Onaylı Üye
would love if someone have knowledge to update this
[LIST=1]
[*]for (int i = NULL; i < 32; i++) {
[*] LayerChoosen |= 1 << i;
[*]}
[*]// Layer to Ignore for Visible Check
[*]LayerChoosen ^= 1 << LayerMask_NameToLayer(CreateNETStringFromANSI("AirWall"), NULL);
[*]LayerChoosen ^= 1 << LayerMask_NameToLayer(CreateNETStringFromANSI("HeroTrigger"), NULL);
[*]LayerChoosen ^= 1 << LayerMask_NameToLayer(CreateNETStringFromANSI("MusicArea"), NULL);
[*]LayerChoosen ^= 1 << LayerMask_NameToLayer(CreateNETStringFromANSI("CanDestroy"), NULL);
[*]LayerChoosen ^= 1 << LayerMask_NameToLayer(CreateNETStringFromANSI("AimatCollider"), NULL);
[*]LayerChoosen ^= 1 << LayerMask_NameToLayer(CreateNETStringFromANSI("MoveCollider"), NULL);
[*]LayerChoosen ^= 1 << LayerMask_NameToLayer(CreateNETStringFromANSI("PointLightTrgger"), NULL);
[*]if (Physics_Raycast_5(MainCamPosition, vec, & Hit, curdis, LayerChoosen, NULL)) {
[*] RaycastHit__Boxed curHit;
[*] curHit.fields = Hit;
[*] auto Collider = RaycastHit_get_collider( & curHit, NULL);
[*] auto GameObject = Component_1_get_gameObject((Component_1 * ) Collider, NULL);
[*] auto Tag = GameObject_get_tag(GameObject, NULL);
[*] g_Cheats -> iLayer = GameObject_get_layer(GameObject, NULL);
[*] if (g_Cheats -> iLayer == LayerMask_NameToLayer(CreateNETStringFromANSI("Default"), NULL) /*Level 1 Specific*/
[*] || g_Cheats -> iLayer == LayerMask_NameToLayer(CreateNETStringFromANSI("DefaultIgnoreCC"), NULL) /*Level 2 Specific*/
[*] || g_Cheats -> iLayer == LayerMask_NameToLayer(CreateNETStringFromANSI("Mountain"), NULL) /*Level 3 Specific*/ ) {
[*] g_Cheats -> bVisible = false;
[*] }
[*]}
[/LIST]