Code:
Typedefs
Code:
- #define TARGET_GAMEVERSION "Version 9.6.267.4221 [PUBLIC]"
- #define oCastSpell 0x5AF100
- #define oWorld2Screen 0x7E55F0
- #define oIsTroy 0x227470
- #define oIsMissile 0x227210
- #define oIsNotWall 0x758340
- #define oIsTargetable 0x21FEB0
- #define oIsNexus 0x227130
- #define oIsHero 0x2271B0
- #define oDrawCircle 0x5A7420
- #define oIsDragon 0x215420
- #define oUpdateChargeableSpell 0x5B1890
- #define oIsMinion 0x2271F0
- #define oIsBaron 0x215FF0
- #define oIsAlive 0x1E2810
- #define oIsInhib 0x227030
- #define oPrintChat 0x5EA090
- #define oGetBasicAttack 0x1B3D10
- #define oIssueOrder 0x1BE7B0
- #define oIsTurret 0x227380
- #define oGetAttackDelay 0x5B7B30
- #define oGetAttackCastDelay 0x5B7A50
- #define oGetSpellState 0x5A4EE0
- #define oUnderMouseObject 0x22E8CEC
- #define oBaseDrawPosition 0x1B4D80
- #define oRenderer 0x2F60A5C
- #define oChatClientPtr 0x1695CC0
- #define oGameVersion 0x2F4DD50
- #define oObjManager 0x2F43098
- #define oLocalPlayer 0x2F43900
- #define oGameTime 0x2F3F7B0
- #define oZoomClass 0x2F3F5B8
- #define oHudInstance 0x16984D0
- #define oFuncSetModel 0x21D870
- #define oGetCharacterInfo 0x29E850
- #define oObjBuffMgr 0x2308
- #define oObjSpellBook 0x2B00
- #define oObjInventory 0x4C08
- #define oObjChampionName 0x2568
Typedefs
Code:
- typedef void(__thiscall* fnUpdateChargeableSpell)(SpellBook* pSpellBook, Spell* pSpellslot, int slot, Vector3* pPosition, bool ReleaseCast);
- typedef void(__thiscall* fnPrintChat)(DWORD ChatClient, const char* Message, int Color);
- typedef int*(__thiscall* fnIssueOrder)(void *thisPtr, int Order, Vector *Loc, CObject *Target, bool IsAttackMove, bool IsMinion, DWORD Unknown);
- typedef float(__cdecl* fnGetAttackCastDelay)(CObject* pObj);
- typedef float(__cdecl* fnGetAttackDelay)(CObject* pObj);
- typedef void(__cdecl* fnDrawCircle)(Vector* position, float range, int* color, int a4, float a5, int a6, float alpha);
- typedef int*(__thiscall *fnCastSpell)(DWORD spellbook_addr, SpellSlot* spellslot, int SlotID, Vector* targetpos, Vector* startpos, DWORD NetworkID);
- typedef bool(__cdecl* fnIsHero)(CObject* pObj);
- typedef bool(__cdecl* fnIsMissile)(CObject* pObj);
- typedef bool(__cdecl* fnIsMinion)(CObject* pObj);
- typedef bool(__cdecl* fnIsTurret)(CObject* pObj);
- typedef bool(__cdecl* fnIsInhibitor)(CObject* pObj);
- typedef bool(__cdecl* fnIsTroyEnt)(CObject* pObj);
- typedef bool(__cdecl* fnIsNexus)(CObject* pObj);
- typedef bool(__thiscall* fnIsDragon)(CObject* pObj);
- typedef bool(__thiscall* fnIsBaron)(CObject* pObj);
- typedef bool(__thiscall* fnIsAlive)(CObject* pObj);
- typedef bool(__thiscall* fnIsTargetable)(CObject* pObj);
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