Onaylı Üye
```cpp
namespace offsets {
uintptr_t static_find_object = 0x33b1480; // updated
uintptr_t process_event = 0x339CEC0; // updated
uintptr_t bypass_skin_changer = 0x23DB3E0; // updated
uintptr_t world_to_screen = 0x4bc72e0; // updated
uintptr_t to_vector_and_normalize = 0x30c0510; // updated
uintptr_t to_angle_and_normalize = 0x30ba270; // updated
uintptr_t get_spread_values = 0x23a63a0; // updated
uintptr_t get_spread_angles = 0x2a62320; // updated
uintptr_t get_firing_location = 0x28a26a0; // updated
uintptr_t set_outline_colors_for_render = 0x3A25600; // updated
uintptr_t make_render_state_dirty = 0x49C2480; // updated
}
```
excellent work dearC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
is that safe ?C++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
offset bu la offsetis that safe ?
hello whats hack notsafe or not.. i want to try
how to use this bro and did you code this yourself or got it from any other site’s ?C++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
nasıl kullanıcam bide ne işe yarıyorC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
valorant cheat?C++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
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