Ultra Üye
beyler 2024 yılında hile kodladığım ve yaydığım için dava yemiştim geri geldim foruma öncelikle SA lol için offset dumper lazım sistem çok değişmiş bilen var mı?
[LIST=1]
[*][OK] AiManager AiManager = 0x4228
[*][OK] AiManager CurrentSegment = 0x320
[*][OK] AiManager DashSpeed = 0x360 match=0x31D0FF count=1
[*][OK] AiManager IsDashing = 0x384 match=0x3039AA count=1
[*][OK] AiManager IsMoving = 0x31C match=0x2BA5F6 count=1
[*][OK] AiManager MoveVec3 = 0x480
[*][OK] AiManager NavArray = 0x348
[*][OK] AiManager ObjectOffset = 0x4228 match=0x25E260 count=1
[*][OK] AiManager PathState = 0x320
[*][OK] AiManager SegmentsCount = 0x350
[*][OK] AiManager ServerPos = 0x474
[*][OK] AiManager StartPath = 0x330
[*][OK] AiManager TargetPos = 0x34
[*][OK] AiManager TargetPosition = 0x33C
[*][OK] AiManager Velocity = 0x318
[*][OK] Avatar NetId = 0x18
[*][OK] Avatar OwnerHero = 0x10
[*][OK] Avatar PacketInfo = 0x28
[*][OK] Avatar SpellAvatarId1 = 0x134
[*][OK] Avatar SpellAvatarId2 = 0x138
[*][OK] Avatar SpellAvatarIds = 0x134
[*][OK] Avatar SpellAvatarName1 = 0x310
[*][OK] Avatar SpellAvatarName2 = 0x320
[*][OK] Avatar SpellAvatarNames = 0x310
[*][OK] BuffManager ArrayBegin = 0x18
[*][OK] BuffManager ArrayCapacity = 0x28
[*][OK] BuffManager ArrayEnd = 0x20
[*][OK] BuffManager BuffManager = 0x2E78 match=0x2CFD50 count=1
[*][OK] BuffManager Count = 0x78
[*][OK] BuffManager Duration = 0x20
[*][OK] BuffManager EndTime = 0x1C
[*][OK] BuffManager EntryBuffInstance = 0x0
[*][OK] BuffManager EntryRefCount = 0x8
[*][OK] BuffManager EntryStride = 0x10
[*][OK] BuffManager InstanceVtable = 0x0
[*][OK] BuffManager InstanceVtableOnClearFn = 0x10
[*][OK] BuffManager InstanceVtableUpdateStackFn = 0x20
[*][OK] BuffManager IsCleared = 0x88 match=0x92B2F0 count=1
[*][OK] BuffManager LookupMap = 0x38
[*][OK] BuffManager OwnerNameData = 0x8
[*][OK] BuffManager OwnerNetworkId = 0x10 match=0x933B30 count=1
[*][OK] BuffManager PointerArrayBegin = 0x48
[*][OK] BuffManager PointerArrayCapacity = 0x58
[*][OK] BuffManager PointerArrayEnd = 0x50
[*][OK] BuffManager PointerArrayStride = 0x8
[*][OK] BuffManager Script = 0x10
[*][OK] BuffManager ScriptBuffType = 0x100 match=0x58DD40 count=1
[*][OK] BuffManager ScriptBuffTypeAlt = 0x101 match=0x58DD40 count=1
[*][OK] BuffManager ScriptName = 0x8
[*][OK] BuffManager ScriptNameHash = 0x18
[*][OK] BuffManager SourceNetworkId = 0x14 match=0x933B30 count=1
[*][OK] BuffManager StackDataPtr = 0x0
[*][OK] BuffManager StackDataSourceId = 0x4
[*][OK] BuffManager StackStride = 0x10
[*][OK] BuffManager StacksArray = 0x30
[*][OK] BuffManager StacksCount = 0x38
[*][OK] BuffManager StartTime = 0x18
[*][OK] BuffManager StateArrayBegin = 0x70
[*][OK] BuffManager StateArrayCapacity = 0x80
[*][OK] BuffManager StateArrayEnd = 0x78
[*][OK] BuffManager StateArrayStride = 0x68
[*][OK] BuffManager Type = 0xC
[*][OK] BuffManager Vtable = 0x0
[*][OK] BuffManager VtableHasBuffOfTypeFn = 0x8
[*][OK] BuffManager VtableUpdateStackFn = 0x20
[*][OK] CharacterDataStack ActiveGear = 0x9C
[*][OK] CharacterDataStack ActiveModel = 0x18
[*][OK] CharacterDataStack ActiveSkinId = 0x38
[*][OK] CharacterDataStack Stack = 0x0
[*][OK] CharacterDataStack StackCapacity = 0x10
[*][OK] CharacterDataStack StackEnd = 0x8
[*][OK] ClientFacade GameId = 0x68 match=0x7424C7 count=1
[*][OK] ClientFacade IP = 0x48 match=0x7420F2 count=1
[*][OK] ClientFacade Port = 0x58 match=0x7420F2 count=1
[*][OK] ClientFacade Region = 0xF0 match=0x7424C7 count=1
[*][OK] D3D Device = 0x1A0 match=0x137985D count=1
[*][OK] D3D DeviceContext = 0x270 match=0x137985D count=1
[*][OK] D3D PresentVtableOffset = 0x40
[*][OK] D3D ProjectionMatrix = 0x40
[*][OK] D3D Renderer = 0x1F38078 match=0x138E73C count=1
[*][OK] D3D ResizeBuffersVtableOffset = 0x68
[*][OK] D3D ScreenHeight = 0x26C match=0x1379D10 count=1
[*][OK] D3D ScreenWidth = 0x268 match=0x1379D10 count=1
[*][OK] D3D SwapChain = 0x1D8 match=0x138C2A5 count=1
[*][OK] D3D SwapChainDesc = 0x200
[*][OK] D3D SwapChainVtable = 0x0
[*][OK] D3D ViewMatrix = 0x0
[*][OK] DamageInfo AttackerNetId = 0x28
[*][OK] DamageInfo Damage = DamageAmount
[*][OK] DamageInfo DamageAmount = 0x198
[*][OK] DamageInfo DamageHitType = 0x2C
[*][OK] DamageInfo DamageType = 0x4
[*][OK] DamageInfo HitResult = DamageHitType
[*][OK] DamageInfo PacketDamageTag = 0x40
[*][OK] DamageInfo PacketMagicalDamage = 0x20
[*][OK] DamageInfo PacketPhysicalDamage = 0x1C
[*][OK] DamageInfo PacketSelfMitigatedDamage = 0x28
[*][OK] DamageInfo PacketSourceNetId = 0x4
[*][OK] DamageInfo PacketTrueDamage = 0x24
[*][OK] Experience Exp = NumExperience
[*][OK] Experience Level = 0x28
[*][OK] Experience NumExperience = 0x0
[*][OK] Experience SkillUpLevelDelta = 0x50
[*][OK] Experience SpellTrainingPoints = SkillUpLevelDelta
[*][OK] Hero Avatar = 0x50A0 match=0x2C7610 count=1
[*][OK] Hero BaseGoldGivenOnDeath = 0x5670
[*][OK] Hero CombatType = 0x2CD0 match=0x319288 count=1
[*][OK] Hero Exp = 0x4D30 match=0x3193FA count=1
[*][OK] Hero Experience = 0x4D30 match=0x2CA9A0 count=1
[*][OK] Hero Gold = 0x2868 match=0x3185E5 count=1
[*][OK] Hero GoldTotal = 0x2890
[*][OK] Hero Level = 0x4D58 match=0x3195E8 count=1
[*][OK] Hero MinimumGold = 0x28B8
[*][OK] Hero NeutralMinionsKilled = 0x5698
[*][OK] Hero ShutdownValue = 0x5648
[*][OK] Hero SkillUpLevelDelta = 0x4D80
[*][OK] Hero SpellTrainingPoints = 0x4D80
[*][OK] Hero VisionScore = 0x5620 match=0x319216 count=1
[*][!!] Hud Camera signature not found
[*][OK] Hud CameraZoom = 0x58 match=0x4E41F7 count=1
[*][OK] Hud Input = 0x28 match=0x27BD33 count=1
[*][OK] Hud InputHoveredObjectNetId = 0x58 match=0x2EDB3A count=1
[*][OK] Hud InputLastClickObjectNetId = 0x60 match=0x3126E0 count=2
[*][OK] Hud InputLastClickTime = 0x5C match=0x3126E0 count=2
[*][OK] Hud InputMouseWorldPos = 0x34
[*][OK] Hud InputMouseWorldPosX = 0x34
[*][OK] Hud InputMouseWorldPosY = 0x38
[*][OK] Hud InputMouseWorldPosZ = 0x3C
[*][OK] Hud InputSelectedObjectNetId = 0x64 match=0x2C018C count=1
[*][OK] Hud MouseWorldPos = 0x34 match=0xBE2DAA count=1
[*][OK] Hud SpellTargeting = 0x68 match=0x2C114A count=1
[*][OK] Hud TargetLogic = 0x60 match=0x4F8E27 count=1
[*][OK] HudManager Camera = Hud::Camera
[*][OK] HudManager CameraZoom = Hud::CameraZoom
