League of Legends [Structs and Offsets] Update 21.11.2021

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VerifySpoof
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C++:
#define TARGET_GAMEVERSION "Version 9.6.267.4221 [PUBLIC]"
#define oCastSpell 0x5AF100
#define oWorld2Screen 0x7E55F0
#define oIsTroy 0x227470
#define oIsMissile 0x227210
#define oIsNotWall 0x758340
#define oIsTargetable 0x21FEB0
#define oIsNexus 0x227130
#define oIsHero 0x2271B0
#define oDrawCircle 0x5A7420
#define oIsDragon 0x215420
#define oUpdateChargeableSpell 0x5B1890
#define oIsMinion 0x2271F0
#define oIsBaron 0x215FF0
#define oIsAlive 0x1E2810
#define oIsInhib 0x227030
#define oPrintChat 0x5EA090
#define oGetBasicAttack 0x1B3D10
#define oIssueOrder 0x1BE7B0
#define oIsTurret 0x227380
#define oGetAttackDelay 0x5B7B30
#define oGetAttackCastDelay 0x5B7A50
#define oGetSpellState 0x5A4EE0
#define oUnderMouseObject 0x22E8CEC
#define oBaseDrawPosition 0x1B4D80
#define oRenderer 0x2F60A5C
#define oChatClientPtr 0x1695CC0
#define oGameVersion 0x2F4DD50
#define oObjManager 0x2F43098
#define oLocalPlayer 0x2F43900
#define oGameTime 0x2F3F7B0
#define oZoomClass 0x2F3F5B8
#define oHudInstance 0x16984D0
#define oFuncSetModel    0x21D870
#define oGetCharacterInfo 0x29E850
 
#define oObjBuffMgr 0x2308
#define oObjSpellBook 0x2B00
#define oObjInventory 0x4C08
#define oObjChampionName 0x2568


C++:
typedef void(__thiscall* fnUpdateChargeableSpell)(SpellBook* pSpellBook, Spell* pSpellslot, int slot, Vector3* pPosition, bool ReleaseCast);
typedef void(__thiscall* fnPrintChat)(DWORD ChatClient, const char* Message, int Color);
typedef int*(__thiscall* fnIssueOrder)(void *thisPtr, int Order, Vector *Loc, CObject *Target, bool IsAttackMove, bool IsMinion, DWORD Unknown);
typedef float(__cdecl* fnGetAttackCastDelay)(CObject* pObj);
typedef float(__cdecl* fnGetAttackDelay)(CObject* pObj);
typedef void(__cdecl* fnDrawCircle)(Vector* position, float range, int* color, int a4, float a5, int a6, float alpha);
typedef int*(__thiscall *fnCastSpell)(DWORD spellbook_addr, SpellSlot* spellslot, int SlotID, Vector* targetpos, Vector* startpos, DWORD NetworkID);
 
typedef bool(__cdecl* fnIsHero)(CObject* pObj);
typedef bool(__cdecl* fnIsMissile)(CObject* pObj);
typedef bool(__cdecl* fnIsMinion)(CObject* pObj);
typedef bool(__cdecl* fnIsTurret)(CObject* pObj);
typedef bool(__cdecl* fnIsInhibitor)(CObject* pObj);
typedef bool(__cdecl* fnIsTroyEnt)(CObject* pObj);
typedef bool(__cdecl* fnIsNexus)(CObject* pObj);
 
typedef bool(__thiscall* fnIsDragon)(CObject* pObj);
typedef bool(__thiscall* fnIsBaron)(CObject* pObj);
typedef bool(__thiscall* fnIsAlive)(CObject* pObj);
typedef bool(__thiscall* fnIsTargetable)(CObject* pObj);
 
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thanks ill give my updated offsets for 11.23 if any one needs , enjoy

Kod:
#include "Offsets.h"

 

Offsets::Offsets() {};

 

int Offsets::GameTime = 0x3101384; //updated

int Offsets::ObjectManager = 0x186CD20; //updated

int Offsets::LocalPlayer = 0x310990C; //updated

int Offsets::UnderMouseObject = 0x182B0E8; //updated

int Offsets::ZoomClass = 0x30F02BC; // updated

int Offsets::Chat = 0x3109EF0; //updated

int Offsets::ViewProjMatrices = 0x31322A8; //updatede

int Offsets::Renderer = 0x03135148; //updated

 

 

