how did u do tht? did u upgrade offset?I tried its good
Yes I upgradedhow did u do tht? did u upgrade offset?
how??Yes I upgraded
pubg'de takım arkadaşın kimi canlandırıyorsun?Şunu canlandıracak biri aranıyor.
looks clean , will try compiling it
İçinde sanırım sadece orbwalker ve bikaç draw var ve söylenene göre undedected eğer lol üzerine bilginiz varsa geliştirebilirsiniz.
Favori injectorunuzle lole inject edin.
Tuşlar:
Insert: Menü
Space: Orbwalker
Bağlantıları görmek için lütfen Giriş Yap
Bağlantıları görmek için lütfen Giriş Yap
Bağlantıları görmek için lütfen Giriş Yap
Kendiniz derlemek istersenizde offsetler;
C++:#pragma once #include <d3d11.h> #define oNtProtectVirtualMemory_Stub_1 0x3D9FF4 #define oNTQueryVirtualMemory_Stub 0x3DA1B0 #define DEFINE_RVA(address) ((DWORD)GetModuleHandle(NULL) + (DWORD)address) #define STR_MERGE_IMPL(x, y) x##y #define STR_MERGE(x,y) STR_MERGE_IMPL(x,y) #define MAKE_PAD(size) BYTE STR_MERGE(pad_, __COUNTER__) [ size ] #define DEFINE_MEMBER_0(x, y) x #define DEFINE_MEMBER_N(x,offset) struct { MAKE_PAD(offset); x; } namespace Globals { static HWND LeagueWindow{ nullptr }; } namespace Offsets { enum Functions : DWORD { HealthBarPosition = 0x595220, // 83 EC 24 53 55 56 57 8B F9 6A // Function call : E8 ? ? ? ? 8B 4E 08 8D 54 24 04 52 | I recreate that //12.3 WorldToScreen = 0xA0F720, // 83 EC 10 56 E8 ? ? ? ? 8B 08 || FUNCTION CALL OF W2s: E8 ? ? ? ? F3 0F 10 4C 24 ? 83 C4 10 F3 0F 10 GetBasicAttack = 0x125A70, // E8 ? ? ? ? 83 38 00 74 4B GetAttackDelay = 0x273830, // 8B 44 24 04 51 F3 //test GetAttackCastDelay = 0x273730, // 83 EC 0C 53 8B 5C 24 14 8B CB 56 GetBoundingRadius = 0x125B70, // 83 EC 08 56 8B F1 83 BE ? ? ? ? ? 74 BaseDrawPosition = 0x171B30, // E8 ? ? ? ? EB 07 8B 01 8B call GetBaseDrawPos() IsNotWall = 0x993EF0, // E8 ? ? ? ? 83 C4 10 80 BE ? ? ? ? ? 74 0A CompareObjectTypeFlags = 0x12E9E0, //51 56 57 8B F9 33 D2 0F B6 47 Inside function, just Decompile (F5) //IsValidObject = E8 ? ? ? ? 84 C0 75 ? 5E 83 C4 ? C2 ? ? onProcessSpell = 0x4F1020, // 56 8B 74 24 08 8B 16 85 PrintChat = 0x571670, // INSIDE PRINTCHAT FUNC: 8B 4D E0 42 || CALL OF PRINTCHAT: E8 ? ? ? ? B8 ? ? ? ? C7 04 //IsNotWall = 0x8e64f0, NewIssueOrder = 0x5E7580, // inside function: 75 18 8B 0D ? ? ? ? 57 NewCastSpell = 0x5CF830, // 53 8B 1D ?? ?? ?? ?? 55 56 57 8B F9 85 //fix this //E8 ? ? ? ? 50 8B CE E8 ? ? ? ? 8B 47 14 //Healthbar pos v15a1 = 0xC, //updated 12.1 v15a2 = 0x268, //updated 12.1 }; enum GameObject { Name = 0x6C, ChampionName = 0x2DA4, }; //GameObject notes // CharacterData = 83 C0 C0 8D // FF 74 24 64 8D 8E ? ? ? ? go to fn xref to operand, go to 1 result, lea ecx, [esi+offseth] // follow instruction next line lea ecx, [esi+offseth] enum ActiveProcessSpell : ULONG { /* NOTE ActiveSpell - difference offset = ActiveProcessSpell offset. */ SpellSlot = 0x4, // - 0x8 CastEndTime = 0x8, // - 0x134 SenderName = 0x18, // SenderNetworkID = 