[*][OK] HudManager CursorPos = Hud::InputMouseWorldPos
[*][OK] HudManager CursorWorldPos = Hud::InputMouseWorldPos
[*][OK] HudManager HoveredObjectNetId = Hud::InputHoveredObjectNetId
[*][OK] HudManager Input = Hud::Input
[*][OK] HudManager LastClickObjectNetId = Hud::InputLastClickObjectNetId
[*][OK] HudManager SelectedObjectNetId = Hud::InputSelectedObjectNetId
[*][OK] HudManager ShopMenu = VTShopMenu
[*][OK] HudManager SpellTargeting = Hud::SpellTargeting
[*][OK] HudManager TargetLogic = Hud::TargetLogic
[*][OK] HudManager VTShopMenu = globals::ShopInstance
[*][!!] Inventory ItemCanBeSold signature not found
[*][OK] Inventory ItemData = 0x38 match=0x58C70A count=1
[*][OK] Inventory ItemDataItemId = 0xB4 match=0x58C70A count=1
[*][OK] Inventory ItemSpellSlotOffset = 0x6
[*][OK] Inventory MaxItemSlots = 0x2D match=0x13C6930 count=1
[*][OK] Inventory Owner = 0x40
[*][OK] Inventory SellItemMaxSlot = 0x9
[*][OK] Inventory SlotArray = 0x50 match=0x2CB970 count=1
[*][OK] Inventory SlotItem = 0x10 match=0x2AD196 count=1
[*][OK] Inventory SlotStride = 0x8
[*][OK] Inventory Vtable = 0x0
[*][OK] MenuGUI ChatFadeTimer = 0x674
[*][OK] MenuGUI InputFocusComponent = 0x588
[*][OK] MenuGUI InputText = 0x560
[*][OK] MenuGUI IsActive = 0x661
[*][OK] MenuGUI IsChatOpen = 0x662
[*][OK] MenuGUI IsTyping = InputFocusComponent
[*][OK] MenuGUI PendingInputFocus = 0x679
[*][!!] Minion BarracksFlatDamageReductionMod signature not found
[*][!!] Minion BarracksMoveSpeedMod signature not found
[*][!!] Minion BarracksPercentDamageMod signature not found
[*][!!] Minion FollowTargetDelay signature not found
[*][!!] Minion FollowTargetNetId signature not found
[*][OK] Minion LeashedPosition = 0x4C08 match=0x6D076B count=1
[*][OK] Missile CastEndPos = 0x3A8
[*][OK] Missile CastInfoBase = 0x2C0 match=0x934CF2 count=1
[*][OK] Missile CasterNetId = 0xA8 match=0x963081 count=1
[*][OK] Missile EndPos = 0x39C
[*][OK] Missile MissileName = 0x308
[*][OK] Missile MissileNetId = 0x36C match=0x934DEB count=1
[*][OK] Missile Position = 0x25C
[*][OK] Missile SpellDataPtr = 0x320
[*][OK] Missile StartPos = 0x390
[*][OK] Missile TargetNetId = 0x9C
[*][OK] MissionInfo GameId = 0xB0
[*][OK] MissionInfo GameMode = 0x38
[*][OK] MissionInfo GameType = 0xF8 match=0x3EEC3A count=1
[*][OK] MissionInfo MapId = 0x8
[*][OK] NavGrid CellArray = 0x110 match=0x1237730 count=1
[*][OK] NavGrid CellCenterOffset = 0x718
[*][OK] NavGrid CellCountX = 0x708 match=0x12376EA count=1
[*][OK] NavGrid CellCountZ = 0x70C
[*][OK] NavGrid CellDataFlags = 0x6
[*][OK] NavGrid CellDataPtr = 0x0
[*][OK] NavGrid CellFlagBrush = 0x1
[*][OK] NavGrid CellFlagBuilding = 0x40
[*][OK] NavGrid CellFlagProp = 0x80
[*][OK] NavGrid CellFlagSpecialRegionMask = 0xC00
[*][OK] NavGrid CellFlagWall = 0x2
[*][OK] NavGrid CellFlags = 0x8
[*][OK] NavGrid CellSize = 0x710 match=0x123F150 count=1
[*][OK] NavGrid CellSizeInv = 0x714
[*][OK] NavGrid CellStride = 0x10
[*][OK] NavGrid Grid = 0x8 match=0x123F150 count=1
[*][OK] NavGrid WorldMaxX = 0xF8 match=0x123F150 count=1
[*][OK] NavGrid WorldMaxZ = 0x100 match=0x123F150 count=1
[*][OK] NavGrid WorldMinX = 0xEC match=0x123F150 count=1
[*][OK] NavGrid WorldMinZ = 0xF4 match=0x123F150 count=1
[*][OK] Object AbilityHaste = 0x1BC0
[*][OK] Object AbilityPower = 0x1DA0
[*][OK] Object ActionState = 0x14A0
[*][OK] Object ActionState2 = 0x14C8
[*][OK] Object ActionStateBase = 0x1470 match=0x31917A count=1
[*][OK] Object AllShield = 0x1120
[*][OK] Object Armor = 0x2098
[*][OK] Object ArmorMaterial = 0x678 match=0xE08251 count=1
[*][OK] Object AttackRange = 0x21D8
[*][OK] Object AttackSpeedMod = 0x1E68
[*][OK] Object BaseAttackDamage = 0x1F08
[*][OK] Object BonusAttackDamage = 0x1D00
[*][OK] Object ChampionName = 0x6B8 match=0x709BB7 count=1
[*][OK] Object CharData = 0x4070 match=0x3006C6 count=1
[*][OK] Object CharacterActionState = 0x14C8
[*][OK] Object CharacterDataStack = 0x4100 match=0x26B009 count=1
[*][OK] Object CharacterIntermediate = 0x1B98
[*][OK] Object CharacterState = 0x14A0
[*][OK] Object CombatStatsBase = 0x1B98 match=0x31918C count=1
[*][OK] Object Crit = 0x2048
[*][OK] Object CritDamageMultiplier = 0x1FD0
[*][OK] Object DirectionComponent = 0x1288 match=0x99978D count=1
[*][OK] Object DirectionVFunc = 0xA8
[*][OK] Object DirectionVector = 0x20
[*][OK] Object EvolvePoints = 0x4C40 match=0x318C96 count=1
[*][OK] Object FlatArmorPenetration = 0x2250
[*][OK] Object FlatMagicPenetration = 0x2340
[*][OK] Object HPRegenRate = 0x2138
[*][OK] Object Health = 0x1080 match=0x317DBF count=1
[*][OK] Object Index = 0x20 match=0x368F10 count=1
[*][OK] Object Inventory = 0x4DC0 match=0x5BD31D count=1
[*][OK] Object IsBotVFunc = 0x770
[*][OK] Object IsTargetable = 0xED0 match=0x2B3B10 count=1
[*][OK] Object IsTargetableToTeamFlags = 0xEF8 match=0x2B3B10 count=1
[*][OK] Object IsVisible = 0x318 match=0xD841D0 count=1
[*][OK] Object IsZombie = 0x3A match=0x2DB6C4 count=1
[*][OK] Object MagicLethality = 0x2368
[*][OK] Object MagicalShield = 0x1170
[*][OK] Object Mana = 0x360 match=0x31938B count=1
[*][OK] Object MaxHealth = 0x10A8
[*][OK] Object MaxMana = 0x388
[*][OK] Object MoveSpeed = 0x2188
[*][OK] Object Name = 0x4368 match=0x36BF70 count=1
[*][OK] Object NetworkId = 0x20
[*][OK] Object OverrideCollisionHeight = 0x88
[*][OK] Object OverrideCollisionRadius = 0x4748 match=0x253154 count=4
[*][OK] Object PARRegenRate = 0x2548
[*][OK] Object PARState = 0x428
[*][OK] Object PathfindingCollisionRadius = 0x758 match=0xE0A4C0 count=1
[*][OK] Object PathfindingRadiusMod = 0x2480
[*][OK] Object PercentArmorPenetration = 0x22A0
[*][OK] Object PercentAttackSpeedMod = 0x1E90
[*][OK] Object PercentBonusArmorPenetration = 0x22C8
[*][OK] Object PercentBonusMagicPenetration = 0x23B8
[*][OK] Object PercentCCReduction = 0x24A8
[*][OK] Object PercentHealingAmountMod = 0x1EE0
[*][OK] Object PercentLifeStealMod = 0x23E0
[*][OK] Object PercentMagicDamageMod = 0x1DC8
[*][OK] Object PercentMagicPenetration = 0x2390
[*][OK] Object PercentOmnivampMod = 0x2430
[*][OK] Object PercentPhysicalDamageMod = 0x1D28
[*][OK] Object PercentPhysicalVamp = 0x2458
[*][OK] Object PercentSpellVampMod = 0x2408
[*][OK] Object PhysicalLethality = 0x2278