 

int Offsets::ObjIndex = 0x20;

int Offsets::ObjTeam = 0x4C;

int Offsets::ObjMissileName = 0x6C;

int Offsets::ObjNetworkID = 0xCC;

int Offsets::ObjPos = 0x1F4; //11.21

int Offsets::ObjMissileSpellCast = 0x250;

int Offsets::ObjVisibility = 0x28C;

int Offsets::ObjSpawnCount = 0x2A0;

int Offsets::ObjSrcIndex = 0x02AC;

int Offsets::ObjMana = 0x2B4; //currect

int Offsets::ObjMaxMana = 0x2C4; //currect

int Offsets::ObjRecallState = 0xD90; //currect

int Offsets::ObjHealth = 0xDB4; //11.21

int Offsets::ObjMaxHealth = 0xDC4; //11.21

int Offsets::ObjAbilityHaste = 0x110C; //11.21

int Offsets::ObjLethality = 0x11F8; //11.21

int Offsets::ObjArmor = 0x12E4; //11.21

int Offsets::ObjBonusArmor = 0x12E8; //11.21

int Offsets::ObjMagicRes = 0x12EC; //11.21

int Offsets::ObjBonusMagicRes = 0x12F0; //11.21

int Offsets::ObjBaseAtk = 0x12BC; //11.21

int Offsets::ObjBonusAtk = 0x1234; //11.21

int Offsets::ObjMoveSpeed = 0x12FC; //11.21

int Offsets::ObjSpellBook = 0x27f8;//11.21

int Offsets::ObjTransformation = 0x3040;

int Offsets::ObjName = 0x2BE4;//11.21

int Offsets::ObjLvl = 0x339C;//11.21

int Offsets::ObjExpiry = 0x298;

int Offsets::ObjCrit = 0x12E0; //11.21

int Offsets::ObjCritMulti = 0x12D0;//11.21

int Offsets::ObjAbilityPower = 0x1788; //11.21

int Offsets::ObjAtkSpeedMulti = 0x12B8; //11.20

int Offsets::ObjAtkRange = 0x1304; //currect

int Offsets::ObjTargetable = 0xD1C;//11.21s

int Offsets::ObjInvulnerable = 0x3EC;//11.21

int Offsets::ObjIsMoving = 0x3638;

int Offsets::ObjDirection = 0x1B88;

int Offsets::ObjItemList = 0x33C8; //11.20

int Offsets::ObjExpierience = 0x338C; //11.21

int Offsets::ObjMagicPen = 0x11DC; //11.21

int Offsets::ObjMagicPenMulti = 0x11E4; //11.21

int Offsets::ObjAdditionalApMulti = 0x1248; //11.20

int Offsets::ObjManaRegen = 0x1150; //11.21

int Offsets::ObjHealthRegen = 0x12F8; //11.21

 

 

int Offsets::MaxZoom = 0x20; //always the same

 

 

int Offsets::ChatIsOpen = 0x73C; //updated

 

int Offsets::SpellBookActiveSpellCast = 0x20;

int Offsets::SpellBookSpellSlots = 0x478;

 

int Offsets::ObjBuffManager = 0x21B8;//0x21BC;

int Offsets::BuffManagerEntriesArray = 0x10;

int Offsets::BuffEntryBuff = 0x8;

int Offsets::BuffType = 0x4;

int Offsets::BuffEntryBuffStartTime = 0xC;

int Offsets::BuffEntryBuffEndTime = 0x10;

int Offsets::BuffEntryBuffCount = 0x74;

int Offsets::BuffEntryBuffCountAlt = 0x24;

int Offsets::BuffEntryBuffCountAlt2 = 0x20;

int Offsets::BuffName = 0x8;

int Offsets::BuffEntryBuffNodeStart = 0x20;

int Offsets::BuffEntryBuffNodeCurrent = 0x24;

 

//always the same

int Offsets::ItemListItem = 0xC;

int Offsets::ItemInfo = 0x20;

int Offsets::ItemInfoId = 0x68;

 

//always the same

int Offsets::CurrentDashSpeed = 0x1D0;

int Offsets::IsDashing = 0x398;

int Offsets::DashPos = 0x1FC;

int Offsets::IsMoving = 0x198;

int Offsets::NavBegin = 0x1BC;

int Offsets::NavEnd = 0x1C0;

 

 

//never change

int Offsets::RendererWidth = 0xC;

int Offsets::RendererHeight = 0x10;

 

//spellslots never change

int Offsets::SpellSlotLevel = 0x20;

int Offsets::SpellSlotTime = 0x28;

int Offsets::SpellSlotCharges = 0x58;//0x5C;

int Offsets::SpellSlotTimeCharge = 0x78;// 0x15;

int Offsets::SpellSlotDamage = 0xA0;

int Offsets::SpellSlotSpellInfo = 0x144;

int Offsets::SpellInfoSpellData = 0x44;

int Offsets::SpellDataSpellName = 0x6C;

int Offsets::SpellDataMissileName = 0x6C;

int Offsets::SpellSlotSmiteTimer = 0x64;

int Offsets::SpellSlotSmiteCharges = 0x5c; //0x58;

 

 

//these never change

int Offsets::ObjectMapCount = 0x2C;

int Offsets::ObjectMapRoot = 0x28;

int Offsets::ObjectMapNodeNetId = 0x10;

int Offsets::ObjectMapNodeObject = 0x14;

 

 

//these never change

int Offsets::SpellCastSpellInfo = 0x8;

int Offsets::SpellCastStartTime = 0x544;

int Offsets::SpellCastStartTimeAlt = 0x534;

int Offsets::SpellCastCastTime = 0x4C0;

int Offsets::SpellCastStart = 0x80;

int Offsets::SpellCastEnd = 0x8C;

int Offsets::SpellCastSrcIdx = 0x68;

int Offsets::SpellCastDestIdx = 0xC0;

