güncellemeye yarıyorbu nedir tam olarak bilmediğimden soruyorum?
Kod yapan insanlar için atmişbu nedir tam olarak bilmediğimden soruyorum?
what is this?Kod:[*]namespace Offset { [*] namespace Data { [*] static constexpr int LocalPlayer = 0x31113EC; [*] static constexpr int GameTime = 0x3109FAC; [*] static constexpr int ObjectManager = 0x24BFACC; [*] static constexpr int HudInstance = 0x1872A8C; //8B ? ? ? ? ? 6A 00 8B ? ? E8 ? ? ? ? B0 01 ? [*] [*] static constexpr int ManagerTemplate_Minions = 0x24C18B4; // 8B 0D ? ? ? ? E8 ? ? ? ? EB 09 56 E8 ? ? ? ? 83 C4 04 8B CB C7 44 24 ? ? ? ? ? First [*] static constexpr int ManagerTemplate_Turrets = 0x310792C; // 51 53 55 56 8B F1 8D 44 24 0C 89 35 ? ? ? ? [*] static constexpr int ManagerTemplate_Heroes = 0x1872A68; // 83 EC 64 A1 ? ? ? ? 33 C4 89 44 24 60 8B 44 24 68 83 CA FF [*] [*] static constexpr int AntiCheatCheck = 0x1858E78; [*] [*] static constexpr int PingObject = 0x3118E74; // ida v23, what is that - idk [*] static constexpr int ChatInstance = 0x31114A8; // 8B 0D ? ? ? ? 8A D8 85 C9 [*] } [*] [*] namespace Function { [*] static constexpr int GetFirstObject = 0x269980; // E8 ?? ?? ?? ?? 8B F0 85 F6 74 4D 57 [*] static constexpr int GetNextObject = 0x26B7E0; // 8B 44 24 04 56 8B 71 18 [*] [*] static constexpr int GetAttackDelay = 0x285E30; [*] static constexpr int GetAttackCastDelay = 0x285D30; [*] static constexpr int GetBoundingRadius = 0x143A40; [*] static constexpr int GetBasicAttack = 0x143230; // E8 ? ? ? ? 6A 40 56 8B D8 [*] [*] static constexpr int IsMinion = 0x178560; [*] static constexpr int IsTurret = 0x178650; [*] static constexpr int IsAlive = 0x16AC50; [*] [*] static constexpr int IssueOrder = 0x150D00; // E8 ? ? ? ? 8D 46 11 [*] [*] static constexpr int OnProcessSpell = 0x526A00; // E8 ? ? ? ? 8B 9D ? ? ? ? 89 44 24 28 -- pattern not working [*] // E8 ? ? ? ? 8B AF ? ? ? ? 89 44 24 24 -- pattern not working [*] // E8 ? ? ? ? 85 C0 0F 94 44 24 ? -- pattern work [*] [*] static constexpr int PrintChat = 0x5D4EC0; // E8 ? ? ? ? 6A 00 68 ? ? ? ? E8 ? ? ? ? 83 C4 04 [*] static constexpr int GetPing = 0x335530; // 8B C8 E8 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 4D E0 [*] [*] static constexpr int WorldToScreen = 0xA5EF80; // E8 ? ? ? ? 83 C4 08 83 F8 01 75 16 [*] // E8 ? ? ? ? 83 C4 08 84 C0 75 3D [*] [*] static constexpr int IsNotWall = 0x9E4DC0; [*] } [*] [*] namespace SpellSlot { [*] static constexpr int Level = 0x1C; [*] static constexpr int Time = 0x24; [*] static constexpr int Charges = 0x54; [*] static constexpr int TimeCharge = 0x74; [*] static constexpr int Damage = 0x94; [*] static constexpr int SpellInfo = 0x120; // 0x144 [*] static constexpr int SmiteTimer = 0x64; [*] static constexpr int SmiteCharges = 0x54; //0x58; [*] } [*] [*] namespace SpellData { [*] static constexpr int SpellName = 0x6C; // 0x78; [*] static constexpr int CooldownTime = 0x0288; [*] [*] static constexpr int MissileName = 0x78; [*] } [*] [*] namespace SpellInfo { [*] static constexpr int SpellData = 0x40; [*] static constexpr int Slot = 0x4; [*] static constexpr int StartTime = 0x8; [*] static constexpr int SpellIndex = 0xC; [*] static constexpr int Level = 0x58; [*] static constexpr int source_id = 0x64; [*] static constexpr int SourceNetworkID = 0x6C; [*] static constexpr int StartPosition = 0x7C; [*] static constexpr int EndPosition = 0x88; [*] static constexpr int HasTarget = 0xB4; [*] static constexpr int TargetID = 0x74; [*] } [*] [*] namespace Minimap { [*] static constexpr int Object = 0x3109FEC; // 55 8B EC 83 E4 F0 81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 8B 0D ? ? ? ? 