Üye
VALORANT için güncel external offsets verebilecek var mı?
#pragma once
#include <Windows.h>
#define GWorld 0xF3022D8
#define VIEW_POINT 0xE2CED18
#define GWorld 0x10AEC0B8
#define VIEW_POINT 0xE49C7E0
namespace OFFSETS
{
uintptr_t UWORLD = 0xF3022D8;
uintptr_t Viewpoint = 0xE2CED18;
uintptr_t UWORLD = 0x10AEC0B8;
uintptr_t Viewpoint = 0xE49C7E0;
uintptr_t Gameinstance = 0x1b8;
uintptr_t LocalPlayers = 0x38;
uintptr_t RootComponet = 0x198;
uintptr_t GameState = 0x158;
uintptr_t PersistentLevel = 0x30;
uintptr_t LastSubmitTime = 0x360;
uintptr_t LastRenderTimeOnScreen = 0x368;
uintptr_t LastSubmitTime = 0x368;
uintptr_t LastRenderTimeOnScreen = 0x370;
uintptr_t ActorCount = 0xA0;
uintptr_t Cameramanager = 0x348;
uintptr_t AActor = 0x98;
uintptr_t CurrentActor = 0x8;
uintptr_t Mesh = 0x318;
uintptr_t Revivefromdbnotime = 0x4af8;
uintptr_t Revivefromdbnotime = 0x4b68;
uintptr_t TeamId = 0x10e0;
uintptr_t ActorTeamId = 0x10e0;
}