[ SOURCE ] League of Legends Velkoz / Aurelion Sol Hızlı Rotate ( FAST ROTATE FOR VELKOZ / ASOL )

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Güzel exploit elinde başka exploit varmıdır?
 
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Yo, check out this code snippet I got for ya. It's all about them ticks and steering stuff. Let's break it down:

We got this atomic variable called "TICKS" of type AtomicUsize, initialized to 0. It's like a counter, you know? AtomicUsize is a fancy type that allows multiple threads to safely access and modify its value.

Then, we got this function "on_steer" declared as "extern fastcall." It takes a bunch of arguments, like a1 and a2 of type usize, slot of type u8, coords as a mutable reference to an array of f32 with size 3, and finish of type u8.

Inside this function, we do some tick-related magic. We use the fetch_add method on TICKS to increment its value by 1, using the Relaxed ordering. The % operator checks if the resulting value is divisible by 5. If it is, we set all elements of the coords array to f32::INFINITY. That's like saying, "Yo, coords, you're going to infinity now!"

Next up, we got this org_fn variable, declared as an extern fastcall function. We use the unsafe keyword to transmute the STEER_ORG (which is not shown in this code snippet) into the same function type as org_fn. It's like some low-level, type-casting wizardry happening here.

Finally, we call org_fn with the provided arguments a1, a2, slot, coords, and finish. It's like passing the torch to the original function and letting it do its thing.

So, that's the scoop on this code snippet. It's all about ticks, steering, and some funky function manipulation. Keep on coding, my friend!
 
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Yo, check out this code snippet I got for ya. It's all about them ticks and steering stuff. Let's break it down:

We got this atomic variable called "TICKS" of type AtomicUsize, initialized to 0. It's like a counter, you know? AtomicUsize is a fancy type that allows multiple threads to safely access and modify its value.

Then, we got this function "on_steer" declared as "extern fastcall." It takes a bunch of arguments, like a1 and a2 of type usize, slot of type u8, coords as a mutable reference to an array of f32 with size 3, and finish of type u8.

Inside this function, we do some tick-related magic. We use the fetch_add method on TICKS to increment its value by 1, using the Relaxed ordering. The % operator checks if the resulting value is divisible by 5. If it is, we set all elements of the coords array to f32::INFINITY. That's like saying, "Yo, coords, you're going to infinity now!"

Next up, we got this org_fn variable, declared as an extern fastcall function. We use the unsafe keyword to transmute the STEER_ORG (which is not shown in this code snippet) into the same function type as org_fn. It's like some low-level, type-casting wizardry happening here.

Finally, we call org_fn with the provided arguments a1, a2, slot, coords, and finish. It's like passing the torch to the original function and letting it do its thing.

So, that's the scoop on this code snippet. It's all about ticks, steering, and some funky function manipulation. Keep on coding, my friend!
Nice explanation thanks for this my brother
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Güzel exploit elinde başka exploit varmıdır?
Malesef dostum şuanlık sadece bu var yeni olarak
 
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Thanks for this information brooo :panhype:
 
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11 Haz 2023
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Oha lan baya op duruyor ama hemen ban yedirir sana söyleyim
 
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Thanks for this awesome code snippet ^^
 
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Son düzenleme:
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güzel exploit nasıl kullanıldığını daha detaylı paylaşabilir misin
 
aka hernos
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There is no full code kids xd Learn programming.
 
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