0F 57 C0 8B 45 08 89 44 24 08 53 56 57 0F 11 84 24 ? ? ? ? 0F 11 84 24 ? ? ? ? 85 C9 74 1D 8D 84 24 ? ? ? ? 50 E8 ? ? ? ? 0F 10 84 24 ? ? ? ? mov ecx, dword_329A27C [*] [*] static constexpr int ObjectHud = 0x120; [*] static constexpr int HudPos = 0x44; [*] static constexpr int HudSize = 0x4C; [*] static constexpr int HudWorldSize = 0x18; [*] } [*] [*] namespace AIManager [*] { [*] static constexpr int NavStart = 0x1cc; [*] static constexpr int NavEnd = 0x224; [*] static constexpr int ServerPos = 0x2EC; [*] static constexpr int Velocity = 0x2F8; [*] static constexpr int Moving = 0x1C0; [*] static constexpr int CurrentSegment = 0x1c4; [*] static constexpr int Dashing = 0x214; [*] static constexpr int DashingSpeed = 0x1f8; [*] static constexpr int NavArray = 0x1e4; [*] static constexpr int NavArrayEnd = 0x1e8; [*] }; [*] [*] namespace GameObject { [*] static constexpr int Index = 0x08; // 12.12 [*] static constexpr int NetworkID = 0xB4; [*] static constexpr int TeamID = 0x34; // 12.12 [*] static constexpr int Position = 0x1DC; // 12.12 [*] static constexpr int SpellBook = 0x27B8; // 12.12 [*] static constexpr int Visibility = 0x274; // 12.12 [*] static constexpr int Dead = 0x218; // Real Dead offset - 0x4 [*] static constexpr int Health = 0xE74; // 12.12 [*] static constexpr int Shield = 0xEB4; // 11.23 [*] static constexpr int Targetable = 0xD04; // 12.12 [*] static constexpr int Invulnearable = 0x3D4; // 12.12 [*] static constexpr int MaxHealth = 0xE84; // 12.12 [*] static constexpr int Mana = 0x29C; // 12.12 [*] static constexpr int MaxMana = 0x2AC; // 12.12 [*] static constexpr int Armor = 0x1374; // 12.12 [*] static constexpr int BonusArmor = 0x1378; // 12.12 [*] static constexpr int AttackRange = 0x1394; // 12.12 [*] static constexpr int BaseAttackDamage = 0x134C; // 12.12 [*] static constexpr int BonusAttackDamage = 0x12C4; // 12.12 [*] static constexpr int AttackSpeedMulti = 0x1348; // 12.12 [*] static constexpr int MoveSpeed = 0x138C; // 12.12 [*] static constexpr int ChampionName = 0x2BA4; // 12.12 [*] static constexpr int CombatType = 0x20A8; // 12.12 [*] [*] static constexpr int MagicPenFlat = 0x126C; [*] static constexpr int ArmorPen = MagicPenFlat + 0x4; [*] static constexpr int MagicPenMod = MagicPenFlat + 0x8; [*] static constexpr int Lethality = MagicPenFlat + 0x1C; [*] [*] [*] //static constexpr int MinionPos = 0x34C; // 11.23 [*] [*] //static constexpr int Armor = 0x1294; // 11.23 [*] [*] static constexpr int MagicRes = 0x137C; // 11.23 [*] [*] [*] static constexpr int AbilityPower = 0x1740; // 11.23 [*] [*] //static constexpr int MagicPenFlat = 0x118C; [*] //static constexpr int ArmorPen = MagicPenFlat + 0x4; [*] //static constexpr int MagicPenMod = MagicPenFlat + 0x8; [*] //static constexpr int