CSGO - New Offsets

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New Offsets For Cs:Go update 2/1/2020

Offsets.hpp
=

C++:
#pragma once
#include <cstdint>

// 2020-02-01 16:00:56.140611600 UTC

namespace Artin_Yari {
constexpr ::std::int64_t timestamp = 1580572856;
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB368;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31B4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31B0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB36C;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB370;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3930;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB378;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB35C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3295;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x391C;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x3914;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x33E0;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3320;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31C0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA410;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA40C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A7C;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3228;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3388;
constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3254;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3D4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA428;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3374;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA380;
constexpr ::std::ptrdiff_t m_iState = 0x3248;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31B8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31BC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31C4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x342C;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B0;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x588D9C;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
constexpr ::std::ptrdiff_t dwEntityList = 0x4D3D6AC;
constexpr ::std::ptrdiff_t dwForceAttack = 0x316ED60;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x316ED6C;
constexpr ::std::ptrdiff_t dwForceBackward = 0x316EDB4;
constexpr ::std::ptrdiff_t dwForceForward = 0x316ED90;
constexpr ::std::ptrdiff_t dwForceJump = 0x51E0ED0;
constexpr ::std::ptrdiff_t dwForceLeft = 0x316EDA8;
constexpr ::std::ptrdiff_t dwForceRight = 0x316EDCC;
constexpr ::std::ptrdiff_t dwGameDir = 0x6274F8;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD4FCDC;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x588AA0;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x527EF60;
constexpr ::std::ptrdiff_t dwInput = 0x5188848;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8F5654;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD29B0C;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xD2F6B0;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD2F680;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x316D0EC;
constexpr ::std::ptrdiff_t dwRadarBase = 0x517240C;
constexpr ::std::ptrdiff_t dwSensitivity = 0xD2F54C;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD2F520;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x89D60;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D2F0C4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x518930C;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x324C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xD2F310;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD34530;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD36FA;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA6030;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x397F32;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3A4360;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x51726A8;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD2F310;
constexpr ::std::ptrdiff_t model_ambient_min = 0x58BDBC;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1CEC00;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1CEA40;
} // namespace signatures
} // namespace Artin_Yari
Offsets.cs =

using System;

