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paylaştığın için teşekkürler arkadaşım
well come . actually can you tell me that i completed my 50 messages but i did not become member of this appthanks for sharing my friend
Its outdated you need offsets for New update.i want to try it but it seems a little bit hard to run
nasıl kullanıcam yardım eder misinizBir arkadaş lol public script olarak paylaştığı scriptin en güncel halidir çalıştırmak için Virsual studio gereklidir dosyaları derleyerek ve offsetleri girerek kullanabilirsiniz.
TR
Bazı ikili dosyalar kaldırıldı ve bunları kendiniz almanız gerekecek;
boost_container-vc142-mt-gd-x32-1_75.dll boost_container-vc142-mt-
x32-1_75.dll boost_json-vc142-mt-gd-x32-1_75.dll boost_json-vc142-
mt-x32-1_75.dll boost_python39- vc142-mt-gd-x32-1_75.dll
boost_python39-vc142-mt-x32-1_75.dll python39.dll python39_d.dll
test-resources.dll
Bunu derlemek için Visual Studio 2017'ye ihtiyacınız var. Bağımlılıklar:
python39: dll'ler ve içerikler zaten projede. 32 bit için python 3.9 yüklemeniz gerekir (Yükleyicide PATH'e Ekle onay kutusunu işaretlediğinizden emin olun:
Bağlantıları görmek için lütfen Giriş Yap) aws-lambda: dll'ler ve içerikler zaten projede (kimlik doğrulama için kullanıldı)
directx 11: directx son kullanıcı çalışma zamanlarını yüklemelidir:Bağlantıları görmek için lütfen Giriş Yap.Bunu ayıklayın ve dxsetup'ı çalıştırın
boost:: Python. Boost kitaplıklarının boyutu nedeniyle boost:: Python'u kendiniz derlemelisiniz:
İndirme desteği 1.75.0 LView/boost'ta arşivden çıkarın Güçlendirmeye git bootstrap.bat'ı çalıştırın Çalıştır b2 --with- Python link=shared toolset=msvc-14.1 address-model=32 varyant=release
Artık x86 Sürümünde uygulamayı derlemeyi bitirdiniz (debug üzerinde derlemek için boost:: Python on debug derlemeniz gerekiyor)
ENG
some binary files have been removed and you will need to get them yourself.
boost_container-vc142-mt-gd-x32-1_75.dll boost_container-vc142-mt-x32-1_75.dll boost_json-vc142-mt-gd-x32-1_75.dll boost_json-vc142-mt-x32-1_75.dll boost_python39-vc142-mt-gd-x32-1_75.dll boost_python39-vc142-mt-x32-1_75.dll python39.dll python39_d.dll testing-resources.dll
You need Visual Studio 2017 to compile this. Dependencies:
python39: dlls and includes are already in project. You need to install python 3.9 for 32bits (Make sure you check the Add to PATH checkbox in the installer:
Bağlantıları görmek için lütfen Giriş Yap: dlls and includes are already in project
(was used for authentication) directx 11: Must install directx end user runtimes:Bağlantıları görmek için lütfen Giriş Yap.Extract this and run dxsetup
boost:: Python. Due to the size of the boost libraries you must compile boost:: Python yourself: Download boost 1.75.0
Unarchive it in LView/boost Go into boost Run bootstrap.bat
Run b2 --with-python link=shared toolset=msvc-14.1 address-model=32 variant=release
You are done now compile the app on Release x86 (you need to compile boost: Python on debug to compile on debug, which I didn't).