[*][OK] Object PhysicalShield = 0x1148
[*][OK] Object Position = 0x25C match=0x36AC70 count=1
[*][OK] Object PositionX = 0x25C
[*][OK] Object PositionY = 0x260
[*][OK] Object PositionZ = 0x264
[*][OK] Object SelectionHeight = 0x88 match=0xE0A440 count=1
[*][OK] Object SelectionRadius = 0x8C match=0xE0A474 count=1
[*][OK] Object SkinName = 0x4368
[*][OK] Object SpellBlock = 0x20E8
[*][OK] Object StatusFlags = 0x5C8 match=0x2CFFA0 count=1
[*][OK] Object StatusFlagsInvulnerableMask = 0x1
[*][OK] Object Team = 0x259 match=0x36BB70 count=1
[*][OK] Object WeaponMaterial = 0x698 match=0xE08273 count=1
[*][OK] RiotClock ClockIndex = 0x8
[*][OK] RiotClock ClockRoot = 0x0
[*][OK] RiotClock ClockSampleStride = 0x80
[*][OK] RiotClock ClockSamples = 0x30
[*][OK] RiotClock Delta = 0x8
[*][OK] RiotClock GameTimeClock = 0x10
[*][OK] RiotClock GameTimeVtable = 0x10
[*][OK] RiotClock HighResClock = 0x40
[*][OK] RiotClock RootClock = 0x8
[*][OK] RiotClock SecondaryClock = 0x20
[*][OK] RiotClock Time = 0x0
[*][OK] SpellBook ActiveSpellCast = 0x38 match=0x2535C0 count=1
[*][OK] SpellBook LastSlot = 0x3F
[*][OK] SpellBook MaxSlots = 0x40
[*][OK] SpellBook SlotStride = 0x8
[*][OK] SpellBook SpellBook = 0x3128 match=0x2B7AD0 count=1
[*][OK] SpellBook SpellSlotArray = 0xAE0 match=0x966D10 count=1
[*][OK] SpellData DataAlternateCooldown = 0x734 match=0x92D5AC count=1
[*][OK] SpellData DataCooldownArray = 0x304 match=0x92D619 count=1
[*][OK] SpellData DataMaxStacksArray = 0x7B0 match=0x9360B3 count=1
[*][!!] SpellData DataTargetingTypeData signature not found
[*][OK] SpellData InfoLevelOrFlag = 0x14
[*][OK] SpellData InfoOwnerSlot = 0x60
[*][OK] SpellData InfoSpellData = 0x8
[*][OK] SpellData ResourceData = 0x60 match=0x92D619 count=1
[*][OK] SpellData ResourceName = 0x28 match=0x92F7F0 count=1
[*][OK] SpellData Vtable = 0x0
[*][OK] SpellData VtableGetTargetingFn = 0x20
[*][OK] SpellSlot ActiveSpellCast = 0x118 match=0x49A570 count=2
[*][OK] SpellSlot ChargeCooldownDuration = 0x6C match=0x941CB0 count=1
[*][OK] SpellSlot ChargeCooldownExpires = 0x68 match=0x941C85 count=1
[*][OK] SpellSlot Cooldown = 0x80 match=0x92D580 count=1
[*][OK] SpellSlot CooldownDuration = 0x74 match=0x941E02 count=1
[*][OK] SpellSlot CooldownExpires = 0x30 match=0x92D843 count=1
[*][OK] SpellSlot CooldownOverride = 0x88 match=0x92D580 count=2
[*][!!] SpellSlot Level signature not found
[*][!!] SpellSlot LevelAlt signature not found
[*][OK] SpellSlot MaxStacks = 0x64 match=0x92DA70 count=1
[*][OK] SpellSlot Owner = 0x8
[*][OK] SpellSlot SlotType = 0x2F match=0x930FE0 count=1
[*][!!] SpellSlot SpellDataResource occurrence 1 missing; count=1
[*][OK] SpellSlot SpellInfo = 0x128 match=0x49A510 count=1
[*][OK] SpellSlot SpellInstanceVars = 0x108 match=0x49D1B0 count=1
[*][OK] SpellSlot SpellNameHash = 0x110
[*][OK] SpellSlot Stacks = 0x5C match=0x92D8B0 count=1
[*][OK] SpellSlot Vtable = 0x0
[*][OK] TacticalMap CachedHeight = 0xC4
[*][OK] TacticalMap CachedWidth = 0xC0
[*][OK] TacticalMap ControllerMap = 0x530
[*][OK] TacticalMap Height = MinimapHeight
[*][OK] TacticalMap MinimapHeight = 0xBC
[*][OK] TacticalMap MinimapWidth = 0xB8
[*][OK] TacticalMap MinimapX = 0xB0
[*][OK] TacticalMap MinimapY = 0xB4
[*][OK] TacticalMap NegMinimapX = 0xA8
[*][OK] TacticalMap NegMinimapY = 0xAC
[*][OK] TacticalMap ScaleX = 0x188
[*][OK] TacticalMap ScaleY = 0x18C
[*][OK] TacticalMap Width = MinimapWidth
[*][OK] Turret MaxPalisadesCount = 0x4B58 match=0x31A595 count=1
[*][OK] Turret PalisadesCount = 0x4B30 match=0x31A56F count=1
[*][OK] Turret PropertyManager = 0x2CC0 match=0x31A436 count=1
[*][OK] Vtable GameObjectBoundingRadius = 0x130
[*][OK] Vtable GameObjectIsBot = 0x770
[*][OK] Vtable GameObjectIsTargetable = 0x2A8
[*][OK] Vtable GameObjectIsTargetableToTeam = 0x2B0
[*][OK] Vtable GameObjectIsZombie = 0x210
[*][OK] Vtable NetVisibilityGetVisibleFlag = 0x1F0
[*][OK] Vtable TargetableComponentIsTargetable = 0x40
[*][OK] Vtable TargetableComponentIsTargetableToTeam = 0x68
[*][OK] Vtable TargetableComponentRelation = 0x90
[*][OK] functions AssetExists = 0x113C340 match=0x113C340 count=1
[*][OK] functions BuyItem = 0x2B5A40 match=0x2B5A40 count=1
[*][OK] functions CanAttack = 0x2097A0 match=0x2097A0 count=1
[*][OK] functions CanCast = 0x209830 match=0x209830 count=1
[*][OK] functions CanMove = 0x2099A0 match=0x2099A0 count=2
[*][OK] functions CastSpell = CastSpellSafe
[*][OK] functions CastSpellSafe = 0xBFBC00 match=0xBFBC00 count=1
[*][OK] functions CharacterDataStack__Push = 0x21B470 match=0x21B470 count=1
[*][OK] functions CharacterDataStack__Update = 0x208C00 match=0x208C00 count=1
[*][OK] functions CompareObjectTypeFlags = 0x263150 match=0x263150 count=1
[*][!!] functions DisplayChat signature not found
[*][OK] functions DoEmote = 0xC2FE60 match=0xC2FE60 count=1
[*][!!] functions DoMasteryBadge signature not found
[*][OK] functions FindObject = 0x53E0C0 match=0x53E0C0 count=1
[*][OK] functions ForceStop = 0x97A510 match=0x97A510 count=1
[*][!!] functions GetAIManager signature not found
[*][OK] functions GetAttackDelay = 0x5682C0 match=0x5682C0 count=1
[*][OK] functions GetAttackWindup = 0x5681C0 match=0x5681C0 count=1
[*][OK] functions GetBasicAttack = 0x2CEEC0 match=0x2CEEC0 count=1
[*][OK] functions GetBoundingRadius = 0x2525E0 match=0x2525E0 count=1
[*][OK] functions GetFirstObject = 0xA56F50 match=0xA56F50 count=1
[*][OK] functions GetGameTime = 0x369A60 match=0x369A60 count=1
[*][OK] functions GetGoldRedirectTarget = 0x20E710 match=0x21044D count=1
[*][OK] functions GetJungleType = 0x6E9470 match=0x6E9470 count=1
[*][OK] functions GetNextObject = 0x5400A0 match=0x5400A0 count=1
[*][OK] functions GetPing = 0x6B7BF0 match=0xC06E34 count=1
[*][OK] functions GetResourceType = 0x2C5280 match=0x2C5280 count=1
[*][OK] functions GetSpellCastInfo = 0x252450 match=0x252450 count=1
[*][OK] functions GetSpellSlot = 0x966D10 match=0x966D10 count=1
[*][!!] functions GetSpellState signature not found
[*][OK] functions HasBuff = 0x25DFC0 match=0x25DFC0 count=1
[*][OK] functions HasBuffOfType = 0x2D41E0 match=0x2D41E0 count=1
[*][OK] functions IsAlive = 0x31B570 match=0x31B570 count=1
[*][!!] functions IsBaron signature not found
