try it bro thanksC++://WHY U CRYING? // NETVARS Pointer >> cs_gamerules_data = 0x0; Pointer >> m_ArmorValue = 0x117CC; Pointer >> m_Collision = 0x320; Pointer >> m_CollisionGroup = 0x474; Pointer >> m_Local = 0x2FCC; Pointer >> m_MoveType = 0x25C; Pointer >> m_OriginalOwnerXuidHigh = 0x31D4; Pointer >> m_OriginalOwnerXuidLow = 0x31D0; Pointer >> m_SurvivalGameRuleDecisionTypes = 0x1328; Pointer >> m_SurvivalRules = 0xD00; Pointer >> m_aimPunchAngle = 0x303C; Pointer >> m_aimPunchAngleVel = 0x3048; Pointer >> m_angEyeAnglesX = 0x117D0; Pointer >> m_angEyeAnglesY = 0x117D4; Pointer >> m_bBombDefused = 0x29C0; Pointer >> m_bBombPlanted = 0x9A5; Pointer >> m_bBombTicking = 0x2990; Pointer >> m_bFreezePeriod = 0x20; Pointer >> m_bGunGameImmunity = 0x9990; Pointer >> m_bHasDefuser = 0x117DC; Pointer >> m_bHasHelmet = 0x117C0; Pointer >> m_bInReload = 0x32B5; Pointer >> m_bIsDefusing = 0x997C; Pointer >> m_bIsQueuedMatchmaking = 0x74; Pointer >> m_bIsScoped = 0x9974; Pointer >> m_bIsValveDS = 0x7C; Pointer >> m_bSpotted = 0x93D; Pointer >> m_bSpottedByMask = 0x980; Pointer >> m_bStartedArming = 0x3400; Pointer >> m_bUseCustomAutoExposureMax = 0x9D9; Pointer >> m_bUseCustomAutoExposureMin = 0x9D8; Pointer >> m_bUseCustomBloomScale = 0x9DA; Pointer >> m_clrRender = 0x70; Pointer >> m_dwBoneMatrix = 0x26A8; Pointer >> m_fAccuracyPenalty = 0x3340; Pointer >> m_fFlags = 0x104; Pointer >> m_flC4Blow = 0x29A0; Pointer >> m_flCustomAutoExposureMax = 0x9E0; Pointer >> m_flCustomAutoExposureMin = 0x9DC; Pointer >> m_flCustomBloomScale = 0x9E4; Pointer >> m_flDefuseCountDown = 0x29BC; Pointer >> m_flDefuseLength = 0x29B8; Pointer >> m_flFallbackWear = 0x31E0; Pointer >> m_flFlashDuration = 0x10470; Pointer >> m_flFlashMaxAlpha = 0x1046C; Pointer >> m_flLastBoneSetupTime = 0x2928; Pointer >> m_flLowerBodyYawTarget = 0x9ADC; Pointer >> m_flNextAttack = 0x2D80; Pointer >> m_flNextPrimaryAttack = 0x3248; Pointer >> m_flSimulationTime = 0x268; Pointer >> m_flTimerLength = 0x29A4; Pointer >> m_hActiveWeapon = 0x2F08; Pointer >> m_hBombDefuser = 0x29C4; Pointer >> m_hMyWeapons = 0x2E08; Pointer >> m_hObserverTarget = 0x339C; Pointer >> m_hOwner = 0x29DC; Pointer >> m_hOwnerEntity = 0x14C; Pointer >> m_hViewModel = 0x3308; Pointer >> m_iAccountID = 0x2FD8; Pointer >> m_iClip1 = 0x3274; Pointer >> m_iCompetitiveRanking = 0x1A84; Pointer >> m_iCompetitiveWins = 0x1B88; Pointer >> m_iCrosshairId = 0x11838; Pointer >> m_iDefaultFOV = 0x333C; Pointer >> m_iEntityQuality = 0x2FBC; Pointer >> m_iFOV = 0x31F4; Pointer >> m_iFOVStart = 0x31F8; Pointer >> m_iGlowIndex = 0x10488; Pointer >> m_iHealth = 0x100; Pointer >> m_iItemDefinitionIndex = 0x2FBA; Pointer >> m_iItemIDHigh = 0x2FD0; Pointer >> m_iMostRecentModelBoneCounter = 0x2690; Pointer >> m_iObserverMode = 0x3388; Pointer >> m_iShotsFired = 0x103E0; Pointer >> m_iState = 0x3268; Pointer >> m_iTeamNum = 0xF4; Pointer >> m_lifeState = 0x25F; Pointer >> m_nBombSite = 0x2994; Pointer >> m_nFallbackPaintKit = 0x31D8; Pointer >> m_nFallbackSeed = 0x31DC; Pointer >> m_nFallbackStatTrak = 0x31E4; Pointer >> m_nForceBone = 0x268C; Pointer >> m_nTickBase = 0x3440; Pointer >> m_nViewModelIndex = 0x29D0; Pointer >> m_rgflCoordinateFrame = 0x444; Pointer >> m_szCustomName = 0x304C; Pointer >> m_szLastPlaceName = 0x35C4; Pointer >> m_thirdPersonViewAngles = 0x31E8; Pointer >> m_vecOrigin = 0x138; Pointer >> m_vecVelocity = 0x114; Pointer >> m_vecViewOffset = 0x108; Pointer >> m_viewPunchAngle = 0x3030; Pointer >> m_zoomLevel = 0x33E0; | //U WANT POWER? //SIGNATURES | Pointer >> anim_overlays = 0x2990; Pointer >> clientstate_choked_commands = 0x4D30; Pointer >> clientstate_delta_ticks = 0x174; Pointer >> clientstate_last_outgoing_command = 0x4D2C; Pointer >> clientstate_net_channel = 0x9C; Pointer >> convar_name_hash_table = 0x2F0F8; Pointer >> dwClientState = 0x58CFC4; Pointer >> dwClientState_GetLocalPlayer = 0x180; Pointer >> dwClientState_IsHLTV = 0x4D48; Pointer >> dwClientState_Map = 0x28C; Pointer >> dwClientState_MapDirectory = 0x188; Pointer >> dwClientState_MaxPlayer = 0x388; Pointer >> dwClientState_PlayerInfo = 0x52C0; Pointer >> dwClientState_State = 0x108; Pointer >> dwClientState_ViewAngles = 0x4D90; Pointer >> dwEntityList = 0x4DD245C; Pointer >> dwForceAttack = 0x3202970; Pointer >> dwForceAttack2 = 0x320297C; Pointer >> dwForceBackward = 0x320291C; Pointer >> dwForceForward = 0x32029A0; Pointer >> dwForceJump = 0x527C38C; Pointer >> dwForceLeft = 0x3202928; Pointer >> dwForceRight = 0x3202934; Pointer >> dwGameDir = 0x62B880; Pointer >> dwGameRulesProxy = 0x52EFBBC; Pointer >> dwGetAllClasses = 0xDE0764; Pointer >> dwGlobalVars = 0x58CCC8; Pointer >> dwGlowObjectManager = 0x531B048; Pointer >> dwInput = 0x5223A30; Pointer >> dwInterfaceLinkList = 0x9692B4; Pointer >> dwLocalPlayer = 0xDB65DC; Pointer >> dwMouseEnable = 0xDBC2E8; Pointer >> dwMouseEnablePtr = 0xDBC2B8; Pointer >> dwPlayerResource = 0x3200CC0; Pointer >> dwRadarBase = 0x52071D4; Pointer >> dwSensitivity = 0xDBC184; Pointer >> dwSensitivityPtr = 0xDBC158; Pointer >> dwSetClanTag = 0x8A320; Pointer >> dwViewMatrix = 0x4DC3D74; Pointer >> dwWeaponTable = 0x52244F8; Pointer >> dwWeaponTableIndex = 0x326C; Pointer >> dwYawPtr = 0xDBBF48; Pointer >> dwZoomSensitivityRatioPtr = 0xDC21B0; Pointer >> dwbSendPackets = 0xD9572; Pointer >> dwppDirect3DDevice9 = 0xA5050; Pointer >> find_hud_element = 0x26E850F0; Pointer >> force_update_spectator_glow = 0x3BB80A; Pointer >> interface_engine_cvar = 0x3E9EC; Pointer >> is_c4_owner = 0x3C8890; Pointer >> m_bDormant = 0xED; Pointer >> m_flSpawnTime = 0x103C0; Pointer >> m_pStudioHdr = 0x2950; Pointer >> m_pitchClassPtr = 0x5207470; Pointer >> m_yawClassPtr = 0xDBBF48; Pointer >> model_ambient_min = 0x59003C; Pointer >> set_abs_angles = 0x1E5430; Pointer >> set_abs_origin = 0x1E5270;
IYI FORUMLAR
