how did u do tht? did u upgrade offset?I tried its good
Yes I upgradedhow did u do tht? did u upgrade offset?
how??Yes I upgraded
pubg'de takım arkadaşın kimi canlandırıyorsun?Şunu canlandıracak biri aranıyor.
looks clean , will try compiling it![]()
İçinde sanırım sadece orbwalker ve bikaç draw var ve söylenene göre undedected eğer lol üzerine bilginiz varsa geliştirebilirsiniz.
![]()
Favori injectorunuzle lole inject edin.
Tuşlar:
Insert: Menü
Space: Orbwalker
![]()
Bağlantıları görmek için lütfen Giriş Yap
Bağlantıları görmek için lütfen Giriş Yap
Bağlantıları görmek için lütfen Giriş Yap
![]()
Kendiniz derlemek istersenizde offsetler;
C++:#pragma once #include <d3d11.h> #define oNtProtectVirtualMemory_Stub_1 0x3D9FF4 #define oNTQueryVirtualMemory_Stub 0x3DA1B0 #define DEFINE_RVA(address) ((DWORD)GetModuleHandle(NULL) + (DWORD)address) #define STR_MERGE_IMPL(x, y) x##y #define STR_MERGE(x,y) STR_MERGE_IMPL(x,y) #define MAKE_PAD(size) BYTE STR_MERGE(pad_, __COUNTER__) [ size ] #define DEFINE_MEMBER_0(x, y) x #define DEFINE_MEMBER_N(x,offset) struct { MAKE_PAD(offset); x; } namespace Globals { static HWND LeagueWindow{ nullptr }; } namespace Offsets { enum Functions : DWORD { HealthBarPosition = 0x595220, // 83 EC 24 53 55 56 57 8B F9 6A // Function call : E8 ? ? ? ? 8B 4E 08 8D 54 24 04 52 | I recreate that //12.3 WorldToScreen = 0xA0F720, // 83 EC 10 56 E8 ? ? ? ? 8B 08 || FUNCTION CALL OF W2s: E8 ? ? ? ? F3 0F 10 4C 24 ? 83 C4 10 F3 0F 10 GetBasicAttack = 0x125A70, // E8 ? ? ? ? 83 38 00 74 4B GetAttackDelay = 0x273830, // 8B 44 24 04 51 F3 //test GetAttackCastDelay = 0x273730, // 83 EC 0C 53 8B 5C 24 14 8B CB 56 GetBoundingRadius = 0x125B70, // 83 EC 08 56 8B F1 83 BE ? ? ? ? ? 74 BaseDrawPosition = 0x171B30, // E8 ? ? ? ? EB 07 8B 01 8B call GetBaseDrawPos() IsNotWall = 0x993EF0, // E8 ? ? ? ? 83 C4 10 80 BE ? ? ? ? ? 74 0A CompareObjectTypeFlags = 0x12E9E0, //51 56 57 8B F9 33 D2 0F B6 47 Inside function, just Decompile (F5) //IsValidObject = E8 ? ? ? ? 84 C0 75 ? 5E 83 C4 ? C2 ? ? onProcessSpell = 0x4F1020, // 56 8B 74 24 08 8B 16 85 PrintChat = 0x571670, // INSIDE PRINTCHAT FUNC: 8B 4D E0 42 || CALL OF PRINTCHAT: E8 ? ? ? ? B8 ? ? ? ? C7 04 //IsNotWall = 0x8e64f0, NewIssueOrder = 0x5E7580, // inside function: 75 18 8B 0D ? ? ? ? 57 NewCastSpell = 0x5CF830, // 53 8B 1D ?? ?? ?? ?? 55 56 57 8B F9 85 //fix this //E8 ? ? ? ? 50 8B CE E8 ? ? ? ? 8B 47 14 //Healthbar pos v15a1 = 0xC, //updated 12.1 v15a2 = 0x268, //updated 12.1 }; enum GameObject { Name = 0x6C, ChampionName = 0x2DA4, }; //GameObject notes // CharacterData = 83 C0 C0 8D // FF 74 24 64 8D 8E ? ? ? ? go to fn xref to operand, go to 1 result, lea ecx, [esi+offseth] // follow instruction next line lea ecx, [esi+offseth] enum ActiveProcessSpell : ULONG { /* NOTE ActiveSpell - difference offset = ActiveProcessSpell offset. */ SpellSlot = 0x4, // - 0x8 CastEndTime = 0x8, // - 0x134 SenderName = 0x18, // SenderNetworkID = 0x6C, SenderIndex = 0x64, // - 0x8 StartPos = 0x7C, // - 0x8 EndPos = 0x88, // - 0x8 CastPos = 0x94, // - 0x8 Direction = 0xAC, // - 0x8 TargetArray = 0xB8, // - 0x8 TargetArraySize = 0xBC, // - 0x8 CastDelay = 0xC4, // - 0x8 AnimationDelay = 0xD4, // - 0x8 Cooldown = 0xD8, // - 0x8 IsSpell = 0xE0, // - 0x8 IsBasicAttack = 0xE4, // - 0x1D0 IsSpecialAttack = 0xE5, // - 0x1D2 IsHeadshotAttack = 0xE6, // - 0x1D4 SpellType = 0xEC, // //OUTDATED ManaCost = 0xF4, // - 0x8 }; enum GameClient : DWORD { GameTime = 0x30E585C, // F3 0F 5C 0D ? ? ? ? 0F 2F C1 F3 subss xmm1, dword_offset GameInfo = 0x30E0810, // A1 ? ? ? ? 68 ? ? ? ? 8B 70 08 ObjManager = 0x1851168, // 89 ? ? ? ? ? 57 C7 06 ? ? ? ? 66 C7 46 04 ? ? UnderMouseObject = 0x30E07E0, // A1 ? ? ? ? 8B 0D ? ? ? ? 3B HudInstance = 0x185119C, // 8B 2D ? ? ? ? 8B 75 LocalPlayer = 0x30EE58C, // A1 ? ? ? ? 85 C0 74 07 05 ? ? ? ? EB 02 33 C0 56 BuffManager = 0x21B8, // 8D 83 ? ? ? ? 50 8D AB ? ? ? ? eax, [ebx + offset] StaticRenderer = 0x311A238, // A1 ? ? ? ? F3 0F 10 60 ? dword_offset }; enum Chat : DWORD { ChatInstance = 0x30EE61C, // 8B 0D ? ? ? ? 6A 00 50 E8 ? ? ? ? 84 }; enum ManagerTemplate : DWORD { _ManagerTemplate_Func_ = 0x2f1180, //UNUSED, might be useful to find offsets but idk // OUTDATED 11.19 AIMissileClient = 0x30EE5D8,// 8B 0D ? ? ? ? 56 8B 01 FF //UNUSED wont use that shit AIMinionClient = 0x18511FC, // A1 ? ? ? ? 53 55 8B 6C 24 1C // 8B 35 ? ? ? ? 8B 56 AITurretClient = 0x30E15F0, // A1 ? ? ? ? 53 56 8B 70 04 // 8B 0D ? ? ? ? FF 74 24 14 FF 74 24 14 E8 AIHeroClient = 0x184EC74, // 8B 15 ? ? ? ? 0F 44 C1 AIAttackableUnitClient = 0x18511A4, // A1 ? ? ? ? FF B4 24 ? ? ? ? F3 0F 10 44 24 ? F3 AIShopClient = 0x30E15F4, // 8B 0D ? ? ? ? E8 ? ? ? ? 84 C0 75 11 8B AIInhibitorClient = 0x30EE6C8, // A1 ? ? ? ? 53 55 56 8B 70 04 8B 40 AIBuildingClient = 0x184E46C, // 8B 15 ? ? ? ? 8B 7A 04 8B 42 08 8D 0C 87 3B F9 73 38 }; enum AIManager : DWORD { WayPoint = 0x10, NavMesh = 0x1B0, MoveSpeed = 0x1BC, IsMoving = 0x1C0, PassedWayPoints = 0x1C4, NavBegin = 0x1CC, NavEnd = 0x1D8, WayPointVector = 0x1E4, DashSpeed = 0x1F8, IsDashing = 0x214, ServerPos = 0x2E4, Velocity = 0x2F0, IsDashingRaw = 0x3C0, }; enum BuffManager { type = 0x4, name = 0x8, script = 0x8, hash_name = 0x88, start_time = 0xc, end_time = 0x10, entry_array = 0x10, count = 0x74, count_alt_one = 0x24, count_alt_two = 0x20, node_start = 0x20, node_current = 0x24, }; enum SpellSlot { Instance = 0x27F8, Level = 0x20, ReadyTime = 0x28, CurrentCharges = 0x5C, MaxCharges = 0x64, GetNextChargeTime = 0x68, RechargeTimeSeconds = 0x70, CooldownTimeMax = 0x80, TrueDamage = 0xA0, SpellInfo = 0x144, }; enum SpellData { ManaRequirement = 0x052C, }; }Credit: uc/Jiingz
Ayrıca hileler forumuna taşınırsa daha iyi olur.
injextor eklerseniz sevinirim![]()
İçinde sanırım sadece orbwalker ve bikaç draw var ve söylenene göre undedected eğer lol üzerine bilginiz varsa geliştirebilirsiniz.