[*][OK] functions IsBuilding = 0x27DC50 match=0x27DC50 count=1
[*][OK] functions IsDead = 0x25FC60 match=0x25FC47 count=1
[*][!!] functions IsDragon signature not found
[*][OK] functions IsElderDragon = 0x2D8240 match=0x6E91C4 count=1
[*][OK] functions IsFleeing = 0x218B00 match=0x218B00 count=1
[*][OK] functions IsJungleMonster = 0x2D8CD0 match=0x2D8CD0 count=1
[*][OK] functions IsNoRender = 0x218B50 match=0x218B50 count=1
[*][!!] functions IsRiftHerald signature not found
[*][OK] functions IsSelectable = 0x218F60 match=0x218F60 count=1
[*][OK] functions IsSlowed = 0x218AB0 match=0x218AB0 count=1
[*][OK] functions IsTargetableByUnit = 0x2DA470 match=0x2DA470 count=1
[*][OK] functions IsVulnerable = 0x2D8B00 match=0x2D8B00 count=1
[*][OK] functions IssueOrder = 0x2DB830 match=0x2DB830 count=1
[*][!!] functions LevelSpell signature not found
[*][!!] functions OnApplyCD signature not found
[*][OK] functions PlayAnimation = 0xE0E110 match=0xE0E110 count=1
[*][OK] functions PlaySound = 0x3ADF90 match=0x3ADF90 count=1
[*][OK] functions PrintChat = 0x112C950 match=0x112C950 count=1
[*][!!] functions ProcessCastSpell signature not found
[*][OK] functions ProcessCommand = 0xB39B00 match=0xB39B00 count=1
[*][OK] functions ProjectToScreen = 0x12EA3F0 match=0x12EA3F0 count=1
[*][OK] functions ScreenTo3D = 0x12EB450 match=0x12EB450 count=1
[*][OK] functions SellItem = 0x30DA70 match=0x30DA70 count=1
[*][OK] functions SetSkin = 0x26AF20 match=0x26AF20 count=1
[*][OK] functions SpellSlotCanBeUpgraded = 0x36EB80 match=0x36EB80 count=1
[*][!!] functions SwapItem signature not found
[*][OK] functions ToggleShop = 0xC589C0 match=0xC589C0 count=1
[*][OK] functions TranslateString = 0x117CD70 match=0x117CD70 count=1
[*][!!] functions UpdateChargeableSpell signature not found
[*][OK] functions WorldToScreen = 0x12EA4D0 match=0x12EA4D0 count=1
[*][OK] globals BuildDate = 0x1AAC8CD match=0x1172580 count=1
[*][OK] globals BuildVersion = 0x1A54498 match=0xADBF40 count=1
[*][OK] globals CastSpellFlag = 0x1DC7FA0 match=0xBFBC44 count=1
[*][OK] globals ChatClient = 0x1E682F0 match=0x569670 count=1
[*][OK] globals ChatInstanceA = 0x1E6B198 match=0x3046E3 count=1
[*][OK] globals ChatInstanceB = 0x1E6B1A8 match=0x3046E3 count=1
[*][OK] globals ClientFacadeInstance = 0x1E68350 match=0x5D773F count=1
[*][OK] globals CursorInstance = 0x1EFAAB0
[*][OK] globals CursorPosRawA = 0x1EFAAA8 match=0x19DFE8 count=1
[*][OK] globals CursorPosRawB = 0x1EFAAB0 match=0x19DFE8 count=1
[*][OK] globals GameStateInstance = 0x1E52A90
[*][OK] globals GameTime = 0x1E74D80 match=0x37CC0C count=1
[*][OK] globals GetCollisionFlags = 0x1237090 match=0x1237090 count=1
[*][OK] globals HeroManager = 0x1E62DE8 match=0x1E2927 count=1
[*][OK] globals HudInstance = 0x1E682A8 match=0x27BD33 count=1
[*][OK] globals IssueOrderFlag = 0x1DC8008 match=0x2DBAE2 count=1
[*][OK] globals KeyboardBuffer = 0x1F14D48 match=0x11C9378 count=1
[*][OK] globals KeyboardCount = 0x1F14D68 match=0x11C9371 count=1
[*][OK] globals KeyboardDevice = 0x1F14D38 match=0x11C62EC count=1
[*][OK] globals LocalPlayer = 0x1EA0528 match=0x1EC273 count=1
[*][!!] globals MenuGUIInstance signature not found
[*][OK] globals MinionManager = 0x1E62DE0 match=0x252C50 count=1
[*][OK] globals MissileManager = 0x1E6B1E0 match=0x91EEE5 count=1
[*][OK] globals MissionInfoInstance = 0x1E682D0 match=0x369FA0 count=1
[*][OK] globals MouseBuffer = 0x1F14D50 match=0x11C9591 count=2
[*][OK] globals MouseCount = 0x1F14D78 match=0x11C958A count=2
[*][OK] globals MouseDevice = 0x1F14D40 match=0x11C65D6 count=1
[*][OK] globals MouseScreenVec2 = 0x1E62DA8 match=0x2CC2CA count=1
[*][!!] globals MySpellState signature not found
[*][OK] globals NavGrid = 0x1E68280 match=0x263FD7 count=1
[*][OK] globals NetInstance = 0x1E62DA0 match=0x208C9D count=1
[*][OK] globals ObjectManager = 0x1E62DA8 match=0x246710 count=1
[*][OK] globals Renderer = 0x1F38088 match=0x137AA14 count=1
[*][OK] globals RiotClockInstance = 0x1E62DB0 match=0x4911E4 count=1
[*][OK] globals ShopInstance = 0x1E76F28 match=0x5E3BDF count=1
[*][OK] globals TurretManager = 0x1E6DC90 match=0x29EC70 count=1
[*][OK] globals UnderMouseObject = 0x1E6B188 match=0x2A0CC0 count=1
[*][OK] globals ViewPort = 0x1E76EA8 match=0x3BC3DB count=1
[*][OK] globals ViewPort2 = 0x1F38090 match=0x137C7D7 count=1
[*][OK] globals ViewProjBase = 0x1F22910 match=0x1BB284 count=1
[*][OK] hooks CRepl32InfoUpdatePacket = 0x372ED0 match=0x372ED0 count=1
[*][OK] hooks ClientMainLoop = 0x5E3B00 match=0x5E3B00 count=1
[*][!!] hooks CreateClientEffect signature not found
[*][OK] hooks DispatchEvent = 0x4A79A0 match=0x4A79A0 count=1
[*][OK] hooks FOWRecall = 0x729890 match=0x729890 count=1
[*][OK] hooks Hud_OnDisconnect = 0x6BCAF0 match=0x6BCAF0 count=1
[*][OK] hooks OnBuffAdd = 0xC07A30 match=0xC07A30 count=1
[*][OK] hooks OnCreateObject = 0x5502A0 match=0x5502A0 count=1
[*][!!] hooks OnDamage signature not found
[*][OK] hooks OnDoCast = 0x974730 match=0x974730 count=1
[*][OK] hooks OnFinishCast = 0x2FEB30 match=0x2FEB30 count=1
[*][OK] hooks OnGameUpdate = 0x53AD00 match=0x53AD00 count=1
[*][OK] hooks OnLevelUp = 0x2E78A0 match=0x2E78A0 count=1
[*][OK] hooks OnProcessSpell = 0x979F10 match=0x979F10 count=1
[*][OK] hooks OnSpellImpact = 0x972910 match=0x972910 count=1
[*][OK] hooks OnStopCast = 0x97A790 match=0x97A790 count=1
[*][OK] hooks OnWndProc = 0x5E5710 match=0x5E5710 count=1
[*][OK] hooks ProcessWorldEvent = 0x6BDB60 match=0x6BDB60 count=1[*] resolved=445 failed=27
[/LIST]
bu ne işe yarıyorpython 3.11 ve ida 9.1 kullanmanı öneriyorum en azından sahibinin sistemi öyle bizzat denemedim nasıl olsa hazır offset pointer çıkıyor diye uk'den ama heves olsun iş olsun biraz kafa dağıtaymı uğraşayım diyorsan buyur ,Bağlantıları görmek için lütfen Giriş YapveBağlantıları görmek için lütfen Giriş Yap(dosyalar benim değil ama UK yetkililerince virüs taramasından geçmiş) amacım sadece yardımcı olmak
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LOLDumper - Auto Offset Dumper DLL (Inject & Dump)
Hey everyone,
Sharing my offset dumper DLL for League of Legends. Inject it into the game, wait a few seconds, and it dumps all offsets to LOLDumper_full.h in the game directory.
