Thanks for sharing with us
Shatterline Aimbot Cheat
Tested Systems:
Windows 10 All Versions [WORKING]
Windows 11 All Versions [WORKING]
How To Use?
1- Download Visual Studio
2- Create new project with console app (netframework)
3- Paste the code you downloaded above into the project
4- Run code.
C#:using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace ShatterlineColorAimbot { class Program { //SIZE const int xSize = 1920; const int ySize = 1080; //FOV in pixels, smaller fov will result in faster update time const int maxX = 30; const int maxY = 30; // GAME const float speed = 1.6f; const int msBetweenShots = 200; const int closeSize = 20; const bool canShoot = true; // COLOR const int color = 0xb41515; //0xb41515 = Red; 0xaf2eaf = purple const int colorVariation = 20; const double size = 60; // DONT CHANGE const int maxCount = 5; static void Main(string[] args) { Update(); } static void Update() { System.DateTime lastshot = System.DateTime.Now; while (true) { Task.Delay(1); // ANTI CRASH var l = PixelSearch(new Rectangle((xSize - maxX) / 2, (ySize - maxY) / 2, maxX, maxY), Color.FromArgb(color), colorVariation); if (l.Length > 0) { // IF NOT ERROR var q = l.OrderBy(t => t.Y).ToArray(); List<Vector2> forbidden = new List<Vector2>(); for (int i = 0; i < q.Length; i++) { Vector2 current = new Vector2(q[i].X, q[i].Y); if (forbidden.Where(t => (t - current).Length() < size || Math.Abs(t.X - current.X) < size).Count() < 1) { // TO NOT PLACE POINTS AT THE BODY forbidden.Add(current); if (forbidden.Count > maxCount) { break; } } } // DRAW /*foreach (var c in forbidden) { DrawRec((int)c.X, (int)c.Y - 20, 5, 5); }*/ // SHOOTING bool pressDown = false; var closes = forbidden.Select(t => (t - new Vector2(xSize / 2, ySize / 2))).OrderBy(t => t.Length()).ElementAt(0) + new Vector2(1, 1); if (closes.Length() < closeSize) { if (canShoot) { if (System.DateTime.Now.Subtract(lastshot).TotalMilliseconds > msBetweenShots) { lastshot = System.DateTime.Now; pressDown = true; } } } Move((int)(closes.X * speed), (int)(closes.Y * speed), pressDown); } } } [DllImport("user32.dll")] static extern void mouse_event(int dwFlags, int dx, int dy, uint dwData, UIntPtr dwExtraInfo); public static void Move(int xDelta, int yDelta, bool pressDown = false) { mouse_event(pressDown ? (MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP) : 0x0001, xDelta, yDelta, 0, UIntPtr.Zero); } private const int MOUSEEVENTF_LEFTDOWN = 0x02; private const int MOUSEEVENTF_LEFTUP = 0x04; private const int MOUSEEVENTF_RIGHTDOWN = 0x08; private const int MOUSEEVENTF_RIGHTUP = 0x10; public static Point[] PixelSearch(Rectangle rect, Color Pixel_Color, int Shade_Variation) // REZ is for debugging { ArrayList points = new ArrayList(); Bitmap RegionIn_Bitmap = new Bitmap(rect.Width, rect.Height, PixelFormat.Format24bppRgb); using (Graphics GFX = Graphics.FromImage(RegionIn_Bitmap)) { GFX.CopyFromScreen(rect.X, rect.Y, 0, 0, rect.Size, CopyPixelOperation.SourceCopy); } BitmapData RegionIn_BitmapData = RegionIn_Bitmap.LockBits(new Rectangle(0, 0, RegionIn_Bitmap.Width, RegionIn_Bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int[] Formatted_Color = new int[3] { Pixel_Color.B, Pixel_Color.G, Pixel_Color.R }; //bgr unsafe { for (int y = 0; y < RegionIn_BitmapData.Height; y++) { byte* row = (byte*)RegionIn_BitmapData.Scan0 + (y * RegionIn_BitmapData.Stride); for (int x = 0; x < RegionIn_BitmapData.Width; x++) { if (row[x * 3] >= (Formatted_Color[0] - Shade_Variation) & row[x * 3] <= (Formatted_Color[0] + Shade_Variation)) //blue if (row[(x * 3) + 1] >= (Formatted_Color[1] - Shade_Variation) & row[(x * 3) + 1] <= (Formatted_Color[1] + Shade_Variation)) //green if (row[(x * 3) + 2] >= (Formatted_Color[2] - Shade_Variation) & row[(x * 3) + 2] <= (Formatted_Color[2] + Shade_Variation)) //red points.Add(new Point(x + rect.X, y + rect.Y)); } } } RegionIn_Bitmap.Dispose(); return (Point[])points.ToArray(typeof(Point)); } } }