UnliAmmo: (use timers )
Code:
Memory.WritePointerInt32(game, playerBase, new int[] { grenadeAmmoOFF }, 10);
Memory.WritePointerInt32(game, playerBase, new int[] { arifleAmmoOFF }, 20);
Memory.WritePointerInt32(game, playerBase, new int[] { arifleClipOFF }, 40);
Memory.WritePointerInt32(game, playerBase, new int[] { pistolAmmoOFF }, 10);
Memory.WritePointerInt32(game, playerBase, new int[] { pistolClipOFF }, 50);
Memory.WritePointerInt32(game, playerBase, new int[] { machinegunAmmoOFF }, 50);
Memory.WritePointerInt32(game, playerBase, new int[] { machinegunClipOFF }, 200);
Memory.WritePointerInt32(game, playerBase, new int[] { sniperAmmoOFF }, 10);
Memory.WritePointerInt32(game, playerBase, new int[] { sniperClipOFF }, 40);
Memory.WritePointerInt32(game, playerBase, new int[] { shotgunAmmoOFF }, 20);
Memory.WritePointerInt32(game, playerBase, new int[] { shotgunClipOFF }, 40);
Memory.WritePointerInt32(game, playerBase, new int[] { carbineAmmoOFF }, 50);
Memory.WritePointerInt32(game, playerBase, new int[] { carbineClipOFF }, 40);