Onaylı Üye
can you tell me the where you find this offsets? how to find this ?C++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
How can i use thisC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
Evet güvenli kardeşimbu güvenli mi?
what can this script do in valorant?C++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
bro what problemC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
i will try but i have banned softwareC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
excellent work dearC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
thanks for the offsetsC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
where did u get them from?????? LMAOC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
arrangedC++:```cpp namespace offsets { uintptr_t static_find_object = 0x33b1480; // updated uintptr_t process_event = 0x339CEC0; // updated uintptr_t bypass_skin_changer = 0x23DB3E0; // updated uintptr_t world_to_screen = 0x4bc72e0; // updated uintptr_t to_vector_and_normalize = 0x30c0510; // updated uintptr_t to_angle_and_normalize = 0x30ba270; // updated uintptr_t get_spread_values = 0x23a63a0; // updated uintptr_t get_spread_angles = 0x2a62320; // updated uintptr_t get_firing_location = 0x28a26a0; // updated uintptr_t set_outline_colors_for_render = 0x3A25600; // updated uintptr_t make_render_state_dirty = 0x49C2480; // updated } ```
i think this is a Valorant Bypass but i dont know u must test itPUBG BYPASS ?
of course i5 is Optimal for ValorantValorant can run smoothly in corei5 processor?
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