep(2)

        PressMouseButton(1)

        end

        ReleaseMouseButton(1)

        for i = 0, 14 do

        MoveMouseRelative(-move, 0)

        Sleep(2)

        PressMouseButton(1)

        end

        Sleep(10)         

    end

    if (current_weapon == "none") then

        if IsKeyLockOn(lighton_key) then

        PressAndReleaseKey(lighton_key)

        end

    else

        if not IsKeyLockOn(lighton_key) then

        PressAndReleaseKey(lighton_key)

        end

    end

end
 
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Onaylı Üye
Katılım
22 Şub 2019
Mesajlar
132
Çözümler
1
Tepki puanı
19
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6
Yaş
30
7 HİZMET YILI
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