Onaylı Üye
Here is a wallhack script Enjoy!
#start
#Import libraries
import cv2
import os
#Get game window
game_window = cv2.getWindowHandle()
#Set up overlay
overlay_width = 800
overlay_height = 600
overlay_window = cv2.namedWindow('Wallhack Overlay', cv2.WINDOW_NORMAL)
cv2.resizeWindow('Wallhack Overlay', overlay_width, overlay_height)
#Load wallhack model
model_path = os.path.join('model', 'wallhack.model')
model = cv2.CascadeClassifier(model_path)
#Get game frame
while True:
frame = cv2.getWindowImage(game_window)
gray_frame = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
#Detect enemies
enemies = model.detectMultiScale(gray_frame)
#Draw boxes around detected enemies
for (x, y, w, h) in enemies:
cv2.rectangle(frame, (x, y), (x + w, y + h), (0, 0, 255), 2)
#Show overlay
cv2.imshow('Wallhack Overlay', frame)
cv2.waitKey(1)
#end
#start
#Import libraries
import cv2
import os
#Get game window
game_window = cv2.getWindowHandle()
#Set up overlay
overlay_width = 800
overlay_height = 600
overlay_window = cv2.namedWindow('Wallhack Overlay', cv2.WINDOW_NORMAL)
cv2.resizeWindow('Wallhack Overlay', overlay_width, overlay_height)
#Load wallhack model
model_path = os.path.join('model', 'wallhack.model')
model = cv2.CascadeClassifier(model_path)
#Get game frame
while True:
frame = cv2.getWindowImage(game_window)
gray_frame = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
#Detect enemies
enemies = model.detectMultiScale(gray_frame)
#Draw boxes around detected enemies
for (x, y, w, h) in enemies:
cv2.rectangle(frame, (x, y), (x + w, y + h), (0, 0, 255), 2)
#Show overlay
cv2.imshow('Wallhack Overlay', frame)
cv2.waitKey(1)
#end