Çalışıyor Sniper Elite 4 Hack Cheat Table and Bypassing Cheat Engine Detection [2019]

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Słyszę, słyszę letni powiew.
Kurucu
Katılım
20 Haz 2015
Mesajlar
7,666
Çözümler
136
Tepki puanı
20,724
Ödüller
25
10 HİZMET YILI

apps.10484.64044195348567726.135f2cd2-9709-4fe7-a7ca-fefaee870959.df995160-2b2a-4933-bbce-7409fff225e0


How to bypass cheat engine detection ?
Use x64dbg and breakpoint on kernel32 "getprocaddress". Now u will figure it out which thread it causes their detection. Kill the thread, and u will be able to open cheat engine.

Video tutorial:

Kod:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>6</ID>
      <Description>"Un_Ammo"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SniperElite4_DX12.exe
  Version:
  Date   : 2019-06-30
  Author : Nader

  This script does blah blah blah
}

define(address,"SniperElite4_DX12.exe"+1617845)
define(bytes,83 7B 20 00 75 2B)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"SniperElite4_DX12.exe"+1617845)

label(code)
label(return)

newmem:

code:
 mov [rbx+20],(int)60
  cmp dword ptr [rbx+20],00
  jne SniperElite4_DX12.exe+1617876
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // cmp dword ptr [rbx+20],00
  // jne SniperElite4_DX12.exe+1617876

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SniperElite4_DX12.exe"+1617845

"SniperElite4_DX12.exe"+1617827: A9 CC CC CC CC           -  test eax,CCCCCCCC
"SniperElite4_DX12.exe"+161782C: CC                       -  int 3
"SniperElite4_DX12.exe"+161782D: 0F 1F 00                 -  nop [rax]
"SniperElite4_DX12.exe"+1617830: 53                       -  push rbx
"SniperElite4_DX12.exe"+1617831: 48 83 EC 20              -  sub rsp,20
"SniperElite4_DX12.exe"+1617835: 48 8B 01                 -  mov rax,[rcx]
"SniperElite4_DX12.exe"+1617838: 48 89 CB                 -  mov rbx,rcx
"SniperElite4_DX12.exe"+161783B: 48 8B 48 08              -  mov rcx,[rax+08]
"SniperElite4_DX12.exe"+161783F: F6 41 60 04              -  test byte ptr [rcx+60],04
"SniperElite4_DX12.exe"+1617843: 74 31                    -  je SniperElite4_DX12.exe+1617876
// ---------- INJECTING HERE ----------
"SniperElite4_DX12.exe"+1617845: 83 7B 20 00              -  cmp dword ptr [rbx+20],00
"SniperElite4_DX12.exe"+1617849: 75 2B                    -  jne SniperElite4_DX12.exe+1617876
// ---------- DONE INJECTING  ----------
"SniperElite4_DX12.exe"+161784B: 8B 53 18                 -  mov edx,[rbx+18]
"SniperElite4_DX12.exe"+161784E: E8 BD A0 FE FF           -  call SniperElite4_DX12.exe+1601910
"SniperElite4_DX12.exe"+1617853: 85 C0                    -  test eax,eax
"SniperElite4_DX12.exe"+1617855: 74 1F                    -  je SniperElite4_DX12.exe+1617876
"SniperElite4_DX12.exe"+1617857: 80 3D B2 C0 58 FF 00     -  cmp byte ptr [SniperElite4_DX12.exe+BA3910],00
"SniperElite4_DX12.exe"+161785E: 74 16                    -  je SniperElite4_DX12.exe+1617876
"SniperElite4_DX12.exe"+1617860: 48 8B 0B                 -  mov rcx,[rbx]
"SniperElite4_DX12.exe"+1617863: 0F 57 D2                 -  xorps xmm2,xmm2
"SniperElite4_DX12.exe"+1617866: BA 0F A2 47 C3           -  mov edx,C347A20F
"SniperElite4_DX12.exe"+161786B: 8D 92 FA 5D B8 3C        -  lea edx,[rdx+3CB85DFA]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"No_Recoil"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SniperElite4_DX12.exe
  Version:
  Date   : 2019-06-30
  Author : Nader

  This script does blah blah blah
}

define(address,"SniperElite4_DX12.exe"+1619D28)
define(bytes,89 4A 68 41 8B 80 C8 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"SniperElite4_DX12.exe"+1619D28)

label(code)
label(return)

newmem:

code:
  mov [rdx+68],(float)0
  mov eax,[r8+000000C8]
  jmp return

address:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // mov [rdx+68],ecx
  // mov eax,[r8+000000C8]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SniperElite4_DX12.exe"+1619D28