![]()
Favori injectorunuzle lole inject edin.
Tuşlar:
Insert: Menü
Space: Orbwalker
![]()
Bağlantıları görmek için lütfen Giriş Yap
Bağlantıları görmek için lütfen Giriş Yap
Bağlantıları görmek için lütfen Giriş Yap
![]()
Kendiniz derlemek istersenizde offsetler;
C++:#pragma once #include <d3d11.h> #define oNtProtectVirtualMemory_Stub_1 0x3D9FF4 #define oNTQueryVirtualMemory_Stub 0x3DA1B0 #define DEFINE_RVA(address) ((DWORD)GetModuleHandle(NULL) + (DWORD)address) #define STR_MERGE_IMPL(x, y) x##y #define STR_MERGE(x,y) STR_MERGE_IMPL(x,y) #define MAKE_PAD(size) BYTE STR_MERGE(pad_, __COUNTER__) [ size ] #define DEFINE_MEMBER_0(x, y) x #define DEFINE_MEMBER_N(x,offset) struct { MAKE_PAD(offset); x; } namespace Globals { static HWND LeagueWindow{ nullptr }; } namespace Offsets { enum Functions : DWORD { HealthBarPosition = 0x595220, // 83 EC 24 53 55 56 57 8B F9 6A // Function call : E8 ? ? ? ? 8B 4E 08 8D 54 24 04 52 | I recreate that //12.3 WorldToScreen = 0xA0F720, // 83 EC 10 56 E8 ? ? ? ? 8B 08 || FUNCTION CALL OF W2s: E8 ? ? ? ? F3 0F 10 4C 24 ? 83 C4 10 F3 0F 10 GetBasicAttack = 0x125A70, // E8 ? ? ? ? 83 38 00 74 4B GetAttackDelay = 0x273830, // 8B 44 24 04 51 F3 //test GetAttackCastDelay = 0x273730, // 83 EC 0C 53 8B 5C 24 14 8B CB 56 GetBoundingRadius = 0x125B70, // 83 EC 08 56 8B F1 83 BE ? ? ? ? ? 74 BaseDrawPosition = 0x171B30, // E8 ? ? ? ? EB 07 8B 01 8B call GetBaseDrawPos() IsNotWall = 0x993EF0, // E8 ? ? ? ? 83 C4 10 80 BE ? ? ? ? ? 74 0A CompareObjectTypeFlags = 0x12E9E0, //51 56 57 8B F9 33 D2 0F B6 47 Inside function, just Decompile (F5) //IsValidObject = E8 ? ? ? ? 84 C0 75 ? 5E 83 C4 ? C2 ? ? onProcessSpell = 0x4F1020, // 56 8B 74 24 08 8B 16 85 PrintChat = 0x571670, // INSIDE PRINTCHAT FUNC: 8B 4D E0 42 || CALL OF PRINTCHAT: E8 ? ? ? ? B8 ? ? ? ? C7 04 //IsNotWall = 0x8e64f0, NewIssueOrder = 0x5E7580, // inside function: 75 18 8B 0D ? ? ? ? 57 NewCastSpell = 0x5CF830, // 53 8B 1D ?? ?? ?? ?? 55 56 57 8B F9 85 //fix this //E8 ? ? ? ? 50 8B CE E8 ? ? ? ? 8B 47 14 //Healthbar pos v15a1 = 0xC, //updated 12.1 v15a2 = 0x268, //updated 12.1 }; enum GameObject { Name = 0x6C, ChampionName = 0x2DA4, }; //GameObject notes // CharacterData = 83 C0 C0 8D // FF 74 24 64 8D 8E ? ? ? ? go to fn xref to operand, go to 1 result, lea ecx, [esi+offseth] // follow instruction next line lea ecx, [esi+offseth] enum ActiveProcessSpell : ULONG { /* NOTE ActiveSpell - difference offset = ActiveProcessSpell offset. */ SpellSlot = 0x4, // - 0x8 CastEndTime = 0x8, // - 0x134 SenderName = 0x18, // SenderNetworkID = 0x6C, SenderIndex = 0x64, // - 0x8 StartPos = 0x7C, // - 0x8 EndPos = 0x88, // - 0x8 CastPos = 0x94, // - 