slightly better version of lview/winstealer
Supported regions: NA-EU-RU-BR-TR (KR and JP client have an actual anticheat dont bother)
Offsets updated for 12.4 but this wont be maintained anymore
Ekli dosyayı görüntüle 82772
LİNK
-----------------------------------------------
Bağlantıları görmek için lütfen Giriş Yap
Githup olduğu için VT eklemiyorum gerekiyorsa eklerim
-----------------------------------------------
Ekli dosyayı görüntüle 82771
Does anyone share the offset of 13.5
#include "Offsets.h"
Offsets::Offsets() {};
int Offsets::GameTime = 0x316B268; //0x31680E4; //0x316FDE4; //0x315CCF4; //0x3143C44; //ok
int Offsets::HudInstance = 0x18D4A3C; //0x18D1A5C; //0x18D9AD4; //0x18C6B24; //0x18ADAE0; //ok
int Offsets::ObjectManager = 0x18D4A34; //0x18D1A54; //0x18D9ACC; //0x18C6B1C; //0x18ADAD8; //ok
int Offsets::LocalPlayer = 0x3172ABC; //0x316F708; //0x31767BC; //0x31767BC; //0x3163080; //0x314A404; //ok
int Offsets::UnderMouseObject = 0x252230C; //0x251F3AC; //0x252741C; //0x2514404; //0x24FB364; //ok
int Offsets::ActiveTargetIndex = 0x2D14; //0x2FC4; //0x2FCC; //0x2FC4;
int Offsets::OHeroList = 0x18D4AD4; //0x18D1AF4; //0x18D9B6C; //0x18C6BBC; //0x18ADB74; //ok
int Offsets::OMinionList = 0x252218C; //0x251F22C; //0x252729C; //0x2514284; //0x24FB1E4; //ok
int Offsets::OTurretList = 0x3169D6C; //0x3166D74; //0X316EAC4; //0x315BA04; //0x3142824; //ok
int Offsets::MissileMap = 0x3172B3C; //0x316F748; //0x3176830; //0x3163F08; //0x314B03C; //ok
int Offsets::ZoomClass = 0x316A6D8; //0x31676E8; //0x316f458; //0x315C398; //0x3143104; //ok
int Offsets::MaxZoom = 0x20; //0x20;
int Offsets::Chat = 0x3172B90; //0x316F79C; //0x31768A8; //0x3163F94; //0x314B094; //ok
int Offsets::ChatIsOpen = 0x814; //0x6BC; //0x6D8; ok
int Offsets::ViewProjMatrices = 0x3198DB8; //0x31958E8; //0x319CF18; //0x3189D00; //0x3170CF8; //ok
int Offsets::Renderer = 0x319E770; //0x319B280; //0x31A28B8; //0x318F6A0; //0x31765C0; //ok
int Offsets::RendererWidth = 0x8; //ok
int Offsets::RendererHeight = 0xc; //ok
int Offsets::MinimapObject =0x316B2A8; //0x3168124; //0x316FE24; //0x315CD38; //0x3143C88; //ok
int Offsets::MinimapObjectHud = 0x180; //0x15C; //ok
int Offsets::MinimapHudPos = 0x3C; //ok
int Offsets::MinimapHudSize = 0x44; //ok
//For objects
int Offsets::ObjectMapCount = 0x2C; //ok
int Offsets::ObjectMapRoot = 0x28; //ok
int Offsets::ObjectMapNodeNetId = 0x10; //ok
int Offsets::ObjectMapNodeObject = 0x14; //ok
int Offsets::ObjIndex = 0x8; //0x20;
int Offsets::ObjTeam = 0x34; //0x4C;
int Offsets::ObjMissileName = 0x54; //0x6C;
int Offsets::ObjNetworkID = 0xB4; //0xCC;
int Offsets::ObjPos = 0x1DC; //0x1d8;
int Offsets::ObjVisibility = 0x274; //0x270;
int Offsets::ObjSpawnCount = 0x288; //0x218;
