Yeah, but he is asking if he can use int instead of float.64bit is best
Wich server are u using this, i can't understand, maybe i can help.I was experiencing problems with float in booleans and mathematical events due to the float’s inaccuracy in the engine not reaching integer values, so I changed most of the variables and events to 64 bit integers but now I’m afraid that this can causes a burden on the server when passing the RPC between clients and server. I still haven’t noticed anything different using 64-bit integer instead of float.
I've never used it, but I can't see any difference either.I was experiencing problems with float in booleans and mathematical events due to the float’s inaccuracy in the engine not reaching integer values, so I changed most of the variables and events to 64 bit integers but now I’m afraid that this can causes a burden on the server when passing the RPC between clients and server. I still haven’t noticed anything different using 64-bit integer instead of float.
If there is a difference, that's why I ask on which server you are doing that.I've never used it, but I can't see any difference either.
I agree, that's the most debilitating problem with integers. It's why I currently prefer using floatUsing 64-bit integers instead of floats can be a good idea in multiplayer games to avoid inaccuracy issues. However, it may cause a burden on the server when passing the Remote Procedure Call (RPC) between clients and servers.