Eski bir web tarayıcısı kullanıyorsunuz. Bu veya diğer siteleri görüntülemekte sorunlar yaşayabilirsiniz.. Tarayıcınızı güncellemeli veya alternatif bir tarayıcı kullanmalısınız.
I'm making a game engine using C and Vulkan.
As editor I use Blender. Little script I made converts .blend files to .glb files.
Glb files include scenes, models, materials, texture images, animations and also "custom properties".
In those custom properties I setup physics properties and such.
I have lighting, shadows, animations all setup, working on terrain rendering now.
I model huge terrain in blender like 10kilometer square, and when loading this terrain i split it into 100meter parts.
Vertex buffer stay the same, i split by triangles(indices). Work in progress.
I've also been fiddling with toon shaders, makes it feel like an anime.