0x8 Direction = 0xAC, // - 0x8 TargetArray = 0xB8, // - 0x8 TargetArraySize = 0xBC, // - 0x8 CastDelay = 0xC4, // - 0x8 AnimationDelay = 0xD4, // - 0x8 Cooldown = 0xD8, // - 0x8 IsSpell = 0xE0, // - 0x8 IsBasicAttack = 0xE4, // - 0x1D0 IsSpecialAttack = 0xE5, // - 0x1D2 IsHeadshotAttack = 0xE6, // - 0x1D4 SpellType = 0xEC, // //OUTDATED ManaCost = 0xF4, // - 0x8 }; enum GameClient : DWORD { GameTime = 0x30E585C, // F3 0F 5C 0D ? ? ? ? 0F 2F C1 F3 subss xmm1, dword_offset GameInfo = 0x30E0810, // A1 ? ? ? ? 68 ? ? ? ? 8B 70 08 ObjManager = 0x1851168, // 89 ? ? ? ? ? 57 C7 06 ? ? ? ? 66 C7 46 04 ? ? UnderMouseObject = 0x30E07E0, // A1 ? ? ? ? 8B 0D ? ? ? ? 3B HudInstance = 0x185119C, // 8B 2D ? ? ? ? 8B 75 LocalPlayer = 0x30EE58C, // A1 ? ? ? ? 85 C0 74 07 05 ? ? ? ? EB 02 33 C0 56 BuffManager = 0x21B8, // 8D 83 ? ? ? ? 50 8D AB ? ? ? ? eax, [ebx + offset] StaticRenderer = 0x311A238, // A1 ? ? ? ? F3 0F 10 60 ? dword_offset }; enum Chat : DWORD { ChatInstance = 0x30EE61C, // 8B 0D ? ? ? ? 6A 00 50 E8 ? ? ? ? 84 }; enum ManagerTemplate : DWORD { _ManagerTemplate_Func_ = 0x2f1180, //UNUSED, might be useful to find offsets but idk // OUTDATED 11.19 AIMissileClient = 0x30EE5D8,// 8B 0D ? ? ? ? 56 8B 01 FF //UNUSED wont use that shit AIMinionClient = 0x18511FC, // A1 ? ? ? ? 53 55 8B 6C 24 1C // 8B 35 ? ? ? ? 8B 56 AITurretClient = 0x30E15F0, // A1 ? ? ? ? 53 56 8B 70 04 // 8B 0D ? ? ? ? FF 74 24 14 FF 74 24 14 E8 AIHeroClient = 0x184EC74, // 8B 15 ? ? ? ? 0F 44 C1 AIAttackableUnitClient = 0x18511A4, // A1 ? ? ? ? FF B4 24 ? ? ? ? F3 0F 10 44 24 ? F3 AIShopClient = 0x30E15F4, // 8B 0D ? ? ? ? E8 ? ? ? ? 84 C0 75 11 8B AIInhibitorClient = 0x30EE6C8, // A1 ? ? ? ? 53 55 56 8B 70 04 8B 40 AIBuildingClient = 0x184E46C, // 8B 15 ? ? ? ? 8B 7A 04 8B 42 08 8D 0C 87 3B F9 73 38 }; enum AIManager : DWORD { WayPoint = 0x10, NavMesh = 0x1B0, MoveSpeed = 0x1BC, IsMoving = 0x1C0, PassedWayPoints = 0x1C4, NavBegin = 0x1CC, NavEnd = 0x1D8, WayPointVector = 0x1E4, DashSpeed = 0x1F8, IsDashing = 0x214, ServerPos = 0x2E4, Velocity = 0x2F0, IsDashingRaw = 0x3C0, }; enum BuffManager { type = 0x4, name = 0x8, script = 0x8, hash_name = 0x88, start_time = 0xc, end_time = 0x10, entry_array = 0x10, count = 0x74, count_alt_one = 0x24, count_alt_two = 0x20, node_start = 0x20, node_current = 0x24, }; enum SpellSlot { Instance = 0x27F8, Level = 0x20, ReadyTime = 0x28, CurrentCharges = 0x5C, MaxCharges = 0x64, GetNextChargeTime = 0x68, RechargeTimeSeconds = 0x70, CooldownTimeMax = 0x80, TrueDamage = 0xA0, SpellInfo = 0x144, }; enum SpellData { ManaRequirement = 0x052C, }; }Credit: uc/Jiingz
Ayrıca hileler forumuna taşınırsa daha iyi olur.