Lethality = MagicPenFlat + 0x1C; [*] [*] //static constexpr int BonusAtk = 0x11E4; // 11.23 [*] //static constexpr int BaseAtk = 0x126C; // 11.23 [*] //static constexpr int AtkRange = 0x12B4; // 11.23 [*] [*] [*] [*] [*] //static constexpr int Nickname = 0x0054; // 11.23 [*] [*] //static constexpr int Level = 0x329C; // 11.23 [*] //static constexpr int Summoner1 = 0x3760; // Pointer to First Summoner // 12.5 [*] //static constexpr int Summoner2 = 0x376C; // Pointer to Second Summoner // 12.5 [*] [*] //static constexpr int SpellBookSpellSlots = 0x488; [*] } [*] [*] namespace BuffManager { [*] static constexpr int Instance = 0x2178; [*] [*] static constexpr int ArrayStart = 0x10; [*] static constexpr int ArrayEnd = 0x14; [*] static constexpr int BuffHash = 0x88; [*] static constexpr int BuffScript = 0x8; [*] static constexpr int BuffEntryBuff = 0x8; [*] static constexpr int BuffType = 0x4; [*] static constexpr int StartTime = 0xC; [*] static constexpr int EndTime = 0x10; [*] static constexpr int BuffCount = 0x74; [*] static constexpr int BuffCountAlt = 0x24; [*] static constexpr int BuffCountAlt2 = 0x28; [*] static constexpr int BuffName = 0x8; [*] static constexpr int BuffName2 = 0x4; [*] static constexpr int BuffEntryBuffNodeStart = 0x20; [*] static constexpr int BuffEntryBuffNodeCurrent = 0x24; [*] [*] } [*]}
bu nedir tam olarak bilmediğimden soruyorum?Kod:[*]namespace Offset { [*] namespace Data { [*] static constexpr int LocalPlayer = 0x31113EC; [*] static constexpr int GameTime = 0x3109FAC; [*] static constexpr int ObjectManager = 0x24BFACC; [*] static constexpr int HudInstance = 0x1872A8C; //8B ? ? ? ? ? 6A 00 8B ? ? E8 ? ? ? ? B0 01 ? [*] [*] static constexpr int ManagerTemplate_Minions = 0x24C18B4; // 8B 0D ? ? ? ? E8 ? ? ? ? EB 09 56 E8 ? ? ? ? 83 C4 04 8B CB C7 44 24 ? ? ? ? ? First [*] static constexpr int ManagerTemplate_Turrets = 0x310792C; // 51 53 55 56 8B F1 8D 44 24 0C 89 35 ? ? ? ? [*] static constexpr int ManagerTemplate_Heroes = 0x1872A68; // 83 EC 64 A1 ? ? ? ? 33 C4 89 44 24 60 8B 44 24 68 83 CA FF [*] [*] static constexpr int AntiCheatCheck = 0x1858E78; [*] [*] static constexpr int PingObject = 0x3118E74; // ida v23, what is that - idk [*] static constexpr int ChatInstance = 0x31114A8; // 8B 0D ? ? ? ? 8A D8 85 C9 [*] } [*] [*] namespace Function { [*] static constexpr int GetFirstObject = 0x269980; // E8 ?? ?? ?? ?? 8B F0 85 F6 74 4D 57 [*] static constexpr int GetNextObject = 0x26B7E0; // 8B 44 24 04 56 8B 71 18 [*] [*] static constexpr int GetAttackDelay = 0x285E30; [*] static constexpr int GetAttackCastDelay = 0x285D30; [*] static constexpr int GetBoundingRadius = 0x143A40; [*] static constexpr int GetBasicAttack = 0x143230; // E8 ? ? ? ? 6A 40 56 8B D8 [*] [*] static constexpr int IsMinion = 0x178560; [*] static constexpr int IsTurret = 0x178650; [*] static constexpr int IsAlive = 0x16AC50; [*] [*] static constexpr int IssueOrder = 0x150D00; // E8 ? ? ? ? 8D 46 11 [*] [*] static constexpr int OnProcessSpell = 0x526A00; // E8 ? ? ? ? 8B 9D ? ? ? ? 89 44 24 28 -- pattern not working [*] // E8 ? ? ? ? 8B AF ? ? ? ? 89 44 24 24 -- pattern not working [*] // E8 ? ? ? ? 