VECTOR SrcPos = { LocalPos.x * 1024.0, _VAR(0), _VAR(0) }; //float -> var -> (only x for trace)
VECTOR EnemyPos = { bHead.x, _VAR(0), _VAR(0) }; //float -> var -> (only x for trace)
VECTOR LocalP;
VECTOR LocalPMain;
vec_set(&LocalP, &LPos);
LocalPMain.x = _VAR(LocalP.x);
LocalPMain.y = _VAR(LocalP.y);
LocalPMain.z = _VAR(LocalP.z);
VECTOR PlayerT;
VECTOR PlayerTMain;
vec_set(&PlayerT, &TPos);
PlayerTMain.x = _VAR(PlayerT.x);
PlayerTMain.y = _VAR(PlayerT.y);
PlayerTMain.z = _VAR(PlayerT.z);