int Offsets::ObjSrcIndex = 0x294; //0x290;
int Offsets::ObjMana = 0x029C; //0x298;
int Offsets::ObjMaxMana = 0x2AC; //0x2A8;
int Offsets::ObjRecallState = 0x0D90; //0xD8C;
int Offsets::ObjHealth = 0xE7C; //0xE74; //0xD98;
int Offsets::ObjMaxHealth = 0xE8C; //0xE84; //0xDA8;
int Offsets::ObjAbilityHaste = 0x16A8; //0x16A0; //0x119C; //0x1690;
int Offsets::ObjLethality = 0x1294; //0x11A8; //0x11DC;
int Offsets::ObjArmor = 0x1384; //0X137C; //0x1374; //0x12CC;
int Offsets::ObjBonusArmor = 0x1388; //0X1380; //0x1378; //0x12C8;
int Offsets::ObjMagicRes = 0x138C; //0X1384; //0x137C; //0x12D4;
int Offsets::ObjBonusMagicRes = 0x1390; //0X1388; //0x1380; //0x12D4;
int Offsets::ObjBaseAtk = 0x135C; //0X1354; //0x134C; //0x12A4;
int Offsets::ObjBonusAtk = 0x12D4; //0X12CC; //0x12C4; //0x121C;
int Offsets::ObjMoveSpeed = 0x139C; //0X1394; //0x138C; //0x12AC; //0x12E4;
int Offsets::ObjTransformation = 0x3070; //0X16A0;//0x3040; //0x3040;
int Offsets::ObjName = 0x2B04; //0x2DB4; //0x2DBC; //0x2DB4; //0x2DAC;
int Offsets::ObjLvl = 0x32FC; //0x35A4; //0x35AC; //0x35A4; //0x359C;
int Offsets::ObjExpiry = 0x298; //0x298;
int Offsets::ObjCrit = 0x1858; //0x1850; //0x1840; //0x1870; //0x12C8; //0x12C8;
int Offsets::ObjCritMulti = 0x12D4; //0x12B8; //0x1840; //0x12B8; //0x12B4;
int Offsets::ObjAbilityPower = 0x1758; //0X1750; //0x1740; //0x122C;
int Offsets::ObjAtkSpeedMulti = 0x1358;//0X1350; //0x1348; //0x12A0;
int Offsets::ObjAtkRange = 0x13A4; //0X139C; //0x1394; //0x12EC;
int Offsets::ObjTargetable = 0xD04; //0xD00;
int Offsets::ObjInvulnerable = 0x3D4; //0x3D0;
int Offsets::ObjIsMoving = 0x34E9; //0x34F5; //0x34E9; //Move = False Stop = True
int Offsets::ObjDirection = 0x1BF4; //0x1BE8; //0x1BE0;
int Offsets::ObjItemList = 0x35F8; //0x35F0; //0x35E8;
int Offsets::ObjExpierience = 0x359C; //0x337C; //0x33CC;
int Offsets::ObjMagicPen = 0x1280; //ok
int Offsets::ObjArmorPen = 0X127c; //ok
int Offsets::ObjMagicPenMulti = 0x1280; //0x11C8;
int Offsets::ObjAdditionalApMulti = 0x12E8; //0x12E4;//0x1248; //0x122C;
int Offsets::ObjManaRegen = 0x11E8; //0x11E0; //0x1134;
int Offsets::ObjHealthRegen = 0x1398; //0X1390; //0x1388; //0x12D8;
//For Spells
int Offsets::ObjSpellBook = 0x2718; //0x29C8; //0x29D0; //0x29C8; //0x29C0;
int Offsets::SpellBookActiveSpellCast = 0x2250 + 0x20; //0x2500 + 0x20; //0x2508 + 0x20; //0x2520; //0x20;
int Offsets::activeCastAutoAtack = 0xC;
int Offsets::activeCastStarPos = 0x88;
int Offsets::activeCastEndPos = 0x94;
int Offsets::activeCastEndPos2 = 0x100;
int Offsets::AttackDelay = 0xE0;
int Offsets::AttackCast = 0xD0;
int Offsets::SpellCastSpellInfo = 0x8; //ok
int Offsets::SpellCastStartTime = 0x15C; //0x41; //0x544; //ok
int Offsets::SpellCastStartTimeAlt = 0x534; //ok
