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const keytr = require('keytr.js');
Banlı Üye
Selamlar bugün wolftü d3d hilesi kodlamak için gerekli tüm kodlari yayinliyorum umarim beğenirsiniz
C++:
If GetAsyncKeyState(Keys.Down) = -32767 Then
'Burası Aşağı Kodları
End İf
'/////////////////////////////////////////////
If GetAsyncKeyState(Keys.Up) = -32767 Then
'Burası Yukarı Kodları
End İf
'/////////////////////////////////////////////
If GetAsyncKeyState(Keys.Right) = -32767 Then
'Burası Sağ Tık Kodları
End İf
'/////////////////////////////////////////////
If GetAsyncKeyState(Keys.Left) = -32767 Then
'Burası Sol Tık Kodları
End İf
(AYSS(AŞAĞI YUKARI ÇEKME D3D)
C++:
'///CSH BUTTON CODE
Dim p As Process = Process.GetProcessesByName("wolftü.bin")(0)
For Each moz As System.Diagnostics.ProcessModule In p.Modules
If moz.FileName.IndexOf("csh") <> -1 Then
Label1.Text = moz.BaseAddress.ToString
End If
Next
'//BİN BUTTON CODE
Dim p As Process = Process.GetProcessesByName("wolftü.bin")(0)
For Each moz As System.Diagnostics.ProcessModule In p.Modules
If moz.FileName.IndexOf("wolftü.bin") <> -1 Then
Label2.Text = moz.BaseAddress.ToString
End If
Next
C++:
'//Puplıc Class Alt Bölgesi
Private Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As Integer
Kod:
'///////////////////////////////////////////////////////////////////[/FONT][/SIZE][/CENTER]
[SIZE=4][FONT=verdana][CENTER] ' İnsert Baş
On Error Resume Next
Dim game As Process() = Process.GetProcessesByName("wolftü.bin")
On Error Resume Next
If GetAsyncKeyState(Keys.Insert) = -32767 Then
If d3d.Visible = False Then
d3d.Visible = True
SuspendProcess(game(0))
Me.Show()
Exit Sub
End If
If d3d.Visible = True Then
d3d.Visible = False
ResumeProcess(game(0))
Me.Hide()
Exit Sub
End If
End If
' İnsert Son
'///////////////////////////////////////////////////////////////////
C++:
Imports System
Imports System.Collections.Generic
Imports System.ComponentModel
Imports System.Data
Imports System.Drawing
Imports System.Linq
Imports System.Text
Imports System.Windows.Forms
Imports System.Diagnostics
Imports System.Runtime.InteropServices
Module Module1
Public Enum ThreadAccess As Integer
TERMINATE = (&H1)
SUSPEND_RESUME = (&H2)
GET_CONTEXT = (&H8)
SET_CONTEXT = (&H10)
SET_INFORMATION = (&H20)
QUERY_INFORMATION = (&H40)
SET_THREAD_TOKEN = (&H80)
IMPERSONATE = (&H100)
DIRECT_IMPERSONATION = (&H200)
End Enum
Public Declare Function OpenThread Lib "kernel32.dll" (ByVal dwDesiredAccess As ThreadAccess, ByVal bInheritHandle As Boolean, ByVal dwThreadId As UInteger) As IntPtr
Public Declare Function SuspendThread Lib "kernel32.dll" (ByVal hThread As IntPtr) As UInteger
Public Declare Function ResumeThread Lib "kernel32.dll" (ByVal hThread As IntPtr) As UInteger
Public Declare Function CloseHandle Lib "kernel32.dll" (ByVal hHandle As IntPtr) As Boolean
End Module
C++:
Private Sub SuspendProcess(ByVal process As System.Diagnostics.Process)
For Each t As ProcessThread In process.Threads
Dim th As IntPtr
th = OpenThread(ThreadAccess.SUSPEND_RESUME, False, t.Id)
If th <> IntPtr.Zero Then
SuspendThread(th)
CloseHandle(th)
End If
Next
End Sub
Private Sub ResumeProcess(ByVal process As System.Diagnostics.Process)
For Each t As ProcessThread In process.Threads
Dim th As IntPtr
th = OpenThread(ThreadAccess.SUSPEND_RESUME, False, t.Id)
If th <> IntPtr.Zero Then
ResumeThread(th)
CloseHandle(th)
End If
Next
End Sub
Oyun içinde menüye tıklanabilir özeliği verme!
C++:
Try
Interaction.AppActivate("wolftü.bin")
Me.TopMost = True
Catch
Me.TopMost = True
End Try
WT Üsta Kalma