yeah that works aswell sometimesDo it manually make the priority realtime
yeh sometimes cuz it reverts back to normal every 10 minutes as far as i knowyeah that works aswell sometimes
brother did this work for you ?Here are a few potential solutions you could try to improve the performance:-
- Optimize your materials and shaders. There are various techniques you can use to optimize your materials and shaders, such as reducing the number of texture samples and minimizing the use of complex math operations.
- Increase the amount of memory available to the ShaderCompileWorker.exe process. You can do this by modifying the system's virtual memory settings or by assigning more RAM to your graphics card.
- Set the priority of the ShaderCompileWorker.exe process to a higher level permanently. To do this, you can use the Windows Task Manager to set the process priority to Above Normal or High. Here's how:
I hope this helps
- Open the Task Manager (Ctrl+Alt+Delete).
- Select the Details tab.
- Right-click on the ShaderCompileWorker.exe process and select "Set priority."
- Choose the desired priority level (Above Normal or High).
yep set it priority manualYou can set priority manual from task manager regedit
the ultra priority works betteri think if you put in high prority, can be improved
U have those options in task manager, and of course u need execute it as an Admin.The poor performance of Materials/Shaders in UE4 has been a great deal of frustration for me…the first video below should illustrate how bad this is.
If i make a very simple change to a material ie color. it takes at least 2 mins 30 secs to preview/nodes, show in the game editor, and update the swatch in content editor…
However if I manually boost ShaderCompileWorker.exe’s priority to Above normal it takes seconds…
How can I permanently set the exes priority to Above Normal or even just Normal?
very cooltry use process lasso that's good![]()