int Offsets::SpellCastCastTime = 0x4C0; //ok
int Offsets::SpellCastStart = 0x80 + 0x4; //ok
int Offsets::SpellCastEnd = 0x8C + 0x4; //ok
int Offsets::SpellCastSrcIdx = 0x68; //ok
int Offsets::SpellCastDestIdx = 0xC0; //ok
int Offsets::SpellBookSpellSlots = 0x4C8; //0x478; //0x478;
int Offsets::SpellSlotLevel = 0x1C; //0x20;
int Offsets::SpellSlotTime = 0x24; //0x28;
int Offsets::SpellSlotCharges = 0x54; //0x58;
int Offsets::SpellSlotTimeCharge = 0x74; //0x78;
int Offsets::SpellSlotDamage = 0x94; //0x94;
int Offsets::SpellSlotSpellInfo = 0x10C; //0x120; //0x13C;
int Offsets::SpellInfoSpellData = 0x40; //0x44;
int Offsets::SpellDataSpellName = 0x6C; //0x6C;
int Offsets::SpellDataMissileName = 0x6C; //0x78; //0x6C;
int Offsets::SpellSlotSmiteTimer = 0x60; //0x64;
int Offsets::SpellSlotSmiteCharges = 0x54; //0x58;
//For Buff
int Offsets::ObjBuffManager = 0x2088; //0x2338; //0x2340; //0x2338; //VT 221
int Offsets::BuffManagerEntriesArray = 0x10;
int Offsets::BuffEntryBuff = 0x8; //ok
int Offsets::BuffType = 0x4; //ok
int Offsets::BuffEntryBuffStartTime = 0xC; //ok
int Offsets::BuffEntryBuffEndTime = 0x10; //ok
int Offsets::BuffEntryBuffCount = 0x74; //ok
int Offsets::BuffEntryBuffCountAlt = 0x24; //ok
// int Offsets::BuffEntryBuffCountAlt2 = 0x20;
int Offsets::BuffName = 0x4; //0x8;
int Offsets::BuffEntryBuffNodeStart = 0x20; //ok
int Offsets::BuffEntryBuffNodeCurrent = 0x24; //ok
//For Itens
int Offsets::ItemListItem = 0xC; //ok
int Offsets::ItemInfo = 0x20; //ok
int Offsets::ItemInfoId = 0x68; //ok
// For Missile
int Offsets::MissileMapCount = 0X2; //0x8;
int Offsets::MissileMapRoot = 0x4;
int Offsets::MissileMapKey = 0x10;
int Offsets::MissileMapVal = 0x14;
int Offsets::MissileSpellInfo = 0x0260; //0x230;
int Offsets::MissileSrcIdx = 0x2C4; //0x2DC; //0x290;
int Offsets::MissileDestIdx = 0x31C; //0x318; //0x330; //0x330; //0x2E8;
int Offsets::MissileDestCheck = 0x320;
int Offsets::MissileStartPos = 0x2E0; //0x02DC; //0x2A8;
int Offsets::MissileEndPos = 0x2EC; //0x02E8; //0x2B4;
int Offsets::ObjMissileSpellCast = 0x250; //0x250;
//For AIManager
int Offsets::AiManager = 0x2BDC; //0x2E8C; //0x2E94; //0x2E8C ; // VT 151
int Offsets::AiManagerStartPath = 0x1cc;
int Offsets::AiManagerEndPath = 0x1D8;
int Offsets::AiManagerTargetPosition = 0x10;
int Offsets::AiManagerIsMoving = 0x1C0;
int Offsets::AiManagerIsDashing = 0x214;
int Offsets::AiManagerCurrentSegment = 0x1C4;
int Offsets::AiManagerDashSpeed = 0x1F8;
int Offsets::ServerPos = 0x2EC;
int Offsets::Velocity = 0x2F8;
It looks like WS, but I don't understand what the new features are.Bir arkadaş lol public script olarak paylaştığı scriptin en güncel halidir çalıştırmak için Virsual studio gereklidir dosyaları derleyerek ve offsetleri girerek kullanabilirsiniz.