"SniperElite4_DX12.exe"+1619CF1: F7 40 28 00 00 00 04        -  test [rax+28],4000000
"SniperElite4_DX12.exe"+1619CF8: 76 24                       -  jna SniperElite4_DX12.exe+1619D1E
"SniperElite4_DX12.exe"+1619CFA: 41 83 BA B8 00 00 00 03     -  cmp dword ptr [r10+000000B8],03
"SniperElite4_DX12.exe"+1619D02: 75 1A                       -  jne SniperElite4_DX12.exe+1619D1E
"SniperElite4_DX12.exe"+1619D04: F3 41 0F 10 80 FC 00 00 00  -  movss xmm0,[r8+000000FC]
"SniperElite4_DX12.exe"+1619D0D: F3 0F 58 82 94 00 00 00     -  addss xmm0,dword ptr [rdx+00000094]
"SniperElite4_DX12.exe"+1619D15: F3 0F 11 82 94 00 00 00     -  movss [rdx+00000094],xmm0
"SniperElite4_DX12.exe"+1619D1D: C3                          -  ret
"SniperElite4_DX12.exe"+1619D1E: 41 8B 88 AC 00 00 00        -  mov ecx,[r8+000000AC]
"SniperElite4_DX12.exe"+1619D25: 0F 57 D2                    -  xorps xmm2,xmm2
// ---------- INJECTING HERE ----------
"SniperElite4_DX12.exe"+1619D28: 89 4A 68                    -  mov [rdx+68],ecx
"SniperElite4_DX12.exe"+1619D2B: 41 8B 80 C8 00 00 00        -  mov eax,[r8+000000C8]
// ---------- DONE INJECTING  ----------
"SniperElite4_DX12.exe"+1619D32: 89 42 78                    -  mov [rdx+78],eax
"SniperElite4_DX12.exe"+1619D35: 89 4A 6C                    -  mov [rdx+6C],ecx
"SniperElite4_DX12.exe"+1619D38: C6 42 7C 00                 -  mov byte ptr [rdx+7C],00
"SniperElite4_DX12.exe"+1619D3C: F3 41 0F 10 A8 9C 00 00 00  -  movss xmm5,[r8+0000009C]
"SniperElite4_DX12.exe"+1619D45: F3 41 0F 10 A0 A4 00 00 00  -  movss xmm4,[r8+000000A4]
"SniperElite4_DX12.exe"+1619D4E: 0F 2E EC                    -  ucomiss xmm5,xmm4
"SniperElite4_DX12.exe"+1619D51: F3 41 0F 10 98 A0 00 00 00  -  movss xmm3,[r8+000000A0]
"SniperElite4_DX12.exe"+1619D5A: F3 41 0F 10 88 A8 00 00 00  -  movss xmm1,[r8+000000A8]
"SniperElite4_DX12.exe"+1619D63: 75 07                       -  jne SniperElite4_DX12.exe+1619D6C
"SniperElite4_DX12.exe"+1619D65: F3 0F 11 6A 60              -  movss [rdx+60],xmm5
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>20</ID>
      <Description>"No Spread"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SniperElite4_DX12.exe
  Version:
  Date   : 2019-06-30
  Author : Nader

  This script does blah blah blah
}

define(address,"SniperElite4_DX12.exe"+16195EB)
define(bytes,F3 0F 10 71 28)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"SniperElite4_DX12.exe"+16195EB)

label(code)
label(return)

newmem:

code:
 mov [rcx+28],(int)10
  movss xmm6,[rcx+28]
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // movss xmm6,[rcx+28]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SniperElite4_DX12.exe"+16195EB