thanks for the information what exactly are we going to do with thisC++://WHY U CRYING? // NETVARS Pointer >> cs_gamerules_data = 0x0; Pointer >> m_ArmorValue = 0x117CC; Pointer >> m_Collision = 0x320; Pointer >> m_CollisionGroup = 0x474; Pointer >> m_Local = 0x2FCC; Pointer >> m_MoveType = 0x25C; Pointer >> m_OriginalOwnerXuidHigh = 0x31D4; Pointer >> m_OriginalOwnerXuidLow = 0x31D0; Pointer >> m_SurvivalGameRuleDecisionTypes = 0x1328; Pointer >> m_SurvivalRules = 0xD00; Pointer >> m_aimPunchAngle = 0x303C; Pointer >> m_aimPunchAngleVel = 0x3048; Pointer >> m_angEyeAnglesX = 0x117D0; Pointer >> m_angEyeAnglesY = 0x117D4; Pointer >> m_bBombDefused = 0x29C0; Pointer >> m_bBombPlanted = 0x9A5; Pointer >> m_bBombTicking = 0x2990; Pointer >> m_bFreezePeriod = 0x20; Pointer >> m_bGunGameImmunity = 0x9990; Pointer >> m_bHasDefuser = 0x117DC; Pointer >> m_bHasHelmet = 0x117C0; Pointer >> m_bInReload = 0x32B5; Pointer >> m_bIsDefusing = 0x997C; Pointer >> m_bIsQueuedMatchmaking = 0x74; Pointer >> m_bIsScoped = 0x9974; Pointer >> m_bIsValveDS = 0x7C; Pointer >> m_bSpotted = 0x93D; Pointer >> m_bSpottedByMask = 0x980; Pointer >> m_bStartedArming = 0x3400; Pointer >> m_bUseCustomAutoExposureMax = 0x9D9; Pointer >> m_bUseCustomAutoExposureMin = 0x9D8; Pointer >> m_bUseCustomBloomScale = 0x9DA; Pointer >> m_clrRender = 0x70; Pointer >> m_dwBoneMatrix = 0x26A8; Pointer >> m_fAccuracyPenalty = 0x3340; Pointer >> m_fFlags = 0x104; Pointer >> m_flC4Blow = 0x29A0; Pointer >> m_flCustomAutoExposureMax = 0x9E0; Pointer >> m_flCustomAutoExposureMin = 0x9DC; Pointer >> m_flCustomBloomScale = 0x9E4; Pointer >> m_flDefuseCountDown = 0x29BC; Pointer >> m_flDefuseLength = 0x29B8; Pointer >> m_flFallbackWear = 0x31E0; Pointer >> m_flFlashDuration = 0x10470; Pointer >> m_flFlashMaxAlpha = 0x1046C; Pointer >> m_flLastBoneSetupTime = 0x2928; Pointer >> m_flLowerBodyYawTarget = 0x9ADC; Pointer >> m_flNextAttack = 0x2D80; Pointer >> m_flNextPrimaryAttack = 0x3248; Pointer >> m_flSimulationTime = 0x268; Pointer >> m_flTimerLength = 0x29A4; Pointer >> m_hActiveWeapon = 0x2F08; Pointer >> m_hBombDefuser = 0x29C4; Pointer >> m_hMyWeapons = 0x2E08; Pointer >> m_hObserverTarget = 0x339C; Pointer >> m_hOwner = 0x29DC; Pointer >> m_hOwnerEntity = 0x14C; Pointer >> m_hViewModel = 0x3308; Pointer >> m_iAccountID = 0x2FD8; Pointer >> m_iClip1 = 0x3274; Pointer >> m_iCompetitiveRanking = 0x1A84; Pointer >> m_iCompetitiveWins = 0x1B88; Pointer >> m_iCrosshairId = 0x11838; Pointer >> m_iDefaultFOV = 0x333C; Pointer >> m_iEntityQuality = 0x2FBC; Pointer >> m_iFOV = 0x31F4; Pointer >> m_iFOVStart = 0x31F8; Pointer >> m_iGlowIndex = 0x10488; Pointer >> m_iHealth = 0x100; Pointer >> m_iItemDefinitionIndex = 0x2FBA; Pointer >> m_iItemIDHigh = 0x2FD0; Pointer >> m_iMostRecentModelBoneCounter = 0x2690; Pointer >> m_iObserverMode = 0x3388; Pointer >> m_iShotsFired = 0x103E0; Pointer >> m_iState = 0x3268; Pointer >> m_iTeamNum = 0xF4; Pointer >> m_lifeState = 0x25F; Pointer >> m_nBombSite = 0x2994; Pointer >> m_nFallbackPaintKit = 0x31D8; Pointer >> m_nFallbackSeed = 0x31DC; Pointer >> m_nFallbackStatTrak = 0x31E4; Pointer >> m_nForceBone = 0x268C; Pointer >> m_nTickBase = 0x3440; Pointer >> m_nViewModelIndex = 0x29D0; Pointer >> m_rgflCoordinateFrame = 0x444; Pointer >> m_szCustomName = 0x304C; Pointer >> m_szLastPlaceName = 0x35C4; Pointer >> m_thirdPersonViewAngles = 0x31E8; Pointer >> m_vecOrigin = 0x138; Pointer >> m_vecVelocity = 0x114; Pointer >> m_vecViewOffset = 0x108; Pointer >> m_viewPunchAngle = 0x3030; Pointer >> m_zoomLevel = 0x33E0; | //U WANT POWER? //SIGNATURES | Pointer >> anim_overlays = 0x2990; Pointer >> clientstate_choked_commands = 0x4D30; Pointer >> clientstate_delta_ticks = 0x174; Pointer >> clientstate_last_outgoing_command = 0x4D2C; Pointer >> clientstate_net_channel = 0x9C; Pointer >> convar_name_hash_table = 0x2F0F8; Pointer >> dwClientState = 0x58CFC4; Pointer >> dwClientState_GetLocalPlayer = 0x180; Pointer >> dwClientState_IsHLTV = 0x4D48; Pointer >> dwClientState_Map = 0x28C; Pointer >> dwClientState_MapDirectory = 0x188; Pointer >> dwClientState_MaxPlayer = 0x388; Pointer >> dwClientState_PlayerInfo = 0x52C0; Pointer >> dwClientState_State = 0x108; Pointer >> dwClientState_ViewAngles = 0x4D90; Pointer >> dwEntityList = 0x4DD245C; Pointer >> dwForceAttack = 0x3202970; Pointer >> dwForceAttack2 = 0x320297C; Pointer >> dwForceBackward = 0x320291C; Pointer >> dwForceForward = 0x32029A0; Pointer >> dwForceJump = 0x527C38C; Pointer >> dwForceLeft = 0x3202928; Pointer >> dwForceRight = 0x3202934; Pointer >> dwGameDir = 0x62B880; Pointer >> dwGameRulesProxy = 0x52EFBBC; Pointer >> dwGetAllClasses = 0xDE0764; Pointer >> dwGlobalVars = 0x58CCC8; Pointer >> dwGlowObjectManager = 0x531B048; Pointer >> dwInput = 0x5223A30; Pointer >> dwInterfaceLinkList = 0x9692B4; Pointer >> dwLocalPlayer = 0xDB65DC; Pointer >> dwMouseEnable = 0xDBC2E8; Pointer >> dwMouseEnablePtr = 0xDBC2B8; Pointer >> dwPlayerResource = 0x3200CC0; Pointer >> dwRadarBase = 0x52071D4; Pointer >> dwSensitivity = 0xDBC184; Pointer >> dwSensitivityPtr = 0xDBC158; Pointer >> dwSetClanTag = 0x8A320; Pointer >> dwViewMatrix = 0x4DC3D74; Pointer >> dwWeaponTable = 0x52244F8; Pointer >> dwWeaponTableIndex = 0x326C; Pointer >> dwYawPtr = 0xDBBF48; Pointer >> dwZoomSensitivityRatioPtr = 0xDC21B0; Pointer >> dwbSendPackets = 0xD9572; Pointer >> dwppDirect3DDevice9 = 0xA5050; Pointer >> find_hud_element = 0x26E850F0; Pointer >> force_update_spectator_glow = 0x3BB80A; Pointer >> interface_engine_cvar = 0x3E9EC; Pointer >> is_c4_owner = 0x3C8890; Pointer >> m_bDormant = 0xED; Pointer >> m_flSpawnTime = 0x103C0; Pointer >> m_pStudioHdr = 0x2950; Pointer >> m_pitchClassPtr = 0x5207470; Pointer >> m_yawClassPtr = 0xDBBF48; Pointer >> model_ambient_min = 0x59003C; Pointer >> set_abs_angles = 0x1E5430; Pointer >> set_abs_origin = 0x1E5270;
IYI FORUMLAR