SAFE (14.01.2024)
Başlıkta yazdığı gibi recoil hilesi
Tek yapmanız gereken kodu not defterine kopyala yapıştır yapmak ve uzantısını .ahk olarak değiştirmek
Örnek: yeni metin belgesi.txt => yeni metin belgesi.ahk
Scriptin çalışabilmesi için autohotkey uygulamasının yüklü olması gereklidir.
Kontrol:
Recoil Off -> Numpad0
M11 -> Numpad1
XP54 -> Numpad2
AKM -> Numpad5
FCAR -> Numpad6
M60 -> Numpad8
LewisGun -> Numpad9
Exit -> End
Hile sağ tık yapıp ateş ettiğiniz zaman çalışır.
Normal bir maçta test etmeden önce pratik modunda test ediniz.
Oyunu her ilk iç açtığınız zaman pratik modunda deneyiniz çünkü ahk çalıştığı sırada rakibe sıkılan ilk mermide sizi oyundan atılmanızı yol açan bir hata var, yeniden bağlan diyerek yarıda kalan oyuna devam edebilirsiniz bu yüzden pratik modunda kuklaya bir şarjör boşaltın sonra normal maça girmenizi tavsiye ederim.
Hileyi kullanmaya başlamadan önce mouse ayarlarını aşağıdaki gibi yapın.
Başlıkta yazdığı gibi recoil hilesi
Tek yapmanız gereken kodu not defterine kopyala yapıştır yapmak ve uzantısını .ahk olarak değiştirmek
Örnek: yeni metin belgesi.txt => yeni metin belgesi.ahk
Scriptin çalışabilmesi için autohotkey uygulamasının yüklü olması gereklidir.
Kontrol:
Recoil Off -> Numpad0
M11 -> Numpad1
XP54 -> Numpad2
AKM -> Numpad5
FCAR -> Numpad6
M60 -> Numpad8
LewisGun -> Numpad9
Exit -> End
Hile sağ tık yapıp ateş ettiğiniz zaman çalışır.
Normal bir maçta test etmeden önce pratik modunda test ediniz.
Oyunu her ilk iç açtığınız zaman pratik modunda deneyiniz çünkü ahk çalıştığı sırada rakibe sıkılan ilk mermide sizi oyundan atılmanızı yol açan bir hata var, yeniden bağlan diyerek yarıda kalan oyuna devam edebilirsiniz bu yüzden pratik modunda kuklaya bir şarjör boşaltın sonra normal maça girmenizi tavsiye ederim.
Hileyi kullanmaya başlamadan önce mouse ayarlarını aşağıdaki gibi yapın.
Kod:
#NoEnv
;#Warn
#SingleInstance Force
SendMode Input
SetWorkingDir %A_ScriptDir%
~End::ExitApp
;Recoil Off
~Numpad0::
M11:=false
XP54:=false
AKM:=false
FCAR:=false
M60:=false
LewisGun:=false
Return
~Numpad1::
;M11
M11:=true
XP54:=false
AKM:=false
FCAR:=false
M60:=false
LewisGun:=false
Return
~Numpad2::
;XP54
M11:=false
XP54:=true
AKM:=false
FCAR:=false
M60:=false
LewisGun:=false
Return
~Numpad5::
;AKM
M11:=false
XP54:=false
AKM:=true
FCAR:=false
M60:=false
LewisGun:=false
Return
~Numpad6::
;FCAR
M11:=false
XP54:=false
AKM:=false
FCAR:=true
M60:=false
LewisGun:=false
Return
~Numpad8::
;M60
M11:=false
XP54:=false
AKM:=false
FCAR:=false
M60:=true
LewisGun:=false
Return
~Numpad9::
;LewisGun
M11:=false
XP54:=false
AKM:=false
FCAR:=false
M60:=false
LewisGun:=true
Return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
~RButton & ~LButton::
Loop
{
While GetKeyState("LButton") && GetKeyState("RButton")
{
If M11
{
If GetKeyState("LButton", "RButton") {
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.75,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1.5,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.25,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(2.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,1)
}
else
break
;;;;;;;;;;;;;;;;
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,0.75)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,0.75)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,0.75)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Return
}
}
mouseXY(x,y)
{
DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
}
;else
If XP54
{
If GetKeyState("LButton", "RButton") {
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,4)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.5,4)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,4)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,4)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.5,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,-0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.5,-0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,-0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,-0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,-0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
}
}
else
If AKM
{
If GetKeyState("LButton", "RButton") {
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,4)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2.5,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2.25,2.25)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,2.25)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,2.25)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.5,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.5,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.5,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.5,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
}
}
else
If FCAR
{
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.5,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,4)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Return
}
{
DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
}
;else
If M60
{
If GetKeyState("LButton", "RButton") {
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1.5,3.25)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1.25,4)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1.5,5.25)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1.25,5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,4)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,3.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.75,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.5,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.25,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.25,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.5,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.5,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(2,0.25)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1.5,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Return
}
{
DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
}
}
else
If LewisGun
{
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,8)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,7)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.2,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.2,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.2,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.5,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.5,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,3)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,2)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(2,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.5,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-2,-1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.5,-1)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1.5,-0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,-0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(1,-0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0.5,-0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.5,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-0.5,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(-1,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Loop 8
If GetKeyState("LButton", "RButton") {
Sleep, 6
mouseXY(0,0)
}
else
break
Return
}
else
break
{
DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
}
}
}
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