"SniperElite4_DX12.exe"+16195C4: 74 09                                         -  je SniperElite4_DX12.exe+16195CF
"SniperElite4_DX12.exe"+16195C6: 49 8B 91 20 01 00 00                          -  mov rdx,[r9+00000120]
"SniperElite4_DX12.exe"+16195CD: EB 03                                         -  jmp SniperElite4_DX12.exe+16195D2
"SniperElite4_DX12.exe"+16195CF: 4C 89 D2                                      -  mov rdx,r10
"SniperElite4_DX12.exe"+16195D2: 48 85 D2                                      -  test rdx,rdx
"SniperElite4_DX12.exe"+16195D5: 0F 84 76 01 00 00                             -  je SniperElite4_DX12.exe+1619751
"SniperElite4_DX12.exe"+16195DB: 49 8B 43 28                                   -  mov rax,[r11+28]
"SniperElite4_DX12.exe"+16195DF: 41 C0 E8 02                                   -  shr r8l,02
"SniperElite4_DX12.exe"+16195E3: 41 80 E0 01                                   -  and r8l,01
"SniperElite4_DX12.exe"+16195E7: 0F 29 34 24                                   -  movaps [rsp],xmm6
// ---------- INJECTING HERE ----------
"SniperElite4_DX12.exe"+16195EB: F3 0F 10 71 28                                -  movss xmm6,[rcx+28]
// ---------- DONE INJECTING  ----------
"SniperElite4_DX12.exe"+16195F0: 44 39 90 B8 00 00 00                          -  cmp [rax+000000B8],r10d
"SniperElite4_DX12.exe"+16195F7: 0F 84 0A 01 00 00                             -  je SniperElite4_DX12.exe+1619707
"SniperElite4_DX12.exe"+16195FD: 0F 57 E4                                      -  xorps xmm4,xmm4
"SniperElite4_DX12.exe"+1619600: 0F 2F 61 48                                   -  comiss xmm4,[rcx+48]
"SniperElite4_DX12.exe"+1619604: 0F 82 FD 00 00 00                             -  jb SniperElite4_DX12.exe+1619707
"SniperElite4_DX12.exe"+161960A: F3 0F 58 B2 54 01 00 00                       -  addss xmm6,dword ptr [rdx+00000154]
"SniperElite4_DX12.exe"+1619612: 45 84 C0                                      -  test r8l,r8l
"SniperElite4_DX12.exe"+1619615: 74 1E                                         -  je SniperElite4_DX12.exe+1619635
"SniperElite4_DX12.exe"+1619617: F3 0F 10 82 38 01 00 00                       -  movss xmm0,[rdx+00000138]
"SniperElite4_DX12.exe"+161961F: F3 0F 10 8A 3C 01 00 00                       -  movss xmm1,[rdx+0000013C]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"Kind of RapidFire"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SniperElite4_DX12.exe
  Version:
  Date   : 2019-06-30
  Author : Nader

  This script does blah blah blah
}

define(address,"SniperElite4_DX12.exe"+161AB34)
define(bytes,FF 81 D4 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"SniperElite4_DX12.exe"+161AB34)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // inc [rcx+000000D4]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SniperElite4_DX12.exe"+161AB34

"SniperElite4_DX12.exe"+161AB14: EB 05                    -  jmp SniperElite4_DX12.exe+161AB1B
"SniperElite4_DX12.exe"+161AB16: FF C8                    -  dec eax
"SniperElite4_DX12.exe"+161AB18: 89 41 20                 -  mov [rcx+20],eax
"SniperElite4_DX12.exe"+161AB1B: 39 79 20                 -  cmp [rcx+20],edi
"SniperElite4_DX12.exe"+161AB1E: 75 14                    -  jne SniperElite4_DX12.exe+161AB34
"SniperElite4_DX12.exe"+161AB20: 41 8B 80 64 02 00 00     -  mov eax,[r8+00000264]
"SniperElite4_DX12.exe"+161AB27: C1 E8 14                 -  shr eax,14
"SniperElite4_DX12.exe"+161AB2A: 41 84 C2                 -  test r10l,al
"SniperElite4_DX12.exe"+161AB2D: 0F B6 D2                 -  movzx edx,dl
"SniperElite4_DX12.exe"+161AB30: 41 0F 45 D2              -  cmovne edx,r10d
// ---------- INJECTING HERE ----------
"SniperElite4_DX12.exe"+161AB34: FF 81 D4 00 00 00        -  inc [rcx+000000D4]
// ---------- DONE INJECTING  ----------
"SniperElite4_DX12.exe"+161AB3A: 39 79 20                 -  cmp [rcx+20],edi
"SniperElite4_DX12.exe"+161AB3D: 75 17                    -  jne SniperElite4_DX12.exe+161AB56
"SniperElite4_DX12.exe"+161AB3F: 49 8B 41 38              -  mov rax,[r9+38]
"SniperElite4_DX12.exe"+161AB43: 0F B6 D2                 -  movzx edx,dl
"SniperElite4_DX12.exe"+161AB46: 8B 88 30 02 00 00        -  mov ecx,[rax+00000230]
"SniperElite4_DX12.exe"+161AB4C: C1 E9 05                 -  shr ecx,05
"SniperElite4_DX12.exe"+161AB4F: 41 84 CA                 -  test r10l,cl
"SniperElite4_DX12.exe"+161AB52: 41 0F 45 D2              -  cmovne edx,r10d
"SniperElite4_DX12.exe"+161AB56: 49 8B 59 08              -  mov rbx,[r9+08]
"SniperElite4_DX12.exe"+161AB5A: 48 85 DB                 -  test rbx,rbx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 
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