85 C0 0F 94 44 24 ? -- pattern work [*] [*] static constexpr int PrintChat = 0x5D4EC0; // E8 ? ? ? ? 6A 00 68 ? ? ? ? E8 ? ? ? ? 83 C4 04 [*] static constexpr int GetPing = 0x335530; // 8B C8 E8 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 4D E0 [*] [*] static constexpr int WorldToScreen = 0xA5EF80; // E8 ? ? ? ? 83 C4 08 83 F8 01 75 16 [*] // E8 ? ? ? ? 83 C4 08 84 C0 75 3D [*] [*] static constexpr int IsNotWall = 0x9E4DC0; [*] } [*] [*] namespace SpellSlot { [*] static constexpr int Level = 0x1C; [*] static constexpr int Time = 0x24; [*] static constexpr int Charges = 0x54; [*] static constexpr int TimeCharge = 0x74; [*] static constexpr int Damage = 0x94; [*] static constexpr int SpellInfo = 0x120; // 0x144 [*] static constexpr int SmiteTimer = 0x64; [*] static constexpr int SmiteCharges = 0x54; //0x58; [*] } [*] [*] namespace SpellData { [*] static constexpr int SpellName = 0x6C; // 0x78; [*] static constexpr int CooldownTime = 0x0288; [*] [*] static constexpr int MissileName = 0x78; [*] } [*] [*] namespace SpellInfo { [*] static constexpr int SpellData = 0x40; [*] static constexpr int Slot = 0x4; [*] static constexpr int StartTime = 0x8; [*] static constexpr int SpellIndex = 0xC; [*] static constexpr int Level = 0x58; [*] static constexpr int source_id = 0x64; [*] static constexpr int SourceNetworkID = 0x6C; [*] static constexpr int StartPosition = 0x7C; [*] static constexpr int EndPosition = 0x88; [*] static constexpr int HasTarget = 0xB4; [*] static constexpr int TargetID = 0x74; [*] } [*] [*] namespace Minimap { [*] static constexpr int Object = 0x3109FEC; // 55 8B EC 83 E4 F0 81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 8B 0D ? ? ? ? 0F 57 C0 8B 45 08 89 44 24 08 53 56 57 0F 11 84 24 ? ? ? ? 0F 11 84 24 ? ? ? ? 85 C9 74 1D 8D 84 24 ? ? ? ? 50 E8 ? ? ? ? 0F 10 84 24 ? ? ? ? mov ecx, dword_329A27C [*] [*] static constexpr int ObjectHud = 0x120; [*] static constexpr int HudPos = 0x44; [*] static constexpr int HudSize = 0x4C; [*] static constexpr int HudWorldSize = 0x18; [*] } [*] [*] namespace AIManager [*] { [*] static constexpr int NavStart = 0x1cc; [*] static constexpr int NavEnd = 0x224; [*] static constexpr int ServerPos = 0x2EC; [*] static constexpr int Velocity = 0x2F8; [*] static constexpr int Moving = 0x1C0; [*] static constexpr int CurrentSegment = 0x1c4; [*] static constexpr int Dashing = 0x214; [*] static constexpr int DashingSpeed = 0x1f8; [*] static constexpr int NavArray = 0x1e4; [*] static constexpr int NavArrayEnd = 0x1e8; [*] }; [*] [*] namespace GameObject { [*] static constexpr int Index = 0x08; // 12.12 [*] static constexpr int NetworkID = 0xB4; [*] static constexpr int TeamID = 0x34; // 12.12 [*] static constexpr int Position = 0x1DC; // 12.12 [*] static constexpr int SpellBook = 0x27B8; // 12.12 [*] static constexpr int Visibility = 0x274; // 12.12 [*] static constexpr int Dead = 0x218; // Real Dead offset - 0x4 [*] static constexpr int Health = 0xE74; // 12.12 [*] static constexpr int Shield = 0xEB4; // 11.23 [*] static constexpr int Targetable = 0xD04; // 12.12 [*] static constexpr int Invulnearable = 0x3D4; // 12.12 [*] static constexpr int MaxHealth = 0xE84; // 12.12 [*] static constexpr int Mana = 0x29C; // 12.12 [*] static constexpr int MaxMana = 0x2AC; // 12.12 [*] static constexpr int Armor = 0x1374; // 12.12 [*] static constexpr int BonusArmor = 0x1378; // 12.12 [*] static constexpr int AttackRange = 0x1394; // 12.12 [*] static constexpr int BaseAttackDamage = 0x134C; // 12.12 [*] static constexpr int BonusAttackDamage = 0x12C4; // 12.12 [*] static constexpr int AttackSpeedMulti = 0x1348; // 12.12 [*] static constexpr int MoveSpeed = 0x138C; // 12.12 [*] static constexpr int ChampionName = 0x2BA4; // 12.12 [*] static constexpr int CombatType = 0x20A8; // 12.12 [*] [*] static constexpr int MagicPenFlat = 0x126C; [*] static constexpr int ArmorPen = MagicPenFlat + 0x4; [*] static constexpr int MagicPenMod = MagicPenFlat + 0x8; [*] static constexpr int Lethality = MagicPenFlat + 0x1C; [*] [*] [*] //static constexpr int MinionPos = 0x34C; // 11.23 [*] [*] //static constexpr int Armor = 0x1294; // 11.23 [*] [*] static constexpr int MagicRes = 0x137C; // 11.23 [*] [*] [*] static constexpr int AbilityPower = 0x1740; // 11.23 [*] [*] //static constexpr int MagicPenFlat = 0x118C; [*] //static constexpr int ArmorPen = MagicPenFlat + 0x4; [*] //static constexpr int MagicPenMod = MagicPenFlat + 0x8; [*] //static constexpr int Lethality = MagicPenFlat + 0x1C; [*] [*] //static constexpr int BonusAtk = 0x11E4; // 11.23 [*] //static constexpr int BaseAtk = 0x126C; // 11.23 [*] //static constexpr int AtkRange = 0x12B4; // 11.23 [*] [*] [*] [*] [*] //static constexpr int Nickname = 0x0054; // 11.23 [*] [*] //static constexpr int Level = 0x329C; // 11.23 [*] //static constexpr int Summoner1 = 0x3760; // Pointer to First Summoner // 12.5 [*] //static constexpr int Summoner2 = 0x376C; // Pointer to Second Summoner // 12.5 [*] [*] //static constexpr int SpellBookSpellSlots = 0x488; [*] } [*] [*] namespace BuffManager { [*] static constexpr int Instance = 0x2178; [*] [*] static constexpr int ArrayStart = 0x10; [*] static constexpr int ArrayEnd = 0x14; [*] static constexpr int BuffHash = 0x88; [*] static constexpr int BuffScript = 0x8; [*] static constexpr int BuffEntryBuff = 0x8; [*] static constexpr int BuffType = 0x4; [*] static constexpr int StartTime = 0xC; [*] static constexpr int EndTime = 0x10; [*] static constexpr int BuffCount = 0x74; [*] static constexpr int BuffCountAlt = 0x24; [*] static constexpr int BuffCountAlt2 = 0x28; [*] static constexpr int BuffName = 0x8; [*] static constexpr int BuffName2 = 0x4; [*] static constexpr int BuffEntryBuffNodeStart = 0x20; [*] static constexpr int BuffEntryBuffNodeCurrent = 0x24; [*] [*] } [*]}
daha yeni gördüm teşekkürlerkodlama yapan insanların çoğuna yardımcı olan bir kodlayıcıysanız, komut dosyalarını temel olarak düzeltebilirsiniz.
where can i find the offsetsThis is Offsets and you can use it for cheat creation with read memory.
i made ready offsetswhere can i find the offsets
i wanted to say* sorry for wrong translatewhere can i find the offsets
Post automatically merged:
i made ready offsets
In this topic you get offsets you can learn about it with ReClass or IDA.where can i find the offsets
Post automatically merged:
i made ready offsets
Post automatically merged:
i wanted to say* sorry for wrong translate