Piggy Autofarm Only works on Book 1 and on a private server, execute once after the game is fully loaded
Script:
Script:
Kod:
Script:
local ReplicatedStorage = game:GetService('ReplicatedStorage') local Players = game:GetService('Players') local LocalPlayer = Players.LocalPlayer local MainMenu = LocalPlayer.PlayerGui.MainMenu local ItemFolder = workspace.ItemFolder StartGame = function() spawn(function() ReplicatedStorage.Remotes.JoinGame:InvokeServer(true) end) local Debounce1, Debounce2 = false, false while wait(1) do if workspace.GameFolder.Phase.Value ~= 'Starting Game' then MainMenu.Enabled = true MainMenu.PlayMenu.Visible = true ReplicatedStorage.Remotes.VIPCommandEvent:FireServer('SkipTimer', true) if not Debounce1 then Debounce1 = true MainMenu.Theme:play() MainMenu.Timer.Visible = false workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable workspace.CurrentCamera.CameraSubject = workspace.GameFolder.MenuCameras.MenuCamera workspace.CurrentCamera:Interpolate(workspace.GameFolder.MenuCameras.MenuCamera.CFrame, workspace.GameFolder.MenuCameras.MenuFocus.CFrame, 0.001) end else MainMenu.Enabled = false MainMenu.PlayMenu.Visible = false if not Debounce2 then Debounce2 = true MainMenu.Theme:Stop() MainMenu.Timer.Visible = true workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid end break end end end CompleteMap = function(Map) delay(5, function() if Map.Name == 'House' then repeat wait() until #ItemFolder:GetChildren() > 0 local Wrench, KeyCode, Hammer, RedGear, GreenGear, WhiteKey = ItemFolder:WaitForChild('Wrench'), ItemFolder:WaitForChild('KeyCode'), ItemFolder:WaitForChild('Hammer'), ItemFolder:WaitForChild('RedGear'), ItemFolder:WaitForChild('GreenGear'), ItemFolder:WaitForChild('WhiteKey') local EscapeTrigger, FrontDoor, WellEvent = Map.Events.EscapeTrigger, Map.Events.FrontDoor, Map.Events.WellEvent local CompleteEventTask = function(Event) local Tick = 5 repeat wait() if Event:FindFirstChild('ClickDetector') then Tick = Tick - 1 LocalPlayer.Character:SetPrimaryPartCFrame(Event.CFrame) fireclickdetector(Event.ClickDetector) end until Tick == 0 or not Event:FindFirstChild('ClickDetector') end local CompleteItemTask = function(Item) repeat wait() if Item.Parent == ItemFolder then LocalPlayer.Character:SetPrimaryPartCFrame(Item.CFrame) fireclickdetector(Item:FindFirstChild('ClickDetector')) end until LocalPlayer.Backpack:FindFirstChild(Item.Name) or Item.Parent ~= ItemFolder or not Item:FindFirstChild('ClickDetector') LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):EquipTool(LocalPlayer.Backpack:FindFirstChild(Item.Name)) end CompleteItemTask(Wrench) CompleteEventTask(FrontDoor.PowerPanel.Panel) CompleteItemTask(KeyCode) CompleteEventTask(FrontDoor.NumberLock.KeyCodePart) CompleteItemTask(Hammer) CompleteEventTask(FrontDoor.Board1) CompleteEventTask(FrontDoor.Board2) CompleteItemTask(RedGear) CompleteEventTask(WellEvent.WellGear) CompleteItemTask(GreenGear) CompleteEventTask(WellEvent.WellGear) CompleteItemTask(WhiteKey) CompleteEventTask(FrontDoor) LocalPlayer.Character:SetPrimaryPartCFrame(EscapeTrigger.CFrame) delay(1, function() LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Health = 0 end) end end) end ReturnName = function(Descendant) local SavedName = Descendant.Name ItemFolder.Name = 'ItemFolder' delay(4, function() Descendant.Name = SavedName end) end workspace.ChildAdded:Connect(CompleteMap) workspace.DescendantAdded:Connect(ReturnName) LocalPlayer.CharacterAdded:Connect(StartGame) StartGame()
Moderatörün son düzenlenenleri: