C# Memory Hack Source

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Onaylı Üye
Katılım
3 Ağu 2017
Mesajlar
61
Tepki puanı
11
Yaş
28
8 HİZMET YILI
Elinde olan varmı arkadaşlar acil lazım vb.net demeyin lütfen vb.net ters geliyor sevmiyorum yani
 
ÖLÜYÜM
Süper Moderator
Katılım
21 Eki 2015
Mesajlar
5,105
Çözümler
51
Tepki puanı
4,553
Ödüller
20
10 HİZMET YILI
PHP:
Header Code

public int playerBase = 0x00509B74;
public int adminmodeOFF = 0x220;
public int norecoilOFF = 0x463786;
public int rapidfireOFF = 0x4637E4;
public int unliHealthOFF = 0xf8;
public int unliArmorOFF = 0xFC;
public int fastKnifeOFF = 0x160;
public int fastPistolOFF = 0x164;
public int grenadetimerOFF = 0x180;
public int verticalAngleOFF = 0x44;
public int horizontalAngleOFF = 0x40;
public int mouseclickOFF = 0x224;
public int arifleTimerOFF = 0x178;
public int sniperTimerOFF = 0x174;
public int machinegunTimerOFF = 0x170;
public int shotgunTimerOFF = 0x16C;
public int carbineTimerOFF = 0x168;
public int pistolTimerOFF = 0x164;
public int arifleAmmoOFF = 0x128;
public int arifleClipOFF = 0x150;
public int pistolAmmoOFF = 0x144;
public int pistolClipOFF = 0x13C;
public int grenadeAmmoOFF = 0x158;
public int machinegunAmmoOFF = 0x120;
public int machinegunClipOFF = 0x148;
public int sniperAmmoOFF = 0x124;
public int sniperClipOFF = 0x14C;
public int shotgunAmmoOFF = 0x11C;
public int shotgunClipOFF = 0x144;
public int carbineAmmoOFF = 0x118;
public int carbineClipOFF = 0x140;

PHP:
FastKnife:
Code:
Memory.WritePointerInt32(game, playerBase, new int[] { fastKnifeOFF }, 0);

PHP:
FastPistol:
Code:
Memory.WritePointerInt32(game, playerBase, new int[] { fastPistolOFF }, 0);

PHP:
FastPrimary:
Code:
Memory.WritePointerInt32(game, playerBase, new int[] { arifleTimerOFF }, 1);
Memory.WritePointerInt32(game, playerBase, new int[] { sniperTimerOFF }, 1);
Memory.WritePointerInt32(game, playerBase, new int[] { machinegunTimerOFF }, 1);
Memory.WritePointerInt32(game, playerBase, new int[] { shotgunTimerOFF }, 1);
Memory.WritePointerInt32(game, playerBase, new int[] { carbineTimerOFF }, 1);
Memory.WritePointerInt32(game, playerBase, new int[] { pistolTimerOFF }, 1);

PHP:
GrenadeTimer:
Code:
Memory.WritePointerInt32(game, playerBase, new int[] { grenadetimerOFF }, 1);

PHP:
UnliAmmo: (use timers )
Code:
Memory.WritePointerInt32(game, playerBase, new int[] { grenadeAmmoOFF }, 10);
Memory.WritePointerInt32(game, playerBase, new int[] { arifleAmmoOFF }, 20);
Memory.WritePointerInt32(game, playerBase, new int[] { arifleClipOFF }, 40);
Memory.WritePointerInt32(game, playerBase, new int[] { pistolAmmoOFF }, 10);
Memory.WritePointerInt32(game, playerBase, new int[] { pistolClipOFF }, 50);
Memory.WritePointerInt32(game, playerBase, new int[] { machinegunAmmoOFF }, 50);
Memory.WritePointerInt32(game, playerBase, new int[] { machinegunClipOFF }, 200);
Memory.WritePointerInt32(game, playerBase, new int[] { sniperAmmoOFF }, 10);
Memory.WritePointerInt32(game, playerBase, new int[] { sniperClipOFF }, 40);
Memory.WritePointerInt32(game, playerBase, new int[] { shotgunAmmoOFF }, 20);
Memory.WritePointerInt32(game, playerBase, new int[] { shotgunClipOFF }, 40);
Memory.WritePointerInt32(game, playerBase, new int[] { carbineAmmoOFF }, 50);
Memory.WritePointerInt32(game, playerBase, new int[] { carbineClipOFF }, 40);

PHP:
UnliArmor:
Code:
Memory.WritePointerInt32(game, playerBase, new int[] { unliArmorOFF }, 100);
UnliHealth:
Code:
Memory.WritePointerInt32(game, playerBase, new int[] { unliHealthOFF }, 99999);
AdminMode: (you can use timer here but dont)
Code:
Memory.WritePointerInt32(game, playerBase, new int[] { adminmodeOFF }, 1);
NoRecoil: (dont use timer here)
Code:
Memory.WriteNOPs(game, norecoilOFF, 10);
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...