Onaylı Üye
nasıl kullanıcaz bunu
nasıl yapıyoruz?namespace offsets {
//cc hook
const _qword static_find_object = 0x3bba680;
const _qword call_remote_function = 0x3ba5fe0; //pe
const _qword bone_matrix = 0x558d060;
const _qword bypass_skin_changer = 0x2b61c10;
const _qword set_ares_outline = 0x553c190;
//dx render
const _qword game_pointer = NULL;
const _qword game_instance = 0x1a0;
const _qword u_level = 0x38;
const _qword local_players = 0x40;
const _qword player_controller = 0x38;
const _qword player_state = 0x3f0;
const _qword player_camera_manager = 0x478;
const _qword my_hud = 0x470;
const _qword acknowledged_pawn = 0x460;
const _qword team_component = 0x628;
const _qword team_id = 0xf8;
const _qword unique_id = 0x38;
const _qword fname_id = 0x18;
const _qword aactor_array = 0xa0;
const _qword root_component = 0x230;
const _qword relative_location = 0x164;
const _qword mesh_component = 0x430;
const _qword damage_handler = 0x9f8;
const _qword is_dormant = 0x100;
const _qword health = 0x1b0;
const _qword component_to_world = 0x250;
const _qword bone_array = 0x5c8;
const _qword bone_array_cache = bone_array + 0x10;
const _qword bone_count = bone_array + 0x8;
}
ilgisini çekenler buna da bakabilir.