0x6C, SenderIndex = 0x64, // - 0x8 StartPos = 0x7C, // - 0x8 EndPos = 0x88, // - 0x8 CastPos = 0x94, // - 0x8 Direction = 0xAC, // - 0x8 TargetArray = 0xB8, // - 0x8 TargetArraySize = 0xBC, // - 0x8 CastDelay = 0xC4, // - 0x8 AnimationDelay = 0xD4, // - 0x8 Cooldown = 0xD8, // - 0x8 IsSpell = 0xE0, // - 0x8 IsBasicAttack = 0xE4, // - 0x1D0 IsSpecialAttack = 0xE5, // - 0x1D2 IsHeadshotAttack = 0xE6, // - 0x1D4 SpellType = 0xEC, // //OUTDATED ManaCost = 0xF4, // - 0x8 }; enum GameClient : DWORD { GameTime = 0x30E585C, // F3 0F 5C 0D ? ? ? ? 0F 2F C1 F3 subss xmm1, dword_offset GameInfo = 0x30E0810, // A1 ? ? ? ? 68 ? ? ? ? 8B 70 08 ObjManager = 0x1851168, // 89 ? ? ? ? ? 57 C7 06 ? ? ? ? 66 C7 46 04 ? ? UnderMouseObject = 0x30E07E0, // A1 ? ? ? ? 8B 0D ? ? ? ? 3B HudInstance = 0x185119C, // 8B 2D ? ? ? ? 8B 75 LocalPlayer = 0x30EE58C, // A1 ? ? ? ? 85 C0 74 07 05 ? ? ? ? EB 02 33 C0 56 BuffManager = 0x21B8, // 8D 83 ? ? ? ? 50 8D AB ? ? ? ? eax, [ebx + offset] StaticRenderer = 0x311A238, // A1 ? ? ? ? F3 0F 10 60 ? dword_offset }; enum Chat : DWORD { ChatInstance = 0x30EE61C, // 8B 0D ? ? ? ? 6A 00 50 E8 ? ? ? ? 84 }; enum ManagerTemplate : DWORD { _ManagerTemplate_Func_ = 0x2f1180, //UNUSED, might be useful to find offsets but idk // OUTDATED 11.19 AIMissileClient = 0x30EE5D8,// 8B 0D ? ? ? ? 56 8B 01 FF //UNUSED wont use that shit AIMinionClient = 0x18511FC, // A1 ? ? ? ? 53 55 8B 6C 24 1C // 8B 35 ? ? ? ? 8B 56 AITurretClient = 0x30E15F0, // A1 ? ? ? ? 53 56 8B 70 04 // 8B 0D ? ? ? ? FF 74 24 14 FF 74 24 14 E8 AIHeroClient = 0x184EC74, // 8B 15 ? ? ? ? 0F 44 C1 AIAttackableUnitClient = 0x18511A4, // A1 ? ? ? ? FF B4 24 ? ? ? ? F3 0F 10 44 24 ? F3 AIShopClient = 0x30E15F4, // 8B 0D ? ? ? ? E8 ? ? ? ? 84 C0 75 11 8B AIInhibitorClient = 0x30EE6C8, // A1 ? ? ? ? 53 55 56 8B 70 04 8B 40 AIBuildingClient = 0x184E46C, // 8B 15 ? ? ? ? 8B 7A 04 8B 42 08 8D 0C 87 3B F9 73 38 }; enum AIManager : DWORD { WayPoint = 0x10, NavMesh = 0x1B0, MoveSpeed = 0x1BC, IsMoving = 0x1C0, PassedWayPoints = 0x1C4, NavBegin = 0x1CC, NavEnd = 0x1D8, WayPointVector = 0x1E4, DashSpeed = 0x1F8, IsDashing = 0x214, ServerPos = 0x2E4, Velocity = 0x2F0, IsDashingRaw = 0x3C0, }; enum BuffManager { type = 0x4, name = 0x8, script = 0x8, hash_name = 0x88, start_time = 0xc, end_time = 0x10, entry_array = 0x10, count = 0x74, count_alt_one = 0x24, count_alt_two = 0x20, node_start = 0x20, node_current = 0x24, }; enum SpellSlot { Instance = 0x27F8, Level = 0x20, ReadyTime = 0x28, CurrentCharges = 0x5C, MaxCharges = 0x64, GetNextChargeTime = 0x68, RechargeTimeSeconds = 0x70, CooldownTimeMax = 0x80, TrueDamage = 0xA0, SpellInfo = 0x144, }; enum SpellData { ManaRequirement = 0x052C, }; }Credit: uc/Jiingz
Ayrıca hileler forumuna taşınırsa daha iyi olur.
injextor eklerseniz sevinirim
İçinde sanırım sadece orbwalker ve bikaç draw var ve söylenene göre undedected eğer lol üzerine bilginiz varsa geliştirebilirsiniz.
Favori injectorunuzle lole inject edin.
Tuşlar:
Insert: Menü
Space: Orbwalker
Bağlantıları görmek için lütfen Giriş Yap
Bağlantıları görmek için lütfen Giriş Yap
Bağlantıları görmek için lütfen Giriş Yap
Kendiniz derlemek istersenizde offsetler;
C++:#pragma once #include <d3d11.h> #define oNtProtectVirtualMemory_Stub_1 0x3D9FF4 #define oNTQueryVirtualMemory_Stub 0x3DA1B0 #define DEFINE_RVA(address) ((DWORD)GetModuleHandle(NULL) + (DWORD)address) #define STR_MERGE_IMPL(x, y) x##y #define STR_MERGE(x,y) STR_MERGE_IMPL(x,y) #define MAKE_PAD(size) BYTE STR_MERGE(pad_, __COUNTER__) [ size ] #define DEFINE_MEMBER_0(x, y) x #define DEFINE_MEMBER_N(x,offset) struct { MAKE_PAD(offset); x; } namespace Globals { static HWND LeagueWindow{ nullptr }; } namespace Offsets { enum Functions : DWORD { HealthBarPosition = 0x595220, // 83 EC 24 53 55 56 57 8B F9 6A // Function call : E8 ? ? ? ? 8B 4E 08 8D 54 24 04 52 | I recreate that //12.3 WorldToScreen = 0xA0F720, // 83 EC 10 56 E8 ? ? ? ? 8B 08 || FUNCTION CALL OF W2s: E8 ? ? ? ? F3 0F 10 4C 24 ? 83 C4 10 F3 0F 10 GetBasicAttack = 0x125A70, // E8 ? ? ? ? 83 38 00 74 4B GetAttackDelay = 0x273830, // 8B 44 24 04 51 F3 //test GetAttackCastDelay = 0x273730, // 83 EC 0C 53 8B 5C 24 14 8B CB 56 GetBoundingRadius = 0x125B70, // 83 EC 08 56 8B F1 83 BE ? ? ? ? ? 74 BaseDrawPosition = 0x171B30, // E8 ? ? ? ? EB 07 8B 01 8B call GetBaseDrawPos() IsNotWall = 0x993EF0, // E8 ? ? ? ? 83 C4 10 80 BE ? ? ? ? ? 74 0A CompareObjectTypeFlags = 0x12E9E0, //51 56 57 8B F9 33 D2 0F B6 47 Inside function, just Decompile (F5) //IsValidObject = E8 ? ? ? ? 84 C0 75 ? 5E 83 C4 ? C2 ? ? onProcessSpell = 0x4F1020, // 56 8B 74 24 08 8B 16 85 PrintChat = 0x571670, // INSIDE PRINTCHAT FUNC: 8B 4D E0 42 || CALL OF PRINTCHAT: E8 ? ? ? ? B8 ? ? ? ? C7 04 //IsNotWall = 0x8e64f0, NewIssueOrder = 0x5E7580, // inside function: 75 18 8B 0D ? ? ? ? 57 NewCastSpell = 0x5CF830, // 53 8B 1D ?? ?? ?? ?? 55 56 57 8B F9 85 //fix this //E8 ? ? ? ? 50 8B CE E8 ? ? ? ? 8B 47 14 //Healthbar pos v15a1 = 0xC, //updated 12.1 v15a2 = 0x268, //updated 12.1 }; enum GameObject { Name = 0x6C, ChampionName = 0x2DA4, }; //GameObject notes // CharacterData = 83 C0 C0 8D // FF 74 24 64 8D 8E ? ? ? ? go to fn xref to operand, go to 1 result, lea ecx, [esi+offseth] // follow instruction next line lea ecx, [esi+offseth] enum ActiveProcessSpell : ULONG { /* NOTE ActiveSpell - difference offset = ActiveProcessSpell offset. */ SpellSlot = 0x4, // - 0x8 CastEndTime = 0x8, // - 0x134 SenderName = 0x18, // SenderNetworkID = 0x6C, SenderIndex = 0x64, // - 0x8 StartPos = 0x7C, // - 0x8 EndPos = 0x88, // - 0x8 CastPos = 0x94, // - 0x8 Direction = 0xAC, // - 0x8 