Onaylı Üye
how to use that? help T.TC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
hocam kendi valorant external hileniz varsa onu guncclemek icin kullanabilirisniznasıl kullanıcam bide ne işe yarıyor
no idon have any ideaWhere did you get them from? Did you find the offsets yourself?
whats this codeC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
yes it`s very safeهل هو امن
nope i don`t trydid you write the code by yourself?
its good i also try thisC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
nice brother, where did u get them from please tell!C++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
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