League of Legends Reversal Structs and Offsets

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Code:
  1. #define TARGET_GAMEVERSION "Version 9.6.267.4221 [PUBLIC]"
  2. #define oCastSpell 0x5AF100
  3. #define oWorld2Screen 0x7E55F0
  4. #define oIsTroy 0x227470
  5. #define oIsMissile 0x227210
  6. #define oIsNotWall 0x758340
  7. #define oIsTargetable 0x21FEB0
  8. #define oIsNexus 0x227130
  9. #define oIsHero 0x2271B0
  10. #define oDrawCircle 0x5A7420
  11. #define oIsDragon 0x215420
  12. #define oUpdateChargeableSpell 0x5B1890
  13. #define oIsMinion 0x2271F0
  14. #define oIsBaron 0x215FF0
  15. #define oIsAlive 0x1E2810
  16. #define oIsInhib 0x227030
  17. #define oPrintChat 0x5EA090
  18. #define oGetBasicAttack 0x1B3D10
  19. #define oIssueOrder 0x1BE7B0
  20. #define oIsTurret 0x227380
  21. #define oGetAttackDelay 0x5B7B30
  22. #define oGetAttackCastDelay 0x5B7A50
  23. #define oGetSpellState 0x5A4EE0
  24. #define oUnderMouseObject 0x22E8CEC
  25. #define oBaseDrawPosition 0x1B4D80
  26. #define oRenderer 0x2F60A5C
  27. #define oChatClientPtr 0x1695CC0
  28. #define oGameVersion 0x2F4DD50
  29. #define oObjManager 0x2F43098
  30. #define oLocalPlayer 0x2F43900
  31. #define oGameTime 0x2F3F7B0
  32. #define oZoomClass 0x2F3F5B8
  33. #define oHudInstance 0x16984D0
  34. #define oFuncSetModel 0x21D870
  35. #define oGetCharacterInfo 0x29E850

  36. #define oObjBuffMgr 0x2308
  37. #define oObjSpellBook 0x2B00
  38. #define oObjInventory 0x4C08
  39. #define oObjChampionName 0x2568

Typedefs

Code:
  1. typedef void(__thiscall* fnUpdateChargeableSpell)(SpellBook* pSpellBook, Spell* pSpellslot, int slot, Vector3* pPosition, bool ReleaseCast);
  2. typedef void(__thiscall* fnPrintChat)(DWORD ChatClient, const char* Message, int Color);
  3. typedef int*(__thiscall* fnIssueOrder)(void *thisPtr, int Order, Vector *Loc, CObject *Target, bool IsAttackMove, bool IsMinion, DWORD Unknown);
  4. typedef float(__cdecl* fnGetAttackCastDelay)(CObject* pObj);
  5. typedef float(__cdecl* fnGetAttackDelay)(CObject* pObj);
  6. typedef void(__cdecl* fnDrawCircle)(Vector* position, float range, int* color, int a4, float a5, int a6, float alpha);
  7. typedef int*(__thiscall *fnCastSpell)(DWORD spellbook_addr, SpellSlot* spellslot, int SlotID, Vector* targetpos, Vector* startpos, DWORD NetworkID);

  8. typedef bool(__cdecl* fnIsHero)(CObject* pObj);
  9. typedef bool(__cdecl* fnIsMissile)(CObject* pObj);
  10. typedef bool(__cdecl* fnIsMinion)(CObject* pObj);
  11. typedef bool(__cdecl* fnIsTurret)(CObject* pObj);
  12. typedef bool(__cdecl* fnIsInhibitor)(CObject* pObj);
  13. typedef bool(__cdecl* fnIsTroyEnt)(CObject* pObj);
  14. typedef bool(__cdecl* fnIsNexus)(CObject* pObj);

  15. typedef bool(__thiscall* fnIsDragon)(CObject* pObj);
  16. typedef bool(__thiscall* fnIsBaron)(CObject* pObj);
  17. typedef bool(__thiscall* fnIsAlive)(CObject* pObj);
  18. typedef bool(__thiscall* fnIsTargetable)(CObject* pObj);
 
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Tepki puanı
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32
5 HİZMET YILI
Which one is Winsharp? pls more information bro
 
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