i dont , not sure they can be usefull on tftthank you do you have these things for tft?
i dont , not sure they can be usefull on tft
Bu kodlar Ne işe yarıyorC++:#define TARGET_GAMEVERSION "Version 9.6.267.4221 [PUBLIC]" #define oCastSpell 0x5AF100 #define oWorld2Screen 0x7E55F0 #define oIsTroy 0x227470 #define oIsMissile 0x227210 #define oIsNotWall 0x758340 #define oIsTargetable 0x21FEB0 #define oIsNexus 0x227130 #define oIsHero 0x2271B0 #define oDrawCircle 0x5A7420 #define oIsDragon 0x215420 #define oUpdateChargeableSpell 0x5B1890 #define oIsMinion 0x2271F0 #define oIsBaron 0x215FF0 #define oIsAlive 0x1E2810 #define oIsInhib 0x227030 #define oPrintChat 0x5EA090 #define oGetBasicAttack 0x1B3D10 #define oIssueOrder 0x1BE7B0 #define oIsTurret 0x227380 #define oGetAttackDelay 0x5B7B30 #define oGetAttackCastDelay 0x5B7A50 #define oGetSpellState 0x5A4EE0 #define oUnderMouseObject 0x22E8CEC #define oBaseDrawPosition 0x1B4D80 #define oRenderer 0x2F60A5C #define oChatClientPtr 0x1695CC0 #define oGameVersion 0x2F4DD50 #define oObjManager 0x2F43098 #define oLocalPlayer 0x2F43900 #define oGameTime 0x2F3F7B0 #define oZoomClass 0x2F3F5B8 #define oHudInstance 0x16984D0 #define oFuncSetModel 0x21D870 #define oGetCharacterInfo 0x29E850 #define oObjBuffMgr 0x2308 #define oObjSpellBook 0x2B00 #define oObjInventory 0x4C08 #define oObjChampionName 0x2568
C++:typedef void(__thiscall* fnUpdateChargeableSpell)(SpellBook* pSpellBook, Spell* pSpellslot, int slot, Vector3* pPosition, bool ReleaseCast); typedef void(__thiscall* fnPrintChat)(DWORD ChatClient, const char* Message, int Color); typedef int*(__thiscall* fnIssueOrder)(void *thisPtr, int Order, Vector *Loc, CObject *Target, bool IsAttackMove, bool IsMinion, DWORD Unknown); typedef float(__cdecl* fnGetAttackCastDelay)(CObject* pObj); typedef float(__cdecl* fnGetAttackDelay)(CObject* pObj); typedef void(__cdecl* fnDrawCircle)(Vector* position, float range, int* color, int a4, float a5, int a6, float alpha); typedef int*(__thiscall *fnCastSpell)(DWORD spellbook_addr, SpellSlot* spellslot, int SlotID, Vector* targetpos, Vector* startpos, DWORD NetworkID); typedef bool(__cdecl* fnIsHero)(CObject* pObj); typedef bool(__cdecl* fnIsMissile)(CObject* pObj); typedef bool(__cdecl* fnIsMinion)(CObject* pObj); typedef bool(__cdecl* fnIsTurret)(CObject* pObj); typedef bool(__cdecl* fnIsInhibitor)(CObject* pObj); typedef bool(__cdecl* fnIsTroyEnt)(CObject* pObj); typedef bool(__cdecl* fnIsNexus)(CObject* pObj); typedef bool(__thiscall* fnIsDragon)(CObject* pObj); typedef bool(__thiscall* fnIsBaron)(CObject* pObj); typedef bool(__thiscall* fnIsAlive)(CObject* pObj); typedef bool(__thiscall* fnIsTargetable)(CObject* pObj);
hocam offsetler işte hile için gerekli kodlar her güncellemede değişir o yüzden belirli bir süre işe yararBu kodlar Ne işe yarıyor
this is code for the scriptWhat's that?
its a cod source in c++ to configure a new scriptwhat that cod ?