// 2020-02-01 16:00:56.140611600 UTC

namespace Artin_Yari
{
    public const Int32 timestamp = 1580572856;
    public static class netvars
    {
        public const Int32 cs_gamerules_data = 0x0;
        public const Int32 m_ArmorValue = 0xB368;
        public const Int32 m_Collision = 0x320;
        public const Int32 m_CollisionGroup = 0x474;
        public const Int32 m_Local = 0x2FBC;
        public const Int32 m_MoveType = 0x25C;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
        public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
        public const Int32 m_SurvivalRules = 0xCF8;
        public const Int32 m_aimPunchAngle = 0x302C;
        public const Int32 m_aimPunchAngleVel = 0x3038;
        public const Int32 m_angEyeAnglesX = 0xB36C;
        public const Int32 m_angEyeAnglesY = 0xB370;
        public const Int32 m_bBombPlanted = 0x99D;
        public const Int32 m_bFreezePeriod = 0x20;
        public const Int32 m_bGunGameImmunity = 0x3930;
        public const Int32 m_bHasDefuser = 0xB378;
        public const Int32 m_bHasHelmet = 0xB35C;
        public const Int32 m_bInReload = 0x3295;
        public const Int32 m_bIsDefusing = 0x391C;
        public const Int32 m_bIsQueuedMatchmaking = 0x74;
        public const Int32 m_bIsScoped = 0x3914;
        public const Int32 m_bIsValveDS = 0x75;
        public const Int32 m_bSpotted = 0x93D;
        public const Int32 m_bSpottedByMask = 0x980;
        public const Int32 m_bStartedArming = 0x33E0;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x26A8;
        public const Int32 m_fAccuracyPenalty = 0x3320;
        public const Int32 m_fFlags = 0x104;
        public const Int32 m_flC4Blow = 0x2990;
        public const Int32 m_flDefuseCountDown = 0x29AC;
        public const Int32 m_flDefuseLength = 0x29A8;
        public const Int32 m_flFallbackWear = 0x31C0;
        public const Int32 m_flFlashDuration = 0xA410;
        public const Int32 m_flFlashMaxAlpha = 0xA40C;
        public const Int32 m_flLastBoneSetupTime = 0x2924;
        public const Int32 m_flLowerBodyYawTarget = 0x3A7C;
        public const Int32 m_flNextAttack = 0x2D70;
        public const Int32 m_flNextPrimaryAttack = 0x3228;
        public const Int32 m_flSimulationTime = 0x268;
        public const Int32 m_flTimerLength = 0x2994;
        public const Int32 m_hActiveWeapon = 0x2EF8;
        public const Int32 m_hMyWeapons = 0x2DF8;
        public const Int32 m_hObserverTarget = 0x3388;
        public const Int32 m_hOwner = 0x29CC;
        public const Int32 m_hOwnerEntity = 0x14C;
        public const Int32 m_iAccountID = 0x2FC8;
        public const Int32 m_iClip1 = 0x3254;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB3D4;
        public const Int32 m_iEntityQuality = 0x2FAC;
        public const Int32 m_iFOV = 0x31E4;
        public const Int32 m_iFOVStart = 0x31E8;
        public const Int32 m_iGlowIndex = 0xA428;
        public const Int32 m_iHealth = 0x100;
        public const Int32 m_iItemDefinitionIndex = 0x2FAA;
        public const Int32 m_iItemIDHigh = 0x2FC0;
        public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
        public const Int32 m_iObserverMode = 0x3374;
        public const Int32 m_iShotsFired = 0xA380;
        public const Int32 m_iState = 0x3248;
        public const Int32 m_iTeamNum = 0xF4;
        public const Int32 m_lifeState = 0x25F;
        public const Int32 m_nFallbackPaintKit = 0x31B8;
        public const Int32 m_nFallbackSeed = 0x31BC;
        public const Int32 m_nFallbackStatTrak = 0x31C4;
        public const Int32 m_nForceBone = 0x268C;
        public const Int32 m_nTickBase = 0x342C;
        public const Int32 m_rgflCoordinateFrame = 0x444;
        public const Int32 m_szCustomName = 0x303C;
        public const Int32 m_szLastPlaceName = 0x35B0;
        public const Int32 m_thirdPersonViewAngles = 0x31D8;
        public const Int32 m_vecOrigin = 0x138;
        public const Int32 m_vecVelocity = 0x114;
        public const Int32 m_vecViewOffset = 0x108;
        public const Int32 m_viewPunchAngle = 0x3020;
    }
    public static class signatures
    {
        public const Int32 clientstate_choked_commands = 0x4D28;
        public const Int32 clientstate_delta_ticks = 0x174;
        public const Int32 clientstate_last_outgoing_command = 0x4D24;
        public const Int32 clientstate_net_channel = 0x9C;
        public const Int32 convar_name_hash_table = 0x2F0F8;
        public const Int32 dwClientState = 0x588D9C;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4D40;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x388;
        public const Int32 dwClientState_PlayerInfo = 0x52B8;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D88;
        public const Int32 dwEntityList = 0x4D3D6AC;
        public const Int32 dwForceAttack = 0x316ED60;
        public const Int32 dwForceAttack2 = 0x316ED6C;
        public const Int32 dwForceBackward = 0x316EDB4;
        public const Int32 dwForceForward = 0x316ED90;
        public const Int32 dwForceJump = 0x51E0ED0;
        public const Int32 dwForceLeft = 0x316EDA8;
        public const Int32 dwForceRight = 0x316EDCC;
        public const Int32 dwGameDir = 0x6274F8;
        public const Int32 dwGetAllClasses = 0xD4FCDC;
        public const Int32 dwGlobalVars = 0x588AA0;
        public const Int32 dwGlowObjectManager = 0x527EF60;
        public const Int32 dwInput = 0x5188848;
        public const Int32 dwInterfaceLinkList = 0x8F5654;
        public const Int32 dwLocalPlayer = 0xD29B0C;
        public const Int32 dwMouseEnable = 0xD2F6B0;
        public const Int32 dwMouseEnablePtr = 0xD2F680;
        public const Int32 dwPlayerResource = 0x316D0EC;
        public const Int32 dwRadarBase = 0x517240C;
        public const Int32 dwSensitivity = 0xD2F54C;
        public const Int32 dwSensitivityPtr = 0xD2F520;
        public const Int32 dwSetClanTag = 0x89D60;
        public const Int32 dwViewMatrix = 0x4D2F0C4;
        public const Int32 dwWeaponTable = 0x518930C;
        public const Int32 dwWeaponTableIndex = 0x324C;
        public const Int32 dwYawPtr = 0xD2F310;
        public const Int32 dwZoomSensitivityRatioPtr = 0xD34530;
        public const Int32 dwbSendPackets = 0xD36FA;
        public const Int32 dwppDirect3DDevice9 = 0xA6030;
        public const Int32 force_update_spectator_glow = 0x397F32;
        public const Int32 interface_engine_cvar = 0x3E9EC;
        public const Int32 is_c4_owner = 0x3A4360;
        public const Int32 m_bDormant = 0xED;
        public const Int32 m_pStudioHdr = 0x294C;
        public const Int32 m_pitchClassPtr = 0x51726A8;
        public const Int32 m_yawClassPtr = 0xD2F310;
        public const Int32 model_ambient_min = 0x58BDBC;
        public const Int32 set_abs_angles = 0x1CEC00;
        public const Int32 set_abs_origin = 0x1CEA40;
    }
} // namespace Artin_Yari
Offsets.vb =