TargetArray = 0xB8, // - 0x8 TargetArraySize = 0xBC, // - 0x8 CastDelay = 0xC4, // - 0x8 AnimationDelay = 0xD4, // - 0x8 Cooldown = 0xD8, // - 0x8 IsSpell = 0xE0, // - 0x8 IsBasicAttack = 0xE4, // - 0x1D0 IsSpecialAttack = 0xE5, // - 0x1D2 IsHeadshotAttack = 0xE6, // - 0x1D4 SpellType = 0xEC, // //OUTDATED ManaCost = 0xF4, // - 0x8 }; enum GameClient : DWORD { GameTime = 0x30E585C, // F3 0F 5C 0D ? ? ? ? 0F 2F C1 F3 subss xmm1, dword_offset GameInfo = 0x30E0810, // A1 ? ? ? ? 68 ? ? ? ? 8B 70 08 ObjManager = 0x1851168, // 89 ? ? ? ? ? 57 C7 06 ? ? ? ? 66 C7 46 04 ? ? UnderMouseObject = 0x30E07E0, // A1 ? ? ? ? 8B 0D ? ? ? ? 3B HudInstance = 0x185119C, // 8B 2D ? ? ? ? 8B 75 LocalPlayer = 0x30EE58C, // A1 ? ? ? ? 85 C0 74 07 05 ? ? ? ? EB 02 33 C0 56 BuffManager = 0x21B8, // 8D 83 ? ? ? ? 50 8D AB ? ? ? ? eax, [ebx + offset] StaticRenderer = 0x311A238, // A1 ? ? ? ? F3 0F 10 60 ? dword_offset }; enum Chat : DWORD { ChatInstance = 0x30EE61C, // 8B 0D ? ? ? ? 6A 00 50 E8 ? ? ? ? 84 }; enum ManagerTemplate : DWORD { _ManagerTemplate_Func_ = 0x2f1180, //UNUSED, might be useful to find offsets but idk // OUTDATED 11.19 AIMissileClient = 0x30EE5D8,// 8B 0D ? ? ? ? 56 8B 01 FF //UNUSED wont use that shit AIMinionClient = 0x18511FC, // A1 ? ? ? ? 53 55 8B 6C 24 1C // 8B 35 ? ? ? ? 8B 56 AITurretClient = 0x30E15F0, // A1 ? ? ? ? 53 56 8B 70 04 // 8B 0D ? ? ? ? FF 74 24 14 FF 74 24 14 E8 AIHeroClient = 0x184EC74, // 8B 15 ? ? ? ? 0F 44 C1 AIAttackableUnitClient = 0x18511A4, // A1 ? ? ? ? FF B4 24 ? ? ? ? F3 0F 10 44 24 ? F3 AIShopClient = 0x30E15F4, // 8B 0D ? ? ? ? E8 ? ? ? ? 84 C0 75 11 8B AIInhibitorClient = 0x30EE6C8, // A1 ? ? ? ? 53 55 56 8B 70 04 8B 40 AIBuildingClient = 0x184E46C, // 8B 15 ? ? ? ? 8B 7A 04 8B 42 08 8D 0C 87 3B F9 73 38 }; enum AIManager : DWORD { WayPoint = 0x10, NavMesh = 0x1B0, MoveSpeed = 0x1BC, IsMoving = 0x1C0, PassedWayPoints = 0x1C4, NavBegin = 0x1CC, NavEnd = 0x1D8, WayPointVector = 0x1E4, DashSpeed = 0x1F8, IsDashing = 0x214, ServerPos = 0x2E4, Velocity = 0x2F0, IsDashingRaw = 0x3C0, }; enum BuffManager { type = 0x4, name = 0x8, script = 0x8, hash_name = 0x88, start_time = 0xc, end_time = 0x10, entry_array = 0x10, count = 0x74, count_alt_one = 0x24, count_alt_two = 0x20, node_start = 0x20, node_current = 0x24, }; enum SpellSlot { Instance = 0x27F8, Level = 0x20, ReadyTime = 0x28, CurrentCharges = 0x5C, MaxCharges = 0x64, GetNextChargeTime = 0x68, RechargeTimeSeconds = 0x70, CooldownTimeMax = 0x80, TrueDamage = 0xA0, SpellInfo = 0x144, }; enum SpellData { ManaRequirement = 0x052C, }; }Credit: uc/Jiingz
Ayrıca hileler forumuna taşınırsa daha iyi olur.
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