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How to get entity list from pubg lite ..
Yes i do have bypass for cheat engine
Yes i do have bypass for cheat engine
You just made my work easy thanks[CODE title="entiylist update"]void Entity_List() {
DWORD_PTR enlist = read<DWORD_PTR>(Actors);
int entitycount = read<int>(Actors + 0x8);
if (enlist <= 0 || entitycount <= 0) {
old_entitycount = 0;
if (!UpdateAddress()) return;
}
int index = 0;
for (int i = 0; i < entitycount; i++)
{
//std::cout << "7" << std::endl;
DWORD_PTR entity = read<DWORD_PTR>(enlist + i * 0x8);
if ((entity == 0)) continue;
int ID = ObjID(read<int>(entity + ObjectID));
std::string ObjectNames = GetNameFromID(songname, ID);
if (ObjectNames == "BP_PlayerPawnPC_C")
{
auto mesh = InPawnDec(entity, Mesh);
EntityList[index].addr = entity;
EntityList[index].bone = mesh;
EntityList[index].type = TYPE_PLAYER;
if (index >= 2000) return;
index++;
}
else if (ObjectNames != "NULL" && ObjectNames != "BP_PlayerRifleBulletImpact_C")
{
std::string itemName;
if (GetItemName(ObjectNames, &itemName))
{
EntityList[index].addr = entity;
EntityList[index].name = itemName;
EntityList[index].id = ID;
EntityList[index].type = TYPE_ITEM;
if (index >= 2000) return;
index++;
}
}
}
old_entitycount = entitycount;
EntityCount = index;
}[/CODE]
no problem that so easyY
You just made my work easy thanks