 

 

//updated 11.21

int Offsets::MissileSpellInfo = 0x278;

int Offsets::MissileSrcIdx = 0x2DC;

int Offsets::MissileDestIdx = 0x310;

int Offsets::MissileStartPos = 0x2F4;//0x2F4;

int Offsets::MissileEndPos = 0x300;

 

int Offsets::MinimapObject = 0x30F88B8;

int Offsets::MinimapObjectHud = 0x10c;

int Offsets::MinimapHudPos = 0x44;

int Offsets::MinimapHudSize = 0x4C;

 

 

// not in use, no need of updating

int Offsets::AiManagerStartPath = 0x1e4;

int Offsets::AiManagerEndPath = 0x1e8;

int Offsets::AiManagerTargetPosition = 0x10;

int Offsets::AiManagerIsMoving = 0x1c0;

int Offsets::AiManagerIsDashing = 0x3c0;

int Offsets::AiManagerCurrentSegment = 0x1c4;

int Offsets::AiManagerDashSpeed = 0x1f8;
 
ERROR PROBLEM FIXER
Support
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C++:
#define TARGET_GAMEVERSION "Version 9.6.267.4221 [PUBLIC]"
#define oCastSpell 0x5AF100
#define oWorld2Screen 0x7E55F0
#define oIsTroy 0x227470
#define oIsMissile 0x227210
#define oIsNotWall 0x758340
#define oIsTargetable 0x21FEB0
#define oIsNexus 0x227130
#define oIsHero 0x2271B0
#define oDrawCircle 0x5A7420
#define oIsDragon 0x215420
#define oUpdateChargeableSpell 0x5B1890
#define oIsMinion 0x2271F0
#define oIsBaron 0x215FF0
#define oIsAlive 0x1E2810
#define oIsInhib 0x227030
#define oPrintChat 0x5EA090
#define oGetBasicAttack 0x1B3D10
#define oIssueOrder 0x1BE7B0
#define oIsTurret 0x227380
#define oGetAttackDelay 0x5B7B30
#define oGetAttackCastDelay 0x5B7A50
#define oGetSpellState 0x5A4EE0
#define oUnderMouseObject 0x22E8CEC
#define oBaseDrawPosition 0x1B4D80
#define oRenderer 0x2F60A5C
#define oChatClientPtr 0x1695CC0
#define oGameVersion 0x2F4DD50
#define oObjManager 0x2F43098
#define oLocalPlayer 0x2F43900
#define oGameTime 0x2F3F7B0
#define oZoomClass 0x2F3F5B8
#define oHudInstance 0x16984D0
#define oFuncSetModel    0x21D870
#define oGetCharacterInfo 0x29E850

#define oObjBuffMgr 0x2308
#define oObjSpellBook 0x2B00
#define oObjInventory 0x4C08
#define oObjChampionName 0x2568


C++:
typedef void(__thiscall* fnUpdateChargeableSpell)(SpellBook* pSpellBook, Spell* pSpellslot, int slot, Vector3* pPosition, bool ReleaseCast);
typedef void(__thiscall* fnPrintChat)(DWORD ChatClient, const char* Message, int Color);
typedef int*(__thiscall* fnIssueOrder)(void *thisPtr, int Order, Vector *Loc, CObject *Target, bool IsAttackMove, bool IsMinion, DWORD Unknown);
typedef float(__cdecl* fnGetAttackCastDelay)(CObject* pObj);
typedef float(__cdecl* fnGetAttackDelay)(CObject* pObj);
typedef void(__cdecl* fnDrawCircle)(Vector* position, float range, int* color, int a4, float a5, int a6, float alpha);
typedef int*(__thiscall *fnCastSpell)(DWORD spellbook_addr, SpellSlot* spellslot, int SlotID, Vector* targetpos, Vector* startpos, DWORD NetworkID);

typedef bool(__cdecl* fnIsHero)(CObject* pObj);
typedef bool(__cdecl* fnIsMissile)(CObject* pObj);
typedef bool(__cdecl* fnIsMinion)(CObject* pObj);
typedef bool(__cdecl* fnIsTurret)(CObject* pObj);
typedef bool(__cdecl* fnIsInhibitor)(CObject* pObj);
typedef bool(__cdecl* fnIsTroyEnt)(CObject* pObj);
typedef bool(__cdecl* fnIsNexus)(CObject* pObj);

typedef bool(__thiscall* fnIsDragon)(CObject* pObj);
typedef bool(__thiscall* fnIsBaron)(CObject* pObj);
typedef bool(__thiscall* fnIsAlive)(CObject* pObj);
typedef bool(__thiscall* fnIsTargetable)(CObject* pObj);
good share i want to update my script Lol i want to Visual stuido i am gona download :kisswink:
 
私は気にしない
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Nice thank you to that update.
 
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i check them but they are not working for me please dm on discord JELLY#2005
 
Hand Of The God
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nıce bro thx wıll be try
 
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ne olduğunu çözmekte zorlanıyorum ?
 
“Even side characters have their battles to fight
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thanks for that
 
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