' 2020-02-01 16:00:56.140611600 UTC

Namespace Artin_Yari
    Public Const timestamp as Integer = &H5E35A0B8
    Public Shared Class netvars
        Public Const cs_gamerules_data as Integer = &H0
        Public Const m_ArmorValue as Integer = &HB368
        Public Const m_Collision as Integer = &H320
        Public Const m_CollisionGroup as Integer = &H474
        Public Const m_Local as Integer = &H2FBC
        Public Const m_MoveType as Integer = &H25C
        Public Const m_OriginalOwnerXuidHigh as Integer = &H31B4
        Public Const m_OriginalOwnerXuidLow as Integer = &H31B0
        Public Const m_SurvivalGameRuleDecisionTypes as Integer = &H1320
        Public Const m_SurvivalRules as Integer = &HCF8
        Public Const m_aimPunchAngle as Integer = &H302C
        Public Const m_aimPunchAngleVel as Integer = &H3038
        Public Const m_angEyeAnglesX as Integer = &HB36C
        Public Const m_angEyeAnglesY as Integer = &HB370
        Public Const m_bBombPlanted as Integer = &H99D
        Public Const m_bFreezePeriod as Integer = &H20
        Public Const m_bGunGameImmunity as Integer = &H3930
        Public Const m_bHasDefuser as Integer = &HB378
        Public Const m_bHasHelmet as Integer = &HB35C
        Public Const m_bInReload as Integer = &H3295
        Public Const m_bIsDefusing as Integer = &H391C
        Public Const m_bIsQueuedMatchmaking as Integer = &H74
        Public Const m_bIsScoped as Integer = &H3914
        Public Const m_bIsValveDS as Integer = &H75
        Public Const m_bSpotted as Integer = &H93D
        Public Const m_bSpottedByMask as Integer = &H980
        Public Const m_bStartedArming as Integer = &H33E0
        Public Const m_clrRender as Integer = &H70
        Public Const m_dwBoneMatrix as Integer = &H26A8
        Public Const m_fAccuracyPenalty as Integer = &H3320
        Public Const m_fFlags as Integer = &H104
        Public Const m_flC4Blow as Integer = &H2990
        Public Const m_flDefuseCountDown as Integer = &H29AC
        Public Const m_flDefuseLength as Integer = &H29A8
        Public Const m_flFallbackWear as Integer = &H31C0
        Public Const m_flFlashDuration as Integer = &HA410
        Public Const m_flFlashMaxAlpha as Integer = &HA40C
        Public Const m_flLastBoneSetupTime as Integer = &H2924
        Public Const m_flLowerBodyYawTarget as Integer = &H3A7C
        Public Const m_flNextAttack as Integer = &H2D70
        Public Const m_flNextPrimaryAttack as Integer = &H3228
        Public Const m_flSimulationTime as Integer = &H268
        Public Const m_flTimerLength as Integer = &H2994
        Public Const m_hActiveWeapon as Integer = &H2EF8
        Public Const m_hMyWeapons as Integer = &H2DF8
        Public Const m_hObserverTarget as Integer = &H3388
        Public Const m_hOwner as Integer = &H29CC
        Public Const m_hOwnerEntity as Integer = &H14C
        Public Const m_iAccountID as Integer = &H2FC8
        Public Const m_iClip1 as Integer = &H3254
        Public Const m_iCompetitiveRanking as Integer = &H1A84
        Public Const m_iCompetitiveWins as Integer = &H1B88
        Public Const m_iCrosshairId as Integer = &HB3D4
        Public Const m_iEntityQuality as Integer = &H2FAC
        Public Const m_iFOV as Integer = &H31E4
        Public Const m_iFOVStart as Integer = &H31E8
        Public Const m_iGlowIndex as Integer = &HA428
        Public Const m_iHealth as Integer = &H100
        Public Const m_iItemDefinitionIndex as Integer = &H2FAA
        Public Const m_iItemIDHigh as Integer = &H2FC0
        Public Const m_iMostRecentModelBoneCounter as Integer = &H2690
        Public Const m_iObserverMode as Integer = &H3374
        Public Const m_iShotsFired as Integer = &HA380
        Public Const m_iState as Integer = &H3248
        Public Const m_iTeamNum as Integer = &HF4
        Public Const m_lifeState as Integer = &H25F
        Public Const m_nFallbackPaintKit as Integer = &H31B8
        Public Const m_nFallbackSeed as Integer = &H31BC
        Public Const m_nFallbackStatTrak as Integer = &H31C4
        Public Const m_nForceBone as Integer = &H268C
        Public Const m_nTickBase as Integer = &H342C
        Public Const m_rgflCoordinateFrame as Integer = &H444
        Public Const m_szCustomName as Integer = &H303C
        Public Const m_szLastPlaceName as Integer = &H35B0
