Onaylı Üye
The poor performance of Materials/Shaders in UE4 has been a great deal of frustration for me…the first video below should illustrate how bad this is.
If i make a very simple change to a material ie color. it takes at least 2 mins 30 secs to preview/nodes, show in the game editor, and update the swatch in content editor…
However if I manually boost ShaderCompileWorker.exe’s priority to Above normal it takes seconds…
How can I permanently set the exes priority to Above Normal or even just Normal?
If i make a very simple change to a material ie color. it takes at least 2 mins 30 secs to preview/nodes, show in the game editor, and update the swatch in content editor…
However if I manually boost ShaderCompileWorker.exe’s priority to Above normal it takes seconds…
How can I permanently set the exes priority to Above Normal or even just Normal?