What it dumps:
Global pointers (LocalPlayer, HeroList, GameTime, MissileList, NavGrid, HUD, etc.)
Function addresses (IssueOrder, CastSpell, WorldToScreen, GetPing, IsMinion, IsTurret, etc.)
Struct offsets via pattern scan (NetID, Position, SpellBook, BuffManager, BasicAttack, AiManager, etc.)
All replicated properties with correct absolute offsets (HP, MaxHP, Armor, AD, MoveSpeed, AttackRange, Gold, etc.)
All internal struct offsets (AiManager, BuffInstance, SpellSlot, SpellInfo, MissileData, etc.)
RTTI class names, events, spell parameters
ek olarak hazır istersen de
[LIST=1] [*][OK] AiManager AiManager = 0x4228 [*][OK] AiManager CurrentSegment = 0x320 [*][OK] AiManager DashSpeed = 0x360 match=0x31D0FF count=1 [*][OK] AiManager IsDashing = 0x384 match=0x3039AA count=1 [*][OK] AiManager IsMoving = 0x31C match=0x2BA5F6 count=1 [*][OK] AiManager MoveVec3 = 0x480 [*][OK] AiManager NavArray = 0x348 [*][OK] AiManager ObjectOffset = 0x4228 match=0x25E260 count=1 [*][OK] AiManager PathState = 0x320 [*][OK] AiManager SegmentsCount = 0x350 [*][OK] AiManager ServerPos = 0x474 [*][OK] AiManager StartPath = 0x330 [*][OK] AiManager TargetPos = 0x34 [*][OK] AiManager TargetPosition = 0x33C [*][OK] AiManager Velocity = 0x318 [*][OK] Avatar NetId = 0x18 [*][OK] Avatar OwnerHero = 0x10 [*][OK] Avatar PacketInfo = 0x28 [*][OK] Avatar SpellAvatarId1 = 0x134 [*][OK] Avatar SpellAvatarId2 = 0x138 [*][OK] Avatar SpellAvatarIds = 0x134 [*][OK] Avatar SpellAvatarName1 = 0x310 [*][OK] Avatar SpellAvatarName2 = 0x320 [*][OK] Avatar SpellAvatarNames = 0x310 [*][OK] BuffManager ArrayBegin = 0x18 [*][OK] BuffManager ArrayCapacity = 0x28 [*][OK] BuffManager ArrayEnd = 0x20 [*][OK] BuffManager BuffManager = 0x2E78 match=0x2CFD50 count=1 [*][OK] BuffManager Count = 0x78 [*][OK] BuffManager Duration = 0x20 [*][OK] BuffManager EndTime = 0x1C [*][OK] BuffManager EntryBuffInstance = 0x0 [*][OK] BuffManager EntryRefCount = 0x8 [*][OK] BuffManager EntryStride = 0x10 [*][OK] BuffManager InstanceVtable = 0x0 [*][OK] BuffManager InstanceVtableOnClearFn = 0x10 [*][OK] BuffManager InstanceVtableUpdateStackFn = 0x20 [*][OK] BuffManager IsCleared = 0x88 match=0x92B2F0 count=1 [*][OK] BuffManager LookupMap = 0x38 [*][OK] BuffManager OwnerNameData = 0x8 [*][OK] BuffManager OwnerNetworkId = 0x10 match=0x933B30 count=1 [*][OK] BuffManager PointerArrayBegin = 0x48 [*][OK] BuffManager PointerArrayCapacity = 0x58 [*][OK] BuffManager PointerArrayEnd = 0x50 [*][OK] BuffManager PointerArrayStride = 0x8 [*][OK] BuffManager Script = 0x10 [*][OK] BuffManager ScriptBuffType = 0x100 match=0x58DD40 count=1 [*][OK] BuffManager ScriptBuffTypeAlt = 0x101 match=0x58DD40 count=1 [*][OK] BuffManager ScriptName = 0x8 [*][OK] BuffManager ScriptNameHash = 0x18 [*][OK] BuffManager SourceNetworkId = 0x14 match=0x933B30 count=1 [*][OK] BuffManager StackDataPtr = 0x0 [*][OK] BuffManager StackDataSourceId = 0x4 [*][OK] BuffManager StackStride = 0x10 [*][OK] BuffManager StacksArray = 0x30 [*][OK] BuffManager StacksCount = 0x38 [*][OK] BuffManager StartTime = 0x18 [*][OK] BuffManager StateArrayBegin = 0x70 [*][OK] BuffManager StateArrayCapacity = 0x80 [*][OK] BuffManager StateArrayEnd = 0x78 [*][OK] BuffManager StateArrayStride = 0x68 [*][OK] BuffManager Type = 0xC [*][OK] BuffManager Vtable = 0x0 [*][OK] BuffManager VtableHasBuffOfTypeFn = 0x8 [*][OK] BuffManager VtableUpdateStackFn = 0x20 [*][OK] CharacterDataStack ActiveGear = 0x9C [*][OK] CharacterDataStack ActiveModel = 0x18 [*][OK] CharacterDataStack ActiveSkinId = 0x38 [*][OK] CharacterDataStack Stack = 0x0 [*][OK] CharacterDataStack StackCapacity = 0x10 [*][OK] CharacterDataStack StackEnd = 0x8 [*][OK] ClientFacade GameId = 0x68 match=0x7424C7 count=1 [*][OK] ClientFacade IP = 0x48 match=0x7420F2 count=1 [*][OK] ClientFacade Port = 0x58 match=0x7420F2 count=1 [*][OK] ClientFacade Region = 0xF0 match=0x7424C7 count=1 [*][OK] D3D Device = 0x1A0 match=0x137985D count=1 [*][OK] D3D DeviceContext = 0x270 match=0x137985D count=1 [*][OK] D3D PresentVtableOffset = 0x40 [*][OK] D3D ProjectionMatrix = 0x40 [*][OK] D3D Renderer = 0x1F38078 match=0x138E73C count=1 [*][OK] D3D ResizeBuffersVtableOffset = 0x68 [*][OK] D3D ScreenHeight = 0x26C match=0x1379D10 count=1 [*][OK] D3D ScreenWidth = 0x268 match=0x1379D10 count=1 [*][OK] D3D SwapChain = 0x1D8 match=0x138C2A5 count=1 [*][OK] D3D SwapChainDesc = 0x200 [*][OK] D3D SwapChainVtable = 0x0 [*][OK] D3D ViewMatrix = 0x0 [*][OK] DamageInfo AttackerNetId = 0x28 [*][OK] DamageInfo Damage = DamageAmount [*][OK] DamageInfo DamageAmount = 0x198 [*][OK] DamageInfo DamageHitType = 0x2C [*][OK] DamageInfo DamageType = 0x4 [*][OK] DamageInfo HitResult = DamageHitType [*][OK] DamageInfo PacketDamageTag = 0x40 [*][OK] DamageInfo PacketMagicalDamage = 0x20 [*][OK] DamageInfo PacketPhysicalDamage = 0x1C [*][OK] DamageInfo PacketSelfMitigatedDamage = 0x28 [*][OK] DamageInfo PacketSourceNetId = 0x4 [*][OK] DamageInfo PacketTrueDamage = 0x24 [*][OK] Experience Exp = NumExperience [*][OK] Experience Level = 0x28 [*][OK] Experience NumExperience = 0x0 [*][OK] Experience SkillUpLevelDelta = 0x50 [*][OK] Experience SpellTrainingPoints = SkillUpLevelDelta [*][OK] Hero Avatar = 0x50A0 match=0x2C7610 count=1 [*][OK] Hero BaseGoldGivenOnDeath = 0x5670 [*][OK] Hero CombatType = 0x2CD0 match=0x319288 count=1 [*][OK] Hero Exp = 0x4D30 match=0x3193FA count=1 [*][OK] Hero Experience = 0x4D30 match=0x2CA9A0 count=1 [*][OK] Hero Gold = 0x2868 match=0x3185E5 count=1 [*][OK] Hero GoldTotal = 0x2890 [*][OK] Hero Level = 0x4D58 match=0x3195E8 count=1 [*][OK] Hero MinimumGold = 0x28B8 [*][OK] Hero NeutralMinionsKilled = 0x5698 [*][OK] Hero ShutdownValue = 0x5648 [*][OK] Hero SkillUpLevelDelta = 0x4D80 [*][OK] Hero SpellTrainingPoints = 0x4D80 [*][OK] Hero VisionScore = 0x5620 match=0x319216 count=1 [*][!!] Hud Camera signature not found [*][OK] Hud CameraZoom = 0x58 match=0x4E41F7 count=1 [*][OK] Hud Input = 0x28 match=0x27BD33 count=1 [*][OK] Hud InputHoveredObjectNetId = 0x58 match=0x2EDB3A count=1 [*][OK] Hud InputLastClickObjectNetId = 0x60 match=0x3126E0 count=2 [*][OK] Hud InputLastClickTime = 0x5C match=0x3126E0 count=2 [*][OK] Hud InputMouseWorldPos = 0x34 [*][OK] Hud InputMouseWorldPosX = 0x34 [*][OK] Hud InputMouseWorldPosY = 0x38 [*][OK] Hud InputMouseWorldPosZ = 0x3C [*][OK] Hud InputSelectedObjectNetId = 0x64 match=0x2C018C count=1 [*][OK] Hud MouseWorldPos = 0x34 match=0xBE2DAA count=1 [*][OK] Hud SpellTargeting = 0x68 match=0x2C114A count=1 [*][OK] Hud TargetLogic = 0x60 match=0x4F8E27 count=1 [*][OK] HudManager Camera = Hud::Camera [*][OK] HudManager CameraZoom = Hud::CameraZoom [*][OK] HudManager CursorPos = Hud::InputMouseWorldPos [*][OK] HudManager CursorWorldPos = Hud::InputMouseWorldPos [*][OK] HudManager HoveredObjectNetId = Hud::InputHoveredObjectNetId [*][OK] HudManager Input = Hud::Input [*][OK] HudManager LastClickObjectNetId = Hud::InputLastClickObjectNetId [*][OK] HudManager SelectedObjectNetId = Hud::InputSelectedObjectNetId [*][OK] HudManager ShopMenu = VTShopMenu [*][OK] HudManager SpellTargeting = Hud::SpellTargeting [*][OK] HudManager TargetLogic = Hud::TargetLogic [*][OK] HudManager VTShopMenu = globals::ShopInstance [*][!!] Inventory ItemCanBeSold signature not found [*][OK] Inventory ItemData = 0x38 match=0x58C70A count=1 [*][OK] Inventory ItemDataItemId = 0xB4 match=0x58C70A count=1 [*][OK] Inventory ItemSpellSlotOffset = 0x6 [*][OK] Inventory MaxItemSlots = 0x2D match=0x13C6930 count=1 [*][OK] Inventory Owner = 0x40 [*][OK] Inventory SellItemMaxSlot = 0x9 [*][OK] Inventory SlotArray = 0x50 match=0x2CB970 count=1 [*][OK] Inventory SlotItem = 0x10 match=0x2AD196 count=1 [*][OK] Inventory SlotStride = 0x8 [*][OK] Inventory Vtable = 0x0 [*][OK] MenuGUI ChatFadeTimer = 0x674 [*][OK] MenuGUI InputFocusComponent = 0x588 [*][OK] MenuGUI InputText = 0x560 [*][OK] MenuGUI IsActive = 0x661 [*][OK] MenuGUI IsChatOpen = 0x662 [*][OK] MenuGUI IsTyping = InputFocusComponent [*][OK] MenuGUI PendingInputFocus = 0x679 [*][!!] Minion BarracksFlatDamageReductionMod signature not found [*][!!] Minion BarracksMoveSpeedMod signature not found [*][!!] Minion BarracksPercentDamageMod signature not found [*][!!] Minion FollowTargetDelay signature not found [*][!!] Minion FollowTargetNetId signature not found [*][OK] Minion LeashedPosition = 0x4C08 match=0x6D076B count=1 [*][OK] Missile CastEndPos = 0x3A8 [*][OK] Missile CastInfoBase = 0x2C0 match=0x934CF2 count=1 [*][OK] Missile CasterNetId = 0xA8 match=0x963081 count=1 [*][OK] Missile EndPos = 0x39C [*][OK] Missile MissileName = 0x308 [*][OK] Missile MissileNetId = 0x36C match=0x934DEB count=1 [*][OK] Missile Position = 0x25C [*][OK] Missile SpellDataPtr = 0x320 [*][OK] Missile StartPos = 0x390 [*][OK] Missile TargetNetId = 0x9C [*][OK] MissionInfo GameId = 0xB0 [*][OK] MissionInfo GameMode = 0x38 [*][OK] MissionInfo GameType = 0xF8 match=0x3EEC3A count=1 [*][OK] MissionInfo MapId = 0x8 [*][OK] NavGrid CellArray = 0x110 match=0x1237730 count=1 [*][OK] NavGrid CellCenterOffset = 0x718 [*][OK] NavGrid CellCountX = 0x708 match=0x12376EA count=1 [*][OK] NavGrid CellCountZ = 0x70C [*][OK] NavGrid CellDataFlags = 0x6 [*][OK] NavGrid CellDataPtr = 0x0 [*][OK] NavGrid CellFlagBrush = 0x1 [*][OK] NavGrid CellFlagBuilding = 0x40 [*][OK] NavGrid CellFlagProp = 0x80 [*][OK] NavGrid CellFlagSpecialRegionMask = 0xC00 [*][OK] NavGrid CellFlagWall = 0x2 [*][OK] NavGrid CellFlags = 0x8 [*][OK] NavGrid CellSize = 0x710 match=0x123F150 count=1 [*][OK] NavGrid CellSizeInv = 0x714 [*][OK] NavGrid CellStride = 0x10 [*][OK] NavGrid Grid = 0x8 match=0x123F150 count=1 [*][OK] NavGrid WorldMaxX = 0xF8 match=0x123F150 count=1 [*][OK] NavGrid WorldMaxZ = 0x100 match=0x123F150 count=1 [*][OK] NavGrid WorldMinX = 0xEC match=0x123F150 count=1 [*][OK] NavGrid WorldMinZ = 0xF4 match=0x123F150 count=1 [*][OK] Object AbilityHaste = 0x1BC0 [*][OK] Object AbilityPower = 0x1DA0 [*][OK] Object ActionState = 0x14A0 [*][OK] Object ActionState2 = 0x14C8 [*][OK] Object ActionStateBase = 0x1470 match=0x31917A count=1 [*][OK] Object AllShield = 0x1120 [*][OK] Object Armor = 0x2098 [*][OK] Object ArmorMaterial = 0x678 match=0xE08251 count=1 [*][OK] Object AttackRange = 0x21D8 [*][OK] Object AttackSpeedMod = 0x1E68 [*][OK] Object BaseAttackDamage = 0x1F08 [*][OK] Object BonusAttackDamage = 0x1D00 [*][OK] Object ChampionName = 0x6B8 match=0x709BB7 count=1 [*][OK] Object CharData = 0x4070 match=0x3006C6 count=1 [*][OK] Object CharacterActionState = 0x14C8 [*][OK] Object CharacterDataStack = 0x4100 match=0x26B009 count=1 [*][OK] Object CharacterIntermediate = 0x1B98 [*][OK] Object CharacterState = 0x14A0 [*][OK] Object CombatStatsBase = 0x1B98 match=0x31918C count=1 [*][OK] Object Crit = 0x2048 [*][OK] Object CritDamageMultiplier = 0x1FD0 [*][OK] Object DirectionComponent = 0x1288 match=0x99978D count=1 [*][OK] Object DirectionVFunc = 0xA8 [*][OK] Object DirectionVector = 0x20 [*][OK] Object EvolvePoints = 0x4C40 match=0x318C96 count=1 [*][OK] Object FlatArmorPenetration = 0x2250 [*][OK] Object FlatMagicPenetration = 0x2340 [*][OK] Object HPRegenRate = 0x2138 [*][OK] Object Health = 0x1080 match=0x317DBF count=1 [*][OK] Object Index = 0x20 match=0x368F10 count=1 [*][OK] Object Inventory = 0x4DC0 match=0x5BD31D count=1 [*][OK] Object IsBotVFunc = 0x770 [*][OK] Object IsTargetable = 0xED0 match=0x2B3B10 count=1 [*][OK] Object IsTargetableToTeamFlags = 0xEF8 match=0x2B3B10 count=1 [*][OK] Object IsVisible = 0x318 match=0xD841D0 count=1 [*][OK] Object IsZombie = 0x3A match=0x2DB6C4 count=1 [*][OK] Object MagicLethality = 0x2368 [*][OK] Object MagicalShield = 0x1170 [*][OK] Object Mana = 0x360 match=0x31938B count=1 [*][OK] Object MaxHealth = 0x10A8 [*][OK] Object MaxMana = 0x388 [*][OK] Object MoveSpeed = 0x2188 [*][OK] Object Name = 0x4368 match=0x36BF70 count=1 [*][OK] Object NetworkId = 0x20 [*][OK] Object OverrideCollisionHeight = 0x88 [*][OK] Object OverrideCollisionRadius = 0x4748 match=0x253154 count=4 [*][OK] Object PARRegenRate = 0x2548 [*][OK] Object PARState = 0x428 [*][OK] Object PathfindingCollisionRadius = 0x758 match=0xE0A4C0 count=1 [*][OK] Object PathfindingRadiusMod = 0x2480 [*][OK] Object PercentArmorPenetration = 0x22A0 [*][OK] Object PercentAttackSpeedMod = 0x1E90 [*][OK] Object PercentBonusArmorPenetration = 0x22C8 [*][OK] Object PercentBonusMagicPenetration = 0x23B8 [*][OK] Object PercentCCReduction = 0x24A8 [*][OK] Object PercentHealingAmountMod = 0x1EE0 [*][OK] Object PercentLifeStealMod = 0x23E0 [*][OK] Object PercentMagicDamageMod = 0x1DC8 [*][OK] Object PercentMagicPenetration = 0x2390 [*][OK] Object PercentOmnivampMod = 0x2430 [*][OK] Object PercentPhysicalDamageMod = 0x1D28 [*][OK] Object PercentPhysicalVamp = 0x2458 [*][OK] Object PercentSpellVampMod = 0x2408 [*][OK] Object PhysicalLethality = 0x2278 [*][OK] Object PhysicalShield = 0x1148 [*][OK] Object Position = 0x25C match=0x36AC70 count=1 [*][OK] Object PositionX = 0x25C [*][OK] Object PositionY = 0x260 [*][OK] Object PositionZ = 0x264 [*][OK] Object SelectionHeight = 0x88 match=0xE0A440 count=1 [*][OK] Object SelectionRadius = 0x8C match=0xE0A474 count=1 [*][OK] Object SkinName = 0x4368 [*][OK] Object SpellBlock = 0x20E8 [*][OK] Object StatusFlags = 0x5C8 match=0x2CFFA0 count=1 [*][OK] Object StatusFlagsInvulnerableMask = 0x1 [*][OK] Object Team = 0x259 match=0x36BB70 count=1 [*][OK] Object WeaponMaterial = 0x698 match=0xE08273 count=1 [*][OK] RiotClock ClockIndex = 0x8 [*][OK] RiotClock ClockRoot = 0x0 [*][OK] RiotClock ClockSampleStride = 0x80 [*][OK] RiotClock ClockSamples = 0x30 [*][OK] RiotClock Delta = 0x8 [*][OK] RiotClock GameTimeClock = 0x10 [*][OK] RiotClock GameTimeVtable = 0x10 [*][OK] RiotClock HighResClock = 0x40 [*][OK] RiotClock RootClock = 0x8 [*][OK] RiotClock SecondaryClock = 0x20 [*][OK] RiotClock Time = 0x0 [*][OK] SpellBook ActiveSpellCast = 0x38 match=0x2535C0 count=1 [*][OK] SpellBook LastSlot = 0x3F [*][OK] SpellBook MaxSlots = 0x40 [*][OK] SpellBook SlotStride = 0x8 [*][OK] SpellBook SpellBook = 0x3128 match=0x2B7AD0 count=1 [*][OK] SpellBook SpellSlotArray = 0xAE0 match=0x966D10 count=1 [*][OK] SpellData DataAlternateCooldown = 0x734 match=0x92D5AC count=1 [*][OK] SpellData DataCooldownArray = 0x304 match=0x92D619 count=1 [*][OK] SpellData DataMaxStacksArray = 0x7B0 match=0x9360B3 count=1 [*][!!] SpellData DataTargetingTypeData signature not found [*][OK] SpellData InfoLevelOrFlag = 0x14 [*][OK] SpellData InfoOwnerSlot = 0x60 [*][OK] SpellData InfoSpellData = 0x8 [*][OK] SpellData ResourceData = 0x60 match=0x92D619 count=1 [*][OK] SpellData ResourceName = 0x28 match=0x92F7F0 count=1 [*][OK] SpellData Vtable = 0x0 [*][OK] SpellData VtableGetTargetingFn = 0x20 [*][OK] SpellSlot ActiveSpellCast = 0x118 match=0x49A570 count=2 [*][OK] SpellSlot ChargeCooldownDuration = 0x6C match=0x941CB0 count=1 [*][OK] SpellSlot ChargeCooldownExpires = 0x68 match=0x941C85 count=1 [*][OK] SpellSlot Cooldown = 0x80 match=0x92D580 count=1 [*][OK] SpellSlot CooldownDuration = 0x74 match=0x941E02 count=1 [*][OK] SpellSlot CooldownExpires = 0x30 match=0x92D843 count=1 [*][OK] SpellSlot CooldownOverride = 0x88 match=0x92D580 count=2 [*][!!] SpellSlot Level signature not found [*][!!] SpellSlot LevelAlt signature not found [*][OK] SpellSlot MaxStacks = 0x64 match=0x92DA70 count=1 [*][OK] SpellSlot Owner = 0x8 [*][OK] SpellSlot SlotType = 0x2F match=0x930FE0 count=1 [*][!!] SpellSlot SpellDataResource occurrence 1 missing; count=1 [*][OK] SpellSlot SpellInfo = 0x128 match=0x49A510 count=1 [*][OK] SpellSlot SpellInstanceVars = 0x108 match=0x49D1B0 count=1 [*][OK] SpellSlot SpellNameHash = 0x110 [*][OK] SpellSlot Stacks = 0x5C match=0x92D8B0 count=1 [*][OK] SpellSlot Vtable = 0x0 [*][OK] TacticalMap CachedHeight = 0xC4 [*][OK] TacticalMap CachedWidth = 0xC0 [*][OK] TacticalMap ControllerMap = 0x530 [*][OK] TacticalMap Height = MinimapHeight [*][OK] TacticalMap MinimapHeight = 0xBC [*][OK] TacticalMap MinimapWidth = 0xB8 [*][OK] TacticalMap MinimapX = 0xB0 [*][OK] TacticalMap MinimapY = 0xB4 [*][OK] TacticalMap NegMinimapX = 0xA8 [*][OK] TacticalMap NegMinimapY = 0xAC [*][OK] TacticalMap ScaleX = 0x188 [*][OK] TacticalMap ScaleY = 0x18C [*][OK] TacticalMap Width = MinimapWidth [*][OK] Turret MaxPalisadesCount = 0x4B58 match=0x31A595 count=1 [*][OK] Turret PalisadesCount = 0x4B30 match=0x31A56F count=1 [*][OK] Turret PropertyManager = 0x2CC0 match=0x31A436 count=1 [*][OK] Vtable GameObjectBoundingRadius = 0x130 [*][OK] Vtable GameObjectIsBot = 0x770 [*][OK] Vtable GameObjectIsTargetable = 0x2A8 [*][OK] Vtable GameObjectIsTargetableToTeam = 0x2B0 [*][OK] Vtable GameObjectIsZombie = 0x210 [*][OK] Vtable NetVisibilityGetVisibleFlag = 0x1F0 [*][OK] Vtable TargetableComponentIsTargetable = 0x40 [*][OK] Vtable TargetableComponentIsTargetableToTeam = 0x68 [*][OK] Vtable TargetableComponentRelation = 0x90 [*][OK] functions AssetExists = 0x113C340 match=0x113C340 count=1 [*][OK] functions BuyItem = 0x2B5A40 match=0x2B5A40 count=1 [*][OK] functions CanAttack = 0x2097A0 match=0x2097A0 count=1 [*][OK] functions CanCast = 0x209830 match=0x209830 count=1 [*][OK] functions CanMove = 0x2099A0 match=0x2099A0 count=2 [*][OK] functions CastSpell = CastSpellSafe [*][OK] functions CastSpellSafe = 0xBFBC00 match=0xBFBC00 count=1 [*][OK] functions CharacterDataStack__Push = 0x21B470 match=0x21B470 count=1 [*][OK] functions CharacterDataStack__Update = 0x208C00 match=0x208C00 count=1 [*][OK] functions CompareObjectTypeFlags = 0x263150 match=0x263150 count=1 [*][!!] functions DisplayChat signature not found [*][OK] functions DoEmote = 0xC2FE60 match=0xC2FE60 count=1 [*][!!] functions DoMasteryBadge signature not found [*][OK] functions FindObject = 0x53E0C0 match=0x53E0C0 count=1 [*][OK] functions ForceStop = 0x97A510 match=0x97A510 count=1 [*][!!] functions GetAIManager signature not found [*][OK] functions GetAttackDelay = 0x5682C0 match=0x5682C0 count=1 [*][OK] functions GetAttackWindup = 0x5681C0 match=0x5681C0 count=1 [*][OK] functions GetBasicAttack = 0x2CEEC0 match=0x2CEEC0 count=1 [*][OK] functions GetBoundingRadius = 0x2525E0 match=0x2525E0 count=1 [*][OK] functions GetFirstObject = 0xA56F50 match=0xA56F50 count=1 [*][OK] functions GetGameTime = 0x369A60 match=0x369A60 count=1 [*][OK] functions GetGoldRedirectTarget = 0x20E710 match=0x21044D count=1 [*][OK] functions GetJungleType = 0x6E9470 match=0x6E9470 count=1 [*][OK] functions GetNextObject = 0x5400A0 match=0x5400A0 count=1 [*][OK] functions GetPing = 0x6B7BF0 match=0xC06E34 count=1 [*][OK] functions