C# External RPM & PixelSearch Base

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19 Mar 2020
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After some notice of people are transferring to external and their lack of information,
I am releasing public C# external RPM & PixelSearch Base.

It is based on RPM Overlay and PixelSearch Enemy Detection.
Currently it is using standard Kernel.32 ReadProcessMemory, in the future, planning to support both Kernel32 ReadProcessMemory and Direct Syscall of ZwReadVirtualMemory.

Github:
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Please submit PR through Github if any issue occurs with the base.
For simple helps, please use the below thread reply section.

What It Supports

- SharpDX's DirectX Overlay Rendering with Full Support For Direct3D9 Drawings
- Local Player Range Circle Drawing (Automatic size increase when Auto Attack range increases)
- Supports Border-less and Full-screen drawing
- Local Player Properties/Stats via the Riot's local hosted API
- Enemy Champion Detection (Applied to the nearest enemy found with distance check)
- Spell Usage - Includes Standard Spells, Summoner Spells and Item Castings
- Spell Cool-down Tracking For Local Player
- Simple/Basic Orbwalker
- Spell Range Drawing
- Whatelse mhm....
 
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