TR
Bazı ikili dosyalar kaldırıldı ve bunları kendiniz almanız gerekecek;
boost_container-vc142-mt-gd-x32-1_75.dll boost_container-vc142-mt-
x32-1_75.dll boost_json-vc142-mt-gd-x32-1_75.dll boost_json-vc142-
mt-x32-1_75.dll boost_python39- vc142-mt-gd-x32-1_75.dll
boost_python39-vc142-mt-x32-1_75.dll python39.dll python39_d.dll
test-resources.dll
Bunu derlemek için Visual Studio 2017'ye ihtiyacınız var. Bağımlılıklar:
python39: dll'ler ve içerikler zaten projede. 32 bit için python 3.9 yüklemeniz gerekir (Yükleyicide PATH'e Ekle onay kutusunu işaretlediğinizden emin olun:
Bağlantıları görmek için lütfen Giriş Yap) aws-lambda: dll'ler ve içerikler zaten projede (kimlik doğrulama için kullanıldı)
directx 11: directx son kullanıcı çalışma zamanlarını yüklemelidir:Bağlantıları görmek için lütfen Giriş Yap.Bunu ayıklayın ve dxsetup'ı çalıştırın
boost:: Python. Boost kitaplıklarının boyutu nedeniyle boost:: Python'u kendiniz derlemelisiniz:
İndirme desteği 1.75.0 LView/boost'ta arşivden çıkarın Güçlendirmeye git bootstrap.bat'ı çalıştırın Çalıştır b2 --with- Python link=shared toolset=msvc-14.1 address-model=32 varyant=release
Artık x86 Sürümünde uygulamayı derlemeyi bitirdiniz (debug üzerinde derlemek için boost:: Python on debug derlemeniz gerekiyor)
ENG
some binary files have been removed and you will need to get them yourself.
boost_container-vc142-mt-gd-x32-1_75.dll boost_container-vc142-mt-x32-1_75.dll boost_json-vc142-mt-gd-x32-1_75.dll boost_json-vc142-mt-x32-1_75.dll boost_python39-vc142-mt-gd-x32-1_75.dll boost_python39-vc142-mt-x32-1_75.dll python39.dll python39_d.dll testing-resources.dll
You need Visual Studio 2017 to compile this. Dependencies:
python39: dlls and includes are already in project. You need to install python 3.9 for 32bits (Make sure you check the Add to PATH checkbox in the installer:
Bağlantıları görmek için lütfen Giriş Yap: dlls and includes are already in project
(was used for authentication) directx 11: Must install directx end user runtimes:Bağlantıları görmek için lütfen Giriş Yap.Extract this and run dxsetup
boost:: Python. Due to the size of the boost libraries you must compile boost:: Python yourself: Download boost 1.75.0
Unarchive it in LView/boost Go into boost Run bootstrap.bat
Run b2 --with-python link=shared toolset=msvc-14.1 address-model=32 variant=release
You are done now compile the app on Release x86 (you need to compile boost: Python on debug to compile on debug, which I didn't).
slightly better version of lview/winstealer
Supported regions: NA-EU-RU-BR-TR (KR and JP client have an actual anticheat dont bother)
Offsets updated for 12.4 but this wont be maintained anymore
Ekli dosyayı görüntüle 82772
LİNK
-----------------------------------------------
Bağlantıları görmek için lütfen Giriş Yap
Githup olduğu için VT eklemiyorum gerekiyorsa eklerim
-----------------------------------------------
Ekli dosyayı görüntüle 82771
I don't think is safe anymore, don't risk it and play with WS.is safe? still works?