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This project creates a grid of actors on the editor and calls the new origin of the world individually for each Player when he overlaps his collision. This project is focused on a grid tool that reposition the origin of the world individually for each player. It allows each player to have their...
I have tried in every way to get the server to not fix the server location for the client. I want only the client to share the location with the server, I’ve tried all the options of the character’s movement, but the gameplay is terrible with the owner character teleporting all the time.
I think i need to know how to do this to synchronize a timeline between all my connected clients
because i have a timeline which is playing and replicated but…
the update pin exec fine on all clients but they are not playing the animation at the same time
i see there is a pin to “set new time”...
I am creating a game of planets in full size, I imported a simple sphere with 36k of UV resolution light map and I just had to scale the texture size of the material to 2 only, but it turns out when I move the camera next to the sphere the material starts to get extremely agitated and I start to...
I was experiencing problems with float in booleans and mathematical events due to the float’s inaccuracy in the engine not reaching integer values, so I changed most of the variables and events to 64 bit integers but now I’m afraid that this can causes a burden on the server when passing the RPC...
The poor performance of Materials/Shaders in UE4 has been a great deal of frustration for me…the first video below should illustrate how bad this is.
If i make a very simple change to a material ie color. it takes at least 2 mins 30 secs to preview/nodes, show in the game editor, and update the...
I have a problem, my standalone or packaged game consumes 100% of the video card even in an empty level, without lighting and objects, characters and interface, why does this happen? How to solve? I’ve tried everything.
GPU: Nvidia GTX 1060 6GB OC
CPU: Intel I7 7700K @4.20ghz quad-core...