C++:
#include <Windows.h>
#include <MinHook.h>
#include <string>
HANDLE 访问GAME = NULL;
typedef BOOL (WINAPI*型式CreateProcessW)(LPCWSTR, LPWSTR, LPSECURITY_ATTRIBUTES, LPSECURITY_ATTRIBUTES, BOOL, DWORD, LPVOID, LPCWSTR, LPSTARTUPINFOW, LPPROCESS_INFORMATION);
型式CreateProcessW 原版的CreateProcessW = NULL;
BOOL WINAPI 偏差CreateProcessW(LPCWSTR lpApplicationName,LPWSTR lpCommandLine,LPSECURITY_ATTRIBUTES lpProcessAttributes,LPSECURITY_ATTRIBUTES lpThreadAttributes,BOOL bInheritHandles,DWORD dwCreationFlags,LPVOID lpEnvironment,LPCWSTR lpCurrentDirectory,LPSTARTUPINFOW lpStartupInfo, LPPROCESS_INFORMATION lpProcessInformation) {
BOOL 原版的 = 原版的CreateProcessW(lpApplicationName, lpCommandLine, lpProcessAttributes, lpThreadAttributes, bInheritHandles, dwCreationFlags, lpEnvironment, lpCurrentDirectory, lpStartupInfo, lpProcessInformation);
if (std::wstring(lpApplicationName).find(L"Apex") != std::wstring::npos) { // GameName? == 程序名称!
访问GAME = lpProcessInformation->hProcess;
for (;
{
Sleep(1000); // 保存处理
}
}
return 原版的;
}
DWORD WINAPI 初始功能(LPVOID) { // 未使用的参数
MH_Initialize();
MH_CreateHook(CreateProcessW, (LPVOID)&偏差CreateProcessW, (LPVOID*)&原版的CreateProcessW);
MH_EnableHook(CreateProcessW);
#include <Windows.h>
#include <MinHook.h>
#include <string>
HANDLE 访问GAME = NULL;
typedef BOOL (WINAPI*型式CreateProcessW)(LPCWSTR, LPWSTR, LPSECURITY_ATTRIBUTES, LPSECURITY_ATTRIBUTES, BOOL, DWORD, LPVOID, LPCWSTR, LPSTARTUPINFOW, LPPROCESS_INFORMATION);
型式CreateProcessW 原版的CreateProcessW = NULL;
BOOL WINAPI 偏差CreateProcessW(LPCWSTR lpApplicationName,LPWSTR lpCommandLine,LPSECURITY_ATTRIBUTES lpProcessAttributes,LPSECURITY_ATTRIBUTES lpThreadAttributes,BOOL bInheritHandles,DWORD dwCreationFlags,LPVOID lpEnvironment,LPCWSTR lpCurrentDirectory,LPSTARTUPINFOW lpStartupInfo, LPPROCESS_INFORMATION lpProcessInformation) {
BOOL 原版的 = 原版的CreateProcessW(lpApplicationName, lpCommandLine, lpProcessAttributes, lpThreadAttributes, bInheritHandles, dwCreationFlags, lpEnvironment, lpCurrentDirectory, lpStartupInfo, lpProcessInformation);
if (std::wstring(lpApplicationName).find(L"Apex") != std::wstring::npos) { // GameName? == 程序名称!
访问GAME = lpProcessInformation->hProcess;
for (;
Sleep(1000); // 保存处理
}
}
return 原版的;
}
DWORD WINAPI 初始功能(LPVOID) { // 未使用的参数
MH_Initialize();
MH_CreateHook(CreateProcessW, (LPVOID)&偏差CreateProcessW, (LPVOID*)&原版的CreateProcessW);
MH_EnableHook(CreateProcessW);
Son düzenleme: