Eski bir web tarayıcısı kullanıyorsunuz. Bu veya diğer siteleri görüntülemekte sorunlar yaşayabilirsiniz.. Tarayıcınızı güncellemeli veya alternatif bir tarayıcı kullanmalısınız.
I barely have enough time to continue working on it, this has been a project in the works for about a month and im pretty happy with the progress i’ve made and the knowledge i gained making this, the client runs on windows 64bit only and the server linux.
Feature list:
- communication using TLS...
Steam Overlay Renderer + Hook
Hello, today im releasing steam overlay renderer with hook
https://github.com/furiosdestruct/Steam-Hook-Render-PoC
no hate plz :)
BE-Handler is a project that will allow you to create a handle, and maintain it until battleye strips it. (5 seconds)
But, you can always just create a new handle
credits:
-me - coding
-friend( but he doesn't want his name here ) - idea and some help + some code
-vergilius project -...
Problem:
Battleye checks .text section for patches.
Solution:
Get rid of them.
Problem:
Getting rid of them.
Solution:
Get rid of problem.
Battleye loaders their dll (beclient2) into the game they are protecting using LoadLibraryA. They download this dll and place it in the %temp% folder...
Typically in external hacks, I see people using tlhelp32 functions that are difficult for beginners to understand. I just wanted to share the way I do it using psapi functions. The functions I use are well documented on MSDN.
Code:
#include <Windows.h>
#include <psapi.h>
#include <tchar.h>...
From new years, fivem have introduced a new ban method, that somehow hwid bans you or something. Im not sure but all unban methods for servers like glife extinction are no longer working, and i believe this server is working with fivem developers to make a new ban method to combat ban evading...
After some notice of people are transferring to external and their lack of information,
I am releasing public C# external RPM & PixelSearch Base.
It is based on RPM Overlay and PixelSearch Enemy Detection.
Currently it is using standard Kernel.32 ReadProcessMemory, in the future, planning to...