GetResourceType = 0x2C5280 match=0x2C5280 count=1 [*][OK] functions GetSpellCastInfo = 0x252450 match=0x252450 count=1 [*][OK] functions GetSpellSlot = 0x966D10 match=0x966D10 count=1 [*][!!] functions GetSpellState signature not found [*][OK] functions HasBuff = 0x25DFC0 match=0x25DFC0 count=1 [*][OK] functions HasBuffOfType = 0x2D41E0 match=0x2D41E0 count=1 [*][OK] functions IsAlive = 0x31B570 match=0x31B570 count=1 [*][!!] functions IsBaron signature not found [*][OK] functions IsBuilding = 0x27DC50 match=0x27DC50 count=1 [*][OK] functions IsDead = 0x25FC60 match=0x25FC47 count=1 [*][!!] functions IsDragon signature not found [*][OK] functions IsElderDragon = 0x2D8240 match=0x6E91C4 count=1 [*][OK] functions IsFleeing = 0x218B00 match=0x218B00 count=1 [*][OK] functions IsJungleMonster = 0x2D8CD0 match=0x2D8CD0 count=1 [*][OK] functions IsNoRender = 0x218B50 match=0x218B50 count=1 [*][!!] functions IsRiftHerald signature not found [*][OK] functions IsSelectable = 0x218F60 match=0x218F60 count=1 [*][OK] functions IsSlowed = 0x218AB0 match=0x218AB0 count=1 [*][OK] functions IsTargetableByUnit = 0x2DA470 match=0x2DA470 count=1 [*][OK] functions IsVulnerable = 0x2D8B00 match=0x2D8B00 count=1 [*][OK] functions IssueOrder = 0x2DB830 match=0x2DB830 count=1 [*][!!] functions LevelSpell signature not found [*][!!] functions OnApplyCD signature not found [*][OK] functions PlayAnimation = 0xE0E110 match=0xE0E110 count=1 [*][OK] functions PlaySound = 0x3ADF90 match=0x3ADF90 count=1 [*][OK] functions PrintChat = 0x112C950 match=0x112C950 count=1 [*][!!] functions ProcessCastSpell signature not found [*][OK] functions ProcessCommand = 0xB39B00 match=0xB39B00 count=1 [*][OK] functions ProjectToScreen = 0x12EA3F0 match=0x12EA3F0 count=1 [*][OK] functions ScreenTo3D = 0x12EB450 match=0x12EB450 count=1 [*][OK] functions SellItem = 0x30DA70 match=0x30DA70 count=1 [*][OK] functions SetSkin = 0x26AF20 match=0x26AF20 count=1 [*][OK] functions SpellSlotCanBeUpgraded = 0x36EB80 match=0x36EB80 count=1 [*][!!] functions SwapItem signature not found [*][OK] functions ToggleShop = 0xC589C0 match=0xC589C0 count=1 [*][OK] functions TranslateString = 0x117CD70 match=0x117CD70 count=1 [*][!!] functions UpdateChargeableSpell signature not found [*][OK] functions WorldToScreen = 0x12EA4D0 match=0x12EA4D0 count=1 [*][OK] globals BuildDate = 0x1AAC8CD match=0x1172580 count=1 [*][OK] globals BuildVersion = 0x1A54498 match=0xADBF40 count=1 [*][OK] globals CastSpellFlag = 0x1DC7FA0 match=0xBFBC44 count=1 [*][OK] globals ChatClient = 0x1E682F0 match=0x569670 count=1 [*][OK] globals ChatInstanceA = 0x1E6B198 match=0x3046E3 count=1 [*][OK] globals ChatInstanceB = 0x1E6B1A8 match=0x3046E3 count=1 [*][OK] globals ClientFacadeInstance = 0x1E68350 match=0x5D773F count=1 [*][OK] globals CursorInstance = 0x1EFAAB0 [*][OK] globals CursorPosRawA = 0x1EFAAA8 match=0x19DFE8 count=1 [*][OK] globals CursorPosRawB = 0x1EFAAB0 match=0x19DFE8 count=1 [*][OK] globals GameStateInstance = 0x1E52A90 [*][OK] globals GameTime = 0x1E74D80 match=0x37CC0C count=1 [*][OK] globals GetCollisionFlags = 0x1237090 match=0x1237090 count=1 [*][OK] globals HeroManager = 0x1E62DE8 match=0x1E2927 count=1 [*][OK] globals HudInstance = 0x1E682A8 match=0x27BD33 count=1 [*][OK] globals IssueOrderFlag = 0x1DC8008 match=0x2DBAE2 count=1 [*][OK] globals KeyboardBuffer = 0x1F14D48 match=0x11C9378 count=1 [*][OK] globals KeyboardCount = 0x1F14D68 match=0x11C9371 count=1 [*][OK] globals KeyboardDevice = 0x1F14D38 match=0x11C62EC count=1 [*][OK] globals LocalPlayer = 0x1EA0528 match=0x1EC273 count=1 [*][!!] globals MenuGUIInstance signature not found [*][OK] globals MinionManager = 0x1E62DE0 match=0x252C50 count=1 [*][OK] globals MissileManager = 0x1E6B1E0 match=0x91EEE5 count=1 [*][OK] globals MissionInfoInstance = 0x1E682D0 match=0x369FA0 count=1 [*][OK] globals MouseBuffer = 0x1F14D50 match=0x11C9591 count=2 [*][OK] globals MouseCount = 0x1F14D78 match=0x11C958A count=2 [*][OK] globals MouseDevice = 0x1F14D40 match=0x11C65D6 count=1 [*][OK] globals MouseScreenVec2 = 0x1E62DA8 match=0x2CC2CA count=1 [*][!!] globals MySpellState signature not found [*][OK] globals NavGrid = 0x1E68280 match=0x263FD7 count=1 [*][OK] globals NetInstance = 0x1E62DA0 match=0x208C9D count=1 [*][OK] globals ObjectManager = 0x1E62DA8 match=0x246710 count=1 [*][OK] globals Renderer = 0x1F38088 match=0x137AA14 count=1 [*][OK] globals RiotClockInstance = 0x1E62DB0 match=0x4911E4 count=1 [*][OK] globals ShopInstance = 0x1E76F28 match=0x5E3BDF count=1 [*][OK] globals TurretManager = 0x1E6DC90 match=0x29EC70 count=1 [*][OK] globals UnderMouseObject = 0x1E6B188 match=0x2A0CC0 count=1 [*][OK] globals ViewPort = 0x1E76EA8 match=0x3BC3DB count=1 [*][OK] globals ViewPort2 = 0x1F38090 match=0x137C7D7 count=1 [*][OK] globals ViewProjBase = 0x1F22910 match=0x1BB284 count=1 [*][OK] hooks CRepl32InfoUpdatePacket = 0x372ED0 match=0x372ED0 count=1 [*][OK] hooks ClientMainLoop = 0x5E3B00 match=0x5E3B00 count=1 [*][!!] hooks CreateClientEffect signature not found [*][OK] hooks DispatchEvent = 0x4A79A0 match=0x4A79A0 count=1 [*][OK] hooks FOWRecall = 0x729890 match=0x729890 count=1 [*][OK] hooks Hud_OnDisconnect = 0x6BCAF0 match=0x6BCAF0 count=1 [*][OK] hooks OnBuffAdd = 0xC07A30 match=0xC07A30 count=1 [*][OK] hooks OnCreateObject = 0x5502A0 match=0x5502A0 count=1 [*][!!] hooks OnDamage signature not found [*][OK] hooks OnDoCast = 0x974730 match=0x974730 count=1 [*][OK] hooks OnFinishCast = 0x2FEB30 match=0x2FEB30 count=1 [*][OK] hooks OnGameUpdate = 0x53AD00 match=0x53AD00 count=1 [*][OK] hooks OnLevelUp = 0x2E78A0 match=0x2E78A0 count=1 [*][OK] hooks OnProcessSpell = 0x979F10 match=0x979F10 count=1 [*][OK] hooks OnSpellImpact = 0x972910 match=0x972910 count=1 [*][OK] hooks OnStopCast = 0x97A790 match=0x97A790 count=1 [*][OK] hooks OnWndProc = 0x5E5710 match=0x5E5710 count=1 [*][OK] hooks ProcessWorldEvent = 0x6BDB60 match=0x6BDB60 count=1[*] resolved=445 failed=27 [/LIST]
muhtemelen yardımı dokunurBağlantıları görmek için lütfen Giriş Yap
ya muhtemelen zaten bakmışsındır bunların tamamına da gözden kaçırdıysan veya denk gelmediysen atayım dedim yardım maksatlı