        Public Const m_thirdPersonViewAngles as Integer = &H31D8
        Public Const m_vecOrigin as Integer = &H138
        Public Const m_vecVelocity as Integer = &H114
        Public Const m_vecViewOffset as Integer = &H108
        Public Const m_viewPunchAngle as Integer = &H3020
    End Class
    Public Shared Class signatures
        Public Const clientstate_choked_commands as Integer = &H4D28
        Public Const clientstate_delta_ticks as Integer = &H174
        Public Const clientstate_last_outgoing_command as Integer = &H4D24
        Public Const clientstate_net_channel as Integer = &H9C
        Public Const convar_name_hash_table as Integer = &H2F0F8
        Public Const dwClientState as Integer = &H588D9C
        Public Const dwClientState_GetLocalPlayer as Integer = &H180
        Public Const dwClientState_IsHLTV as Integer = &H4D40
        Public Const dwClientState_Map as Integer = &H28C
        Public Const dwClientState_MapDirectory as Integer = &H188
        Public Const dwClientState_MaxPlayer as Integer = &H388
        Public Const dwClientState_PlayerInfo as Integer = &H52B8
        Public Const dwClientState_State as Integer = &H108
        Public Const dwClientState_ViewAngles as Integer = &H4D88
        Public Const dwEntityList as Integer = &H4D3D6AC
        Public Const dwForceAttack as Integer = &H316ED60
        Public Const dwForceAttack2 as Integer = &H316ED6C
        Public Const dwForceBackward as Integer = &H316EDB4
        Public Const dwForceForward as Integer = &H316ED90
        Public Const dwForceJump as Integer = &H51E0ED0
        Public Const dwForceLeft as Integer = &H316EDA8
        Public Const dwForceRight as Integer = &H316EDCC
        Public Const dwGameDir as Integer = &H6274F8
        Public Const dwGetAllClasses as Integer = &HD4FCDC
        Public Const dwGlobalVars as Integer = &H588AA0
        Public Const dwGlowObjectManager as Integer = &H527EF60
        Public Const dwInput as Integer = &H5188848
        Public Const dwInterfaceLinkList as Integer = &H8F5654
        Public Const dwLocalPlayer as Integer = &HD29B0C
        Public Const dwMouseEnable as Integer = &HD2F6B0
        Public Const dwMouseEnablePtr as Integer = &HD2F680
        Public Const dwPlayerResource as Integer = &H316D0EC
        Public Const dwRadarBase as Integer = &H517240C
        Public Const dwSensitivity as Integer = &HD2F54C
        Public Const dwSensitivityPtr as Integer = &HD2F520
        Public Const dwSetClanTag as Integer = &H89D60
        Public Const dwViewMatrix as Integer = &H4D2F0C4
        Public Const dwWeaponTable as Integer = &H518930C
        Public Const dwWeaponTableIndex as Integer = &H324C
        Public Const dwYawPtr as Integer = &HD2F310
        Public Const dwZoomSensitivityRatioPtr as Integer = &HD34530
        Public Const dwbSendPackets as Integer = &HD36FA
        Public Const dwppDirect3DDevice9 as Integer = &HA6030
        Public Const force_update_spectator_glow as Integer = &H397F32
        Public Const interface_engine_cvar as Integer = &H3E9EC
        Public Const is_c4_owner as Integer = &H3A4360
        Public Const m_bDormant as Integer = &HED
        Public Const m_pStudioHdr as Integer = &H294C
        Public Const m_pitchClassPtr as Integer = &H51726A8
        Public Const m_yawClassPtr as Integer = &HD2F310
        Public Const model_ambient_min as Integer = &H58BDBC
        Public Const set_abs_angles as Integer = &H1CEC00
        Public Const set_abs_origin as Integer = &H1CEA40
    End Class
End Namespace
 
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Well I will try if there is a problem I will tell you
 
stay high
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yazılımcıların işine yarar ++
 
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ne işe yarıyor tam olarak bu (mazur görün bu konular hakkında pek bir şey bilmiyorum)
 
Яeforming
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eyvallah GJ bakmak lazım
 
Junior Cracker
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How do you dump the addresses from sealed client?
Ida? or OllyDbg, or your own customized library?
 
VIKINGS
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paylaşım için sagol yararlı olacak bizim için emegine sağlık
 
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